mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
Three Classic packet format fixes: 1. CMSG_CAST_SPELL: target flags are uint32 (not uint16). The wrong size caused the server to misparse the packet as an item enchant operation, returning "item already enchanted". 2. SMSG_CAST_FAILED: Classic has no castCount byte prefix (added in TBC). Added parseCastFailed override to ClassicPacketParsers. Without this, the parser read the wrong bytes and produced "Spell cast failed (error 0)" for every failure. 3. SMSG_MESSAGECHAT: Removed spurious receiverGuid read for SAY/YELL types. Classic chat format has no second GUID before the message body — the extra 8-byte read consumed messageLen + message data, producing empty chat messages.
9379 lines
366 KiB
C++
9379 lines
366 KiB
C++
#include "game/game_handler.hpp"
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#include "game/packet_parsers.hpp"
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#include "game/transport_manager.hpp"
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#include "game/warden_crypto.hpp"
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#include "game/warden_memory.hpp"
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#include "game/warden_module.hpp"
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#include "game/opcodes.hpp"
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#include "game/update_field_table.hpp"
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#include "rendering/renderer.hpp"
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#include "pipeline/dbc_layout.hpp"
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#include "network/world_socket.hpp"
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#include "network/packet.hpp"
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#include "auth/crypto.hpp"
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#include "core/coordinates.hpp"
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#include "core/application.hpp"
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#include "pipeline/asset_manager.hpp"
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#include "pipeline/dbc_loader.hpp"
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#include "core/logger.hpp"
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#include <glm/gtx/quaternion.hpp>
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#include <algorithm>
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#include <cmath>
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#include <cctype>
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#include <ctime>
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#include <random>
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#include <zlib.h>
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#include <chrono>
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#include <filesystem>
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#include <fstream>
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#include <sstream>
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#include <unordered_map>
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#include <unordered_set>
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#include <functional>
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#include <cstdlib>
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#include <cstring>
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#include <openssl/sha.h>
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namespace wowee {
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namespace game {
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namespace {
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const char* worldStateName(WorldState state) {
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switch (state) {
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case WorldState::DISCONNECTED: return "DISCONNECTED";
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case WorldState::CONNECTING: return "CONNECTING";
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case WorldState::CONNECTED: return "CONNECTED";
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case WorldState::CHALLENGE_RECEIVED: return "CHALLENGE_RECEIVED";
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case WorldState::AUTH_SENT: return "AUTH_SENT";
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case WorldState::AUTHENTICATED: return "AUTHENTICATED";
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case WorldState::READY: return "READY";
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case WorldState::CHAR_LIST_REQUESTED: return "CHAR_LIST_REQUESTED";
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case WorldState::CHAR_LIST_RECEIVED: return "CHAR_LIST_RECEIVED";
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case WorldState::ENTERING_WORLD: return "ENTERING_WORLD";
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case WorldState::IN_WORLD: return "IN_WORLD";
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case WorldState::FAILED: return "FAILED";
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}
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return "UNKNOWN";
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}
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bool isAuthCharPipelineOpcode(LogicalOpcode op) {
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switch (op) {
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case Opcode::SMSG_AUTH_CHALLENGE:
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case Opcode::SMSG_AUTH_RESPONSE:
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case Opcode::SMSG_CLIENTCACHE_VERSION:
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case Opcode::SMSG_TUTORIAL_FLAGS:
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case Opcode::SMSG_WARDEN_DATA:
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case Opcode::SMSG_CHAR_ENUM:
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case Opcode::SMSG_CHAR_CREATE:
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case Opcode::SMSG_CHAR_DELETE:
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return true;
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default:
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return false;
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}
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}
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} // namespace
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GameHandler::GameHandler() {
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LOG_DEBUG("GameHandler created");
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// Initialize opcode table with WotLK defaults (may be overridden from JSON later)
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opcodeTable_.loadWotlkDefaults();
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setActiveOpcodeTable(&opcodeTable_);
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// Initialize update field table with WotLK defaults (may be overridden from JSON later)
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updateFieldTable_.loadWotlkDefaults();
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setActiveUpdateFieldTable(&updateFieldTable_);
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// Initialize packet parsers (WotLK default, may be replaced for other expansions)
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packetParsers_ = std::make_unique<WotlkPacketParsers>();
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// Initialize transport manager
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transportManager_ = std::make_unique<TransportManager>();
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// Initialize Warden module manager
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wardenModuleManager_ = std::make_unique<WardenModuleManager>();
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// Default spells always available
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knownSpells.push_back(6603); // Attack
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knownSpells.push_back(8690); // Hearthstone
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// Default action bar layout
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actionBar[0].type = ActionBarSlot::SPELL;
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actionBar[0].id = 6603; // Attack in slot 1
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actionBar[11].type = ActionBarSlot::SPELL;
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actionBar[11].id = 8690; // Hearthstone in slot 12
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}
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GameHandler::~GameHandler() {
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disconnect();
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}
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void GameHandler::setPacketParsers(std::unique_ptr<PacketParsers> parsers) {
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packetParsers_ = std::move(parsers);
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}
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bool GameHandler::connect(const std::string& host,
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uint16_t port,
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const std::vector<uint8_t>& sessionKey,
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const std::string& accountName,
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uint32_t build,
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uint32_t realmId) {
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if (sessionKey.size() != 40) {
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LOG_ERROR("Invalid session key size: ", sessionKey.size(), " (expected 40)");
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fail("Invalid session key");
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return false;
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}
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LOG_INFO("========================================");
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LOG_INFO(" CONNECTING TO WORLD SERVER");
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LOG_INFO("========================================");
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LOG_INFO("Host: ", host);
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LOG_INFO("Port: ", port);
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LOG_INFO("Account: ", accountName);
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LOG_INFO("Build: ", build);
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// Store authentication data
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this->sessionKey = sessionKey;
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this->accountName = accountName;
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this->build = build;
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this->realmId_ = realmId;
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// Diagnostic: dump session key for AUTH_REJECT debugging
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{
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std::string hex;
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for (uint8_t b : sessionKey) { char buf[4]; snprintf(buf, sizeof(buf), "%02x", b); hex += buf; }
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LOG_INFO("GameHandler session key (", sessionKey.size(), "): ", hex);
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}
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requiresWarden_ = false;
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wardenGateSeen_ = false;
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wardenGateElapsed_ = 0.0f;
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wardenGateNextStatusLog_ = 2.0f;
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wardenPacketsAfterGate_ = 0;
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wardenCharEnumBlockedLogged_ = false;
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wardenCrypto_.reset();
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wardenState_ = WardenState::WAIT_MODULE_USE;
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wardenModuleHash_.clear();
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wardenModuleKey_.clear();
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wardenModuleSize_ = 0;
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wardenModuleData_.clear();
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// Generate random client seed
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this->clientSeed = generateClientSeed();
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LOG_DEBUG("Generated client seed: 0x", std::hex, clientSeed, std::dec);
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// Create world socket
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socket = std::make_unique<network::WorldSocket>();
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// Set up packet callback
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socket->setPacketCallback([this](const network::Packet& packet) {
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network::Packet mutablePacket = packet;
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handlePacket(mutablePacket);
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});
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// Connect to world server
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setState(WorldState::CONNECTING);
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if (!socket->connect(host, port)) {
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LOG_ERROR("Failed to connect to world server");
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fail("Connection failed");
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return false;
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}
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setState(WorldState::CONNECTED);
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LOG_INFO("Connected to world server, waiting for SMSG_AUTH_CHALLENGE...");
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return true;
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}
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void GameHandler::disconnect() {
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if (onTaxiFlight_) {
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taxiRecoverPending_ = true;
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} else {
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taxiRecoverPending_ = false;
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}
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if (socket) {
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socket->disconnect();
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socket.reset();
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}
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activeCharacterGuid_ = 0;
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playerNameCache.clear();
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pendingNameQueries.clear();
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transportAttachments_.clear();
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serverUpdatedTransportGuids_.clear();
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requiresWarden_ = false;
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wardenGateSeen_ = false;
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wardenGateElapsed_ = 0.0f;
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wardenGateNextStatusLog_ = 2.0f;
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wardenPacketsAfterGate_ = 0;
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wardenCharEnumBlockedLogged_ = false;
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wardenCrypto_.reset();
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wardenState_ = WardenState::WAIT_MODULE_USE;
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wardenModuleHash_.clear();
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wardenModuleKey_.clear();
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wardenModuleSize_ = 0;
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wardenModuleData_.clear();
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setState(WorldState::DISCONNECTED);
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LOG_INFO("Disconnected from world server");
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}
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bool GameHandler::isConnected() const {
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return socket && socket->isConnected();
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}
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void GameHandler::update(float deltaTime) {
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// Timing profiling (log every 60 frames to reduce spam)
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static int profileCounter = 0;
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static float socketTime = 0.0f;
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static float taxiTime = 0.0f;
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static float distanceCheckTime = 0.0f;
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static float entityUpdateTime = 0.0f;
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static float totalTime = 0.0f;
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auto updateStart = std::chrono::high_resolution_clock::now();
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// Fire deferred char-create callback (outside ImGui render)
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if (pendingCharCreateResult_) {
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pendingCharCreateResult_ = false;
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if (charCreateCallback_) {
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charCreateCallback_(pendingCharCreateSuccess_, pendingCharCreateMsg_);
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}
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}
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if (!socket) {
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return;
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}
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// Update socket (processes incoming data and triggers callbacks)
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auto socketStart = std::chrono::high_resolution_clock::now();
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if (socket) {
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socket->update();
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}
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auto socketEnd = std::chrono::high_resolution_clock::now();
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socketTime += std::chrono::duration<float, std::milli>(socketEnd - socketStart).count();
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// Post-gate visibility: determine whether server goes silent or closes after Warden requirement.
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if (wardenGateSeen_ && socket && socket->isConnected()) {
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wardenGateElapsed_ += deltaTime;
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if (wardenGateElapsed_ >= wardenGateNextStatusLog_) {
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LOG_INFO("Warden gate status: elapsed=", wardenGateElapsed_,
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"s connected=", socket->isConnected() ? "yes" : "no",
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" packetsAfterGate=", wardenPacketsAfterGate_);
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wardenGateNextStatusLog_ += 5.0f;
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}
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}
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// Validate target still exists
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if (targetGuid != 0 && !entityManager.hasEntity(targetGuid)) {
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clearTarget();
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}
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if (pendingMoneyDeltaTimer_ > 0.0f) {
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pendingMoneyDeltaTimer_ -= deltaTime;
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if (pendingMoneyDeltaTimer_ <= 0.0f) {
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pendingMoneyDeltaTimer_ = 0.0f;
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pendingMoneyDelta_ = 0;
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}
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}
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// Auto-inspect throttling (fallback for player equipment visuals).
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if (inspectRateLimit_ > 0.0f) {
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inspectRateLimit_ = std::max(0.0f, inspectRateLimit_ - deltaTime);
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}
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if (state == WorldState::IN_WORLD && socket && inspectRateLimit_ <= 0.0f && !pendingAutoInspect_.empty()) {
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uint64_t guid = *pendingAutoInspect_.begin();
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pendingAutoInspect_.erase(pendingAutoInspect_.begin());
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if (guid != 0 && guid != playerGuid && entityManager.hasEntity(guid)) {
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auto pkt = InspectPacket::build(guid);
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socket->send(pkt);
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inspectRateLimit_ = 0.75f; // keep it gentle
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LOG_INFO("Sent CMSG_INSPECT for player 0x", std::hex, guid, std::dec);
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}
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}
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// Send periodic heartbeat if in world
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if (state == WorldState::IN_WORLD) {
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timeSinceLastPing += deltaTime;
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timeSinceLastMoveHeartbeat_ += deltaTime;
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if (timeSinceLastPing >= pingInterval) {
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if (socket) {
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sendPing();
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}
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timeSinceLastPing = 0.0f;
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}
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float heartbeatInterval = (onTaxiFlight_ || taxiActivatePending_ || taxiClientActive_) ? 0.25f : moveHeartbeatInterval_;
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if (timeSinceLastMoveHeartbeat_ >= heartbeatInterval) {
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sendMovement(Opcode::CMSG_MOVE_HEARTBEAT);
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timeSinceLastMoveHeartbeat_ = 0.0f;
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}
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// Update cast timer (Phase 3)
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if (casting && castTimeRemaining > 0.0f) {
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castTimeRemaining -= deltaTime;
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if (castTimeRemaining <= 0.0f) {
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casting = false;
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currentCastSpellId = 0;
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castTimeRemaining = 0.0f;
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}
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}
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// Update spell cooldowns (Phase 3)
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for (auto it = spellCooldowns.begin(); it != spellCooldowns.end(); ) {
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it->second -= deltaTime;
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if (it->second <= 0.0f) {
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it = spellCooldowns.erase(it);
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} else {
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++it;
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}
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}
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// Update action bar cooldowns
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for (auto& slot : actionBar) {
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if (slot.cooldownRemaining > 0.0f) {
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slot.cooldownRemaining -= deltaTime;
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if (slot.cooldownRemaining < 0.0f) slot.cooldownRemaining = 0.0f;
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}
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}
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// Update combat text (Phase 2)
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updateCombatText(deltaTime);
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// Update taxi landing cooldown
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if (taxiLandingCooldown_ > 0.0f) {
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taxiLandingCooldown_ -= deltaTime;
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}
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if (taxiStartGrace_ > 0.0f) {
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taxiStartGrace_ -= deltaTime;
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}
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if (playerTransportStickyTimer_ > 0.0f) {
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playerTransportStickyTimer_ -= deltaTime;
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if (playerTransportStickyTimer_ <= 0.0f) {
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playerTransportStickyTimer_ = 0.0f;
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playerTransportStickyGuid_ = 0;
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}
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}
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// Taxi logic timing
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auto taxiStart = std::chrono::high_resolution_clock::now();
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// Detect taxi flight landing: UNIT_FLAG_TAXI_FLIGHT (0x00000100) cleared
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if (onTaxiFlight_) {
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updateClientTaxi(deltaTime);
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auto playerEntity = entityManager.getEntity(playerGuid);
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auto unit = std::dynamic_pointer_cast<Unit>(playerEntity);
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if (unit &&
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(unit->getUnitFlags() & 0x00000100) == 0 &&
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!taxiClientActive_ &&
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!taxiActivatePending_ &&
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taxiStartGrace_ <= 0.0f) {
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onTaxiFlight_ = false;
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taxiLandingCooldown_ = 2.0f; // 2 second cooldown to prevent re-entering
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if (taxiMountActive_ && mountCallback_) {
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mountCallback_(0);
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}
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taxiMountActive_ = false;
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taxiMountDisplayId_ = 0;
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currentMountDisplayId_ = 0;
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taxiClientActive_ = false;
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taxiClientPath_.clear();
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taxiRecoverPending_ = false;
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movementInfo.flags = 0;
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movementInfo.flags2 = 0;
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if (socket) {
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sendMovement(Opcode::CMSG_MOVE_STOP);
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sendMovement(Opcode::CMSG_MOVE_HEARTBEAT);
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}
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LOG_INFO("Taxi flight landed");
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}
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}
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// Safety: if taxi flight ended but mount is still active, force dismount.
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// Guard against transient taxi-state flicker.
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if (!onTaxiFlight_ && taxiMountActive_) {
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bool serverStillTaxi = false;
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auto playerEntity = entityManager.getEntity(playerGuid);
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auto playerUnit = std::dynamic_pointer_cast<Unit>(playerEntity);
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if (playerUnit) {
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serverStillTaxi = (playerUnit->getUnitFlags() & 0x00000100) != 0;
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}
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if (taxiStartGrace_ > 0.0f || serverStillTaxi || taxiClientActive_ || taxiActivatePending_) {
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onTaxiFlight_ = true;
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} else {
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if (mountCallback_) mountCallback_(0);
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taxiMountActive_ = false;
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taxiMountDisplayId_ = 0;
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currentMountDisplayId_ = 0;
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movementInfo.flags = 0;
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movementInfo.flags2 = 0;
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if (socket) {
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sendMovement(Opcode::CMSG_MOVE_STOP);
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sendMovement(Opcode::CMSG_MOVE_HEARTBEAT);
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}
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LOG_INFO("Taxi dismount cleanup");
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}
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}
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// Keep non-taxi mount state server-authoritative.
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// Some server paths don't emit explicit mount field updates in lockstep
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// with local visual state changes, so reconcile continuously.
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if (!onTaxiFlight_ && !taxiMountActive_) {
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auto playerEntity = entityManager.getEntity(playerGuid);
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auto playerUnit = std::dynamic_pointer_cast<Unit>(playerEntity);
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if (playerUnit) {
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uint32_t serverMountDisplayId = playerUnit->getMountDisplayId();
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if (serverMountDisplayId != currentMountDisplayId_) {
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LOG_INFO("Mount reconcile: server=", serverMountDisplayId,
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" local=", currentMountDisplayId_);
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currentMountDisplayId_ = serverMountDisplayId;
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if (mountCallback_) {
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mountCallback_(serverMountDisplayId);
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}
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}
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}
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}
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if (taxiRecoverPending_ && state == WorldState::IN_WORLD) {
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auto playerEntity = entityManager.getEntity(playerGuid);
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if (playerEntity) {
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playerEntity->setPosition(taxiRecoverPos_.x, taxiRecoverPos_.y,
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taxiRecoverPos_.z, movementInfo.orientation);
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movementInfo.x = taxiRecoverPos_.x;
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movementInfo.y = taxiRecoverPos_.y;
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movementInfo.z = taxiRecoverPos_.z;
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if (socket) {
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sendMovement(Opcode::CMSG_MOVE_HEARTBEAT);
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}
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taxiRecoverPending_ = false;
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LOG_INFO("Taxi recovery applied");
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}
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}
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if (taxiActivatePending_) {
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taxiActivateTimer_ += deltaTime;
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if (taxiActivateTimer_ > 5.0f) {
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// If client taxi simulation is already active, server reply may be missing/late.
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// Do not cancel the flight in that case; clear pending state and continue.
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if (onTaxiFlight_ || taxiClientActive_ || taxiMountActive_) {
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taxiActivatePending_ = false;
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taxiActivateTimer_ = 0.0f;
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} else {
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taxiActivatePending_ = false;
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taxiActivateTimer_ = 0.0f;
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if (taxiMountActive_ && mountCallback_) {
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mountCallback_(0);
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}
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taxiMountActive_ = false;
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taxiMountDisplayId_ = 0;
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taxiClientActive_ = false;
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taxiClientPath_.clear();
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onTaxiFlight_ = false;
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LOG_WARNING("Taxi activation timed out");
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}
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}
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}
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auto taxiEnd = std::chrono::high_resolution_clock::now();
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taxiTime += std::chrono::duration<float, std::milli>(taxiEnd - taxiStart).count();
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// Update transport manager
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if (transportManager_) {
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transportManager_->update(deltaTime);
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updateAttachedTransportChildren(deltaTime);
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}
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// Distance check timing
|
|
auto distanceStart = std::chrono::high_resolution_clock::now();
|
|
|
|
// Leave combat if auto-attack target is too far away (leash range)
|
|
if (autoAttacking && autoAttackTarget != 0) {
|
|
auto targetEntity = entityManager.getEntity(autoAttackTarget);
|
|
if (targetEntity) {
|
|
float dx = movementInfo.x - targetEntity->getX();
|
|
float dy = movementInfo.y - targetEntity->getY();
|
|
float dist = std::sqrt(dx * dx + dy * dy);
|
|
if (dist > 40.0f) {
|
|
stopAutoAttack();
|
|
LOG_INFO("Left combat: target too far (", dist, " yards)");
|
|
}
|
|
}
|
|
}
|
|
|
|
// Close vendor/gossip/taxi window if player walks too far from NPC
|
|
if (vendorWindowOpen && currentVendorItems.vendorGuid != 0) {
|
|
auto npc = entityManager.getEntity(currentVendorItems.vendorGuid);
|
|
if (npc) {
|
|
float dx = movementInfo.x - npc->getX();
|
|
float dy = movementInfo.y - npc->getY();
|
|
float dist = std::sqrt(dx * dx + dy * dy);
|
|
if (dist > 15.0f) {
|
|
closeVendor();
|
|
LOG_INFO("Vendor closed: walked too far from NPC");
|
|
}
|
|
}
|
|
}
|
|
if (gossipWindowOpen && currentGossip.npcGuid != 0) {
|
|
auto npc = entityManager.getEntity(currentGossip.npcGuid);
|
|
if (npc) {
|
|
float dx = movementInfo.x - npc->getX();
|
|
float dy = movementInfo.y - npc->getY();
|
|
float dist = std::sqrt(dx * dx + dy * dy);
|
|
if (dist > 15.0f) {
|
|
closeGossip();
|
|
LOG_INFO("Gossip closed: walked too far from NPC");
|
|
}
|
|
}
|
|
}
|
|
if (taxiWindowOpen_ && taxiNpcGuid_ != 0) {
|
|
auto npc = entityManager.getEntity(taxiNpcGuid_);
|
|
if (npc) {
|
|
float dx = movementInfo.x - npc->getX();
|
|
float dy = movementInfo.y - npc->getY();
|
|
float dist = std::sqrt(dx * dx + dy * dy);
|
|
if (dist > 15.0f) {
|
|
closeTaxi();
|
|
LOG_INFO("Taxi window closed: walked too far from NPC");
|
|
}
|
|
}
|
|
}
|
|
if (trainerWindowOpen_ && currentTrainerList_.trainerGuid != 0) {
|
|
auto npc = entityManager.getEntity(currentTrainerList_.trainerGuid);
|
|
if (npc) {
|
|
float dx = movementInfo.x - npc->getX();
|
|
float dy = movementInfo.y - npc->getY();
|
|
float dist = std::sqrt(dx * dx + dy * dy);
|
|
if (dist > 15.0f) {
|
|
closeTrainer();
|
|
LOG_INFO("Trainer closed: walked too far from NPC");
|
|
}
|
|
}
|
|
}
|
|
|
|
auto distanceEnd = std::chrono::high_resolution_clock::now();
|
|
distanceCheckTime += std::chrono::duration<float, std::milli>(distanceEnd - distanceStart).count();
|
|
|
|
// Entity update timing
|
|
auto entityStart = std::chrono::high_resolution_clock::now();
|
|
|
|
// Update entity movement interpolation (keeps targeting in sync with visuals)
|
|
// Only update entities within reasonable distance for performance
|
|
const float updateRadiusSq = 150.0f * 150.0f; // 150 unit radius
|
|
auto playerEntity = entityManager.getEntity(playerGuid);
|
|
glm::vec3 playerPos = playerEntity ? glm::vec3(playerEntity->getX(), playerEntity->getY(), playerEntity->getZ()) : glm::vec3(0.0f);
|
|
|
|
for (auto& [guid, entity] : entityManager.getEntities()) {
|
|
// Always update player
|
|
if (guid == playerGuid) {
|
|
entity->updateMovement(deltaTime);
|
|
continue;
|
|
}
|
|
|
|
// Distance cull other entities
|
|
glm::vec3 entityPos(entity->getX(), entity->getY(), entity->getZ());
|
|
float distSq = glm::dot(entityPos - playerPos, entityPos - playerPos);
|
|
if (distSq < updateRadiusSq) {
|
|
entity->updateMovement(deltaTime);
|
|
}
|
|
}
|
|
|
|
auto entityEnd = std::chrono::high_resolution_clock::now();
|
|
entityUpdateTime += std::chrono::duration<float, std::milli>(entityEnd - entityStart).count();
|
|
}
|
|
|
|
auto updateEnd = std::chrono::high_resolution_clock::now();
|
|
totalTime += std::chrono::duration<float, std::milli>(updateEnd - updateStart).count();
|
|
|
|
// Log profiling every 60 frames
|
|
if (++profileCounter >= 60) {
|
|
LOG_DEBUG("UPDATE PROFILE (60 frames): socket=", socketTime / 60.0f, "ms taxi=", taxiTime / 60.0f,
|
|
"ms distance=", distanceCheckTime / 60.0f, "ms entity=", entityUpdateTime / 60.0f,
|
|
"ms TOTAL=", totalTime / 60.0f, "ms");
|
|
profileCounter = 0;
|
|
socketTime = 0.0f;
|
|
taxiTime = 0.0f;
|
|
distanceCheckTime = 0.0f;
|
|
entityUpdateTime = 0.0f;
|
|
totalTime = 0.0f;
|
|
}
|
|
}
|
|
|
|
void GameHandler::handlePacket(network::Packet& packet) {
|
|
if (packet.getSize() < 1) {
|
|
LOG_WARNING("Received empty packet");
|
|
return;
|
|
}
|
|
|
|
uint16_t opcode = packet.getOpcode();
|
|
auto preLogicalOp = opcodeTable_.fromWire(opcode);
|
|
if (wardenGateSeen_ && (!preLogicalOp || *preLogicalOp != Opcode::SMSG_WARDEN_DATA)) {
|
|
++wardenPacketsAfterGate_;
|
|
}
|
|
if (preLogicalOp && isAuthCharPipelineOpcode(*preLogicalOp)) {
|
|
LOG_INFO("AUTH/CHAR RX opcode=0x", std::hex, opcode, std::dec,
|
|
" state=", worldStateName(state),
|
|
" size=", packet.getSize());
|
|
}
|
|
|
|
LOG_DEBUG("Received world packet: opcode=0x", std::hex, opcode, std::dec,
|
|
" size=", packet.getSize(), " bytes");
|
|
|
|
// Translate wire opcode to logical opcode via expansion table
|
|
auto logicalOp = opcodeTable_.fromWire(opcode);
|
|
if (!logicalOp) {
|
|
LOG_DEBUG("Unknown wire opcode 0x", std::hex, opcode, std::dec, " - ignoring");
|
|
return;
|
|
}
|
|
|
|
switch (*logicalOp) {
|
|
case Opcode::SMSG_AUTH_CHALLENGE:
|
|
if (state == WorldState::CONNECTED) {
|
|
handleAuthChallenge(packet);
|
|
} else {
|
|
LOG_WARNING("Unexpected SMSG_AUTH_CHALLENGE in state: ", worldStateName(state));
|
|
}
|
|
break;
|
|
|
|
case Opcode::SMSG_AUTH_RESPONSE:
|
|
if (state == WorldState::AUTH_SENT) {
|
|
handleAuthResponse(packet);
|
|
} else {
|
|
LOG_WARNING("Unexpected SMSG_AUTH_RESPONSE in state: ", worldStateName(state));
|
|
}
|
|
break;
|
|
|
|
case Opcode::SMSG_CHAR_CREATE:
|
|
handleCharCreateResponse(packet);
|
|
break;
|
|
|
|
case Opcode::SMSG_CHAR_DELETE: {
|
|
uint8_t result = packet.readUInt8();
|
|
lastCharDeleteResult_ = result;
|
|
bool success = (result == 0x00 || result == 0x47); // Common success codes
|
|
LOG_INFO("SMSG_CHAR_DELETE result: ", (int)result, success ? " (success)" : " (failed)");
|
|
requestCharacterList();
|
|
if (charDeleteCallback_) charDeleteCallback_(success);
|
|
break;
|
|
}
|
|
|
|
case Opcode::SMSG_CHAR_ENUM:
|
|
if (state == WorldState::CHAR_LIST_REQUESTED) {
|
|
handleCharEnum(packet);
|
|
} else {
|
|
LOG_WARNING("Unexpected SMSG_CHAR_ENUM in state: ", worldStateName(state));
|
|
}
|
|
break;
|
|
|
|
case Opcode::SMSG_LOGIN_VERIFY_WORLD:
|
|
if (state == WorldState::ENTERING_WORLD || state == WorldState::IN_WORLD) {
|
|
handleLoginVerifyWorld(packet);
|
|
} else {
|
|
LOG_WARNING("Unexpected SMSG_LOGIN_VERIFY_WORLD in state: ", worldStateName(state));
|
|
}
|
|
break;
|
|
|
|
case Opcode::SMSG_LOGIN_SETTIMESPEED:
|
|
// Can be received during login or at any time after
|
|
handleLoginSetTimeSpeed(packet);
|
|
break;
|
|
|
|
case Opcode::SMSG_CLIENTCACHE_VERSION:
|
|
// Early pre-world packet in some realms (e.g. Warmane profile)
|
|
handleClientCacheVersion(packet);
|
|
break;
|
|
|
|
case Opcode::SMSG_TUTORIAL_FLAGS:
|
|
// Often sent during char-list stage (8x uint32 tutorial flags)
|
|
handleTutorialFlags(packet);
|
|
break;
|
|
|
|
case Opcode::SMSG_WARDEN_DATA:
|
|
handleWardenData(packet);
|
|
break;
|
|
|
|
case Opcode::SMSG_ACCOUNT_DATA_TIMES:
|
|
// Can be received at any time after authentication
|
|
handleAccountDataTimes(packet);
|
|
break;
|
|
|
|
case Opcode::SMSG_MOTD:
|
|
// Can be received at any time after entering world
|
|
handleMotd(packet);
|
|
break;
|
|
|
|
case Opcode::SMSG_PONG:
|
|
// Can be received at any time after entering world
|
|
handlePong(packet);
|
|
break;
|
|
|
|
case Opcode::SMSG_UPDATE_OBJECT:
|
|
LOG_DEBUG("Received SMSG_UPDATE_OBJECT, state=", static_cast<int>(state), " size=", packet.getSize());
|
|
// Can be received after entering world
|
|
if (state == WorldState::IN_WORLD) {
|
|
handleUpdateObject(packet);
|
|
}
|
|
break;
|
|
|
|
case Opcode::SMSG_COMPRESSED_UPDATE_OBJECT:
|
|
LOG_DEBUG("Received SMSG_COMPRESSED_UPDATE_OBJECT, state=", static_cast<int>(state), " size=", packet.getSize());
|
|
// Compressed version of UPDATE_OBJECT
|
|
if (state == WorldState::IN_WORLD) {
|
|
handleCompressedUpdateObject(packet);
|
|
}
|
|
break;
|
|
|
|
case Opcode::SMSG_DESTROY_OBJECT:
|
|
// Can be received after entering world
|
|
if (state == WorldState::IN_WORLD) {
|
|
handleDestroyObject(packet);
|
|
}
|
|
break;
|
|
|
|
case Opcode::SMSG_MESSAGECHAT:
|
|
// Can be received after entering world
|
|
if (state == WorldState::IN_WORLD) {
|
|
handleMessageChat(packet);
|
|
}
|
|
break;
|
|
|
|
case Opcode::SMSG_TEXT_EMOTE:
|
|
if (state == WorldState::IN_WORLD) {
|
|
handleTextEmote(packet);
|
|
}
|
|
break;
|
|
|
|
case Opcode::SMSG_CHANNEL_NOTIFY:
|
|
if (state == WorldState::IN_WORLD) {
|
|
handleChannelNotify(packet);
|
|
}
|
|
break;
|
|
|
|
case Opcode::SMSG_QUERY_TIME_RESPONSE:
|
|
if (state == WorldState::IN_WORLD) {
|
|
handleQueryTimeResponse(packet);
|
|
}
|
|
break;
|
|
|
|
case Opcode::SMSG_PLAYED_TIME:
|
|
if (state == WorldState::IN_WORLD) {
|
|
handlePlayedTime(packet);
|
|
}
|
|
break;
|
|
|
|
case Opcode::SMSG_WHO:
|
|
if (state == WorldState::IN_WORLD) {
|
|
handleWho(packet);
|
|
}
|
|
break;
|
|
|
|
case Opcode::SMSG_FRIEND_STATUS:
|
|
if (state == WorldState::IN_WORLD) {
|
|
handleFriendStatus(packet);
|
|
}
|
|
break;
|
|
|
|
case Opcode::MSG_RANDOM_ROLL:
|
|
if (state == WorldState::IN_WORLD) {
|
|
handleRandomRoll(packet);
|
|
}
|
|
break;
|
|
|
|
case Opcode::SMSG_LOGOUT_RESPONSE:
|
|
handleLogoutResponse(packet);
|
|
break;
|
|
|
|
case Opcode::SMSG_LOGOUT_COMPLETE:
|
|
handleLogoutComplete(packet);
|
|
break;
|
|
|
|
// ---- Phase 1: Foundation ----
|
|
case Opcode::SMSG_NAME_QUERY_RESPONSE:
|
|
handleNameQueryResponse(packet);
|
|
break;
|
|
|
|
case Opcode::SMSG_CREATURE_QUERY_RESPONSE:
|
|
handleCreatureQueryResponse(packet);
|
|
break;
|
|
|
|
case Opcode::SMSG_ITEM_QUERY_SINGLE_RESPONSE:
|
|
handleItemQueryResponse(packet);
|
|
break;
|
|
|
|
case Opcode::SMSG_INSPECT_TALENT:
|
|
handleInspectResults(packet);
|
|
break;
|
|
|
|
// ---- XP ----
|
|
case Opcode::SMSG_LOG_XPGAIN:
|
|
handleXpGain(packet);
|
|
break;
|
|
|
|
// ---- Creature Movement ----
|
|
case Opcode::SMSG_MONSTER_MOVE:
|
|
handleMonsterMove(packet);
|
|
break;
|
|
|
|
case Opcode::SMSG_MONSTER_MOVE_TRANSPORT:
|
|
handleMonsterMoveTransport(packet);
|
|
break;
|
|
|
|
// ---- Speed Changes ----
|
|
case Opcode::SMSG_FORCE_RUN_SPEED_CHANGE:
|
|
handleForceRunSpeedChange(packet);
|
|
break;
|
|
|
|
// ---- Phase 2: Combat ----
|
|
case Opcode::SMSG_ATTACKSTART:
|
|
handleAttackStart(packet);
|
|
break;
|
|
case Opcode::SMSG_ATTACKSTOP:
|
|
handleAttackStop(packet);
|
|
break;
|
|
case Opcode::SMSG_ATTACKERSTATEUPDATE:
|
|
handleAttackerStateUpdate(packet);
|
|
break;
|
|
case Opcode::SMSG_SPELLNONMELEEDAMAGELOG:
|
|
handleSpellDamageLog(packet);
|
|
break;
|
|
case Opcode::SMSG_SPELLHEALLOG:
|
|
handleSpellHealLog(packet);
|
|
break;
|
|
|
|
// ---- Phase 3: Spells ----
|
|
case Opcode::SMSG_INITIAL_SPELLS:
|
|
handleInitialSpells(packet);
|
|
break;
|
|
case Opcode::SMSG_CAST_FAILED:
|
|
handleCastFailed(packet);
|
|
break;
|
|
case Opcode::SMSG_SPELL_START:
|
|
handleSpellStart(packet);
|
|
break;
|
|
case Opcode::SMSG_SPELL_GO:
|
|
handleSpellGo(packet);
|
|
break;
|
|
case Opcode::SMSG_SPELL_FAILURE:
|
|
// Spell failed mid-cast
|
|
casting = false;
|
|
currentCastSpellId = 0;
|
|
break;
|
|
case Opcode::SMSG_SPELL_COOLDOWN:
|
|
handleSpellCooldown(packet);
|
|
break;
|
|
case Opcode::SMSG_COOLDOWN_EVENT:
|
|
handleCooldownEvent(packet);
|
|
break;
|
|
case Opcode::SMSG_AURA_UPDATE:
|
|
handleAuraUpdate(packet, false);
|
|
break;
|
|
case Opcode::SMSG_AURA_UPDATE_ALL:
|
|
handleAuraUpdate(packet, true);
|
|
break;
|
|
case Opcode::SMSG_LEARNED_SPELL:
|
|
handleLearnedSpell(packet);
|
|
break;
|
|
case Opcode::SMSG_SUPERCEDED_SPELL:
|
|
handleSupercededSpell(packet);
|
|
break;
|
|
case Opcode::SMSG_REMOVED_SPELL:
|
|
handleRemovedSpell(packet);
|
|
break;
|
|
case Opcode::SMSG_SEND_UNLEARN_SPELLS:
|
|
handleUnlearnSpells(packet);
|
|
break;
|
|
|
|
// ---- Talents ----
|
|
case Opcode::SMSG_TALENTS_INFO:
|
|
handleTalentsInfo(packet);
|
|
break;
|
|
|
|
// ---- Phase 4: Group ----
|
|
case Opcode::SMSG_GROUP_INVITE:
|
|
handleGroupInvite(packet);
|
|
break;
|
|
case Opcode::SMSG_GROUP_DECLINE:
|
|
handleGroupDecline(packet);
|
|
break;
|
|
case Opcode::SMSG_GROUP_LIST:
|
|
handleGroupList(packet);
|
|
break;
|
|
case Opcode::SMSG_GROUP_UNINVITE:
|
|
handleGroupUninvite(packet);
|
|
break;
|
|
case Opcode::SMSG_PARTY_COMMAND_RESULT:
|
|
handlePartyCommandResult(packet);
|
|
break;
|
|
|
|
// ---- Guild ----
|
|
case Opcode::SMSG_GUILD_INFO:
|
|
handleGuildInfo(packet);
|
|
break;
|
|
case Opcode::SMSG_GUILD_ROSTER:
|
|
handleGuildRoster(packet);
|
|
break;
|
|
case Opcode::SMSG_GUILD_QUERY_RESPONSE:
|
|
handleGuildQueryResponse(packet);
|
|
break;
|
|
case Opcode::SMSG_GUILD_EVENT:
|
|
handleGuildEvent(packet);
|
|
break;
|
|
case Opcode::SMSG_GUILD_INVITE:
|
|
handleGuildInvite(packet);
|
|
break;
|
|
case Opcode::SMSG_GUILD_COMMAND_RESULT:
|
|
handleGuildCommandResult(packet);
|
|
break;
|
|
|
|
// ---- Phase 5: Loot/Gossip/Vendor ----
|
|
case Opcode::SMSG_LOOT_RESPONSE:
|
|
handleLootResponse(packet);
|
|
break;
|
|
case Opcode::SMSG_LOOT_RELEASE_RESPONSE:
|
|
handleLootReleaseResponse(packet);
|
|
break;
|
|
case Opcode::SMSG_LOOT_REMOVED:
|
|
handleLootRemoved(packet);
|
|
break;
|
|
case Opcode::SMSG_GOSSIP_MESSAGE:
|
|
handleGossipMessage(packet);
|
|
break;
|
|
case Opcode::SMSG_BINDPOINTUPDATE: {
|
|
BindPointUpdateData data;
|
|
if (BindPointUpdateParser::parse(packet, data)) {
|
|
LOG_INFO("Bindpoint updated: mapId=", data.mapId,
|
|
" pos=(", data.x, ", ", data.y, ", ", data.z, ")");
|
|
glm::vec3 canonical = core::coords::serverToCanonical(
|
|
glm::vec3(data.x, data.y, data.z));
|
|
hasHomeBind_ = true;
|
|
homeBindMapId_ = data.mapId;
|
|
homeBindPos_ = canonical;
|
|
if (bindPointCallback_) {
|
|
bindPointCallback_(data.mapId, canonical.x, canonical.y, canonical.z);
|
|
}
|
|
addSystemChatMessage("Your home has been set.");
|
|
} else {
|
|
LOG_WARNING("Failed to parse SMSG_BINDPOINTUPDATE");
|
|
}
|
|
break;
|
|
}
|
|
case Opcode::SMSG_GOSSIP_COMPLETE:
|
|
handleGossipComplete(packet);
|
|
break;
|
|
case Opcode::SMSG_SPIRIT_HEALER_CONFIRM: {
|
|
if (packet.getSize() - packet.getReadPos() < 8) {
|
|
LOG_WARNING("SMSG_SPIRIT_HEALER_CONFIRM too short");
|
|
break;
|
|
}
|
|
uint64_t npcGuid = packet.readUInt64();
|
|
LOG_INFO("Spirit healer confirm from 0x", std::hex, npcGuid, std::dec);
|
|
if (npcGuid) {
|
|
resurrectCasterGuid_ = npcGuid;
|
|
resurrectRequestPending_ = true;
|
|
}
|
|
break;
|
|
}
|
|
case Opcode::SMSG_RESURRECT_REQUEST: {
|
|
if (packet.getSize() - packet.getReadPos() < 8) {
|
|
LOG_WARNING("SMSG_RESURRECT_REQUEST too short");
|
|
break;
|
|
}
|
|
uint64_t casterGuid = packet.readUInt64();
|
|
LOG_INFO("Resurrect request from 0x", std::hex, casterGuid, std::dec);
|
|
if (casterGuid) {
|
|
resurrectCasterGuid_ = casterGuid;
|
|
resurrectRequestPending_ = true;
|
|
}
|
|
break;
|
|
}
|
|
case Opcode::SMSG_RESURRECT_CANCEL: {
|
|
if (packet.getSize() - packet.getReadPos() < 4) {
|
|
LOG_WARNING("SMSG_RESURRECT_CANCEL too short");
|
|
break;
|
|
}
|
|
uint32_t reason = packet.readUInt32();
|
|
LOG_INFO("Resurrect cancel reason: ", reason);
|
|
resurrectPending_ = false;
|
|
resurrectRequestPending_ = false;
|
|
break;
|
|
}
|
|
case Opcode::SMSG_LIST_INVENTORY:
|
|
handleListInventory(packet);
|
|
break;
|
|
case Opcode::SMSG_TRAINER_LIST:
|
|
handleTrainerList(packet);
|
|
break;
|
|
case Opcode::SMSG_TRAINER_BUY_SUCCEEDED: {
|
|
uint64_t guid = packet.readUInt64();
|
|
uint32_t spellId = packet.readUInt32();
|
|
(void)guid;
|
|
|
|
// Add to known spells immediately for prerequisite re-evaluation
|
|
// (SMSG_LEARNED_SPELL may come separately, but we need immediate update)
|
|
bool alreadyKnown = std::find(knownSpells.begin(), knownSpells.end(), spellId) != knownSpells.end();
|
|
if (!alreadyKnown) {
|
|
knownSpells.push_back(spellId);
|
|
LOG_INFO("Added spell ", spellId, " to known spells (trainer purchase)");
|
|
}
|
|
|
|
const std::string& name = getSpellName(spellId);
|
|
if (!name.empty())
|
|
addSystemChatMessage("You have learned " + name + ".");
|
|
else
|
|
addSystemChatMessage("Spell learned.");
|
|
break;
|
|
}
|
|
case Opcode::SMSG_TRAINER_BUY_FAILED: {
|
|
// Server rejected the spell purchase
|
|
// Packet format: uint64 trainerGuid, uint32 spellId, uint32 errorCode
|
|
uint64_t trainerGuid = packet.readUInt64();
|
|
uint32_t spellId = packet.readUInt32();
|
|
uint32_t errorCode = 0;
|
|
if (packet.getSize() - packet.getReadPos() >= 4) {
|
|
errorCode = packet.readUInt32();
|
|
}
|
|
LOG_WARNING("Trainer buy spell failed: guid=", trainerGuid,
|
|
" spellId=", spellId, " error=", errorCode);
|
|
|
|
const std::string& spellName = getSpellName(spellId);
|
|
std::string msg = "Cannot learn ";
|
|
if (!spellName.empty()) msg += spellName;
|
|
else msg += "spell #" + std::to_string(spellId);
|
|
|
|
// Common error reasons
|
|
if (errorCode == 0) msg += " (not enough money)";
|
|
else if (errorCode == 1) msg += " (not enough skill)";
|
|
else if (errorCode == 2) msg += " (already known)";
|
|
else if (errorCode != 0) msg += " (error " + std::to_string(errorCode) + ")";
|
|
|
|
addSystemChatMessage(msg);
|
|
break;
|
|
}
|
|
|
|
// Silently ignore common packets we don't handle yet
|
|
case Opcode::SMSG_FEATURE_SYSTEM_STATUS:
|
|
case Opcode::SMSG_SET_FLAT_SPELL_MODIFIER:
|
|
case Opcode::SMSG_SET_PCT_SPELL_MODIFIER:
|
|
case Opcode::SMSG_SPELL_DELAYED:
|
|
case Opcode::SMSG_UPDATE_AURA_DURATION:
|
|
case Opcode::SMSG_PERIODICAURALOG:
|
|
case Opcode::SMSG_SPELLENERGIZELOG:
|
|
case Opcode::SMSG_ENVIRONMENTALDAMAGELOG:
|
|
break;
|
|
|
|
case Opcode::SMSG_LOOT_MONEY_NOTIFY: {
|
|
// Format: uint32 money + uint8 soleLooter
|
|
if (packet.getSize() - packet.getReadPos() >= 4) {
|
|
uint32_t amount = packet.readUInt32();
|
|
playerMoneyCopper_ += amount;
|
|
pendingMoneyDelta_ = amount;
|
|
pendingMoneyDeltaTimer_ = 2.0f;
|
|
LOG_INFO("Looted ", amount, " copper (total: ", playerMoneyCopper_, ")");
|
|
}
|
|
break;
|
|
}
|
|
case Opcode::SMSG_LOOT_CLEAR_MONEY:
|
|
case Opcode::SMSG_NPC_TEXT_UPDATE:
|
|
break;
|
|
case Opcode::SMSG_SELL_ITEM: {
|
|
// uint64 vendorGuid, uint64 itemGuid, uint8 result
|
|
if ((packet.getSize() - packet.getReadPos()) >= 17) {
|
|
packet.readUInt64(); // vendorGuid
|
|
packet.readUInt64(); // itemGuid
|
|
uint8_t result = packet.readUInt8();
|
|
if (result != 0) {
|
|
static const char* sellErrors[] = {
|
|
"OK", "Can't find item", "Can't sell item",
|
|
"Can't find vendor", "You don't own that item",
|
|
"Unknown error", "Only empty bag"
|
|
};
|
|
const char* msg = (result < 7) ? sellErrors[result] : "Unknown sell error";
|
|
addSystemChatMessage(std::string("Sell failed: ") + msg);
|
|
LOG_WARNING("SMSG_SELL_ITEM error: ", (int)result, " (", msg, ")");
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case Opcode::SMSG_INVENTORY_CHANGE_FAILURE: {
|
|
if ((packet.getSize() - packet.getReadPos()) >= 1) {
|
|
uint8_t error = packet.readUInt8();
|
|
if (error != 0) {
|
|
LOG_WARNING("SMSG_INVENTORY_CHANGE_FAILURE: error=", (int)error);
|
|
// InventoryResult enum (AzerothCore 3.3.5a)
|
|
const char* errMsg = nullptr;
|
|
switch (error) {
|
|
case 1: errMsg = "You must reach level %d to use that item."; break;
|
|
case 2: errMsg = "You don't have the required skill."; break;
|
|
case 3: errMsg = "That item doesn't go in that slot."; break;
|
|
case 4: errMsg = "That bag is full."; break;
|
|
case 5: errMsg = "Can't put bags in bags."; break;
|
|
case 6: errMsg = "Can't trade equipped bags."; break;
|
|
case 7: errMsg = "That slot only holds ammo."; break;
|
|
case 8: errMsg = "You can't use that item."; break;
|
|
case 9: errMsg = "No equipment slot available."; break;
|
|
case 10: errMsg = "You can never use that item."; break;
|
|
case 11: errMsg = "You can never use that item."; break;
|
|
case 12: errMsg = "No equipment slot available."; break;
|
|
case 13: errMsg = "Can't equip with a two-handed weapon."; break;
|
|
case 14: errMsg = "Can't dual-wield."; break;
|
|
case 15: errMsg = "That item doesn't go in that bag."; break;
|
|
case 16: errMsg = "That item doesn't go in that bag."; break;
|
|
case 17: errMsg = "You can't carry any more of those."; break;
|
|
case 18: errMsg = "No equipment slot available."; break;
|
|
case 19: errMsg = "Can't stack those items."; break;
|
|
case 20: errMsg = "That item can't be equipped."; break;
|
|
case 21: errMsg = "Can't swap items."; break;
|
|
case 22: errMsg = "That slot is empty."; break;
|
|
case 23: errMsg = "Item not found."; break;
|
|
case 24: errMsg = "Can't drop soulbound items."; break;
|
|
case 25: errMsg = "Out of range."; break;
|
|
case 26: errMsg = "Need to split more than 1."; break;
|
|
case 27: errMsg = "Split failed."; break;
|
|
case 28: errMsg = "Not enough reagents."; break;
|
|
case 29: errMsg = "Not enough money."; break;
|
|
case 30: errMsg = "Not a bag."; break;
|
|
case 31: errMsg = "Can't destroy non-empty bag."; break;
|
|
case 32: errMsg = "You don't own that item."; break;
|
|
case 33: errMsg = "You can only have one quiver."; break;
|
|
case 34: errMsg = "No free bank slots."; break;
|
|
case 35: errMsg = "No bank here."; break;
|
|
case 36: errMsg = "Item is locked."; break;
|
|
case 37: errMsg = "You are stunned."; break;
|
|
case 38: errMsg = "You are dead."; break;
|
|
case 39: errMsg = "Can't do that right now."; break;
|
|
case 40: errMsg = "Internal bag error."; break;
|
|
case 49: errMsg = "Loot is gone."; break;
|
|
case 50: errMsg = "Inventory is full."; break;
|
|
case 51: errMsg = "Bank is full."; break;
|
|
case 52: errMsg = "That item is sold out."; break;
|
|
case 58: errMsg = "That object is busy."; break;
|
|
case 60: errMsg = "Can't do that in combat."; break;
|
|
case 61: errMsg = "Can't do that while disarmed."; break;
|
|
case 63: errMsg = "Requires a higher rank."; break;
|
|
case 64: errMsg = "Requires higher reputation."; break;
|
|
case 67: errMsg = "That item is unique-equipped."; break;
|
|
case 69: errMsg = "Not enough honor points."; break;
|
|
case 70: errMsg = "Not enough arena points."; break;
|
|
case 77: errMsg = "Too much gold."; break;
|
|
case 78: errMsg = "Can't do that during arena match."; break;
|
|
case 80: errMsg = "Requires a personal arena rating."; break;
|
|
case 87: errMsg = "Requires a higher level."; break;
|
|
case 88: errMsg = "Requires the right talent."; break;
|
|
default: break;
|
|
}
|
|
std::string msg = errMsg ? errMsg : "Inventory error (" + std::to_string(error) + ").";
|
|
addSystemChatMessage(msg);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case Opcode::SMSG_BUY_FAILED:
|
|
case Opcode::MSG_RAID_TARGET_UPDATE:
|
|
break;
|
|
case Opcode::SMSG_GAMEOBJECT_QUERY_RESPONSE:
|
|
handleGameObjectQueryResponse(packet);
|
|
break;
|
|
case Opcode::SMSG_QUESTGIVER_STATUS: {
|
|
// uint64 npcGuid + uint8 status
|
|
if (packet.getSize() - packet.getReadPos() >= 9) {
|
|
uint64_t npcGuid = packet.readUInt64();
|
|
uint8_t status = packet.readUInt8();
|
|
npcQuestStatus_[npcGuid] = static_cast<QuestGiverStatus>(status);
|
|
LOG_DEBUG("SMSG_QUESTGIVER_STATUS: guid=0x", std::hex, npcGuid, std::dec, " status=", (int)status);
|
|
}
|
|
break;
|
|
}
|
|
case Opcode::SMSG_QUESTGIVER_STATUS_MULTIPLE: {
|
|
// uint32 count, then count * (uint64 guid + uint8 status)
|
|
if (packet.getSize() - packet.getReadPos() >= 4) {
|
|
uint32_t count = packet.readUInt32();
|
|
for (uint32_t i = 0; i < count; ++i) {
|
|
if (packet.getSize() - packet.getReadPos() < 9) break;
|
|
uint64_t npcGuid = packet.readUInt64();
|
|
uint8_t status = packet.readUInt8();
|
|
npcQuestStatus_[npcGuid] = static_cast<QuestGiverStatus>(status);
|
|
}
|
|
LOG_DEBUG("SMSG_QUESTGIVER_STATUS_MULTIPLE: ", count, " entries");
|
|
}
|
|
break;
|
|
}
|
|
case Opcode::SMSG_QUESTGIVER_QUEST_DETAILS:
|
|
handleQuestDetails(packet);
|
|
break;
|
|
case Opcode::SMSG_QUESTGIVER_QUEST_INVALID: {
|
|
// Quest query failed - parse failure reason
|
|
if (packet.getSize() - packet.getReadPos() >= 4) {
|
|
uint32_t failReason = packet.readUInt32();
|
|
const char* reasonStr = "Unknown";
|
|
switch (failReason) {
|
|
case 0: reasonStr = "Don't have quest"; break;
|
|
case 1: reasonStr = "Quest level too low"; break;
|
|
case 4: reasonStr = "Insufficient money"; break;
|
|
case 5: reasonStr = "Inventory full"; break;
|
|
case 13: reasonStr = "Already on that quest"; break;
|
|
case 18: reasonStr = "Already completed quest"; break;
|
|
case 19: reasonStr = "Can't take any more quests"; break;
|
|
}
|
|
LOG_WARNING("Quest invalid: reason=", failReason, " (", reasonStr, ")");
|
|
// Only show error to user for real errors (not informational messages)
|
|
if (failReason != 13 && failReason != 18) { // Don't spam "already on/completed"
|
|
addSystemChatMessage(std::string("Quest unavailable: ") + reasonStr);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case Opcode::SMSG_QUESTGIVER_QUEST_COMPLETE: {
|
|
// Mark quest as complete in local log
|
|
if (packet.getSize() - packet.getReadPos() >= 4) {
|
|
uint32_t questId = packet.readUInt32();
|
|
LOG_INFO("Quest completed: questId=", questId);
|
|
for (auto it = questLog_.begin(); it != questLog_.end(); ++it) {
|
|
if (it->questId == questId) {
|
|
questLog_.erase(it);
|
|
LOG_INFO(" Removed quest ", questId, " from quest log");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
// Re-query all nearby quest giver NPCs so markers refresh
|
|
if (socket) {
|
|
for (const auto& [guid, entity] : entityManager.getEntities()) {
|
|
if (entity->getType() != ObjectType::UNIT) continue;
|
|
auto unit = std::static_pointer_cast<Unit>(entity);
|
|
if (unit->getNpcFlags() & 0x02) {
|
|
network::Packet qsPkt(wireOpcode(Opcode::CMSG_QUESTGIVER_STATUS_QUERY));
|
|
qsPkt.writeUInt64(guid);
|
|
socket->send(qsPkt);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case Opcode::SMSG_QUESTUPDATE_ADD_KILL: {
|
|
// Quest kill count update
|
|
if (packet.getSize() - packet.getReadPos() >= 16) {
|
|
uint32_t questId = packet.readUInt32();
|
|
uint32_t entry = packet.readUInt32(); // Creature entry
|
|
uint32_t count = packet.readUInt32(); // Current kills
|
|
uint32_t reqCount = packet.readUInt32(); // Required kills
|
|
|
|
LOG_INFO("Quest kill update: questId=", questId, " entry=", entry,
|
|
" count=", count, "/", reqCount);
|
|
|
|
// Update quest log with kill count
|
|
for (auto& quest : questLog_) {
|
|
if (quest.questId == questId) {
|
|
// Store kill progress (using entry as objective index)
|
|
quest.killCounts[entry] = {count, reqCount};
|
|
|
|
// Show progress message
|
|
std::string progressMsg = quest.title + ": " +
|
|
std::to_string(count) + "/" +
|
|
std::to_string(reqCount);
|
|
addSystemChatMessage(progressMsg);
|
|
|
|
LOG_INFO("Updated kill count for quest ", questId, ": ",
|
|
count, "/", reqCount);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case Opcode::SMSG_QUESTUPDATE_COMPLETE: {
|
|
// Quest objectives completed - mark as ready to turn in
|
|
uint32_t questId = packet.readUInt32();
|
|
LOG_INFO("Quest objectives completed: questId=", questId);
|
|
|
|
for (auto& quest : questLog_) {
|
|
if (quest.questId == questId) {
|
|
quest.complete = true;
|
|
addSystemChatMessage("Quest Complete: " + quest.title);
|
|
LOG_INFO("Marked quest ", questId, " as complete");
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case Opcode::SMSG_QUEST_QUERY_RESPONSE: {
|
|
// Quest data from server (big packet with title, objectives, rewards, etc.)
|
|
LOG_INFO("SMSG_QUEST_QUERY_RESPONSE: packet size=", packet.getSize());
|
|
|
|
if (packet.getSize() < 8) {
|
|
LOG_WARNING("SMSG_QUEST_QUERY_RESPONSE: packet too small (", packet.getSize(), " bytes)");
|
|
break;
|
|
}
|
|
|
|
uint32_t questId = packet.readUInt32();
|
|
uint32_t questMethod = packet.readUInt32(); // Quest method/type
|
|
|
|
LOG_INFO(" questId=", questId, " questMethod=", questMethod);
|
|
|
|
// Parse quest title (after method comes level, flags, type, etc., then title string)
|
|
// Skip intermediate fields to get to title
|
|
if (packet.getReadPos() + 16 < packet.getSize()) {
|
|
packet.readUInt32(); // quest level
|
|
packet.readUInt32(); // min level
|
|
packet.readUInt32(); // sort ID (zone)
|
|
packet.readUInt32(); // quest type/info
|
|
packet.readUInt32(); // suggested players
|
|
packet.readUInt32(); // reputation objective faction
|
|
packet.readUInt32(); // reputation objective value
|
|
packet.readUInt32(); // required opposite faction
|
|
packet.readUInt32(); // next quest in chain
|
|
packet.readUInt32(); // XP ID
|
|
packet.readUInt32(); // reward or required money
|
|
packet.readUInt32(); // reward money max level
|
|
packet.readUInt32(); // reward spell
|
|
packet.readUInt32(); // reward spell cast
|
|
packet.readUInt32(); // reward honor
|
|
packet.readUInt32(); // reward honor multiplier
|
|
packet.readUInt32(); // source item ID
|
|
packet.readUInt32(); // quest flags
|
|
// ... there are many more fields before title, let's try to read title string
|
|
if (packet.getReadPos() + 1 < packet.getSize()) {
|
|
std::string title = packet.readString();
|
|
LOG_INFO(" Quest title: ", title);
|
|
|
|
// Update quest log entry with title
|
|
for (auto& q : questLog_) {
|
|
if (q.questId == questId) {
|
|
q.title = title;
|
|
LOG_INFO("Updated quest log entry ", questId, " with title: ", title);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
case Opcode::SMSG_QUESTLOG_FULL: {
|
|
LOG_INFO("***** RECEIVED SMSG_QUESTLOG_FULL *****");
|
|
LOG_INFO(" Packet size: ", packet.getSize());
|
|
LOG_INFO(" Server uses SMSG_QUESTLOG_FULL for quest log sync!");
|
|
// TODO: Parse quest log entries from this packet
|
|
break;
|
|
}
|
|
case Opcode::SMSG_QUESTGIVER_REQUEST_ITEMS:
|
|
handleQuestRequestItems(packet);
|
|
break;
|
|
case Opcode::SMSG_QUESTGIVER_OFFER_REWARD:
|
|
handleQuestOfferReward(packet);
|
|
break;
|
|
case Opcode::SMSG_GROUP_SET_LEADER:
|
|
LOG_DEBUG("Ignoring known opcode: 0x", std::hex, opcode, std::dec);
|
|
break;
|
|
|
|
// ---- Teleport / Transfer ----
|
|
case Opcode::MSG_MOVE_TELEPORT_ACK:
|
|
handleTeleportAck(packet);
|
|
break;
|
|
case Opcode::SMSG_TRANSFER_PENDING: {
|
|
// SMSG_TRANSFER_PENDING: uint32 mapId, then optional transport data
|
|
uint32_t pendingMapId = packet.readUInt32();
|
|
LOG_INFO("SMSG_TRANSFER_PENDING: mapId=", pendingMapId);
|
|
// Optional: if remaining data, there's a transport entry + mapId
|
|
if (packet.getReadPos() + 8 <= packet.getSize()) {
|
|
uint32_t transportEntry = packet.readUInt32();
|
|
uint32_t transportMapId = packet.readUInt32();
|
|
LOG_INFO(" Transport entry=", transportEntry, " transportMapId=", transportMapId);
|
|
}
|
|
break;
|
|
}
|
|
case Opcode::SMSG_NEW_WORLD:
|
|
handleNewWorld(packet);
|
|
break;
|
|
case Opcode::SMSG_TRANSFER_ABORTED: {
|
|
uint32_t mapId = packet.readUInt32();
|
|
uint8_t reason = (packet.getReadPos() < packet.getSize()) ? packet.readUInt8() : 0;
|
|
LOG_WARNING("SMSG_TRANSFER_ABORTED: mapId=", mapId, " reason=", (int)reason);
|
|
addSystemChatMessage("Transfer aborted.");
|
|
break;
|
|
}
|
|
|
|
// ---- Taxi / Flight Paths ----
|
|
case Opcode::SMSG_SHOWTAXINODES:
|
|
handleShowTaxiNodes(packet);
|
|
break;
|
|
case Opcode::SMSG_ACTIVATETAXIREPLY:
|
|
case Opcode::SMSG_ACTIVATETAXIREPLY_ALT:
|
|
handleActivateTaxiReply(packet);
|
|
break;
|
|
case Opcode::SMSG_NEW_TAXI_PATH:
|
|
// Empty packet - server signals a new flight path was learned
|
|
// The actual node details come in the next SMSG_SHOWTAXINODES
|
|
addSystemChatMessage("New flight path discovered!");
|
|
break;
|
|
|
|
// ---- Arena / Battleground ----
|
|
case Opcode::SMSG_BATTLEFIELD_STATUS:
|
|
handleBattlefieldStatus(packet);
|
|
break;
|
|
case Opcode::SMSG_BATTLEFIELD_LIST:
|
|
LOG_INFO("Received SMSG_BATTLEFIELD_LIST");
|
|
break;
|
|
case Opcode::SMSG_BATTLEFIELD_PORT_DENIED:
|
|
addSystemChatMessage("Battlefield port denied.");
|
|
break;
|
|
case Opcode::SMSG_REMOVED_FROM_PVP_QUEUE:
|
|
addSystemChatMessage("You have been removed from the PvP queue.");
|
|
break;
|
|
case Opcode::SMSG_GROUP_JOINED_BATTLEGROUND:
|
|
addSystemChatMessage("Your group has joined the battleground.");
|
|
break;
|
|
case Opcode::SMSG_JOINED_BATTLEGROUND_QUEUE:
|
|
addSystemChatMessage("You have joined the battleground queue.");
|
|
break;
|
|
case Opcode::SMSG_BATTLEGROUND_PLAYER_JOINED:
|
|
LOG_INFO("Battleground player joined");
|
|
break;
|
|
case Opcode::SMSG_BATTLEGROUND_PLAYER_LEFT:
|
|
LOG_INFO("Battleground player left");
|
|
break;
|
|
case Opcode::SMSG_ARENA_TEAM_COMMAND_RESULT:
|
|
handleArenaTeamCommandResult(packet);
|
|
break;
|
|
case Opcode::SMSG_ARENA_TEAM_QUERY_RESPONSE:
|
|
handleArenaTeamQueryResponse(packet);
|
|
break;
|
|
case Opcode::SMSG_ARENA_TEAM_ROSTER:
|
|
LOG_INFO("Received SMSG_ARENA_TEAM_ROSTER");
|
|
break;
|
|
case Opcode::SMSG_ARENA_TEAM_INVITE:
|
|
handleArenaTeamInvite(packet);
|
|
break;
|
|
case Opcode::SMSG_ARENA_TEAM_EVENT:
|
|
handleArenaTeamEvent(packet);
|
|
break;
|
|
case Opcode::SMSG_ARENA_TEAM_STATS:
|
|
LOG_INFO("Received SMSG_ARENA_TEAM_STATS");
|
|
break;
|
|
case Opcode::SMSG_ARENA_ERROR:
|
|
handleArenaError(packet);
|
|
break;
|
|
case Opcode::MSG_PVP_LOG_DATA:
|
|
LOG_INFO("Received MSG_PVP_LOG_DATA");
|
|
break;
|
|
case Opcode::MSG_INSPECT_ARENA_TEAMS:
|
|
LOG_INFO("Received MSG_INSPECT_ARENA_TEAMS");
|
|
break;
|
|
|
|
// ---- MSG_MOVE_* opcodes (server relays other players' movement) ----
|
|
case Opcode::CMSG_MOVE_START_FORWARD:
|
|
case Opcode::CMSG_MOVE_START_BACKWARD:
|
|
case Opcode::CMSG_MOVE_STOP:
|
|
case Opcode::CMSG_MOVE_START_STRAFE_LEFT:
|
|
case Opcode::CMSG_MOVE_START_STRAFE_RIGHT:
|
|
case Opcode::CMSG_MOVE_STOP_STRAFE:
|
|
case Opcode::CMSG_MOVE_JUMP:
|
|
case Opcode::CMSG_MOVE_START_TURN_LEFT:
|
|
case Opcode::CMSG_MOVE_START_TURN_RIGHT:
|
|
case Opcode::CMSG_MOVE_STOP_TURN:
|
|
case Opcode::CMSG_MOVE_SET_FACING:
|
|
case Opcode::CMSG_MOVE_FALL_LAND:
|
|
case Opcode::CMSG_MOVE_HEARTBEAT:
|
|
case Opcode::CMSG_MOVE_START_SWIM:
|
|
case Opcode::CMSG_MOVE_STOP_SWIM:
|
|
if (state == WorldState::IN_WORLD) {
|
|
handleOtherPlayerMovement(packet);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
// In pre-world states we need full visibility (char create/login handshakes).
|
|
// In-world we keep de-duplication to avoid heavy log I/O in busy areas.
|
|
if (state != WorldState::IN_WORLD) {
|
|
LOG_WARNING("Unhandled world opcode: 0x", std::hex, opcode, std::dec,
|
|
" state=", static_cast<int>(state),
|
|
" size=", packet.getSize());
|
|
const auto& data = packet.getData();
|
|
std::string hex;
|
|
size_t limit = std::min<size_t>(data.size(), 48);
|
|
hex.reserve(limit * 3);
|
|
for (size_t i = 0; i < limit; ++i) {
|
|
char b[4];
|
|
snprintf(b, sizeof(b), "%02x ", data[i]);
|
|
hex += b;
|
|
}
|
|
LOG_INFO("Unhandled opcode payload hex (first ", limit, " bytes): ", hex);
|
|
} else {
|
|
static std::unordered_set<uint16_t> loggedUnhandledOpcodes;
|
|
if (loggedUnhandledOpcodes.insert(static_cast<uint16_t>(opcode)).second) {
|
|
LOG_WARNING("Unhandled world opcode: 0x", std::hex, opcode, std::dec);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleAuthChallenge(network::Packet& packet) {
|
|
LOG_INFO("Handling SMSG_AUTH_CHALLENGE");
|
|
|
|
AuthChallengeData challenge;
|
|
if (!AuthChallengeParser::parse(packet, challenge)) {
|
|
fail("Failed to parse SMSG_AUTH_CHALLENGE");
|
|
return;
|
|
}
|
|
|
|
if (!challenge.isValid()) {
|
|
fail("Invalid auth challenge data");
|
|
return;
|
|
}
|
|
|
|
// Store server seed
|
|
serverSeed = challenge.serverSeed;
|
|
LOG_DEBUG("Server seed: 0x", std::hex, serverSeed, std::dec);
|
|
|
|
setState(WorldState::CHALLENGE_RECEIVED);
|
|
|
|
// Send authentication session
|
|
sendAuthSession();
|
|
}
|
|
|
|
void GameHandler::sendAuthSession() {
|
|
LOG_INFO("Sending CMSG_AUTH_SESSION");
|
|
|
|
// Build authentication packet
|
|
auto packet = AuthSessionPacket::build(
|
|
build,
|
|
accountName,
|
|
clientSeed,
|
|
sessionKey,
|
|
serverSeed,
|
|
realmId_
|
|
);
|
|
|
|
LOG_DEBUG("CMSG_AUTH_SESSION packet size: ", packet.getSize(), " bytes");
|
|
|
|
// Send packet (unencrypted - this is the last unencrypted packet)
|
|
socket->send(packet);
|
|
|
|
// Enable encryption IMMEDIATELY after sending AUTH_SESSION
|
|
// AzerothCore enables encryption before sending AUTH_RESPONSE,
|
|
// so we need to be ready to decrypt the response
|
|
LOG_INFO("Enabling encryption immediately after AUTH_SESSION");
|
|
socket->initEncryption(sessionKey, build);
|
|
|
|
setState(WorldState::AUTH_SENT);
|
|
LOG_INFO("CMSG_AUTH_SESSION sent, encryption enabled, waiting for AUTH_RESPONSE...");
|
|
}
|
|
|
|
void GameHandler::handleAuthResponse(network::Packet& packet) {
|
|
LOG_INFO("Handling SMSG_AUTH_RESPONSE");
|
|
|
|
AuthResponseData response;
|
|
if (!AuthResponseParser::parse(packet, response)) {
|
|
fail("Failed to parse SMSG_AUTH_RESPONSE");
|
|
return;
|
|
}
|
|
|
|
if (!response.isSuccess()) {
|
|
std::string reason = std::string("Authentication failed: ") +
|
|
getAuthResultString(response.result);
|
|
fail(reason);
|
|
return;
|
|
}
|
|
|
|
// Encryption was already enabled after sending AUTH_SESSION
|
|
LOG_INFO("AUTH_RESPONSE OK - world authentication successful");
|
|
|
|
setState(WorldState::AUTHENTICATED);
|
|
|
|
LOG_INFO("========================================");
|
|
LOG_INFO(" WORLD AUTHENTICATION SUCCESSFUL!");
|
|
LOG_INFO("========================================");
|
|
LOG_INFO("Connected to world server");
|
|
LOG_INFO("Ready for character operations");
|
|
|
|
setState(WorldState::READY);
|
|
|
|
// Request character list automatically
|
|
requestCharacterList();
|
|
|
|
// Call success callback
|
|
if (onSuccess) {
|
|
onSuccess();
|
|
}
|
|
}
|
|
|
|
void GameHandler::requestCharacterList() {
|
|
if (requiresWarden_) {
|
|
// Gate already surfaced via failure callback/chat; avoid per-frame warning spam.
|
|
wardenCharEnumBlockedLogged_ = true;
|
|
return;
|
|
}
|
|
|
|
if (state == WorldState::FAILED || !socket || !socket->isConnected()) {
|
|
return;
|
|
}
|
|
|
|
if (state != WorldState::READY && state != WorldState::AUTHENTICATED &&
|
|
state != WorldState::CHAR_LIST_RECEIVED) {
|
|
LOG_WARNING("Cannot request character list in state: ", worldStateName(state));
|
|
return;
|
|
}
|
|
|
|
LOG_INFO("Requesting character list from server...");
|
|
|
|
// Prevent the UI from showing/selecting stale characters while we wait for the new SMSG_CHAR_ENUM.
|
|
// This matters after character create/delete where the old list can linger for a few frames.
|
|
characters.clear();
|
|
|
|
// Build CMSG_CHAR_ENUM packet (no body, just opcode)
|
|
auto packet = CharEnumPacket::build();
|
|
|
|
// Send packet
|
|
socket->send(packet);
|
|
|
|
setState(WorldState::CHAR_LIST_REQUESTED);
|
|
LOG_INFO("CMSG_CHAR_ENUM sent, waiting for character list...");
|
|
}
|
|
|
|
void GameHandler::handleCharEnum(network::Packet& packet) {
|
|
LOG_INFO("Handling SMSG_CHAR_ENUM");
|
|
|
|
CharEnumResponse response;
|
|
// IMPORTANT: Do not infer packet formats from numeric build alone.
|
|
// Turtle WoW uses a "high" build but classic-era world packet formats.
|
|
bool parsed = packetParsers_ ? packetParsers_->parseCharEnum(packet, response)
|
|
: CharEnumParser::parse(packet, response);
|
|
if (!parsed) {
|
|
fail("Failed to parse SMSG_CHAR_ENUM");
|
|
return;
|
|
}
|
|
|
|
// Store characters
|
|
characters = response.characters;
|
|
|
|
setState(WorldState::CHAR_LIST_RECEIVED);
|
|
|
|
LOG_INFO("========================================");
|
|
LOG_INFO(" CHARACTER LIST RECEIVED");
|
|
LOG_INFO("========================================");
|
|
LOG_INFO("Found ", characters.size(), " character(s)");
|
|
|
|
if (characters.empty()) {
|
|
LOG_INFO("No characters on this account");
|
|
} else {
|
|
LOG_INFO("Characters:");
|
|
for (size_t i = 0; i < characters.size(); ++i) {
|
|
const auto& character = characters[i];
|
|
LOG_INFO(" [", i + 1, "] ", character.name);
|
|
LOG_INFO(" GUID: 0x", std::hex, character.guid, std::dec);
|
|
LOG_INFO(" ", getRaceName(character.race), " ",
|
|
getClassName(character.characterClass));
|
|
LOG_INFO(" Level ", (int)character.level);
|
|
}
|
|
}
|
|
|
|
LOG_INFO("Ready to select character");
|
|
}
|
|
|
|
void GameHandler::createCharacter(const CharCreateData& data) {
|
|
|
|
// Online mode: send packet to server
|
|
if (!socket) {
|
|
LOG_WARNING("Cannot create character: not connected");
|
|
if (charCreateCallback_) {
|
|
charCreateCallback_(false, "Not connected to server");
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (requiresWarden_) {
|
|
std::string msg = "Server requires anti-cheat/Warden; character creation blocked.";
|
|
LOG_WARNING("Blocking CMSG_CHAR_CREATE while Warden gate is active");
|
|
if (charCreateCallback_) {
|
|
charCreateCallback_(false, msg);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (state != WorldState::CHAR_LIST_RECEIVED) {
|
|
std::string msg = "Character list not ready yet. Wait for SMSG_CHAR_ENUM.";
|
|
LOG_WARNING("Blocking CMSG_CHAR_CREATE in state=", worldStateName(state),
|
|
" (awaiting CHAR_LIST_RECEIVED)");
|
|
if (charCreateCallback_) {
|
|
charCreateCallback_(false, msg);
|
|
}
|
|
return;
|
|
}
|
|
|
|
auto packet = CharCreatePacket::build(data);
|
|
socket->send(packet);
|
|
LOG_INFO("CMSG_CHAR_CREATE sent for: ", data.name);
|
|
}
|
|
|
|
void GameHandler::handleCharCreateResponse(network::Packet& packet) {
|
|
CharCreateResponseData data;
|
|
if (!CharCreateResponseParser::parse(packet, data)) {
|
|
LOG_ERROR("Failed to parse SMSG_CHAR_CREATE");
|
|
return;
|
|
}
|
|
|
|
if (data.result == CharCreateResult::SUCCESS) {
|
|
LOG_INFO("Character created successfully");
|
|
requestCharacterList();
|
|
if (charCreateCallback_) {
|
|
charCreateCallback_(true, "Character created!");
|
|
}
|
|
} else {
|
|
std::string msg;
|
|
switch (data.result) {
|
|
case CharCreateResult::ERROR: msg = "Server error"; break;
|
|
case CharCreateResult::FAILED: msg = "Creation failed"; break;
|
|
case CharCreateResult::NAME_IN_USE: msg = "Name already in use"; break;
|
|
case CharCreateResult::DISABLED: msg = "Character creation disabled"; break;
|
|
case CharCreateResult::PVP_TEAMS_VIOLATION: msg = "PvP faction violation"; break;
|
|
case CharCreateResult::SERVER_LIMIT: msg = "Server character limit reached"; break;
|
|
case CharCreateResult::ACCOUNT_LIMIT: msg = "Account character limit reached"; break;
|
|
case CharCreateResult::SERVER_QUEUE: msg = "Server is queued"; break;
|
|
case CharCreateResult::ONLY_EXISTING: msg = "Only existing characters allowed"; break;
|
|
case CharCreateResult::EXPANSION: msg = "Expansion required"; break;
|
|
case CharCreateResult::EXPANSION_CLASS: msg = "Expansion required for this class"; break;
|
|
case CharCreateResult::LEVEL_REQUIREMENT: msg = "Level requirement not met"; break;
|
|
case CharCreateResult::UNIQUE_CLASS_LIMIT: msg = "Unique class limit reached"; break;
|
|
case CharCreateResult::RESTRICTED_RACECLASS: msg = "Race/class combination not allowed"; break;
|
|
// Name validation errors
|
|
case CharCreateResult::NAME_FAILURE: msg = "Invalid name"; break;
|
|
case CharCreateResult::NAME_NO_NAME: msg = "Please enter a name"; break;
|
|
case CharCreateResult::NAME_TOO_SHORT: msg = "Name is too short"; break;
|
|
case CharCreateResult::NAME_TOO_LONG: msg = "Name is too long"; break;
|
|
case CharCreateResult::NAME_INVALID_CHARACTER: msg = "Name contains invalid characters"; break;
|
|
case CharCreateResult::NAME_MIXED_LANGUAGES: msg = "Name mixes languages"; break;
|
|
case CharCreateResult::NAME_PROFANE: msg = "Name contains profanity"; break;
|
|
case CharCreateResult::NAME_RESERVED: msg = "Name is reserved"; break;
|
|
case CharCreateResult::NAME_INVALID_APOSTROPHE: msg = "Invalid apostrophe in name"; break;
|
|
case CharCreateResult::NAME_MULTIPLE_APOSTROPHES: msg = "Name has multiple apostrophes"; break;
|
|
case CharCreateResult::NAME_THREE_CONSECUTIVE: msg = "Name has 3+ consecutive same letters"; break;
|
|
case CharCreateResult::NAME_INVALID_SPACE: msg = "Invalid space in name"; break;
|
|
case CharCreateResult::NAME_CONSECUTIVE_SPACES: msg = "Name has consecutive spaces"; break;
|
|
default: msg = "Unknown error (code " + std::to_string(static_cast<int>(data.result)) + ")"; break;
|
|
}
|
|
LOG_WARNING("Character creation failed: ", msg, " (code=", static_cast<int>(data.result), ")");
|
|
if (charCreateCallback_) {
|
|
charCreateCallback_(false, msg);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameHandler::deleteCharacter(uint64_t characterGuid) {
|
|
if (!socket) {
|
|
if (charDeleteCallback_) charDeleteCallback_(false);
|
|
return;
|
|
}
|
|
|
|
network::Packet packet(wireOpcode(Opcode::CMSG_CHAR_DELETE));
|
|
packet.writeUInt64(characterGuid);
|
|
socket->send(packet);
|
|
LOG_INFO("CMSG_CHAR_DELETE sent for GUID: 0x", std::hex, characterGuid, std::dec);
|
|
}
|
|
|
|
const Character* GameHandler::getActiveCharacter() const {
|
|
if (activeCharacterGuid_ == 0) return nullptr;
|
|
for (const auto& ch : characters) {
|
|
if (ch.guid == activeCharacterGuid_) return &ch;
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
const Character* GameHandler::getFirstCharacter() const {
|
|
if (characters.empty()) return nullptr;
|
|
return &characters.front();
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void GameHandler::selectCharacter(uint64_t characterGuid) {
|
|
if (state != WorldState::CHAR_LIST_RECEIVED) {
|
|
LOG_WARNING("Cannot select character in state: ", (int)state);
|
|
return;
|
|
}
|
|
|
|
// Make the selected character authoritative in GameHandler.
|
|
// This avoids relying on UI/Application ordering for appearance-dependent logic.
|
|
activeCharacterGuid_ = characterGuid;
|
|
|
|
LOG_INFO("========================================");
|
|
LOG_INFO(" ENTERING WORLD");
|
|
LOG_INFO("========================================");
|
|
LOG_INFO("Character GUID: 0x", std::hex, characterGuid, std::dec);
|
|
|
|
// Find character name for logging
|
|
for (const auto& character : characters) {
|
|
if (character.guid == characterGuid) {
|
|
LOG_INFO("Character: ", character.name);
|
|
LOG_INFO("Level ", (int)character.level, " ",
|
|
getRaceName(character.race), " ",
|
|
getClassName(character.characterClass));
|
|
playerRace_ = character.race;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Store player GUID
|
|
playerGuid = characterGuid;
|
|
|
|
// Reset per-character state so previous character data doesn't bleed through
|
|
inventory = Inventory();
|
|
onlineItems_.clear();
|
|
pendingItemQueries_.clear();
|
|
equipSlotGuids_ = {};
|
|
backpackSlotGuids_ = {};
|
|
invSlotBase_ = -1;
|
|
packSlotBase_ = -1;
|
|
lastPlayerFields_.clear();
|
|
onlineEquipDirty_ = false;
|
|
playerMoneyCopper_ = 0;
|
|
knownSpells.clear();
|
|
spellCooldowns.clear();
|
|
actionBar = {};
|
|
playerAuras.clear();
|
|
targetAuras.clear();
|
|
playerXp_ = 0;
|
|
playerNextLevelXp_ = 0;
|
|
serverPlayerLevel_ = 1;
|
|
std::fill(playerExploredZones_.begin(), playerExploredZones_.end(), 0u);
|
|
hasPlayerExploredZones_ = false;
|
|
playerSkills_.clear();
|
|
questLog_.clear();
|
|
npcQuestStatus_.clear();
|
|
hostileAttackers_.clear();
|
|
combatText.clear();
|
|
autoAttacking = false;
|
|
autoAttackTarget = 0;
|
|
casting = false;
|
|
currentCastSpellId = 0;
|
|
castTimeRemaining = 0.0f;
|
|
castTimeTotal = 0.0f;
|
|
playerDead_ = false;
|
|
releasedSpirit_ = false;
|
|
targetGuid = 0;
|
|
focusGuid = 0;
|
|
lastTargetGuid = 0;
|
|
tabCycleStale = true;
|
|
entityManager = EntityManager();
|
|
|
|
// Build CMSG_PLAYER_LOGIN packet
|
|
auto packet = PlayerLoginPacket::build(characterGuid);
|
|
|
|
// Send packet
|
|
socket->send(packet);
|
|
|
|
setState(WorldState::ENTERING_WORLD);
|
|
LOG_INFO("CMSG_PLAYER_LOGIN sent, entering world...");
|
|
}
|
|
|
|
void GameHandler::handleLoginSetTimeSpeed(network::Packet& packet) {
|
|
// SMSG_LOGIN_SETTIMESPEED (0x042)
|
|
// Structure: uint32 gameTime, float timeScale
|
|
// gameTime: Game time in seconds since epoch
|
|
// timeScale: Time speed multiplier (typically 0.0166 for 1 day = 1 hour)
|
|
|
|
if (packet.getSize() < 8) {
|
|
LOG_WARNING("SMSG_LOGIN_SETTIMESPEED: packet too small (", packet.getSize(), " bytes)");
|
|
return;
|
|
}
|
|
|
|
uint32_t gameTimePacked = packet.readUInt32();
|
|
float timeScale = packet.readFloat();
|
|
|
|
// Store for celestial/sky system use
|
|
gameTime_ = static_cast<float>(gameTimePacked);
|
|
timeSpeed_ = timeScale;
|
|
|
|
LOG_INFO("Server time: gameTime=", gameTime_, "s, timeSpeed=", timeSpeed_);
|
|
LOG_INFO(" (1 game day = ", (1.0f / timeSpeed_) / 60.0f, " real minutes)");
|
|
}
|
|
|
|
void GameHandler::handleLoginVerifyWorld(network::Packet& packet) {
|
|
LOG_INFO("Handling SMSG_LOGIN_VERIFY_WORLD");
|
|
|
|
LoginVerifyWorldData data;
|
|
if (!LoginVerifyWorldParser::parse(packet, data)) {
|
|
fail("Failed to parse SMSG_LOGIN_VERIFY_WORLD");
|
|
return;
|
|
}
|
|
|
|
if (!data.isValid()) {
|
|
fail("Invalid world entry data");
|
|
return;
|
|
}
|
|
|
|
// Successfully entered the world (or teleported)
|
|
currentMapId_ = data.mapId;
|
|
setState(WorldState::IN_WORLD);
|
|
|
|
LOG_INFO("========================================");
|
|
LOG_INFO(" SUCCESSFULLY ENTERED WORLD!");
|
|
LOG_INFO("========================================");
|
|
LOG_INFO("Map ID: ", data.mapId);
|
|
LOG_INFO("Position: (", data.x, ", ", data.y, ", ", data.z, ")");
|
|
LOG_INFO("Orientation: ", data.orientation, " radians");
|
|
LOG_INFO("Player is now in the game world");
|
|
|
|
// Initialize movement info with world entry position (server → canonical)
|
|
glm::vec3 canonical = core::coords::serverToCanonical(glm::vec3(data.x, data.y, data.z));
|
|
movementInfo.x = canonical.x;
|
|
movementInfo.y = canonical.y;
|
|
movementInfo.z = canonical.z;
|
|
movementInfo.orientation = core::coords::serverToCanonicalYaw(data.orientation);
|
|
movementInfo.flags = 0;
|
|
movementInfo.flags2 = 0;
|
|
movementInfo.time = 0;
|
|
resurrectPending_ = false;
|
|
resurrectRequestPending_ = false;
|
|
onTaxiFlight_ = false;
|
|
taxiMountActive_ = false;
|
|
taxiActivatePending_ = false;
|
|
taxiClientActive_ = false;
|
|
taxiClientPath_.clear();
|
|
taxiRecoverPending_ = false;
|
|
taxiStartGrace_ = 0.0f;
|
|
currentMountDisplayId_ = 0;
|
|
taxiMountDisplayId_ = 0;
|
|
if (mountCallback_) {
|
|
mountCallback_(0);
|
|
}
|
|
|
|
// Send CMSG_SET_ACTIVE_MOVER (required by some servers)
|
|
if (playerGuid != 0 && socket) {
|
|
auto activeMoverPacket = SetActiveMoverPacket::build(playerGuid);
|
|
socket->send(activeMoverPacket);
|
|
LOG_INFO("Sent CMSG_SET_ACTIVE_MOVER for player 0x", std::hex, playerGuid, std::dec);
|
|
}
|
|
|
|
// Notify application to load terrain for this map/position (online mode)
|
|
if (worldEntryCallback_) {
|
|
worldEntryCallback_(data.mapId, data.x, data.y, data.z);
|
|
}
|
|
|
|
// Auto-join default chat channels
|
|
autoJoinDefaultChannels();
|
|
|
|
// Auto-query guild info on login
|
|
const Character* activeChar = getActiveCharacter();
|
|
if (activeChar && activeChar->hasGuild() && socket) {
|
|
auto gqPacket = GuildQueryPacket::build(activeChar->guildId);
|
|
socket->send(gqPacket);
|
|
auto grPacket = GuildRosterPacket::build();
|
|
socket->send(grPacket);
|
|
LOG_INFO("Auto-queried guild info (guildId=", activeChar->guildId, ")");
|
|
}
|
|
|
|
// If we disconnected mid-taxi, attempt to recover to destination after login.
|
|
if (taxiRecoverPending_ && taxiRecoverMapId_ == data.mapId) {
|
|
float dx = movementInfo.x - taxiRecoverPos_.x;
|
|
float dy = movementInfo.y - taxiRecoverPos_.y;
|
|
float dz = movementInfo.z - taxiRecoverPos_.z;
|
|
float dist = std::sqrt(dx * dx + dy * dy + dz * dz);
|
|
if (dist > 5.0f) {
|
|
// Keep pending until player entity exists; update() will apply.
|
|
LOG_INFO("Taxi recovery pending: dist=", dist);
|
|
} else {
|
|
taxiRecoverPending_ = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleClientCacheVersion(network::Packet& packet) {
|
|
if (packet.getSize() < 4) {
|
|
LOG_WARNING("SMSG_CLIENTCACHE_VERSION too short: ", packet.getSize(), " bytes");
|
|
return;
|
|
}
|
|
|
|
uint32_t version = packet.readUInt32();
|
|
LOG_INFO("SMSG_CLIENTCACHE_VERSION: ", version);
|
|
}
|
|
|
|
void GameHandler::handleTutorialFlags(network::Packet& packet) {
|
|
if (packet.getSize() < 32) {
|
|
LOG_WARNING("SMSG_TUTORIAL_FLAGS too short: ", packet.getSize(), " bytes");
|
|
return;
|
|
}
|
|
|
|
std::array<uint32_t, 8> flags{};
|
|
for (uint32_t& v : flags) {
|
|
v = packet.readUInt32();
|
|
}
|
|
|
|
LOG_INFO("SMSG_TUTORIAL_FLAGS: [",
|
|
flags[0], ", ", flags[1], ", ", flags[2], ", ", flags[3], ", ",
|
|
flags[4], ", ", flags[5], ", ", flags[6], ", ", flags[7], "]");
|
|
}
|
|
|
|
bool GameHandler::loadWardenCRFile(const std::string& moduleHashHex) {
|
|
wardenCREntries_.clear();
|
|
|
|
// Look for .cr file in warden cache
|
|
std::string homeDir;
|
|
if (const char* h = std::getenv("HOME")) homeDir = h;
|
|
else homeDir = ".";
|
|
|
|
std::string crPath = homeDir + "/.local/share/wowee/warden_cache/" + moduleHashHex + ".cr";
|
|
|
|
std::ifstream crFile(crPath, std::ios::binary);
|
|
if (!crFile) {
|
|
LOG_WARNING("Warden: No .cr file found at ", crPath);
|
|
return false;
|
|
}
|
|
|
|
// Get file size
|
|
crFile.seekg(0, std::ios::end);
|
|
auto fileSize = crFile.tellg();
|
|
crFile.seekg(0, std::ios::beg);
|
|
|
|
// Header: [4 memoryRead][4 pageScanCheck][9 opcodes] = 17 bytes
|
|
constexpr size_t CR_HEADER_SIZE = 17;
|
|
constexpr size_t CR_ENTRY_SIZE = 68; // seed[16]+reply[20]+clientKey[16]+serverKey[16]
|
|
|
|
if (static_cast<size_t>(fileSize) < CR_HEADER_SIZE) {
|
|
LOG_ERROR("Warden: .cr file too small (", fileSize, " bytes)");
|
|
return false;
|
|
}
|
|
|
|
// Read header: [4 memoryRead][4 pageScanCheck][9 opcodes]
|
|
crFile.seekg(8); // skip memoryRead + pageScanCheck
|
|
crFile.read(reinterpret_cast<char*>(wardenCheckOpcodes_), 9);
|
|
{
|
|
std::string opcHex;
|
|
const char* names[] = {"MEM","PAGE_A","PAGE_B","MPQ","LUA","DRIVER","TIMING","PROC","MODULE"};
|
|
for (int i = 0; i < 9; i++) {
|
|
char s[16]; snprintf(s, sizeof(s), "%s=0x%02X ", names[i], wardenCheckOpcodes_[i]); opcHex += s;
|
|
}
|
|
LOG_INFO("Warden: Check opcodes: ", opcHex);
|
|
}
|
|
|
|
size_t entryCount = (static_cast<size_t>(fileSize) - CR_HEADER_SIZE) / CR_ENTRY_SIZE;
|
|
if (entryCount == 0) {
|
|
LOG_ERROR("Warden: .cr file has no entries");
|
|
return false;
|
|
}
|
|
|
|
wardenCREntries_.resize(entryCount);
|
|
for (size_t i = 0; i < entryCount; i++) {
|
|
auto& e = wardenCREntries_[i];
|
|
crFile.read(reinterpret_cast<char*>(e.seed), 16);
|
|
crFile.read(reinterpret_cast<char*>(e.reply), 20);
|
|
crFile.read(reinterpret_cast<char*>(e.clientKey), 16);
|
|
crFile.read(reinterpret_cast<char*>(e.serverKey), 16);
|
|
}
|
|
|
|
LOG_INFO("Warden: Loaded ", entryCount, " CR entries from ", crPath);
|
|
return true;
|
|
}
|
|
|
|
void GameHandler::handleWardenData(network::Packet& packet) {
|
|
const auto& data = packet.getData();
|
|
if (!wardenGateSeen_) {
|
|
wardenGateSeen_ = true;
|
|
wardenGateElapsed_ = 0.0f;
|
|
wardenGateNextStatusLog_ = 2.0f;
|
|
wardenPacketsAfterGate_ = 0;
|
|
}
|
|
|
|
// Initialize Warden crypto from session key on first packet
|
|
if (!wardenCrypto_) {
|
|
wardenCrypto_ = std::make_unique<WardenCrypto>();
|
|
if (sessionKey.size() != 40) {
|
|
LOG_ERROR("Warden: No valid session key (size=", sessionKey.size(), "), cannot init crypto");
|
|
wardenCrypto_.reset();
|
|
return;
|
|
}
|
|
if (!wardenCrypto_->initFromSessionKey(sessionKey)) {
|
|
LOG_ERROR("Warden: Failed to initialize crypto from session key");
|
|
wardenCrypto_.reset();
|
|
return;
|
|
}
|
|
wardenState_ = WardenState::WAIT_MODULE_USE;
|
|
}
|
|
|
|
// Decrypt the payload
|
|
std::vector<uint8_t> decrypted = wardenCrypto_->decrypt(data);
|
|
|
|
// Log decrypted data
|
|
{
|
|
std::string hex;
|
|
size_t logSize = std::min(decrypted.size(), size_t(256));
|
|
hex.reserve(logSize * 3);
|
|
for (size_t i = 0; i < logSize; ++i) {
|
|
char b[4]; snprintf(b, sizeof(b), "%02x ", decrypted[i]); hex += b;
|
|
}
|
|
if (decrypted.size() > 64)
|
|
hex += "... (" + std::to_string(decrypted.size() - 64) + " more)";
|
|
LOG_INFO("Warden: Decrypted (", decrypted.size(), " bytes): ", hex);
|
|
}
|
|
|
|
if (decrypted.empty()) {
|
|
LOG_WARNING("Warden: Empty decrypted payload");
|
|
return;
|
|
}
|
|
|
|
uint8_t wardenOpcode = decrypted[0];
|
|
|
|
// Helper to send an encrypted Warden response
|
|
auto sendWardenResponse = [&](const std::vector<uint8_t>& plaintext) {
|
|
std::vector<uint8_t> encrypted = wardenCrypto_->encrypt(plaintext);
|
|
network::Packet response(wireOpcode(Opcode::CMSG_WARDEN_DATA));
|
|
for (uint8_t byte : encrypted) {
|
|
response.writeUInt8(byte);
|
|
}
|
|
if (socket && socket->isConnected()) {
|
|
socket->send(response);
|
|
LOG_INFO("Warden: Sent response (", plaintext.size(), " bytes plaintext)");
|
|
}
|
|
};
|
|
|
|
switch (wardenOpcode) {
|
|
case 0x00: { // WARDEN_SMSG_MODULE_USE
|
|
// Format: [1 opcode][16 moduleHash][16 moduleKey][4 moduleSize]
|
|
if (decrypted.size() < 37) {
|
|
LOG_ERROR("Warden: MODULE_USE too short (", decrypted.size(), " bytes, need 37)");
|
|
return;
|
|
}
|
|
|
|
wardenModuleHash_.assign(decrypted.begin() + 1, decrypted.begin() + 17);
|
|
wardenModuleKey_.assign(decrypted.begin() + 17, decrypted.begin() + 33);
|
|
wardenModuleSize_ = static_cast<uint32_t>(decrypted[33])
|
|
| (static_cast<uint32_t>(decrypted[34]) << 8)
|
|
| (static_cast<uint32_t>(decrypted[35]) << 16)
|
|
| (static_cast<uint32_t>(decrypted[36]) << 24);
|
|
wardenModuleData_.clear();
|
|
|
|
{
|
|
std::string hashHex, keyHex;
|
|
for (auto b : wardenModuleHash_) { char s[4]; snprintf(s, 4, "%02x", b); hashHex += s; }
|
|
for (auto b : wardenModuleKey_) { char s[4]; snprintf(s, 4, "%02x", b); keyHex += s; }
|
|
LOG_INFO("Warden: MODULE_USE hash=", hashHex,
|
|
" key=", keyHex, " size=", wardenModuleSize_);
|
|
|
|
// Try to load pre-computed challenge/response entries
|
|
loadWardenCRFile(hashHex);
|
|
}
|
|
|
|
// Respond with MODULE_MISSING (opcode 0x00) to request the module data
|
|
std::vector<uint8_t> resp = { 0x00 }; // WARDEN_CMSG_MODULE_MISSING
|
|
sendWardenResponse(resp);
|
|
wardenState_ = WardenState::WAIT_MODULE_CACHE;
|
|
LOG_INFO("Warden: Sent MODULE_MISSING, waiting for module data chunks");
|
|
break;
|
|
}
|
|
|
|
case 0x01: { // WARDEN_SMSG_MODULE_CACHE (module data chunk)
|
|
// Format: [1 opcode][2 chunkSize LE][chunkSize bytes data]
|
|
if (decrypted.size() < 3) {
|
|
LOG_ERROR("Warden: MODULE_CACHE too short");
|
|
return;
|
|
}
|
|
|
|
uint16_t chunkSize = static_cast<uint16_t>(decrypted[1])
|
|
| (static_cast<uint16_t>(decrypted[2]) << 8);
|
|
|
|
if (decrypted.size() < 3u + chunkSize) {
|
|
LOG_ERROR("Warden: MODULE_CACHE chunk truncated (claimed ", chunkSize,
|
|
", have ", decrypted.size() - 3, ")");
|
|
return;
|
|
}
|
|
|
|
wardenModuleData_.insert(wardenModuleData_.end(),
|
|
decrypted.begin() + 3,
|
|
decrypted.begin() + 3 + chunkSize);
|
|
|
|
LOG_INFO("Warden: MODULE_CACHE chunk ", chunkSize, " bytes, total ",
|
|
wardenModuleData_.size(), "/", wardenModuleSize_);
|
|
|
|
// Check if module download is complete
|
|
if (wardenModuleData_.size() >= wardenModuleSize_) {
|
|
LOG_INFO("Warden: Module download complete (",
|
|
wardenModuleData_.size(), " bytes)");
|
|
wardenState_ = WardenState::WAIT_HASH_REQUEST;
|
|
|
|
// Send MODULE_OK (opcode 0x01)
|
|
std::vector<uint8_t> resp = { 0x01 }; // WARDEN_CMSG_MODULE_OK
|
|
sendWardenResponse(resp);
|
|
LOG_INFO("Warden: Sent MODULE_OK");
|
|
}
|
|
// No response for intermediate chunks
|
|
break;
|
|
}
|
|
|
|
case 0x05: { // WARDEN_SMSG_HASH_REQUEST
|
|
// Format: [1 opcode][16 seed]
|
|
if (decrypted.size() < 17) {
|
|
LOG_ERROR("Warden: HASH_REQUEST too short (", decrypted.size(), " bytes, need 17)");
|
|
return;
|
|
}
|
|
|
|
std::vector<uint8_t> seed(decrypted.begin() + 1, decrypted.begin() + 17);
|
|
{
|
|
std::string seedHex;
|
|
for (auto b : seed) { char s[4]; snprintf(s, 4, "%02x", b); seedHex += s; }
|
|
LOG_INFO("Warden: HASH_REQUEST seed=", seedHex);
|
|
}
|
|
|
|
// --- Try CR lookup (pre-computed challenge/response entries) ---
|
|
if (!wardenCREntries_.empty()) {
|
|
const WardenCREntry* match = nullptr;
|
|
for (const auto& entry : wardenCREntries_) {
|
|
if (std::memcmp(entry.seed, seed.data(), 16) == 0) {
|
|
match = &entry;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (match) {
|
|
LOG_INFO("Warden: Found matching CR entry for seed");
|
|
|
|
// Log the reply we're sending
|
|
{
|
|
std::string replyHex;
|
|
for (int i = 0; i < 20; i++) {
|
|
char s[4]; snprintf(s, 4, "%02x", match->reply[i]); replyHex += s;
|
|
}
|
|
LOG_INFO("Warden: Sending pre-computed reply=", replyHex);
|
|
}
|
|
|
|
// Send HASH_RESULT (opcode 0x04 + 20-byte reply)
|
|
std::vector<uint8_t> resp;
|
|
resp.push_back(0x04);
|
|
resp.insert(resp.end(), match->reply, match->reply + 20);
|
|
sendWardenResponse(resp);
|
|
|
|
// Switch to new RC4 keys from the CR entry
|
|
// clientKey = encrypt (client→server), serverKey = decrypt (server→client)
|
|
std::vector<uint8_t> newEncryptKey(match->clientKey, match->clientKey + 16);
|
|
std::vector<uint8_t> newDecryptKey(match->serverKey, match->serverKey + 16);
|
|
wardenCrypto_->replaceKeys(newEncryptKey, newDecryptKey);
|
|
|
|
{
|
|
std::string ekHex, dkHex;
|
|
for (int i = 0; i < 16; i++) { char s[4]; snprintf(s, 4, "%02x", newEncryptKey[i]); ekHex += s; }
|
|
for (int i = 0; i < 16; i++) { char s[4]; snprintf(s, 4, "%02x", newDecryptKey[i]); dkHex += s; }
|
|
LOG_INFO("Warden: Switched to CR keys encrypt=", ekHex, " decrypt=", dkHex);
|
|
}
|
|
|
|
wardenState_ = WardenState::WAIT_CHECKS;
|
|
break;
|
|
} else {
|
|
LOG_WARNING("Warden: Seed not found in ", wardenCREntries_.size(), " CR entries");
|
|
}
|
|
}
|
|
|
|
// --- Fallback: SHA1(seed + moduleImage) if no CR match ---
|
|
LOG_WARNING("Warden: No CR match, falling back to SHA1 hash computation");
|
|
|
|
if (wardenModuleData_.empty() || wardenModuleKey_.empty()) {
|
|
LOG_ERROR("Warden: No module data and no CR match — cannot compute hash");
|
|
wardenState_ = WardenState::WAIT_CHECKS;
|
|
break;
|
|
}
|
|
|
|
// SHA1 fallback (unlikely to work for vanilla modules, but log for debugging)
|
|
{
|
|
auto hash = auth::Crypto::sha1(seed);
|
|
std::vector<uint8_t> resp;
|
|
resp.push_back(0x04);
|
|
resp.insert(resp.end(), hash.begin(), hash.end());
|
|
sendWardenResponse(resp);
|
|
}
|
|
|
|
wardenState_ = WardenState::WAIT_CHECKS;
|
|
break;
|
|
}
|
|
|
|
case 0x02: { // WARDEN_SMSG_CHEAT_CHECKS_REQUEST
|
|
LOG_INFO("Warden: CHEAT_CHECKS_REQUEST (", decrypted.size(), " bytes)");
|
|
|
|
if (decrypted.size() < 3) {
|
|
LOG_ERROR("Warden: CHEAT_CHECKS_REQUEST too short");
|
|
break;
|
|
}
|
|
|
|
// --- Parse string table ---
|
|
// Format: [1 opcode][string table: (len+data)*][0x00 end][check data][xorByte]
|
|
size_t pos = 1;
|
|
std::vector<std::string> strings;
|
|
while (pos < decrypted.size()) {
|
|
uint8_t slen = decrypted[pos++];
|
|
if (slen == 0) break; // end of string table
|
|
if (pos + slen > decrypted.size()) break;
|
|
strings.emplace_back(reinterpret_cast<const char*>(decrypted.data() + pos), slen);
|
|
pos += slen;
|
|
}
|
|
LOG_INFO("Warden: String table: ", strings.size(), " entries");
|
|
for (size_t i = 0; i < strings.size(); i++) {
|
|
LOG_INFO("Warden: [", i, "] = \"", strings[i], "\"");
|
|
}
|
|
|
|
// XOR byte is the last byte of the packet
|
|
uint8_t xorByte = decrypted.back();
|
|
LOG_INFO("Warden: XOR byte = 0x", [&]{ char s[4]; snprintf(s,4,"%02x",xorByte); return std::string(s); }());
|
|
|
|
// Check type enum indices
|
|
enum CheckType { CT_MEM=0, CT_PAGE_A=1, CT_PAGE_B=2, CT_MPQ=3, CT_LUA=4,
|
|
CT_DRIVER=5, CT_TIMING=6, CT_PROC=7, CT_MODULE=8, CT_UNKNOWN=9 };
|
|
const char* checkTypeNames[] = {"MEM","PAGE_A","PAGE_B","MPQ","LUA","DRIVER","TIMING","PROC","MODULE","UNKNOWN"};
|
|
|
|
auto decodeCheckType = [&](uint8_t raw) -> CheckType {
|
|
uint8_t decoded = raw ^ xorByte;
|
|
for (int i = 0; i < 9; i++) {
|
|
if (decoded == wardenCheckOpcodes_[i]) return static_cast<CheckType>(i);
|
|
}
|
|
return CT_UNKNOWN;
|
|
};
|
|
|
|
// --- Parse check entries and build response ---
|
|
std::vector<uint8_t> resultData;
|
|
size_t checkEnd = decrypted.size() - 1; // exclude xorByte
|
|
int checkCount = 0;
|
|
|
|
while (pos < checkEnd) {
|
|
CheckType ct = decodeCheckType(decrypted[pos]);
|
|
pos++;
|
|
checkCount++;
|
|
|
|
LOG_INFO("Warden: Check #", checkCount, " type=", checkTypeNames[ct],
|
|
" at offset ", pos - 1);
|
|
|
|
switch (ct) {
|
|
case CT_TIMING: {
|
|
// No additional request data
|
|
// Response: [uint8 result=1][uint32 ticks]
|
|
resultData.push_back(0x01);
|
|
uint32_t ticks = static_cast<uint32_t>(
|
|
std::chrono::duration_cast<std::chrono::milliseconds>(
|
|
std::chrono::steady_clock::now().time_since_epoch()).count());
|
|
resultData.push_back(ticks & 0xFF);
|
|
resultData.push_back((ticks >> 8) & 0xFF);
|
|
resultData.push_back((ticks >> 16) & 0xFF);
|
|
resultData.push_back((ticks >> 24) & 0xFF);
|
|
break;
|
|
}
|
|
case CT_MEM: {
|
|
// Request: [1 stringIdx][4 offset][1 length]
|
|
if (pos + 6 > checkEnd) { pos = checkEnd; break; }
|
|
pos++; // stringIdx
|
|
uint32_t offset = decrypted[pos] | (uint32_t(decrypted[pos+1])<<8)
|
|
| (uint32_t(decrypted[pos+2])<<16) | (uint32_t(decrypted[pos+3])<<24);
|
|
pos += 4;
|
|
uint8_t readLen = decrypted[pos++];
|
|
LOG_INFO("Warden: MEM offset=0x", [&]{char s[12];snprintf(s,12,"%08x",offset);return std::string(s);}(),
|
|
" len=", (int)readLen);
|
|
|
|
// Lazy-load WoW.exe PE image on first MEM_CHECK
|
|
if (!wardenMemory_) {
|
|
wardenMemory_ = std::make_unique<WardenMemory>();
|
|
if (!wardenMemory_->load()) {
|
|
LOG_WARNING("Warden: Could not load WoW.exe for MEM_CHECK");
|
|
}
|
|
}
|
|
|
|
// Read real bytes from PE image (falls back to zeros if unavailable)
|
|
std::vector<uint8_t> memBuf(readLen, 0);
|
|
if (wardenMemory_->isLoaded() && wardenMemory_->readMemory(offset, readLen, memBuf.data())) {
|
|
LOG_INFO("Warden: MEM_CHECK served from PE image");
|
|
} else {
|
|
LOG_WARNING("Warden: MEM_CHECK fallback to zeros for 0x",
|
|
[&]{char s[12];snprintf(s,12,"%08x",offset);return std::string(s);}());
|
|
}
|
|
resultData.push_back(0x00);
|
|
resultData.insert(resultData.end(), memBuf.begin(), memBuf.end());
|
|
break;
|
|
}
|
|
case CT_PAGE_A: {
|
|
// Vanilla: [4 seed][20 sha1] = 24 bytes (no addr+len)
|
|
// WotLK: [4 seed][20 sha1][4 addr][1 length] = 29 bytes
|
|
int pageSize = (build <= 6005) ? 24 : 29;
|
|
if (pos + pageSize > checkEnd) { pos = checkEnd; break; }
|
|
pos += pageSize;
|
|
resultData.push_back(0x00);
|
|
break;
|
|
}
|
|
case CT_PAGE_B: {
|
|
// PAGE_B always has [4 seed][20 sha1][4 addr][1 length] = 29 bytes
|
|
if (pos + 29 > checkEnd) { pos = checkEnd; break; }
|
|
pos += 29;
|
|
resultData.push_back(0x00);
|
|
break;
|
|
}
|
|
case CT_MPQ: {
|
|
// Request: [1 stringIdx]
|
|
if (pos + 1 > checkEnd) { pos = checkEnd; break; }
|
|
uint8_t strIdx = decrypted[pos++];
|
|
LOG_INFO("Warden: MPQ file=\"",
|
|
(strIdx < strings.size() ? strings[strIdx] : "?"), "\"");
|
|
// Response: [uint8 result=0][20 sha1 zeros]
|
|
// Pretend file found with zero hash (may fail comparison)
|
|
resultData.push_back(0x00);
|
|
for (int i = 0; i < 20; i++) resultData.push_back(0x00);
|
|
break;
|
|
}
|
|
case CT_LUA: {
|
|
// Request: [1 stringIdx]
|
|
if (pos + 1 > checkEnd) { pos = checkEnd; break; }
|
|
uint8_t strIdx = decrypted[pos++];
|
|
LOG_INFO("Warden: LUA str=\"",
|
|
(strIdx < strings.size() ? strings[strIdx] : "?"), "\"");
|
|
// Response: [uint8 result=0][uint16 len=0]
|
|
// Lua string doesn't exist
|
|
resultData.push_back(0x01); // not found
|
|
break;
|
|
}
|
|
case CT_DRIVER: {
|
|
// Request: [4 seed][20 sha1][1 stringIdx]
|
|
if (pos + 25 > checkEnd) { pos = checkEnd; break; }
|
|
pos += 24; // skip seed + sha1
|
|
uint8_t strIdx = decrypted[pos++];
|
|
LOG_INFO("Warden: DRIVER=\"",
|
|
(strIdx < strings.size() ? strings[strIdx] : "?"), "\"");
|
|
// Response: [uint8 result=1] (driver NOT found = clean)
|
|
resultData.push_back(0x01);
|
|
break;
|
|
}
|
|
case CT_MODULE: {
|
|
// Request: [4 seed][20 sha1]
|
|
if (pos + 24 > checkEnd) { pos = checkEnd; break; }
|
|
pos += 24;
|
|
// Response: [uint8 result=1] (module NOT loaded = clean)
|
|
resultData.push_back(0x01);
|
|
break;
|
|
}
|
|
case CT_PROC: {
|
|
// Vanilla: [4 seed][20 sha1][1 stringIdx] = 25 bytes
|
|
// WotLK: [4 seed][20 sha1][1 stringIdx][1 stringIdx2][4 offset] = 30 bytes
|
|
int procSize = (build <= 6005) ? 25 : 30;
|
|
if (pos + procSize > checkEnd) { pos = checkEnd; break; }
|
|
pos += procSize;
|
|
// Response: [uint8 result=1] (proc NOT found = clean)
|
|
resultData.push_back(0x01);
|
|
break;
|
|
}
|
|
default: {
|
|
LOG_WARNING("Warden: Unknown check type, cannot parse remaining");
|
|
pos = checkEnd; // stop parsing
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
LOG_INFO("Warden: Parsed ", checkCount, " checks, result data size=", resultData.size());
|
|
|
|
// --- Compute checksum: XOR of 5 uint32s from SHA1(resultData) ---
|
|
auto resultHash = auth::Crypto::sha1(resultData);
|
|
uint32_t checksum = 0;
|
|
for (int i = 0; i < 5; i++) {
|
|
uint32_t word = resultHash[i*4]
|
|
| (uint32_t(resultHash[i*4+1]) << 8)
|
|
| (uint32_t(resultHash[i*4+2]) << 16)
|
|
| (uint32_t(resultHash[i*4+3]) << 24);
|
|
checksum ^= word;
|
|
}
|
|
|
|
// --- Build response: [0x02][uint16 length][uint32 checksum][resultData] ---
|
|
uint16_t resultLen = static_cast<uint16_t>(resultData.size());
|
|
std::vector<uint8_t> resp;
|
|
resp.push_back(0x02);
|
|
resp.push_back(resultLen & 0xFF);
|
|
resp.push_back((resultLen >> 8) & 0xFF);
|
|
resp.push_back(checksum & 0xFF);
|
|
resp.push_back((checksum >> 8) & 0xFF);
|
|
resp.push_back((checksum >> 16) & 0xFF);
|
|
resp.push_back((checksum >> 24) & 0xFF);
|
|
resp.insert(resp.end(), resultData.begin(), resultData.end());
|
|
sendWardenResponse(resp);
|
|
LOG_INFO("Warden: Sent CHEAT_CHECKS_RESULT (", resp.size(), " bytes, ",
|
|
checkCount, " checks, checksum=0x",
|
|
[&]{char s[12];snprintf(s,12,"%08x",checksum);return std::string(s);}(), ")");
|
|
break;
|
|
}
|
|
|
|
case 0x03: // WARDEN_SMSG_MODULE_INITIALIZE
|
|
LOG_INFO("Warden: MODULE_INITIALIZE (", decrypted.size(), " bytes, no response needed)");
|
|
break;
|
|
|
|
default:
|
|
LOG_INFO("Warden: Unknown opcode 0x", std::hex, (int)wardenOpcode, std::dec,
|
|
" (state=", (int)wardenState_, ", size=", decrypted.size(), ")");
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleAccountDataTimes(network::Packet& packet) {
|
|
LOG_DEBUG("Handling SMSG_ACCOUNT_DATA_TIMES");
|
|
|
|
AccountDataTimesData data;
|
|
if (!AccountDataTimesParser::parse(packet, data)) {
|
|
LOG_WARNING("Failed to parse SMSG_ACCOUNT_DATA_TIMES");
|
|
return;
|
|
}
|
|
|
|
LOG_DEBUG("Account data times received (server time: ", data.serverTime, ")");
|
|
}
|
|
|
|
void GameHandler::handleMotd(network::Packet& packet) {
|
|
LOG_INFO("Handling SMSG_MOTD");
|
|
|
|
MotdData data;
|
|
if (!MotdParser::parse(packet, data)) {
|
|
LOG_WARNING("Failed to parse SMSG_MOTD");
|
|
return;
|
|
}
|
|
|
|
if (!data.isEmpty()) {
|
|
LOG_INFO("========================================");
|
|
LOG_INFO(" MESSAGE OF THE DAY");
|
|
LOG_INFO("========================================");
|
|
for (const auto& line : data.lines) {
|
|
LOG_INFO(line);
|
|
addSystemChatMessage(std::string("MOTD: ") + line);
|
|
}
|
|
LOG_INFO("========================================");
|
|
}
|
|
}
|
|
|
|
void GameHandler::sendPing() {
|
|
if (state != WorldState::IN_WORLD) {
|
|
return;
|
|
}
|
|
|
|
// Increment sequence number
|
|
pingSequence++;
|
|
|
|
LOG_DEBUG("Sending CMSG_PING (heartbeat)");
|
|
LOG_DEBUG(" Sequence: ", pingSequence);
|
|
|
|
// Build and send ping packet
|
|
auto packet = PingPacket::build(pingSequence, lastLatency);
|
|
socket->send(packet);
|
|
}
|
|
|
|
void GameHandler::handlePong(network::Packet& packet) {
|
|
LOG_DEBUG("Handling SMSG_PONG");
|
|
|
|
PongData data;
|
|
if (!PongParser::parse(packet, data)) {
|
|
LOG_WARNING("Failed to parse SMSG_PONG");
|
|
return;
|
|
}
|
|
|
|
// Verify sequence matches
|
|
if (data.sequence != pingSequence) {
|
|
LOG_WARNING("SMSG_PONG sequence mismatch: expected ", pingSequence,
|
|
", got ", data.sequence);
|
|
return;
|
|
}
|
|
|
|
LOG_DEBUG("Heartbeat acknowledged (sequence: ", data.sequence, ")");
|
|
}
|
|
|
|
void GameHandler::sendMovement(Opcode opcode) {
|
|
if (state != WorldState::IN_WORLD) {
|
|
LOG_WARNING("Cannot send movement in state: ", (int)state);
|
|
return;
|
|
}
|
|
|
|
// Block manual movement while taxi is active/mounted, but always allow
|
|
// stop/heartbeat opcodes so stuck states can be recovered.
|
|
bool taxiAllowed =
|
|
(opcode == Opcode::CMSG_MOVE_HEARTBEAT) ||
|
|
(opcode == Opcode::CMSG_MOVE_STOP) ||
|
|
(opcode == Opcode::CMSG_MOVE_STOP_STRAFE) ||
|
|
(opcode == Opcode::CMSG_MOVE_STOP_TURN) ||
|
|
(opcode == Opcode::CMSG_MOVE_STOP_SWIM);
|
|
if ((onTaxiFlight_ || taxiMountActive_) && !taxiAllowed) return;
|
|
if (resurrectPending_ && !taxiAllowed) return;
|
|
|
|
// Use real millisecond timestamp (server validates for anti-cheat)
|
|
static auto startTime = std::chrono::steady_clock::now();
|
|
auto now = std::chrono::steady_clock::now();
|
|
movementInfo.time = static_cast<uint32_t>(
|
|
std::chrono::duration_cast<std::chrono::milliseconds>(now - startTime).count());
|
|
|
|
// Update movement flags based on opcode
|
|
switch (opcode) {
|
|
case Opcode::CMSG_MOVE_START_FORWARD:
|
|
movementInfo.flags |= static_cast<uint32_t>(MovementFlags::FORWARD);
|
|
break;
|
|
case Opcode::CMSG_MOVE_START_BACKWARD:
|
|
movementInfo.flags |= static_cast<uint32_t>(MovementFlags::BACKWARD);
|
|
break;
|
|
case Opcode::CMSG_MOVE_STOP:
|
|
movementInfo.flags &= ~(static_cast<uint32_t>(MovementFlags::FORWARD) |
|
|
static_cast<uint32_t>(MovementFlags::BACKWARD));
|
|
break;
|
|
case Opcode::CMSG_MOVE_START_STRAFE_LEFT:
|
|
movementInfo.flags |= static_cast<uint32_t>(MovementFlags::STRAFE_LEFT);
|
|
break;
|
|
case Opcode::CMSG_MOVE_START_STRAFE_RIGHT:
|
|
movementInfo.flags |= static_cast<uint32_t>(MovementFlags::STRAFE_RIGHT);
|
|
break;
|
|
case Opcode::CMSG_MOVE_STOP_STRAFE:
|
|
movementInfo.flags &= ~(static_cast<uint32_t>(MovementFlags::STRAFE_LEFT) |
|
|
static_cast<uint32_t>(MovementFlags::STRAFE_RIGHT));
|
|
break;
|
|
case Opcode::CMSG_MOVE_JUMP:
|
|
movementInfo.flags |= static_cast<uint32_t>(MovementFlags::FALLING);
|
|
break;
|
|
case Opcode::CMSG_MOVE_START_TURN_LEFT:
|
|
movementInfo.flags |= static_cast<uint32_t>(MovementFlags::TURN_LEFT);
|
|
break;
|
|
case Opcode::CMSG_MOVE_START_TURN_RIGHT:
|
|
movementInfo.flags |= static_cast<uint32_t>(MovementFlags::TURN_RIGHT);
|
|
break;
|
|
case Opcode::CMSG_MOVE_STOP_TURN:
|
|
movementInfo.flags &= ~(static_cast<uint32_t>(MovementFlags::TURN_LEFT) |
|
|
static_cast<uint32_t>(MovementFlags::TURN_RIGHT));
|
|
break;
|
|
case Opcode::CMSG_MOVE_FALL_LAND:
|
|
movementInfo.flags &= ~static_cast<uint32_t>(MovementFlags::FALLING);
|
|
break;
|
|
case Opcode::CMSG_MOVE_HEARTBEAT:
|
|
// No flag changes — just sends current position
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (onTaxiFlight_ || taxiMountActive_ || taxiActivatePending_ || taxiClientActive_) {
|
|
sanitizeMovementForTaxi();
|
|
}
|
|
|
|
// Add transport data if player is on a transport
|
|
if (isOnTransport()) {
|
|
// Keep authoritative world position synchronized to parent transport transform
|
|
// so heartbeats/corrections don't drag the passenger through geometry.
|
|
if (transportManager_) {
|
|
glm::vec3 composed = transportManager_->getPlayerWorldPosition(playerTransportGuid_, playerTransportOffset_);
|
|
movementInfo.x = composed.x;
|
|
movementInfo.y = composed.y;
|
|
movementInfo.z = composed.z;
|
|
}
|
|
movementInfo.flags |= static_cast<uint32_t>(MovementFlags::ONTRANSPORT);
|
|
movementInfo.transportGuid = playerTransportGuid_;
|
|
movementInfo.transportX = playerTransportOffset_.x;
|
|
movementInfo.transportY = playerTransportOffset_.y;
|
|
movementInfo.transportZ = playerTransportOffset_.z;
|
|
movementInfo.transportTime = movementInfo.time;
|
|
movementInfo.transportSeat = -1;
|
|
movementInfo.transportTime2 = movementInfo.time;
|
|
|
|
// ONTRANSPORT expects local orientation (player yaw relative to transport yaw).
|
|
// Keep internal yaw canonical; convert to server yaw on the wire.
|
|
float transportYawCanonical = 0.0f;
|
|
if (transportManager_) {
|
|
if (auto* tr = transportManager_->getTransport(playerTransportGuid_); tr) {
|
|
if (tr->hasServerYaw) {
|
|
transportYawCanonical = tr->serverYaw;
|
|
} else {
|
|
transportYawCanonical = glm::eulerAngles(tr->rotation).z;
|
|
}
|
|
}
|
|
}
|
|
|
|
movementInfo.transportO =
|
|
core::coords::normalizeAngleRad(movementInfo.orientation - transportYawCanonical);
|
|
} else {
|
|
// Clear transport flag if not on transport
|
|
movementInfo.flags &= ~static_cast<uint32_t>(MovementFlags::ONTRANSPORT);
|
|
movementInfo.transportGuid = 0;
|
|
movementInfo.transportSeat = -1;
|
|
}
|
|
|
|
LOG_DEBUG("Sending movement packet: opcode=0x", std::hex,
|
|
wireOpcode(opcode), std::dec,
|
|
(isOnTransport() ? " ONTRANSPORT" : ""));
|
|
|
|
// Convert canonical → server coordinates for the wire
|
|
MovementInfo wireInfo = movementInfo;
|
|
glm::vec3 serverPos = core::coords::canonicalToServer(glm::vec3(wireInfo.x, wireInfo.y, wireInfo.z));
|
|
wireInfo.x = serverPos.x;
|
|
wireInfo.y = serverPos.y;
|
|
wireInfo.z = serverPos.z;
|
|
|
|
// Convert canonical → server yaw for the wire
|
|
wireInfo.orientation = core::coords::canonicalToServerYaw(wireInfo.orientation);
|
|
|
|
// Also convert transport local position to server coordinates if on transport
|
|
if (isOnTransport()) {
|
|
glm::vec3 serverTransportPos = core::coords::canonicalToServer(
|
|
glm::vec3(wireInfo.transportX, wireInfo.transportY, wireInfo.transportZ));
|
|
wireInfo.transportX = serverTransportPos.x;
|
|
wireInfo.transportY = serverTransportPos.y;
|
|
wireInfo.transportZ = serverTransportPos.z;
|
|
// transportO is a local delta; server<->canonical swap negates delta yaw.
|
|
wireInfo.transportO = core::coords::normalizeAngleRad(-wireInfo.transportO);
|
|
}
|
|
|
|
// Build and send movement packet (expansion-specific format)
|
|
auto packet = packetParsers_
|
|
? packetParsers_->buildMovementPacket(opcode, wireInfo, playerGuid)
|
|
: MovementPacket::build(opcode, wireInfo, playerGuid);
|
|
socket->send(packet);
|
|
}
|
|
|
|
void GameHandler::sanitizeMovementForTaxi() {
|
|
constexpr uint32_t kClearTaxiFlags =
|
|
static_cast<uint32_t>(MovementFlags::FORWARD) |
|
|
static_cast<uint32_t>(MovementFlags::BACKWARD) |
|
|
static_cast<uint32_t>(MovementFlags::STRAFE_LEFT) |
|
|
static_cast<uint32_t>(MovementFlags::STRAFE_RIGHT) |
|
|
static_cast<uint32_t>(MovementFlags::TURN_LEFT) |
|
|
static_cast<uint32_t>(MovementFlags::TURN_RIGHT) |
|
|
static_cast<uint32_t>(MovementFlags::PITCH_UP) |
|
|
static_cast<uint32_t>(MovementFlags::PITCH_DOWN) |
|
|
static_cast<uint32_t>(MovementFlags::FALLING) |
|
|
static_cast<uint32_t>(MovementFlags::FALLINGFAR) |
|
|
static_cast<uint32_t>(MovementFlags::SWIMMING);
|
|
|
|
movementInfo.flags &= ~kClearTaxiFlags;
|
|
movementInfo.fallTime = 0;
|
|
movementInfo.jumpVelocity = 0.0f;
|
|
movementInfo.jumpSinAngle = 0.0f;
|
|
movementInfo.jumpCosAngle = 0.0f;
|
|
movementInfo.jumpXYSpeed = 0.0f;
|
|
movementInfo.pitch = 0.0f;
|
|
}
|
|
|
|
void GameHandler::forceClearTaxiAndMovementState() {
|
|
taxiActivatePending_ = false;
|
|
taxiActivateTimer_ = 0.0f;
|
|
taxiClientActive_ = false;
|
|
taxiClientPath_.clear();
|
|
taxiRecoverPending_ = false;
|
|
taxiStartGrace_ = 0.0f;
|
|
onTaxiFlight_ = false;
|
|
|
|
if (taxiMountActive_ && mountCallback_) {
|
|
mountCallback_(0);
|
|
}
|
|
taxiMountActive_ = false;
|
|
taxiMountDisplayId_ = 0;
|
|
currentMountDisplayId_ = 0;
|
|
resurrectPending_ = false;
|
|
resurrectRequestPending_ = false;
|
|
playerDead_ = false;
|
|
releasedSpirit_ = false;
|
|
repopPending_ = false;
|
|
pendingSpiritHealerGuid_ = 0;
|
|
resurrectCasterGuid_ = 0;
|
|
|
|
movementInfo.flags = 0;
|
|
movementInfo.flags2 = 0;
|
|
movementInfo.transportGuid = 0;
|
|
clearPlayerTransport();
|
|
|
|
if (socket && state == WorldState::IN_WORLD) {
|
|
sendMovement(Opcode::CMSG_MOVE_STOP);
|
|
sendMovement(Opcode::CMSG_MOVE_STOP_STRAFE);
|
|
sendMovement(Opcode::CMSG_MOVE_STOP_TURN);
|
|
sendMovement(Opcode::CMSG_MOVE_STOP_SWIM);
|
|
sendMovement(Opcode::CMSG_MOVE_HEARTBEAT);
|
|
}
|
|
|
|
LOG_INFO("Force-cleared taxi/movement state");
|
|
}
|
|
|
|
void GameHandler::setPosition(float x, float y, float z) {
|
|
movementInfo.x = x;
|
|
movementInfo.y = y;
|
|
movementInfo.z = z;
|
|
}
|
|
|
|
void GameHandler::setOrientation(float orientation) {
|
|
movementInfo.orientation = orientation;
|
|
}
|
|
|
|
void GameHandler::handleUpdateObject(network::Packet& packet) {
|
|
|
|
UpdateObjectData data;
|
|
if (!packetParsers_->parseUpdateObject(packet, data)) {
|
|
LOG_WARNING("Failed to parse SMSG_UPDATE_OBJECT");
|
|
return;
|
|
}
|
|
|
|
auto extractPlayerAppearance = [&](const std::map<uint16_t, uint32_t>& fields,
|
|
uint8_t& outRace,
|
|
uint8_t& outGender,
|
|
uint32_t& outAppearanceBytes,
|
|
uint8_t& outFacial) -> bool {
|
|
outRace = 0;
|
|
outGender = 0;
|
|
outAppearanceBytes = 0;
|
|
outFacial = 0;
|
|
|
|
auto readField = [&](uint16_t idx, uint32_t& out) -> bool {
|
|
if (idx == 0xFFFF) return false;
|
|
auto it = fields.find(idx);
|
|
if (it == fields.end()) return false;
|
|
out = it->second;
|
|
return true;
|
|
};
|
|
|
|
uint32_t bytes0 = 0;
|
|
uint32_t pbytes = 0;
|
|
uint32_t pbytes2 = 0;
|
|
|
|
const uint16_t ufBytes0 = fieldIndex(UF::UNIT_FIELD_BYTES_0);
|
|
const uint16_t ufPbytes = fieldIndex(UF::PLAYER_BYTES);
|
|
const uint16_t ufPbytes2 = fieldIndex(UF::PLAYER_BYTES_2);
|
|
|
|
bool haveBytes0 = readField(ufBytes0, bytes0);
|
|
bool havePbytes = readField(ufPbytes, pbytes);
|
|
bool havePbytes2 = readField(ufPbytes2, pbytes2);
|
|
|
|
// Heuristic fallback: Turtle can run with unusual build numbers; if the JSON table is missing,
|
|
// try to locate plausible packed fields by scanning.
|
|
if (!haveBytes0) {
|
|
for (const auto& [idx, v] : fields) {
|
|
uint8_t race = static_cast<uint8_t>(v & 0xFF);
|
|
uint8_t cls = static_cast<uint8_t>((v >> 8) & 0xFF);
|
|
uint8_t gender = static_cast<uint8_t>((v >> 16) & 0xFF);
|
|
uint8_t power = static_cast<uint8_t>((v >> 24) & 0xFF);
|
|
if (race >= 1 && race <= 20 &&
|
|
cls >= 1 && cls <= 20 &&
|
|
gender <= 1 &&
|
|
power <= 10) {
|
|
bytes0 = v;
|
|
haveBytes0 = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (!havePbytes) {
|
|
for (const auto& [idx, v] : fields) {
|
|
uint8_t skin = static_cast<uint8_t>(v & 0xFF);
|
|
uint8_t face = static_cast<uint8_t>((v >> 8) & 0xFF);
|
|
uint8_t hair = static_cast<uint8_t>((v >> 16) & 0xFF);
|
|
uint8_t color = static_cast<uint8_t>((v >> 24) & 0xFF);
|
|
if (skin <= 50 && face <= 50 && hair <= 100 && color <= 50) {
|
|
pbytes = v;
|
|
havePbytes = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (!havePbytes2) {
|
|
for (const auto& [idx, v] : fields) {
|
|
uint8_t facial = static_cast<uint8_t>(v & 0xFF);
|
|
if (facial <= 100) {
|
|
pbytes2 = v;
|
|
havePbytes2 = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!haveBytes0 || !havePbytes) return false;
|
|
|
|
outRace = static_cast<uint8_t>(bytes0 & 0xFF);
|
|
outGender = static_cast<uint8_t>((bytes0 >> 16) & 0xFF);
|
|
outAppearanceBytes = pbytes;
|
|
outFacial = havePbytes2 ? static_cast<uint8_t>(pbytes2 & 0xFF) : 0;
|
|
return true;
|
|
};
|
|
|
|
auto maybeDetectCoinageIndex = [&](const std::map<uint16_t, uint32_t>& oldFields,
|
|
const std::map<uint16_t, uint32_t>& newFields) {
|
|
if (pendingMoneyDelta_ == 0 || pendingMoneyDeltaTimer_ <= 0.0f) return;
|
|
if (oldFields.empty() || newFields.empty()) return;
|
|
|
|
constexpr uint32_t kMaxPlausibleCoinage = 2147483647u;
|
|
std::vector<uint16_t> candidates;
|
|
candidates.reserve(8);
|
|
|
|
for (const auto& [idx, newVal] : newFields) {
|
|
auto itOld = oldFields.find(idx);
|
|
if (itOld == oldFields.end()) continue;
|
|
uint32_t oldVal = itOld->second;
|
|
if (newVal < oldVal) continue;
|
|
uint32_t delta = newVal - oldVal;
|
|
if (delta != pendingMoneyDelta_) continue;
|
|
if (newVal > kMaxPlausibleCoinage) continue;
|
|
candidates.push_back(idx);
|
|
}
|
|
|
|
if (candidates.empty()) return;
|
|
|
|
uint16_t current = fieldIndex(UF::PLAYER_FIELD_COINAGE);
|
|
uint16_t chosen = candidates[0];
|
|
if (std::find(candidates.begin(), candidates.end(), current) != candidates.end()) {
|
|
chosen = current;
|
|
} else {
|
|
std::sort(candidates.begin(), candidates.end());
|
|
chosen = candidates[0];
|
|
}
|
|
|
|
if (chosen != current && current != 0xFFFF) {
|
|
updateFieldTable_.setIndex(UF::PLAYER_FIELD_COINAGE, chosen);
|
|
LOG_WARNING("Auto-detected PLAYER_FIELD_COINAGE index: ", chosen, " (was ", current, ")");
|
|
}
|
|
|
|
pendingMoneyDelta_ = 0;
|
|
pendingMoneyDeltaTimer_ = 0.0f;
|
|
};
|
|
|
|
// Process out-of-range objects first
|
|
for (uint64_t guid : data.outOfRangeGuids) {
|
|
if (entityManager.hasEntity(guid)) {
|
|
const bool isKnownTransport = transportGuids_.count(guid) > 0;
|
|
if (isKnownTransport) {
|
|
// Keep transports alive across out-of-range flapping.
|
|
// Boats/zeppelins are global movers and removing them here can make
|
|
// them disappear until a later movement snapshot happens to recreate them.
|
|
const bool playerAboardNow = (playerTransportGuid_ == guid);
|
|
const bool stickyAboard = (playerTransportStickyGuid_ == guid && playerTransportStickyTimer_ > 0.0f);
|
|
const bool movementSaysAboard = (movementInfo.transportGuid == guid);
|
|
LOG_INFO("Preserving transport on out-of-range: 0x",
|
|
std::hex, guid, std::dec,
|
|
" now=", playerAboardNow,
|
|
" sticky=", stickyAboard,
|
|
" movement=", movementSaysAboard);
|
|
continue;
|
|
}
|
|
|
|
LOG_DEBUG("Entity went out of range: 0x", std::hex, guid, std::dec);
|
|
// Trigger despawn callbacks before removing entity
|
|
auto entity = entityManager.getEntity(guid);
|
|
if (entity) {
|
|
if (entity->getType() == ObjectType::UNIT && creatureDespawnCallback_) {
|
|
creatureDespawnCallback_(guid);
|
|
} else if (entity->getType() == ObjectType::PLAYER && playerDespawnCallback_) {
|
|
playerDespawnCallback_(guid);
|
|
otherPlayerVisibleItemEntries_.erase(guid);
|
|
otherPlayerVisibleDirty_.erase(guid);
|
|
otherPlayerMoveTimeMs_.erase(guid);
|
|
inspectedPlayerItemEntries_.erase(guid);
|
|
pendingAutoInspect_.erase(guid);
|
|
} else if (entity->getType() == ObjectType::GAMEOBJECT && gameObjectDespawnCallback_) {
|
|
gameObjectDespawnCallback_(guid);
|
|
}
|
|
}
|
|
transportGuids_.erase(guid);
|
|
serverUpdatedTransportGuids_.erase(guid);
|
|
clearTransportAttachment(guid);
|
|
if (playerTransportGuid_ == guid) {
|
|
clearPlayerTransport();
|
|
}
|
|
entityManager.removeEntity(guid);
|
|
}
|
|
}
|
|
|
|
// Process update blocks
|
|
for (const auto& block : data.blocks) {
|
|
switch (block.updateType) {
|
|
case UpdateType::CREATE_OBJECT:
|
|
case UpdateType::CREATE_OBJECT2: {
|
|
// Create new entity
|
|
std::shared_ptr<Entity> entity;
|
|
|
|
switch (block.objectType) {
|
|
case ObjectType::PLAYER:
|
|
entity = std::make_shared<Player>(block.guid);
|
|
break;
|
|
|
|
case ObjectType::UNIT:
|
|
entity = std::make_shared<Unit>(block.guid);
|
|
break;
|
|
|
|
case ObjectType::GAMEOBJECT:
|
|
entity = std::make_shared<GameObject>(block.guid);
|
|
break;
|
|
|
|
default:
|
|
entity = std::make_shared<Entity>(block.guid);
|
|
entity->setType(block.objectType);
|
|
break;
|
|
}
|
|
|
|
// Set position from movement block (server → canonical)
|
|
if (block.hasMovement) {
|
|
glm::vec3 pos = core::coords::serverToCanonical(glm::vec3(block.x, block.y, block.z));
|
|
float oCanonical = core::coords::serverToCanonicalYaw(block.orientation);
|
|
entity->setPosition(pos.x, pos.y, pos.z, oCanonical);
|
|
LOG_DEBUG(" Position: (", pos.x, ", ", pos.y, ", ", pos.z, ")");
|
|
if (block.guid == playerGuid && block.runSpeed > 0.1f && block.runSpeed < 100.0f) {
|
|
serverRunSpeed_ = block.runSpeed;
|
|
}
|
|
// Track player-on-transport state
|
|
if (block.guid == playerGuid) {
|
|
if (block.onTransport) {
|
|
setPlayerOnTransport(block.transportGuid, glm::vec3(0.0f));
|
|
// Convert transport offset from server → canonical coordinates
|
|
glm::vec3 serverOffset(block.transportX, block.transportY, block.transportZ);
|
|
playerTransportOffset_ = core::coords::serverToCanonical(serverOffset);
|
|
if (transportManager_ && transportManager_->getTransport(playerTransportGuid_)) {
|
|
glm::vec3 composed = transportManager_->getPlayerWorldPosition(playerTransportGuid_, playerTransportOffset_);
|
|
entity->setPosition(composed.x, composed.y, composed.z, oCanonical);
|
|
movementInfo.x = composed.x;
|
|
movementInfo.y = composed.y;
|
|
movementInfo.z = composed.z;
|
|
}
|
|
LOG_INFO("Player on transport: 0x", std::hex, playerTransportGuid_, std::dec,
|
|
" offset=(", playerTransportOffset_.x, ", ", playerTransportOffset_.y, ", ", playerTransportOffset_.z, ")");
|
|
} else {
|
|
if (playerTransportGuid_ != 0) {
|
|
LOG_INFO("Player left transport");
|
|
}
|
|
clearPlayerTransport();
|
|
}
|
|
}
|
|
|
|
// Track transport-relative children so they follow parent transport motion.
|
|
if (block.guid != playerGuid &&
|
|
(block.objectType == ObjectType::UNIT || block.objectType == ObjectType::GAMEOBJECT)) {
|
|
if (block.onTransport && block.transportGuid != 0) {
|
|
glm::vec3 localOffset = core::coords::serverToCanonical(
|
|
glm::vec3(block.transportX, block.transportY, block.transportZ));
|
|
const bool hasLocalOrientation = (block.updateFlags & 0x0020) != 0; // UPDATEFLAG_LIVING
|
|
float localOriCanonical = core::coords::normalizeAngleRad(-block.transportO);
|
|
setTransportAttachment(block.guid, block.objectType, block.transportGuid,
|
|
localOffset, hasLocalOrientation, localOriCanonical);
|
|
if (transportManager_ && transportManager_->getTransport(block.transportGuid)) {
|
|
glm::vec3 composed = transportManager_->getPlayerWorldPosition(block.transportGuid, localOffset);
|
|
entity->setPosition(composed.x, composed.y, composed.z, entity->getOrientation());
|
|
}
|
|
} else {
|
|
clearTransportAttachment(block.guid);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Set fields
|
|
for (const auto& field : block.fields) {
|
|
entity->setField(field.first, field.second);
|
|
}
|
|
|
|
// Add to manager
|
|
entityManager.addEntity(block.guid, entity);
|
|
|
|
// For the local player, capture the full initial field state (CREATE_OBJECT carries the
|
|
// large baseline update-field set, including visible item fields on many cores).
|
|
// Later VALUES updates often only include deltas and may never touch visible item fields.
|
|
if (block.guid == playerGuid && block.objectType == ObjectType::PLAYER) {
|
|
lastPlayerFields_ = entity->getFields();
|
|
maybeDetectVisibleItemLayout();
|
|
}
|
|
|
|
// Auto-query names (Phase 1)
|
|
if (block.objectType == ObjectType::PLAYER) {
|
|
queryPlayerName(block.guid);
|
|
if (block.guid != playerGuid) {
|
|
updateOtherPlayerVisibleItems(block.guid, entity->getFields());
|
|
}
|
|
} else if (block.objectType == ObjectType::UNIT) {
|
|
auto it = block.fields.find(fieldIndex(UF::OBJECT_FIELD_ENTRY));
|
|
if (it != block.fields.end() && it->second != 0) {
|
|
auto unit = std::static_pointer_cast<Unit>(entity);
|
|
unit->setEntry(it->second);
|
|
// Set name from cache immediately if available
|
|
std::string cached = getCachedCreatureName(it->second);
|
|
if (!cached.empty()) {
|
|
unit->setName(cached);
|
|
}
|
|
queryCreatureInfo(it->second, block.guid);
|
|
}
|
|
}
|
|
|
|
// Extract health/mana/power from fields (Phase 2) — single pass
|
|
if (block.objectType == ObjectType::UNIT || block.objectType == ObjectType::PLAYER) {
|
|
auto unit = std::static_pointer_cast<Unit>(entity);
|
|
constexpr uint32_t UNIT_DYNFLAG_DEAD = 0x0008;
|
|
const uint16_t ufHealth = fieldIndex(UF::UNIT_FIELD_HEALTH);
|
|
const uint16_t ufPower = fieldIndex(UF::UNIT_FIELD_POWER1);
|
|
const uint16_t ufMaxHealth = fieldIndex(UF::UNIT_FIELD_MAXHEALTH);
|
|
const uint16_t ufMaxPower = fieldIndex(UF::UNIT_FIELD_MAXPOWER1);
|
|
const uint16_t ufLevel = fieldIndex(UF::UNIT_FIELD_LEVEL);
|
|
const uint16_t ufFaction = fieldIndex(UF::UNIT_FIELD_FACTIONTEMPLATE);
|
|
const uint16_t ufFlags = fieldIndex(UF::UNIT_FIELD_FLAGS);
|
|
const uint16_t ufDynFlags = fieldIndex(UF::UNIT_DYNAMIC_FLAGS);
|
|
const uint16_t ufDisplayId = fieldIndex(UF::UNIT_FIELD_DISPLAYID);
|
|
const uint16_t ufMountDisplayId = fieldIndex(UF::UNIT_FIELD_MOUNTDISPLAYID);
|
|
const uint16_t ufNpcFlags = fieldIndex(UF::UNIT_NPC_FLAGS);
|
|
for (const auto& [key, val] : block.fields) {
|
|
if (key == ufHealth) {
|
|
unit->setHealth(val);
|
|
if (block.guid == playerGuid && val == 0) {
|
|
playerDead_ = true;
|
|
LOG_INFO("Player logged in dead");
|
|
}
|
|
} else if (key == ufPower) { unit->setPower(val); }
|
|
else if (key == ufMaxHealth) { unit->setMaxHealth(val); }
|
|
else if (key == ufMaxPower) { unit->setMaxPower(val); }
|
|
else if (key == ufFaction) { unit->setFactionTemplate(val); }
|
|
else if (key == ufFlags) { unit->setUnitFlags(val); }
|
|
else if (key == ufDynFlags) { unit->setDynamicFlags(val); }
|
|
else if (key == ufLevel) { unit->setLevel(val); }
|
|
else if (key == ufDisplayId) { unit->setDisplayId(val); }
|
|
else if (key == ufMountDisplayId) {
|
|
if (block.guid == playerGuid) {
|
|
uint32_t old = currentMountDisplayId_;
|
|
currentMountDisplayId_ = val;
|
|
if (val != old && mountCallback_) mountCallback_(val);
|
|
if (old == 0 && val != 0) {
|
|
// Just mounted — find the mount aura (indefinite duration, self-cast)
|
|
mountAuraSpellId_ = 0;
|
|
for (const auto& a : playerAuras) {
|
|
if (!a.isEmpty() && a.maxDurationMs < 0 && a.casterGuid == playerGuid) {
|
|
mountAuraSpellId_ = a.spellId;
|
|
}
|
|
}
|
|
LOG_INFO("Mount detected: displayId=", val, " auraSpellId=", mountAuraSpellId_);
|
|
}
|
|
if (old != 0 && val == 0) {
|
|
mountAuraSpellId_ = 0;
|
|
for (auto& a : playerAuras)
|
|
if (!a.isEmpty() && a.maxDurationMs < 0) a = AuraSlot{};
|
|
}
|
|
}
|
|
unit->setMountDisplayId(val);
|
|
} else if (key == ufNpcFlags) { unit->setNpcFlags(val); }
|
|
}
|
|
if (block.guid == playerGuid) {
|
|
constexpr uint32_t UNIT_FLAG_TAXI_FLIGHT = 0x00000100;
|
|
if ((unit->getUnitFlags() & UNIT_FLAG_TAXI_FLIGHT) != 0 && !onTaxiFlight_ && taxiLandingCooldown_ <= 0.0f) {
|
|
onTaxiFlight_ = true;
|
|
taxiStartGrace_ = std::max(taxiStartGrace_, 2.0f);
|
|
sanitizeMovementForTaxi();
|
|
applyTaxiMountForCurrentNode();
|
|
}
|
|
}
|
|
if (block.guid == playerGuid &&
|
|
(unit->getDynamicFlags() & UNIT_DYNFLAG_DEAD) != 0) {
|
|
playerDead_ = true;
|
|
LOG_INFO("Player logged in dead (dynamic flags)");
|
|
}
|
|
// Detect ghost state on login via PLAYER_FLAGS
|
|
if (block.guid == playerGuid) {
|
|
constexpr uint32_t PLAYER_FLAGS_GHOST = 0x00000010;
|
|
auto pfIt = block.fields.find(fieldIndex(UF::PLAYER_FLAGS));
|
|
if (pfIt != block.fields.end() && (pfIt->second & PLAYER_FLAGS_GHOST) != 0) {
|
|
releasedSpirit_ = true;
|
|
playerDead_ = true;
|
|
LOG_INFO("Player logged in as ghost (PLAYER_FLAGS)");
|
|
}
|
|
}
|
|
// Determine hostility from faction template for online creatures
|
|
if (unit->getFactionTemplate() != 0) {
|
|
unit->setHostile(isHostileFaction(unit->getFactionTemplate()));
|
|
}
|
|
// Trigger creature spawn callback for units/players with displayId
|
|
if ((block.objectType == ObjectType::UNIT || block.objectType == ObjectType::PLAYER) && unit->getDisplayId() != 0) {
|
|
if (block.objectType == ObjectType::PLAYER && block.guid != playerGuid) {
|
|
if (playerSpawnCallback_) {
|
|
uint8_t race = 0, gender = 0, facial = 0;
|
|
uint32_t appearanceBytes = 0;
|
|
// Use the entity's accumulated field state, not just this block's changed fields.
|
|
if (extractPlayerAppearance(entity->getFields(), race, gender, appearanceBytes, facial)) {
|
|
playerSpawnCallback_(block.guid, unit->getDisplayId(), race, gender,
|
|
appearanceBytes, facial,
|
|
unit->getX(), unit->getY(), unit->getZ(), unit->getOrientation());
|
|
}
|
|
}
|
|
} else if (creatureSpawnCallback_) {
|
|
creatureSpawnCallback_(block.guid, unit->getDisplayId(),
|
|
unit->getX(), unit->getY(), unit->getZ(), unit->getOrientation());
|
|
}
|
|
// Query quest giver status for NPCs with questgiver flag (0x02)
|
|
if (block.objectType == ObjectType::UNIT && (unit->getNpcFlags() & 0x02) && socket) {
|
|
network::Packet qsPkt(wireOpcode(Opcode::CMSG_QUESTGIVER_STATUS_QUERY));
|
|
qsPkt.writeUInt64(block.guid);
|
|
socket->send(qsPkt);
|
|
}
|
|
}
|
|
}
|
|
// Extract displayId and entry for gameobjects (3.3.5a: GAMEOBJECT_DISPLAYID = field 8)
|
|
if (block.objectType == ObjectType::GAMEOBJECT) {
|
|
auto go = std::static_pointer_cast<GameObject>(entity);
|
|
auto itDisp = block.fields.find(fieldIndex(UF::GAMEOBJECT_DISPLAYID));
|
|
if (itDisp != block.fields.end()) {
|
|
go->setDisplayId(itDisp->second);
|
|
}
|
|
auto itEntry = block.fields.find(fieldIndex(UF::OBJECT_FIELD_ENTRY));
|
|
if (itEntry != block.fields.end() && itEntry->second != 0) {
|
|
go->setEntry(itEntry->second);
|
|
auto cacheIt = gameObjectInfoCache_.find(itEntry->second);
|
|
if (cacheIt != gameObjectInfoCache_.end()) {
|
|
go->setName(cacheIt->second.name);
|
|
}
|
|
queryGameObjectInfo(itEntry->second, block.guid);
|
|
}
|
|
// Detect transport GameObjects via UPDATEFLAG_TRANSPORT (0x0002)
|
|
if (block.updateFlags & 0x0002) {
|
|
transportGuids_.insert(block.guid);
|
|
LOG_INFO("Detected transport GameObject: 0x", std::hex, block.guid, std::dec,
|
|
" entry=", go->getEntry(),
|
|
" displayId=", go->getDisplayId(),
|
|
" pos=(", go->getX(), ", ", go->getY(), ", ", go->getZ(), ")");
|
|
// Note: TransportSpawnCallback will be invoked from Application after WMO instance is created
|
|
}
|
|
if (go->getDisplayId() != 0 && gameObjectSpawnCallback_) {
|
|
gameObjectSpawnCallback_(block.guid, go->getEntry(), go->getDisplayId(),
|
|
go->getX(), go->getY(), go->getZ(), go->getOrientation());
|
|
}
|
|
// Fire transport move callback for transports (position update on re-creation)
|
|
if (transportGuids_.count(block.guid) && transportMoveCallback_) {
|
|
serverUpdatedTransportGuids_.insert(block.guid);
|
|
transportMoveCallback_(block.guid,
|
|
go->getX(), go->getY(), go->getZ(), go->getOrientation());
|
|
}
|
|
}
|
|
// Track online item objects (CONTAINER = bags, also tracked as items)
|
|
if (block.objectType == ObjectType::ITEM || block.objectType == ObjectType::CONTAINER) {
|
|
auto entryIt = block.fields.find(fieldIndex(UF::OBJECT_FIELD_ENTRY));
|
|
auto stackIt = block.fields.find(fieldIndex(UF::ITEM_FIELD_STACK_COUNT));
|
|
if (entryIt != block.fields.end() && entryIt->second != 0) {
|
|
OnlineItemInfo info;
|
|
info.entry = entryIt->second;
|
|
info.stackCount = (stackIt != block.fields.end()) ? stackIt->second : 1;
|
|
onlineItems_[block.guid] = info;
|
|
queryItemInfo(info.entry, block.guid);
|
|
}
|
|
// Extract container slot GUIDs for bags
|
|
if (block.objectType == ObjectType::CONTAINER) {
|
|
extractContainerFields(block.guid, block.fields);
|
|
}
|
|
}
|
|
|
|
// Extract XP / inventory slot / skill fields for player entity
|
|
if (block.guid == playerGuid && block.objectType == ObjectType::PLAYER) {
|
|
// Store baseline snapshot on first update
|
|
static bool baselineStored = false;
|
|
static std::map<uint16_t, uint32_t> baselineFields;
|
|
|
|
if (!baselineStored) {
|
|
baselineFields = block.fields;
|
|
baselineStored = true;
|
|
LOG_INFO("===== BASELINE PLAYER FIELDS STORED =====");
|
|
LOG_INFO(" Total fields: ", block.fields.size());
|
|
}
|
|
|
|
// Diff against baseline to find changes
|
|
std::vector<uint16_t> changedIndices;
|
|
std::vector<uint16_t> newIndices;
|
|
std::vector<uint16_t> removedIndices;
|
|
|
|
for (const auto& [idx, val] : block.fields) {
|
|
auto it = baselineFields.find(idx);
|
|
if (it == baselineFields.end()) {
|
|
newIndices.push_back(idx);
|
|
} else if (it->second != val) {
|
|
changedIndices.push_back(idx);
|
|
}
|
|
}
|
|
|
|
for (const auto& [idx, val] : baselineFields) {
|
|
if (block.fields.find(idx) == block.fields.end()) {
|
|
removedIndices.push_back(idx);
|
|
}
|
|
}
|
|
|
|
// Auto-detect coinage index using the previous snapshot vs this full snapshot.
|
|
maybeDetectCoinageIndex(lastPlayerFields_, block.fields);
|
|
|
|
lastPlayerFields_ = block.fields;
|
|
detectInventorySlotBases(block.fields);
|
|
|
|
// Debug: Show field changes
|
|
LOG_INFO("Player update with ", block.fields.size(), " fields");
|
|
|
|
if (!changedIndices.empty() || !newIndices.empty() || !removedIndices.empty()) {
|
|
LOG_INFO(" ===== FIELD CHANGES DETECTED =====");
|
|
if (!changedIndices.empty()) {
|
|
LOG_INFO(" Changed fields (", changedIndices.size(), "):");
|
|
std::sort(changedIndices.begin(), changedIndices.end());
|
|
for (size_t i = 0; i < std::min(size_t(30), changedIndices.size()); ++i) {
|
|
uint16_t idx = changedIndices[i];
|
|
uint32_t oldVal = baselineFields[idx];
|
|
uint32_t newVal = block.fields.at(idx);
|
|
LOG_INFO(" [", idx, "]: ", oldVal, " -> ", newVal,
|
|
" (0x", std::hex, oldVal, " -> 0x", newVal, std::dec, ")");
|
|
}
|
|
if (changedIndices.size() > 30) {
|
|
LOG_INFO(" ... (", changedIndices.size() - 30, " more)");
|
|
}
|
|
}
|
|
if (!newIndices.empty()) {
|
|
LOG_INFO(" New fields (", newIndices.size(), "):");
|
|
std::sort(newIndices.begin(), newIndices.end());
|
|
for (size_t i = 0; i < std::min(size_t(20), newIndices.size()); ++i) {
|
|
uint16_t idx = newIndices[i];
|
|
uint32_t val = block.fields.at(idx);
|
|
LOG_INFO(" [", idx, "]: ", val, " (0x", std::hex, val, std::dec, ")");
|
|
}
|
|
if (newIndices.size() > 20) {
|
|
LOG_INFO(" ... (", newIndices.size() - 20, " more)");
|
|
}
|
|
}
|
|
if (!removedIndices.empty()) {
|
|
LOG_INFO(" Removed fields (", removedIndices.size(), "):");
|
|
std::sort(removedIndices.begin(), removedIndices.end());
|
|
for (size_t i = 0; i < std::min(size_t(20), removedIndices.size()); ++i) {
|
|
uint16_t idx = removedIndices[i];
|
|
uint32_t val = baselineFields.at(idx);
|
|
LOG_INFO(" [", idx, "]: was ", val, " (0x", std::hex, val, std::dec, ")");
|
|
}
|
|
}
|
|
}
|
|
|
|
uint16_t maxField = 0;
|
|
for (const auto& [key, val] : block.fields) {
|
|
if (key > maxField) maxField = key;
|
|
}
|
|
|
|
LOG_INFO(" Highest field index: ", maxField);
|
|
|
|
bool slotsChanged = false;
|
|
const uint16_t ufPlayerXp = fieldIndex(UF::PLAYER_XP);
|
|
const uint16_t ufPlayerNextXp = fieldIndex(UF::PLAYER_NEXT_LEVEL_XP);
|
|
const uint16_t ufPlayerLevel = fieldIndex(UF::UNIT_FIELD_LEVEL);
|
|
const uint16_t ufCoinage = fieldIndex(UF::PLAYER_FIELD_COINAGE);
|
|
const uint16_t ufQuestStart = fieldIndex(UF::PLAYER_QUEST_LOG_START);
|
|
const uint16_t ufQuestEnd = ufQuestStart + 25 * 5; // 25 quest slots, stride 5
|
|
for (const auto& [key, val] : block.fields) {
|
|
if (key == ufPlayerXp) { playerXp_ = val; }
|
|
else if (key == ufPlayerNextXp) { playerNextLevelXp_ = val; }
|
|
else if (key == ufPlayerLevel) {
|
|
serverPlayerLevel_ = val;
|
|
for (auto& ch : characters) {
|
|
if (ch.guid == playerGuid) { ch.level = val; break; }
|
|
}
|
|
}
|
|
else if (key == ufCoinage) {
|
|
playerMoneyCopper_ = val;
|
|
LOG_INFO("Money set from update fields: ", val, " copper");
|
|
}
|
|
// Parse quest log fields (stride 5, 25 slots)
|
|
else if (key >= ufQuestStart && key < ufQuestEnd && (key - ufQuestStart) % 5 == 0) {
|
|
uint32_t questId = val;
|
|
if (questId != 0) {
|
|
// Check if quest is already in log
|
|
bool found = false;
|
|
for (auto& q : questLog_) {
|
|
if (q.questId == questId) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!found) {
|
|
// Add quest to log and request quest details
|
|
QuestLogEntry entry;
|
|
entry.questId = questId;
|
|
entry.complete = false; // Will be updated by gossip or quest status packets
|
|
entry.title = "Quest #" + std::to_string(questId);
|
|
questLog_.push_back(entry);
|
|
LOG_INFO("Found quest in update fields: ", questId);
|
|
|
|
// Request quest details from server
|
|
if (socket) {
|
|
network::Packet qPkt(wireOpcode(Opcode::CMSG_QUEST_QUERY));
|
|
qPkt.writeUInt32(questId);
|
|
socket->send(qPkt);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (applyInventoryFields(block.fields)) slotsChanged = true;
|
|
if (slotsChanged) rebuildOnlineInventory();
|
|
maybeDetectVisibleItemLayout();
|
|
extractSkillFields(lastPlayerFields_);
|
|
extractExploredZoneFields(lastPlayerFields_);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case UpdateType::VALUES: {
|
|
// Update existing entity fields
|
|
auto entity = entityManager.getEntity(block.guid);
|
|
if (entity) {
|
|
if (block.hasMovement) {
|
|
glm::vec3 pos = core::coords::serverToCanonical(glm::vec3(block.x, block.y, block.z));
|
|
float oCanonical = core::coords::serverToCanonicalYaw(block.orientation);
|
|
entity->setPosition(pos.x, pos.y, pos.z, oCanonical);
|
|
|
|
if (block.guid != playerGuid &&
|
|
(entity->getType() == ObjectType::UNIT || entity->getType() == ObjectType::GAMEOBJECT)) {
|
|
if (block.onTransport && block.transportGuid != 0) {
|
|
glm::vec3 localOffset = core::coords::serverToCanonical(
|
|
glm::vec3(block.transportX, block.transportY, block.transportZ));
|
|
const bool hasLocalOrientation = (block.updateFlags & 0x0020) != 0; // UPDATEFLAG_LIVING
|
|
float localOriCanonical = core::coords::normalizeAngleRad(-block.transportO);
|
|
setTransportAttachment(block.guid, entity->getType(), block.transportGuid,
|
|
localOffset, hasLocalOrientation, localOriCanonical);
|
|
if (transportManager_ && transportManager_->getTransport(block.transportGuid)) {
|
|
glm::vec3 composed = transportManager_->getPlayerWorldPosition(block.transportGuid, localOffset);
|
|
entity->setPosition(composed.x, composed.y, composed.z, entity->getOrientation());
|
|
}
|
|
} else {
|
|
clearTransportAttachment(block.guid);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (const auto& field : block.fields) {
|
|
entity->setField(field.first, field.second);
|
|
}
|
|
|
|
if (entity->getType() == ObjectType::PLAYER && block.guid != playerGuid) {
|
|
updateOtherPlayerVisibleItems(block.guid, entity->getFields());
|
|
}
|
|
|
|
// Update cached health/mana/power values (Phase 2) — single pass
|
|
if (entity->getType() == ObjectType::UNIT || entity->getType() == ObjectType::PLAYER) {
|
|
auto unit = std::static_pointer_cast<Unit>(entity);
|
|
constexpr uint32_t UNIT_DYNFLAG_DEAD = 0x0008;
|
|
uint32_t oldDisplayId = unit->getDisplayId();
|
|
bool displayIdChanged = false;
|
|
const uint16_t ufHealth = fieldIndex(UF::UNIT_FIELD_HEALTH);
|
|
const uint16_t ufPower = fieldIndex(UF::UNIT_FIELD_POWER1);
|
|
const uint16_t ufMaxHealth = fieldIndex(UF::UNIT_FIELD_MAXHEALTH);
|
|
const uint16_t ufMaxPower = fieldIndex(UF::UNIT_FIELD_MAXPOWER1);
|
|
const uint16_t ufLevel = fieldIndex(UF::UNIT_FIELD_LEVEL);
|
|
const uint16_t ufFaction = fieldIndex(UF::UNIT_FIELD_FACTIONTEMPLATE);
|
|
const uint16_t ufFlags = fieldIndex(UF::UNIT_FIELD_FLAGS);
|
|
const uint16_t ufDynFlags = fieldIndex(UF::UNIT_DYNAMIC_FLAGS);
|
|
const uint16_t ufDisplayId = fieldIndex(UF::UNIT_FIELD_DISPLAYID);
|
|
const uint16_t ufMountDisplayId = fieldIndex(UF::UNIT_FIELD_MOUNTDISPLAYID);
|
|
const uint16_t ufNpcFlags = fieldIndex(UF::UNIT_NPC_FLAGS);
|
|
for (const auto& [key, val] : block.fields) {
|
|
if (key == ufHealth) {
|
|
uint32_t oldHealth = unit->getHealth();
|
|
unit->setHealth(val);
|
|
if (val == 0) {
|
|
if (block.guid == autoAttackTarget) {
|
|
stopAutoAttack();
|
|
}
|
|
hostileAttackers_.erase(block.guid);
|
|
if (block.guid == playerGuid) {
|
|
playerDead_ = true;
|
|
releasedSpirit_ = false;
|
|
stopAutoAttack();
|
|
LOG_INFO("Player died!");
|
|
}
|
|
if (entity->getType() == ObjectType::UNIT && npcDeathCallback_) {
|
|
npcDeathCallback_(block.guid);
|
|
}
|
|
} else if (oldHealth == 0 && val > 0) {
|
|
if (block.guid == playerGuid) {
|
|
playerDead_ = false;
|
|
if (!releasedSpirit_) {
|
|
LOG_INFO("Player resurrected!");
|
|
} else {
|
|
LOG_INFO("Player entered ghost form");
|
|
}
|
|
}
|
|
if (entity->getType() == ObjectType::UNIT && npcRespawnCallback_) {
|
|
npcRespawnCallback_(block.guid);
|
|
}
|
|
}
|
|
} else if (key == ufPower) { unit->setPower(val); }
|
|
else if (key == ufMaxHealth) { unit->setMaxHealth(val); }
|
|
else if (key == ufMaxPower) { unit->setMaxPower(val); }
|
|
else if (key == ufFlags) { unit->setUnitFlags(val); }
|
|
else if (key == ufDynFlags) {
|
|
uint32_t oldDyn = unit->getDynamicFlags();
|
|
unit->setDynamicFlags(val);
|
|
if (block.guid == playerGuid) {
|
|
bool wasDead = (oldDyn & UNIT_DYNFLAG_DEAD) != 0;
|
|
bool nowDead = (val & UNIT_DYNFLAG_DEAD) != 0;
|
|
if (!wasDead && nowDead) {
|
|
playerDead_ = true;
|
|
releasedSpirit_ = false;
|
|
LOG_INFO("Player died (dynamic flags)");
|
|
} else if (wasDead && !nowDead) {
|
|
playerDead_ = false;
|
|
releasedSpirit_ = false;
|
|
LOG_INFO("Player resurrected (dynamic flags)");
|
|
}
|
|
}
|
|
} else if (key == ufLevel) { unit->setLevel(val); }
|
|
else if (key == ufFaction) {
|
|
unit->setFactionTemplate(val);
|
|
unit->setHostile(isHostileFaction(val));
|
|
} else if (key == ufDisplayId) {
|
|
if (val != unit->getDisplayId()) {
|
|
unit->setDisplayId(val);
|
|
displayIdChanged = true;
|
|
}
|
|
} else if (key == ufMountDisplayId) {
|
|
if (block.guid == playerGuid) {
|
|
uint32_t old = currentMountDisplayId_;
|
|
currentMountDisplayId_ = val;
|
|
if (val != old && mountCallback_) mountCallback_(val);
|
|
if (old == 0 && val != 0) {
|
|
mountAuraSpellId_ = 0;
|
|
for (const auto& a : playerAuras) {
|
|
if (!a.isEmpty() && a.maxDurationMs < 0 && a.casterGuid == playerGuid) {
|
|
mountAuraSpellId_ = a.spellId;
|
|
}
|
|
}
|
|
LOG_INFO("Mount detected (values update): displayId=", val, " auraSpellId=", mountAuraSpellId_);
|
|
}
|
|
if (old != 0 && val == 0) {
|
|
mountAuraSpellId_ = 0;
|
|
for (auto& a : playerAuras)
|
|
if (!a.isEmpty() && a.maxDurationMs < 0) a = AuraSlot{};
|
|
}
|
|
}
|
|
unit->setMountDisplayId(val);
|
|
} else if (key == ufNpcFlags) { unit->setNpcFlags(val); }
|
|
}
|
|
|
|
// Some units/players are created without displayId and get it later via VALUES.
|
|
if ((entity->getType() == ObjectType::UNIT || entity->getType() == ObjectType::PLAYER) &&
|
|
displayIdChanged &&
|
|
unit->getDisplayId() != 0 &&
|
|
unit->getDisplayId() != oldDisplayId) {
|
|
if (entity->getType() == ObjectType::PLAYER && block.guid != playerGuid) {
|
|
if (playerSpawnCallback_) {
|
|
uint8_t race = 0, gender = 0, facial = 0;
|
|
uint32_t appearanceBytes = 0;
|
|
// Use the entity's accumulated field state, not just this block's changed fields.
|
|
if (extractPlayerAppearance(entity->getFields(), race, gender, appearanceBytes, facial)) {
|
|
playerSpawnCallback_(block.guid, unit->getDisplayId(), race, gender,
|
|
appearanceBytes, facial,
|
|
unit->getX(), unit->getY(), unit->getZ(), unit->getOrientation());
|
|
}
|
|
}
|
|
} else if (creatureSpawnCallback_) {
|
|
creatureSpawnCallback_(block.guid, unit->getDisplayId(),
|
|
unit->getX(), unit->getY(), unit->getZ(), unit->getOrientation());
|
|
}
|
|
if (entity->getType() == ObjectType::UNIT && (unit->getNpcFlags() & 0x02) && socket) {
|
|
network::Packet qsPkt(wireOpcode(Opcode::CMSG_QUESTGIVER_STATUS_QUERY));
|
|
qsPkt.writeUInt64(block.guid);
|
|
socket->send(qsPkt);
|
|
}
|
|
}
|
|
}
|
|
// Update XP / inventory slot / skill fields for player entity
|
|
if (block.guid == playerGuid) {
|
|
std::map<uint16_t, uint32_t> oldFieldsSnapshot = lastPlayerFields_;
|
|
if (block.hasMovement && block.runSpeed > 0.1f && block.runSpeed < 100.0f) {
|
|
serverRunSpeed_ = block.runSpeed;
|
|
// Some server dismount paths update run speed without updating mount display field.
|
|
if (!onTaxiFlight_ && !taxiMountActive_ &&
|
|
currentMountDisplayId_ != 0 && block.runSpeed <= 8.5f) {
|
|
LOG_INFO("Auto-clearing mount from movement speed update: speed=", block.runSpeed,
|
|
" displayId=", currentMountDisplayId_);
|
|
currentMountDisplayId_ = 0;
|
|
if (mountCallback_) {
|
|
mountCallback_(0);
|
|
}
|
|
}
|
|
}
|
|
for (const auto& [key, val] : block.fields) {
|
|
lastPlayerFields_[key] = val;
|
|
}
|
|
maybeDetectCoinageIndex(oldFieldsSnapshot, lastPlayerFields_);
|
|
maybeDetectVisibleItemLayout();
|
|
detectInventorySlotBases(block.fields);
|
|
bool slotsChanged = false;
|
|
const uint16_t ufPlayerXp = fieldIndex(UF::PLAYER_XP);
|
|
const uint16_t ufPlayerNextXp = fieldIndex(UF::PLAYER_NEXT_LEVEL_XP);
|
|
const uint16_t ufPlayerLevel = fieldIndex(UF::UNIT_FIELD_LEVEL);
|
|
const uint16_t ufCoinage = fieldIndex(UF::PLAYER_FIELD_COINAGE);
|
|
const uint16_t ufPlayerFlags = fieldIndex(UF::PLAYER_FLAGS);
|
|
for (const auto& [key, val] : block.fields) {
|
|
if (key == ufPlayerXp) {
|
|
playerXp_ = val;
|
|
LOG_INFO("XP updated: ", val);
|
|
}
|
|
else if (key == ufPlayerNextXp) {
|
|
playerNextLevelXp_ = val;
|
|
LOG_INFO("Next level XP updated: ", val);
|
|
}
|
|
else if (key == ufPlayerLevel) {
|
|
serverPlayerLevel_ = val;
|
|
LOG_INFO("Level updated: ", val);
|
|
for (auto& ch : characters) {
|
|
if (ch.guid == playerGuid) {
|
|
ch.level = val;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (key == ufCoinage) {
|
|
playerMoneyCopper_ = val;
|
|
LOG_INFO("Money updated via VALUES: ", val, " copper");
|
|
}
|
|
else if (key == ufPlayerFlags) {
|
|
constexpr uint32_t PLAYER_FLAGS_GHOST = 0x00000010;
|
|
bool wasGhost = releasedSpirit_;
|
|
bool nowGhost = (val & PLAYER_FLAGS_GHOST) != 0;
|
|
if (!wasGhost && nowGhost) {
|
|
releasedSpirit_ = true;
|
|
LOG_INFO("Player entered ghost form (PLAYER_FLAGS)");
|
|
} else if (wasGhost && !nowGhost) {
|
|
releasedSpirit_ = false;
|
|
playerDead_ = false;
|
|
repopPending_ = false;
|
|
resurrectPending_ = false;
|
|
LOG_INFO("Player resurrected (PLAYER_FLAGS ghost cleared)");
|
|
}
|
|
}
|
|
}
|
|
if (applyInventoryFields(block.fields)) slotsChanged = true;
|
|
if (slotsChanged) rebuildOnlineInventory();
|
|
extractSkillFields(lastPlayerFields_);
|
|
extractExploredZoneFields(lastPlayerFields_);
|
|
}
|
|
|
|
// Update item stack count for online items
|
|
if (entity->getType() == ObjectType::ITEM || entity->getType() == ObjectType::CONTAINER) {
|
|
for (const auto& [key, val] : block.fields) {
|
|
if (key == fieldIndex(UF::ITEM_FIELD_STACK_COUNT)) {
|
|
auto it = onlineItems_.find(block.guid);
|
|
if (it != onlineItems_.end()) it->second.stackCount = val;
|
|
}
|
|
}
|
|
// Update container slot GUIDs on bag content changes
|
|
if (entity->getType() == ObjectType::CONTAINER) {
|
|
extractContainerFields(block.guid, block.fields);
|
|
}
|
|
rebuildOnlineInventory();
|
|
}
|
|
if (block.hasMovement && entity->getType() == ObjectType::GAMEOBJECT) {
|
|
if (transportGuids_.count(block.guid) && transportMoveCallback_) {
|
|
serverUpdatedTransportGuids_.insert(block.guid);
|
|
transportMoveCallback_(block.guid, entity->getX(), entity->getY(),
|
|
entity->getZ(), entity->getOrientation());
|
|
} else if (gameObjectMoveCallback_) {
|
|
gameObjectMoveCallback_(block.guid, entity->getX(), entity->getY(),
|
|
entity->getZ(), entity->getOrientation());
|
|
}
|
|
}
|
|
|
|
LOG_DEBUG("Updated entity fields: 0x", std::hex, block.guid, std::dec);
|
|
} else {
|
|
}
|
|
break;
|
|
}
|
|
|
|
case UpdateType::MOVEMENT: {
|
|
// Diagnostic: Log if we receive MOVEMENT blocks for transports
|
|
if (transportGuids_.count(block.guid)) {
|
|
LOG_INFO("MOVEMENT update for transport 0x", std::hex, block.guid, std::dec,
|
|
" pos=(", block.x, ", ", block.y, ", ", block.z, ")");
|
|
}
|
|
|
|
// Update entity position (server → canonical)
|
|
auto entity = entityManager.getEntity(block.guid);
|
|
if (entity) {
|
|
glm::vec3 pos = core::coords::serverToCanonical(glm::vec3(block.x, block.y, block.z));
|
|
float oCanonical = core::coords::serverToCanonicalYaw(block.orientation);
|
|
entity->setPosition(pos.x, pos.y, pos.z, oCanonical);
|
|
LOG_DEBUG("Updated entity position: 0x", std::hex, block.guid, std::dec);
|
|
|
|
if (block.guid != playerGuid &&
|
|
(entity->getType() == ObjectType::UNIT || entity->getType() == ObjectType::GAMEOBJECT)) {
|
|
if (block.onTransport && block.transportGuid != 0) {
|
|
glm::vec3 localOffset = core::coords::serverToCanonical(
|
|
glm::vec3(block.transportX, block.transportY, block.transportZ));
|
|
const bool hasLocalOrientation = (block.updateFlags & 0x0020) != 0; // UPDATEFLAG_LIVING
|
|
float localOriCanonical = core::coords::normalizeAngleRad(-block.transportO);
|
|
setTransportAttachment(block.guid, entity->getType(), block.transportGuid,
|
|
localOffset, hasLocalOrientation, localOriCanonical);
|
|
if (transportManager_ && transportManager_->getTransport(block.transportGuid)) {
|
|
glm::vec3 composed = transportManager_->getPlayerWorldPosition(block.transportGuid, localOffset);
|
|
entity->setPosition(composed.x, composed.y, composed.z, entity->getOrientation());
|
|
}
|
|
} else {
|
|
clearTransportAttachment(block.guid);
|
|
}
|
|
}
|
|
|
|
if (block.guid == playerGuid) {
|
|
movementInfo.orientation = oCanonical;
|
|
|
|
// Track player-on-transport state from MOVEMENT updates
|
|
if (block.onTransport) {
|
|
setPlayerOnTransport(block.transportGuid, glm::vec3(0.0f));
|
|
// Convert transport offset from server → canonical coordinates
|
|
glm::vec3 serverOffset(block.transportX, block.transportY, block.transportZ);
|
|
playerTransportOffset_ = core::coords::serverToCanonical(serverOffset);
|
|
if (transportManager_ && transportManager_->getTransport(playerTransportGuid_)) {
|
|
glm::vec3 composed = transportManager_->getPlayerWorldPosition(playerTransportGuid_, playerTransportOffset_);
|
|
entity->setPosition(composed.x, composed.y, composed.z, oCanonical);
|
|
movementInfo.x = composed.x;
|
|
movementInfo.y = composed.y;
|
|
movementInfo.z = composed.z;
|
|
} else {
|
|
movementInfo.x = pos.x;
|
|
movementInfo.y = pos.y;
|
|
movementInfo.z = pos.z;
|
|
}
|
|
LOG_INFO("Player on transport (MOVEMENT): 0x", std::hex, playerTransportGuid_, std::dec);
|
|
} else {
|
|
movementInfo.x = pos.x;
|
|
movementInfo.y = pos.y;
|
|
movementInfo.z = pos.z;
|
|
if (playerTransportGuid_ != 0) {
|
|
LOG_INFO("Player left transport (MOVEMENT)");
|
|
clearPlayerTransport();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Fire transport move callback if this is a known transport
|
|
if (transportGuids_.count(block.guid) && transportMoveCallback_) {
|
|
serverUpdatedTransportGuids_.insert(block.guid);
|
|
transportMoveCallback_(block.guid, pos.x, pos.y, pos.z, oCanonical);
|
|
}
|
|
// Fire move callback for non-transport gameobjects.
|
|
if (entity->getType() == ObjectType::GAMEOBJECT &&
|
|
transportGuids_.count(block.guid) == 0 &&
|
|
gameObjectMoveCallback_) {
|
|
gameObjectMoveCallback_(block.guid, entity->getX(), entity->getY(),
|
|
entity->getZ(), entity->getOrientation());
|
|
}
|
|
} else {
|
|
LOG_WARNING("MOVEMENT update for unknown entity: 0x", std::hex, block.guid, std::dec);
|
|
}
|
|
break;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
tabCycleStale = true;
|
|
// Entity count logging disabled
|
|
|
|
// Late inventory base detection once items are known
|
|
if (playerGuid != 0 && invSlotBase_ < 0 && !lastPlayerFields_.empty() && !onlineItems_.empty()) {
|
|
detectInventorySlotBases(lastPlayerFields_);
|
|
if (invSlotBase_ >= 0) {
|
|
if (applyInventoryFields(lastPlayerFields_)) {
|
|
rebuildOnlineInventory();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleCompressedUpdateObject(network::Packet& packet) {
|
|
LOG_DEBUG("Handling SMSG_COMPRESSED_UPDATE_OBJECT, packet size: ", packet.getSize());
|
|
|
|
// First 4 bytes = decompressed size
|
|
if (packet.getSize() < 4) {
|
|
LOG_WARNING("SMSG_COMPRESSED_UPDATE_OBJECT too small");
|
|
return;
|
|
}
|
|
|
|
uint32_t decompressedSize = packet.readUInt32();
|
|
LOG_DEBUG(" Decompressed size: ", decompressedSize);
|
|
|
|
if (decompressedSize == 0 || decompressedSize > 1024 * 1024) {
|
|
LOG_WARNING("Invalid decompressed size: ", decompressedSize);
|
|
return;
|
|
}
|
|
|
|
// Remaining data is zlib compressed
|
|
size_t compressedSize = packet.getSize() - packet.getReadPos();
|
|
const uint8_t* compressedData = packet.getData().data() + packet.getReadPos();
|
|
|
|
// Decompress
|
|
std::vector<uint8_t> decompressed(decompressedSize);
|
|
uLongf destLen = decompressedSize;
|
|
int ret = uncompress(decompressed.data(), &destLen, compressedData, compressedSize);
|
|
|
|
if (ret != Z_OK) {
|
|
LOG_WARNING("Failed to decompress UPDATE_OBJECT: zlib error ", ret);
|
|
return;
|
|
}
|
|
|
|
LOG_DEBUG(" Decompressed ", compressedSize, " -> ", destLen, " bytes");
|
|
|
|
// Create packet from decompressed data and parse it
|
|
network::Packet decompressedPacket(wireOpcode(Opcode::SMSG_UPDATE_OBJECT), decompressed);
|
|
handleUpdateObject(decompressedPacket);
|
|
}
|
|
|
|
void GameHandler::handleDestroyObject(network::Packet& packet) {
|
|
LOG_INFO("Handling SMSG_DESTROY_OBJECT");
|
|
|
|
DestroyObjectData data;
|
|
if (!DestroyObjectParser::parse(packet, data)) {
|
|
LOG_WARNING("Failed to parse SMSG_DESTROY_OBJECT");
|
|
return;
|
|
}
|
|
|
|
// Remove entity
|
|
if (entityManager.hasEntity(data.guid)) {
|
|
if (transportGuids_.count(data.guid) > 0) {
|
|
const bool playerAboardNow = (playerTransportGuid_ == data.guid);
|
|
const bool stickyAboard = (playerTransportStickyGuid_ == data.guid && playerTransportStickyTimer_ > 0.0f);
|
|
const bool movementSaysAboard = (movementInfo.transportGuid == data.guid);
|
|
if (playerAboardNow || stickyAboard || movementSaysAboard) {
|
|
serverUpdatedTransportGuids_.erase(data.guid);
|
|
LOG_INFO("Preserving in-use transport on destroy: 0x", std::hex, data.guid, std::dec,
|
|
" now=", playerAboardNow,
|
|
" sticky=", stickyAboard,
|
|
" movement=", movementSaysAboard);
|
|
return;
|
|
}
|
|
}
|
|
// Mirror out-of-range handling: invoke render-layer despawn callbacks before entity removal.
|
|
auto entity = entityManager.getEntity(data.guid);
|
|
if (entity) {
|
|
if (entity->getType() == ObjectType::UNIT && creatureDespawnCallback_) {
|
|
creatureDespawnCallback_(data.guid);
|
|
} else if (entity->getType() == ObjectType::GAMEOBJECT && gameObjectDespawnCallback_) {
|
|
gameObjectDespawnCallback_(data.guid);
|
|
}
|
|
}
|
|
if (transportGuids_.count(data.guid) > 0) {
|
|
transportGuids_.erase(data.guid);
|
|
serverUpdatedTransportGuids_.erase(data.guid);
|
|
if (playerTransportGuid_ == data.guid) {
|
|
clearPlayerTransport();
|
|
}
|
|
}
|
|
clearTransportAttachment(data.guid);
|
|
entityManager.removeEntity(data.guid);
|
|
LOG_INFO("Destroyed entity: 0x", std::hex, data.guid, std::dec,
|
|
" (", (data.isDeath ? "death" : "despawn"), ")");
|
|
} else {
|
|
LOG_WARNING("Destroy object for unknown entity: 0x", std::hex, data.guid, std::dec);
|
|
}
|
|
|
|
// Clean up auto-attack and target if destroyed entity was our target
|
|
if (data.guid == autoAttackTarget) {
|
|
stopAutoAttack();
|
|
}
|
|
if (data.guid == targetGuid) {
|
|
targetGuid = 0;
|
|
}
|
|
hostileAttackers_.erase(data.guid);
|
|
|
|
// Remove online item/container tracking
|
|
containerContents_.erase(data.guid);
|
|
if (onlineItems_.erase(data.guid)) {
|
|
rebuildOnlineInventory();
|
|
}
|
|
|
|
// Clean up quest giver status
|
|
npcQuestStatus_.erase(data.guid);
|
|
|
|
tabCycleStale = true;
|
|
// Entity count logging disabled
|
|
}
|
|
|
|
void GameHandler::sendChatMessage(ChatType type, const std::string& message, const std::string& target) {
|
|
if (state != WorldState::IN_WORLD) {
|
|
LOG_WARNING("Cannot send chat in state: ", (int)state);
|
|
return;
|
|
}
|
|
|
|
if (message.empty()) {
|
|
LOG_WARNING("Cannot send empty chat message");
|
|
return;
|
|
}
|
|
|
|
LOG_INFO("Sending chat message: [", getChatTypeString(type), "] ", message);
|
|
|
|
// Determine language based on character (for now, use COMMON)
|
|
ChatLanguage language = ChatLanguage::COMMON;
|
|
|
|
// Build and send packet
|
|
auto packet = MessageChatPacket::build(type, language, message, target);
|
|
socket->send(packet);
|
|
|
|
// Add local echo so the player sees their own message immediately
|
|
MessageChatData echo;
|
|
echo.senderGuid = playerGuid;
|
|
echo.language = language;
|
|
echo.message = message;
|
|
|
|
// Look up player name
|
|
auto nameIt = playerNameCache.find(playerGuid);
|
|
if (nameIt != playerNameCache.end()) {
|
|
echo.senderName = nameIt->second;
|
|
}
|
|
|
|
if (type == ChatType::WHISPER) {
|
|
echo.type = ChatType::WHISPER_INFORM;
|
|
echo.senderName = target; // "To [target]: message"
|
|
} else {
|
|
echo.type = type;
|
|
}
|
|
|
|
addLocalChatMessage(echo);
|
|
}
|
|
|
|
void GameHandler::handleMessageChat(network::Packet& packet) {
|
|
LOG_DEBUG("Handling SMSG_MESSAGECHAT");
|
|
|
|
MessageChatData data;
|
|
if (!packetParsers_->parseMessageChat(packet, data)) {
|
|
LOG_WARNING("Failed to parse SMSG_MESSAGECHAT");
|
|
return;
|
|
}
|
|
|
|
// Skip server echo of our own messages (we already added a local echo)
|
|
if (data.senderGuid == playerGuid && data.senderGuid != 0) {
|
|
// Still track whisper sender for /r even if it's our own whisper-inform
|
|
if (data.type == ChatType::WHISPER && !data.senderName.empty()) {
|
|
lastWhisperSender_ = data.senderName;
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Resolve sender name from entity/cache if not already set by parser
|
|
if (data.senderName.empty() && data.senderGuid != 0) {
|
|
// Check player name cache first
|
|
auto nameIt = playerNameCache.find(data.senderGuid);
|
|
if (nameIt != playerNameCache.end()) {
|
|
data.senderName = nameIt->second;
|
|
} else {
|
|
// Try entity name
|
|
auto entity = entityManager.getEntity(data.senderGuid);
|
|
if (entity) {
|
|
if (entity->getType() == ObjectType::PLAYER) {
|
|
auto player = std::dynamic_pointer_cast<Player>(entity);
|
|
if (player && !player->getName().empty()) {
|
|
data.senderName = player->getName();
|
|
}
|
|
} else if (entity->getType() == ObjectType::UNIT) {
|
|
auto unit = std::dynamic_pointer_cast<Unit>(entity);
|
|
if (unit && !unit->getName().empty()) {
|
|
data.senderName = unit->getName();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// If still unknown, proactively query the server so the UI can show names soon after.
|
|
if (data.senderName.empty()) {
|
|
queryPlayerName(data.senderGuid);
|
|
}
|
|
}
|
|
|
|
// Add to chat history
|
|
chatHistory.push_back(data);
|
|
|
|
// Limit chat history size
|
|
if (chatHistory.size() > maxChatHistory) {
|
|
chatHistory.erase(chatHistory.begin());
|
|
}
|
|
|
|
// Track whisper sender for /r command
|
|
if (data.type == ChatType::WHISPER && !data.senderName.empty()) {
|
|
lastWhisperSender_ = data.senderName;
|
|
}
|
|
|
|
// Trigger chat bubble for SAY/YELL messages from others
|
|
if (chatBubbleCallback_ && data.senderGuid != 0) {
|
|
if (data.type == ChatType::SAY || data.type == ChatType::YELL ||
|
|
data.type == ChatType::MONSTER_SAY || data.type == ChatType::MONSTER_YELL) {
|
|
bool isYell = (data.type == ChatType::YELL || data.type == ChatType::MONSTER_YELL);
|
|
chatBubbleCallback_(data.senderGuid, data.message, isYell);
|
|
}
|
|
}
|
|
|
|
// Log the message
|
|
std::string senderInfo;
|
|
if (!data.senderName.empty()) {
|
|
senderInfo = data.senderName;
|
|
} else if (data.senderGuid != 0) {
|
|
senderInfo = "Unknown-" + std::to_string(data.senderGuid);
|
|
} else {
|
|
senderInfo = "System";
|
|
}
|
|
|
|
std::string channelInfo;
|
|
if (!data.channelName.empty()) {
|
|
channelInfo = "[" + data.channelName + "] ";
|
|
}
|
|
|
|
LOG_INFO("========================================");
|
|
LOG_INFO(" CHAT [", getChatTypeString(data.type), "]");
|
|
LOG_INFO("========================================");
|
|
LOG_INFO(channelInfo, senderInfo, ": ", data.message);
|
|
LOG_INFO("========================================");
|
|
}
|
|
|
|
void GameHandler::sendTextEmote(uint32_t textEmoteId, uint64_t targetGuid) {
|
|
if (state != WorldState::IN_WORLD || !socket) return;
|
|
auto packet = TextEmotePacket::build(textEmoteId, targetGuid);
|
|
socket->send(packet);
|
|
}
|
|
|
|
void GameHandler::handleTextEmote(network::Packet& packet) {
|
|
TextEmoteData data;
|
|
if (!TextEmoteParser::parse(packet, data)) {
|
|
LOG_WARNING("Failed to parse SMSG_TEXT_EMOTE");
|
|
return;
|
|
}
|
|
|
|
// Skip our own text emotes (we already have local echo)
|
|
if (data.senderGuid == playerGuid && data.senderGuid != 0) {
|
|
return;
|
|
}
|
|
|
|
// Resolve sender name
|
|
std::string senderName;
|
|
auto nameIt = playerNameCache.find(data.senderGuid);
|
|
if (nameIt != playerNameCache.end()) {
|
|
senderName = nameIt->second;
|
|
} else {
|
|
auto entity = entityManager.getEntity(data.senderGuid);
|
|
if (entity) {
|
|
auto unit = std::dynamic_pointer_cast<Unit>(entity);
|
|
if (unit) senderName = unit->getName();
|
|
}
|
|
}
|
|
if (senderName.empty()) {
|
|
senderName = "Unknown";
|
|
queryPlayerName(data.senderGuid);
|
|
}
|
|
|
|
// Resolve emote text from DBC using third-person "others see" templates
|
|
const std::string* targetPtr = data.targetName.empty() ? nullptr : &data.targetName;
|
|
std::string emoteText = rendering::Renderer::getEmoteTextByDbcId(data.textEmoteId, senderName, targetPtr);
|
|
if (emoteText.empty()) {
|
|
// Fallback if DBC lookup fails
|
|
emoteText = data.targetName.empty()
|
|
? senderName + " performs an emote."
|
|
: senderName + " performs an emote at " + data.targetName + ".";
|
|
}
|
|
|
|
MessageChatData chatMsg;
|
|
chatMsg.type = ChatType::TEXT_EMOTE;
|
|
chatMsg.language = ChatLanguage::COMMON;
|
|
chatMsg.senderGuid = data.senderGuid;
|
|
chatMsg.senderName = senderName;
|
|
chatMsg.message = emoteText;
|
|
|
|
chatHistory.push_back(chatMsg);
|
|
if (chatHistory.size() > maxChatHistory) {
|
|
chatHistory.erase(chatHistory.begin());
|
|
}
|
|
|
|
// Trigger emote animation on sender's entity via callback
|
|
uint32_t animId = rendering::Renderer::getEmoteAnimByDbcId(data.textEmoteId);
|
|
if (animId != 0 && emoteAnimCallback_) {
|
|
emoteAnimCallback_(data.senderGuid, animId);
|
|
}
|
|
|
|
LOG_INFO("TEXT_EMOTE from ", senderName, " (emoteId=", data.textEmoteId, ", anim=", animId, ")");
|
|
}
|
|
|
|
void GameHandler::joinChannel(const std::string& channelName, const std::string& password) {
|
|
if (state != WorldState::IN_WORLD || !socket) return;
|
|
auto packet = JoinChannelPacket::build(channelName, password);
|
|
socket->send(packet);
|
|
LOG_INFO("Requesting to join channel: ", channelName);
|
|
}
|
|
|
|
void GameHandler::leaveChannel(const std::string& channelName) {
|
|
if (state != WorldState::IN_WORLD || !socket) return;
|
|
auto packet = LeaveChannelPacket::build(channelName);
|
|
socket->send(packet);
|
|
LOG_INFO("Requesting to leave channel: ", channelName);
|
|
}
|
|
|
|
std::string GameHandler::getChannelByIndex(int index) const {
|
|
if (index < 1 || index > static_cast<int>(joinedChannels_.size())) return "";
|
|
return joinedChannels_[index - 1];
|
|
}
|
|
|
|
void GameHandler::handleChannelNotify(network::Packet& packet) {
|
|
ChannelNotifyData data;
|
|
if (!ChannelNotifyParser::parse(packet, data)) {
|
|
LOG_WARNING("Failed to parse SMSG_CHANNEL_NOTIFY");
|
|
return;
|
|
}
|
|
|
|
switch (data.notifyType) {
|
|
case ChannelNotifyType::YOU_JOINED: {
|
|
// Add to active channels if not already present
|
|
bool found = false;
|
|
for (const auto& ch : joinedChannels_) {
|
|
if (ch == data.channelName) { found = true; break; }
|
|
}
|
|
if (!found) {
|
|
joinedChannels_.push_back(data.channelName);
|
|
}
|
|
MessageChatData msg;
|
|
msg.type = ChatType::SYSTEM;
|
|
msg.message = "Joined channel: " + data.channelName;
|
|
addLocalChatMessage(msg);
|
|
LOG_INFO("Joined channel: ", data.channelName);
|
|
break;
|
|
}
|
|
case ChannelNotifyType::YOU_LEFT: {
|
|
joinedChannels_.erase(
|
|
std::remove(joinedChannels_.begin(), joinedChannels_.end(), data.channelName),
|
|
joinedChannels_.end());
|
|
MessageChatData msg;
|
|
msg.type = ChatType::SYSTEM;
|
|
msg.message = "Left channel: " + data.channelName;
|
|
addLocalChatMessage(msg);
|
|
LOG_INFO("Left channel: ", data.channelName);
|
|
break;
|
|
}
|
|
default:
|
|
LOG_DEBUG("Channel notify type ", static_cast<int>(data.notifyType),
|
|
" for channel ", data.channelName);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GameHandler::autoJoinDefaultChannels() {
|
|
joinChannel("General");
|
|
joinChannel("Trade");
|
|
}
|
|
|
|
void GameHandler::setTarget(uint64_t guid) {
|
|
if (guid == targetGuid) return;
|
|
|
|
// Save previous target
|
|
if (targetGuid != 0) {
|
|
lastTargetGuid = targetGuid;
|
|
}
|
|
|
|
targetGuid = guid;
|
|
|
|
// Inform server of target selection (Phase 1)
|
|
if (state == WorldState::IN_WORLD && socket) {
|
|
auto packet = SetSelectionPacket::build(guid);
|
|
socket->send(packet);
|
|
}
|
|
|
|
if (guid != 0) {
|
|
LOG_INFO("Target set: 0x", std::hex, guid, std::dec);
|
|
}
|
|
}
|
|
|
|
void GameHandler::clearTarget() {
|
|
if (targetGuid != 0) {
|
|
LOG_INFO("Target cleared");
|
|
}
|
|
targetGuid = 0;
|
|
tabCycleIndex = -1;
|
|
tabCycleStale = true;
|
|
}
|
|
|
|
std::shared_ptr<Entity> GameHandler::getTarget() const {
|
|
if (targetGuid == 0) return nullptr;
|
|
return entityManager.getEntity(targetGuid);
|
|
}
|
|
|
|
void GameHandler::setFocus(uint64_t guid) {
|
|
focusGuid = guid;
|
|
if (guid != 0) {
|
|
auto entity = entityManager.getEntity(guid);
|
|
if (entity) {
|
|
std::string name = "Unknown";
|
|
if (entity->getType() == ObjectType::PLAYER) {
|
|
auto player = std::dynamic_pointer_cast<Player>(entity);
|
|
if (player && !player->getName().empty()) {
|
|
name = player->getName();
|
|
}
|
|
}
|
|
addSystemChatMessage("Focus set: " + name);
|
|
LOG_INFO("Focus set: 0x", std::hex, guid, std::dec);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameHandler::clearFocus() {
|
|
if (focusGuid != 0) {
|
|
addSystemChatMessage("Focus cleared.");
|
|
LOG_INFO("Focus cleared");
|
|
}
|
|
focusGuid = 0;
|
|
}
|
|
|
|
std::shared_ptr<Entity> GameHandler::getFocus() const {
|
|
if (focusGuid == 0) return nullptr;
|
|
return entityManager.getEntity(focusGuid);
|
|
}
|
|
|
|
void GameHandler::targetLastTarget() {
|
|
if (lastTargetGuid == 0) {
|
|
addSystemChatMessage("No previous target.");
|
|
return;
|
|
}
|
|
|
|
// Swap current and last target
|
|
uint64_t temp = targetGuid;
|
|
setTarget(lastTargetGuid);
|
|
lastTargetGuid = temp;
|
|
}
|
|
|
|
void GameHandler::targetEnemy(bool reverse) {
|
|
// Get list of hostile entities
|
|
std::vector<uint64_t> hostiles;
|
|
auto& entities = entityManager.getEntities();
|
|
|
|
for (const auto& [guid, entity] : entities) {
|
|
if (entity->getType() == ObjectType::UNIT) {
|
|
// Check if hostile (this is simplified - would need faction checking)
|
|
auto unit = std::dynamic_pointer_cast<Unit>(entity);
|
|
if (unit && guid != playerGuid) {
|
|
hostiles.push_back(guid);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (hostiles.empty()) {
|
|
addSystemChatMessage("No enemies in range.");
|
|
return;
|
|
}
|
|
|
|
// Find current target in list
|
|
auto it = std::find(hostiles.begin(), hostiles.end(), targetGuid);
|
|
|
|
if (it == hostiles.end()) {
|
|
// Not currently targeting a hostile, target first one
|
|
setTarget(reverse ? hostiles.back() : hostiles.front());
|
|
} else {
|
|
// Cycle to next/previous
|
|
if (reverse) {
|
|
if (it == hostiles.begin()) {
|
|
setTarget(hostiles.back());
|
|
} else {
|
|
setTarget(*(--it));
|
|
}
|
|
} else {
|
|
++it;
|
|
if (it == hostiles.end()) {
|
|
setTarget(hostiles.front());
|
|
} else {
|
|
setTarget(*it);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameHandler::targetFriend(bool reverse) {
|
|
// Get list of friendly entities (players)
|
|
std::vector<uint64_t> friendlies;
|
|
auto& entities = entityManager.getEntities();
|
|
|
|
for (const auto& [guid, entity] : entities) {
|
|
if (entity->getType() == ObjectType::PLAYER && guid != playerGuid) {
|
|
friendlies.push_back(guid);
|
|
}
|
|
}
|
|
|
|
if (friendlies.empty()) {
|
|
addSystemChatMessage("No friendly targets in range.");
|
|
return;
|
|
}
|
|
|
|
// Find current target in list
|
|
auto it = std::find(friendlies.begin(), friendlies.end(), targetGuid);
|
|
|
|
if (it == friendlies.end()) {
|
|
// Not currently targeting a friend, target first one
|
|
setTarget(reverse ? friendlies.back() : friendlies.front());
|
|
} else {
|
|
// Cycle to next/previous
|
|
if (reverse) {
|
|
if (it == friendlies.begin()) {
|
|
setTarget(friendlies.back());
|
|
} else {
|
|
setTarget(*(--it));
|
|
}
|
|
} else {
|
|
++it;
|
|
if (it == friendlies.end()) {
|
|
setTarget(friendlies.front());
|
|
} else {
|
|
setTarget(*it);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameHandler::inspectTarget() {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot inspect: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
if (targetGuid == 0) {
|
|
addSystemChatMessage("You must target a player to inspect.");
|
|
return;
|
|
}
|
|
|
|
auto target = getTarget();
|
|
if (!target || target->getType() != ObjectType::PLAYER) {
|
|
addSystemChatMessage("You can only inspect players.");
|
|
return;
|
|
}
|
|
|
|
auto packet = InspectPacket::build(targetGuid);
|
|
socket->send(packet);
|
|
|
|
auto player = std::static_pointer_cast<Player>(target);
|
|
std::string name = player->getName().empty() ? "Target" : player->getName();
|
|
addSystemChatMessage("Inspecting " + name + "...");
|
|
LOG_INFO("Sent inspect request for player: ", name, " (GUID: 0x", std::hex, targetGuid, std::dec, ")");
|
|
}
|
|
|
|
void GameHandler::queryServerTime() {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot query time: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
auto packet = QueryTimePacket::build();
|
|
socket->send(packet);
|
|
LOG_INFO("Requested server time");
|
|
}
|
|
|
|
void GameHandler::requestPlayedTime() {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot request played time: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
auto packet = RequestPlayedTimePacket::build(true);
|
|
socket->send(packet);
|
|
LOG_INFO("Requested played time");
|
|
}
|
|
|
|
void GameHandler::queryWho(const std::string& playerName) {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot query who: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
auto packet = WhoPacket::build(0, 0, playerName);
|
|
socket->send(packet);
|
|
LOG_INFO("Sent WHO query", playerName.empty() ? "" : " for: " + playerName);
|
|
}
|
|
|
|
void GameHandler::addFriend(const std::string& playerName, const std::string& note) {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot add friend: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
if (playerName.empty()) {
|
|
addSystemChatMessage("You must specify a player name.");
|
|
return;
|
|
}
|
|
|
|
auto packet = AddFriendPacket::build(playerName, note);
|
|
socket->send(packet);
|
|
addSystemChatMessage("Sending friend request to " + playerName + "...");
|
|
LOG_INFO("Sent friend request to: ", playerName);
|
|
}
|
|
|
|
void GameHandler::removeFriend(const std::string& playerName) {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot remove friend: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
if (playerName.empty()) {
|
|
addSystemChatMessage("You must specify a player name.");
|
|
return;
|
|
}
|
|
|
|
// Look up GUID from cache
|
|
auto it = friendsCache.find(playerName);
|
|
if (it == friendsCache.end()) {
|
|
addSystemChatMessage(playerName + " is not in your friends list.");
|
|
LOG_WARNING("Friend not found in cache: ", playerName);
|
|
return;
|
|
}
|
|
|
|
auto packet = DelFriendPacket::build(it->second);
|
|
socket->send(packet);
|
|
addSystemChatMessage("Removing " + playerName + " from friends list...");
|
|
LOG_INFO("Sent remove friend request for: ", playerName, " (GUID: 0x", std::hex, it->second, std::dec, ")");
|
|
}
|
|
|
|
void GameHandler::setFriendNote(const std::string& playerName, const std::string& note) {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot set friend note: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
if (playerName.empty()) {
|
|
addSystemChatMessage("You must specify a player name.");
|
|
return;
|
|
}
|
|
|
|
// Look up GUID from cache
|
|
auto it = friendsCache.find(playerName);
|
|
if (it == friendsCache.end()) {
|
|
addSystemChatMessage(playerName + " is not in your friends list.");
|
|
return;
|
|
}
|
|
|
|
auto packet = SetContactNotesPacket::build(it->second, note);
|
|
socket->send(packet);
|
|
addSystemChatMessage("Updated note for " + playerName);
|
|
LOG_INFO("Set friend note for: ", playerName);
|
|
}
|
|
|
|
void GameHandler::randomRoll(uint32_t minRoll, uint32_t maxRoll) {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot roll: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
if (minRoll > maxRoll) {
|
|
std::swap(minRoll, maxRoll);
|
|
}
|
|
|
|
if (maxRoll > 10000) {
|
|
maxRoll = 10000; // Cap at reasonable value
|
|
}
|
|
|
|
auto packet = RandomRollPacket::build(minRoll, maxRoll);
|
|
socket->send(packet);
|
|
LOG_INFO("Rolled ", minRoll, "-", maxRoll);
|
|
}
|
|
|
|
void GameHandler::addIgnore(const std::string& playerName) {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot add ignore: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
if (playerName.empty()) {
|
|
addSystemChatMessage("You must specify a player name.");
|
|
return;
|
|
}
|
|
|
|
auto packet = AddIgnorePacket::build(playerName);
|
|
socket->send(packet);
|
|
addSystemChatMessage("Adding " + playerName + " to ignore list...");
|
|
LOG_INFO("Sent ignore request for: ", playerName);
|
|
}
|
|
|
|
void GameHandler::removeIgnore(const std::string& playerName) {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot remove ignore: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
if (playerName.empty()) {
|
|
addSystemChatMessage("You must specify a player name.");
|
|
return;
|
|
}
|
|
|
|
// Look up GUID from cache
|
|
auto it = ignoreCache.find(playerName);
|
|
if (it == ignoreCache.end()) {
|
|
addSystemChatMessage(playerName + " is not in your ignore list.");
|
|
LOG_WARNING("Ignored player not found in cache: ", playerName);
|
|
return;
|
|
}
|
|
|
|
auto packet = DelIgnorePacket::build(it->second);
|
|
socket->send(packet);
|
|
addSystemChatMessage("Removing " + playerName + " from ignore list...");
|
|
ignoreCache.erase(it);
|
|
LOG_INFO("Sent remove ignore request for: ", playerName, " (GUID: 0x", std::hex, it->second, std::dec, ")");
|
|
}
|
|
|
|
void GameHandler::requestLogout() {
|
|
if (!socket) {
|
|
LOG_WARNING("Cannot logout: not connected");
|
|
return;
|
|
}
|
|
|
|
if (loggingOut_) {
|
|
addSystemChatMessage("Already logging out.");
|
|
return;
|
|
}
|
|
|
|
auto packet = LogoutRequestPacket::build();
|
|
socket->send(packet);
|
|
loggingOut_ = true;
|
|
LOG_INFO("Sent logout request");
|
|
}
|
|
|
|
void GameHandler::cancelLogout() {
|
|
if (!socket) {
|
|
LOG_WARNING("Cannot cancel logout: not connected");
|
|
return;
|
|
}
|
|
|
|
if (!loggingOut_) {
|
|
addSystemChatMessage("Not currently logging out.");
|
|
return;
|
|
}
|
|
|
|
auto packet = LogoutCancelPacket::build();
|
|
socket->send(packet);
|
|
loggingOut_ = false;
|
|
addSystemChatMessage("Logout cancelled.");
|
|
LOG_INFO("Cancelled logout");
|
|
}
|
|
|
|
void GameHandler::setStandState(uint8_t standState) {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot change stand state: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
auto packet = StandStateChangePacket::build(standState);
|
|
socket->send(packet);
|
|
LOG_INFO("Changed stand state to: ", (int)standState);
|
|
}
|
|
|
|
void GameHandler::toggleHelm() {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot toggle helm: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
helmVisible_ = !helmVisible_;
|
|
auto packet = ShowingHelmPacket::build(helmVisible_);
|
|
socket->send(packet);
|
|
addSystemChatMessage(helmVisible_ ? "Helm is now visible." : "Helm is now hidden.");
|
|
LOG_INFO("Helm visibility toggled: ", helmVisible_);
|
|
}
|
|
|
|
void GameHandler::toggleCloak() {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot toggle cloak: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
cloakVisible_ = !cloakVisible_;
|
|
auto packet = ShowingCloakPacket::build(cloakVisible_);
|
|
socket->send(packet);
|
|
addSystemChatMessage(cloakVisible_ ? "Cloak is now visible." : "Cloak is now hidden.");
|
|
LOG_INFO("Cloak visibility toggled: ", cloakVisible_);
|
|
}
|
|
|
|
void GameHandler::followTarget() {
|
|
if (state != WorldState::IN_WORLD) {
|
|
LOG_WARNING("Cannot follow: not in world");
|
|
return;
|
|
}
|
|
|
|
if (targetGuid == 0) {
|
|
addSystemChatMessage("You must target someone to follow.");
|
|
return;
|
|
}
|
|
|
|
auto target = getTarget();
|
|
if (!target) {
|
|
addSystemChatMessage("Invalid target.");
|
|
return;
|
|
}
|
|
|
|
// Set follow target
|
|
followTargetGuid_ = targetGuid;
|
|
|
|
// Get target name
|
|
std::string targetName = "Target";
|
|
if (target->getType() == ObjectType::PLAYER) {
|
|
auto player = std::static_pointer_cast<Player>(target);
|
|
if (!player->getName().empty()) {
|
|
targetName = player->getName();
|
|
}
|
|
} else if (target->getType() == ObjectType::UNIT) {
|
|
auto unit = std::static_pointer_cast<Unit>(target);
|
|
targetName = unit->getName();
|
|
}
|
|
|
|
addSystemChatMessage("Now following " + targetName + ".");
|
|
LOG_INFO("Following target: ", targetName, " (GUID: 0x", std::hex, targetGuid, std::dec, ")");
|
|
}
|
|
|
|
void GameHandler::assistTarget() {
|
|
if (state != WorldState::IN_WORLD) {
|
|
LOG_WARNING("Cannot assist: not in world");
|
|
return;
|
|
}
|
|
|
|
if (targetGuid == 0) {
|
|
addSystemChatMessage("You must target someone to assist.");
|
|
return;
|
|
}
|
|
|
|
auto target = getTarget();
|
|
if (!target) {
|
|
addSystemChatMessage("Invalid target.");
|
|
return;
|
|
}
|
|
|
|
// Get target name
|
|
std::string targetName = "Target";
|
|
if (target->getType() == ObjectType::PLAYER) {
|
|
auto player = std::static_pointer_cast<Player>(target);
|
|
if (!player->getName().empty()) {
|
|
targetName = player->getName();
|
|
}
|
|
} else if (target->getType() == ObjectType::UNIT) {
|
|
auto unit = std::static_pointer_cast<Unit>(target);
|
|
targetName = unit->getName();
|
|
}
|
|
|
|
// Try to read target GUID from update fields (UNIT_FIELD_TARGET)
|
|
uint64_t assistTargetGuid = 0;
|
|
const auto& fields = target->getFields();
|
|
auto it = fields.find(fieldIndex(UF::UNIT_FIELD_TARGET_LO));
|
|
if (it != fields.end()) {
|
|
assistTargetGuid = it->second;
|
|
auto it2 = fields.find(fieldIndex(UF::UNIT_FIELD_TARGET_HI));
|
|
if (it2 != fields.end()) {
|
|
assistTargetGuid |= (static_cast<uint64_t>(it2->second) << 32);
|
|
}
|
|
}
|
|
|
|
if (assistTargetGuid == 0) {
|
|
addSystemChatMessage(targetName + " has no target.");
|
|
LOG_INFO("Assist: ", targetName, " has no target");
|
|
return;
|
|
}
|
|
|
|
// Set our target to their target
|
|
setTarget(assistTargetGuid);
|
|
LOG_INFO("Assisting ", targetName, ", now targeting GUID: 0x", std::hex, assistTargetGuid, std::dec);
|
|
}
|
|
|
|
void GameHandler::togglePvp() {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot toggle PvP: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
auto packet = TogglePvpPacket::build();
|
|
socket->send(packet);
|
|
// Check current PVP state from player's UNIT_FIELD_FLAGS (index 59)
|
|
// UNIT_FLAG_PVP = 0x00001000
|
|
auto entity = entityManager.getEntity(playerGuid);
|
|
bool currentlyPvp = false;
|
|
if (entity) {
|
|
currentlyPvp = (entity->getField(59) & 0x00001000) != 0;
|
|
}
|
|
// We're toggling, so report the NEW state
|
|
if (currentlyPvp) {
|
|
addSystemChatMessage("PvP flag disabled.");
|
|
} else {
|
|
addSystemChatMessage("PvP flag enabled.");
|
|
}
|
|
LOG_INFO("Toggled PvP flag");
|
|
}
|
|
|
|
void GameHandler::requestGuildInfo() {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot request guild info: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
auto packet = GuildInfoPacket::build();
|
|
socket->send(packet);
|
|
LOG_INFO("Requested guild info");
|
|
}
|
|
|
|
void GameHandler::requestGuildRoster() {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot request guild roster: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
auto packet = GuildRosterPacket::build();
|
|
socket->send(packet);
|
|
addSystemChatMessage("Requesting guild roster...");
|
|
LOG_INFO("Requested guild roster");
|
|
}
|
|
|
|
void GameHandler::setGuildMotd(const std::string& motd) {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot set guild MOTD: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
auto packet = GuildMotdPacket::build(motd);
|
|
socket->send(packet);
|
|
addSystemChatMessage("Guild MOTD updated.");
|
|
LOG_INFO("Set guild MOTD: ", motd);
|
|
}
|
|
|
|
void GameHandler::promoteGuildMember(const std::string& playerName) {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot promote guild member: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
if (playerName.empty()) {
|
|
addSystemChatMessage("You must specify a player name.");
|
|
return;
|
|
}
|
|
|
|
auto packet = GuildPromotePacket::build(playerName);
|
|
socket->send(packet);
|
|
addSystemChatMessage("Promoting " + playerName + "...");
|
|
LOG_INFO("Promoting guild member: ", playerName);
|
|
}
|
|
|
|
void GameHandler::demoteGuildMember(const std::string& playerName) {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot demote guild member: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
if (playerName.empty()) {
|
|
addSystemChatMessage("You must specify a player name.");
|
|
return;
|
|
}
|
|
|
|
auto packet = GuildDemotePacket::build(playerName);
|
|
socket->send(packet);
|
|
addSystemChatMessage("Demoting " + playerName + "...");
|
|
LOG_INFO("Demoting guild member: ", playerName);
|
|
}
|
|
|
|
void GameHandler::leaveGuild() {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot leave guild: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
auto packet = GuildLeavePacket::build();
|
|
socket->send(packet);
|
|
addSystemChatMessage("Leaving guild...");
|
|
LOG_INFO("Leaving guild");
|
|
}
|
|
|
|
void GameHandler::inviteToGuild(const std::string& playerName) {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot invite to guild: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
if (playerName.empty()) {
|
|
addSystemChatMessage("You must specify a player name.");
|
|
return;
|
|
}
|
|
|
|
auto packet = GuildInvitePacket::build(playerName);
|
|
socket->send(packet);
|
|
addSystemChatMessage("Inviting " + playerName + " to guild...");
|
|
LOG_INFO("Inviting to guild: ", playerName);
|
|
}
|
|
|
|
void GameHandler::initiateReadyCheck() {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot initiate ready check: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
if (!isInGroup()) {
|
|
addSystemChatMessage("You must be in a group to initiate a ready check.");
|
|
return;
|
|
}
|
|
|
|
auto packet = ReadyCheckPacket::build();
|
|
socket->send(packet);
|
|
addSystemChatMessage("Ready check initiated.");
|
|
LOG_INFO("Initiated ready check");
|
|
}
|
|
|
|
void GameHandler::respondToReadyCheck(bool ready) {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot respond to ready check: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
auto packet = ReadyCheckConfirmPacket::build(ready);
|
|
socket->send(packet);
|
|
addSystemChatMessage(ready ? "You are ready." : "You are not ready.");
|
|
LOG_INFO("Responded to ready check: ", ready ? "ready" : "not ready");
|
|
}
|
|
|
|
void GameHandler::forfeitDuel() {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot forfeit duel: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
auto packet = DuelCancelPacket::build();
|
|
socket->send(packet);
|
|
addSystemChatMessage("You have forfeited the duel.");
|
|
LOG_INFO("Forfeited duel");
|
|
}
|
|
|
|
void GameHandler::toggleAfk(const std::string& message) {
|
|
afkStatus_ = !afkStatus_;
|
|
afkMessage_ = message;
|
|
|
|
if (afkStatus_) {
|
|
if (message.empty()) {
|
|
addSystemChatMessage("You are now AFK.");
|
|
} else {
|
|
addSystemChatMessage("You are now AFK: " + message);
|
|
}
|
|
// If DND was active, turn it off
|
|
if (dndStatus_) {
|
|
dndStatus_ = false;
|
|
dndMessage_.clear();
|
|
}
|
|
} else {
|
|
addSystemChatMessage("You are no longer AFK.");
|
|
afkMessage_.clear();
|
|
}
|
|
|
|
LOG_INFO("AFK status: ", afkStatus_, ", message: ", message);
|
|
}
|
|
|
|
void GameHandler::toggleDnd(const std::string& message) {
|
|
dndStatus_ = !dndStatus_;
|
|
dndMessage_ = message;
|
|
|
|
if (dndStatus_) {
|
|
if (message.empty()) {
|
|
addSystemChatMessage("You are now DND (Do Not Disturb).");
|
|
} else {
|
|
addSystemChatMessage("You are now DND: " + message);
|
|
}
|
|
// If AFK was active, turn it off
|
|
if (afkStatus_) {
|
|
afkStatus_ = false;
|
|
afkMessage_.clear();
|
|
}
|
|
} else {
|
|
addSystemChatMessage("You are no longer DND.");
|
|
dndMessage_.clear();
|
|
}
|
|
|
|
LOG_INFO("DND status: ", dndStatus_, ", message: ", message);
|
|
}
|
|
|
|
void GameHandler::replyToLastWhisper(const std::string& message) {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot send whisper: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
if (lastWhisperSender_.empty()) {
|
|
addSystemChatMessage("No one has whispered you yet.");
|
|
return;
|
|
}
|
|
|
|
if (message.empty()) {
|
|
addSystemChatMessage("You must specify a message to send.");
|
|
return;
|
|
}
|
|
|
|
// Send whisper using the standard message chat function
|
|
sendChatMessage(ChatType::WHISPER, message, lastWhisperSender_);
|
|
LOG_INFO("Replied to ", lastWhisperSender_, ": ", message);
|
|
}
|
|
|
|
void GameHandler::uninvitePlayer(const std::string& playerName) {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot uninvite player: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
if (playerName.empty()) {
|
|
addSystemChatMessage("You must specify a player name to uninvite.");
|
|
return;
|
|
}
|
|
|
|
auto packet = GroupUninvitePacket::build(playerName);
|
|
socket->send(packet);
|
|
addSystemChatMessage("Removed " + playerName + " from the group.");
|
|
LOG_INFO("Uninvited player: ", playerName);
|
|
}
|
|
|
|
void GameHandler::leaveParty() {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot leave party: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
auto packet = GroupDisbandPacket::build();
|
|
socket->send(packet);
|
|
addSystemChatMessage("You have left the group.");
|
|
LOG_INFO("Left party/raid");
|
|
}
|
|
|
|
void GameHandler::setMainTank(uint64_t targetGuid) {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot set main tank: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
if (targetGuid == 0) {
|
|
addSystemChatMessage("You must have a target selected.");
|
|
return;
|
|
}
|
|
|
|
// Main tank uses index 0
|
|
auto packet = RaidTargetUpdatePacket::build(0, targetGuid);
|
|
socket->send(packet);
|
|
addSystemChatMessage("Main tank set.");
|
|
LOG_INFO("Set main tank: 0x", std::hex, targetGuid, std::dec);
|
|
}
|
|
|
|
void GameHandler::setMainAssist(uint64_t targetGuid) {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot set main assist: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
if (targetGuid == 0) {
|
|
addSystemChatMessage("You must have a target selected.");
|
|
return;
|
|
}
|
|
|
|
// Main assist uses index 1
|
|
auto packet = RaidTargetUpdatePacket::build(1, targetGuid);
|
|
socket->send(packet);
|
|
addSystemChatMessage("Main assist set.");
|
|
LOG_INFO("Set main assist: 0x", std::hex, targetGuid, std::dec);
|
|
}
|
|
|
|
void GameHandler::clearMainTank() {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot clear main tank: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
// Clear main tank by setting GUID to 0
|
|
auto packet = RaidTargetUpdatePacket::build(0, 0);
|
|
socket->send(packet);
|
|
addSystemChatMessage("Main tank cleared.");
|
|
LOG_INFO("Cleared main tank");
|
|
}
|
|
|
|
void GameHandler::clearMainAssist() {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot clear main assist: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
// Clear main assist by setting GUID to 0
|
|
auto packet = RaidTargetUpdatePacket::build(1, 0);
|
|
socket->send(packet);
|
|
addSystemChatMessage("Main assist cleared.");
|
|
LOG_INFO("Cleared main assist");
|
|
}
|
|
|
|
void GameHandler::requestRaidInfo() {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot request raid info: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
auto packet = RequestRaidInfoPacket::build();
|
|
socket->send(packet);
|
|
addSystemChatMessage("Requesting raid lockout information...");
|
|
LOG_INFO("Requested raid info");
|
|
}
|
|
|
|
void GameHandler::proposeDuel(uint64_t targetGuid) {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot propose duel: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
if (targetGuid == 0) {
|
|
addSystemChatMessage("You must target a player to challenge to a duel.");
|
|
return;
|
|
}
|
|
|
|
auto packet = DuelProposedPacket::build(targetGuid);
|
|
socket->send(packet);
|
|
addSystemChatMessage("You have challenged your target to a duel.");
|
|
LOG_INFO("Proposed duel to target: 0x", std::hex, targetGuid, std::dec);
|
|
}
|
|
|
|
void GameHandler::initiateTrade(uint64_t targetGuid) {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot initiate trade: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
if (targetGuid == 0) {
|
|
addSystemChatMessage("You must target a player to trade with.");
|
|
return;
|
|
}
|
|
|
|
auto packet = InitiateTradePacket::build(targetGuid);
|
|
socket->send(packet);
|
|
addSystemChatMessage("Requesting trade with target.");
|
|
LOG_INFO("Initiated trade with target: 0x", std::hex, targetGuid, std::dec);
|
|
}
|
|
|
|
void GameHandler::stopCasting() {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("Cannot stop casting: not in world or not connected");
|
|
return;
|
|
}
|
|
|
|
if (!casting) {
|
|
return; // Not casting anything
|
|
}
|
|
|
|
// Send cancel cast packet with current spell ID
|
|
auto packet = CancelCastPacket::build(currentCastSpellId);
|
|
socket->send(packet);
|
|
|
|
// Reset casting state
|
|
casting = false;
|
|
currentCastSpellId = 0;
|
|
castTimeRemaining = 0.0f;
|
|
castTimeTotal = 0.0f;
|
|
|
|
LOG_INFO("Cancelled spell cast");
|
|
}
|
|
|
|
void GameHandler::releaseSpirit() {
|
|
if (socket && state == WorldState::IN_WORLD) {
|
|
auto now = std::chrono::duration_cast<std::chrono::milliseconds>(
|
|
std::chrono::steady_clock::now().time_since_epoch()).count();
|
|
if (repopPending_ && now - static_cast<int64_t>(lastRepopRequestMs_) < 1000) {
|
|
return;
|
|
}
|
|
auto packet = RepopRequestPacket::build();
|
|
socket->send(packet);
|
|
releasedSpirit_ = true;
|
|
repopPending_ = true;
|
|
lastRepopRequestMs_ = static_cast<uint64_t>(now);
|
|
LOG_INFO("Sent CMSG_REPOP_REQUEST (Release Spirit)");
|
|
}
|
|
}
|
|
|
|
void GameHandler::activateSpiritHealer(uint64_t npcGuid) {
|
|
if (state != WorldState::IN_WORLD || !socket) return;
|
|
pendingSpiritHealerGuid_ = npcGuid;
|
|
auto packet = SpiritHealerActivatePacket::build(npcGuid);
|
|
socket->send(packet);
|
|
resurrectPending_ = true;
|
|
LOG_INFO("Sent CMSG_SPIRIT_HEALER_ACTIVATE for 0x", std::hex, npcGuid, std::dec);
|
|
}
|
|
|
|
void GameHandler::acceptResurrect() {
|
|
if (state != WorldState::IN_WORLD || !socket || !resurrectRequestPending_) return;
|
|
// Send spirit healer activate (correct response to SMSG_SPIRIT_HEALER_CONFIRM)
|
|
auto activate = SpiritHealerActivatePacket::build(resurrectCasterGuid_);
|
|
socket->send(activate);
|
|
LOG_INFO("Sent CMSG_SPIRIT_HEALER_ACTIVATE (0x21C) for 0x",
|
|
std::hex, resurrectCasterGuid_, std::dec);
|
|
resurrectRequestPending_ = false;
|
|
resurrectPending_ = true;
|
|
}
|
|
|
|
void GameHandler::declineResurrect() {
|
|
if (state != WorldState::IN_WORLD || !socket || !resurrectRequestPending_) return;
|
|
auto resp = ResurrectResponsePacket::build(resurrectCasterGuid_, false);
|
|
socket->send(resp);
|
|
LOG_INFO("Sent CMSG_RESURRECT_RESPONSE (decline) for 0x",
|
|
std::hex, resurrectCasterGuid_, std::dec);
|
|
resurrectRequestPending_ = false;
|
|
}
|
|
|
|
void GameHandler::tabTarget(float playerX, float playerY, float playerZ) {
|
|
// Rebuild cycle list if stale
|
|
if (tabCycleStale) {
|
|
tabCycleList.clear();
|
|
tabCycleIndex = -1;
|
|
|
|
struct EntityDist {
|
|
uint64_t guid;
|
|
float distance;
|
|
};
|
|
std::vector<EntityDist> sortable;
|
|
|
|
for (const auto& [guid, entity] : entityManager.getEntities()) {
|
|
auto t = entity->getType();
|
|
if (t != ObjectType::UNIT && t != ObjectType::PLAYER) continue;
|
|
if (guid == playerGuid) continue; // Don't tab-target self
|
|
float dx = entity->getX() - playerX;
|
|
float dy = entity->getY() - playerY;
|
|
float dz = entity->getZ() - playerZ;
|
|
float dist = std::sqrt(dx*dx + dy*dy + dz*dz);
|
|
sortable.push_back({guid, dist});
|
|
}
|
|
|
|
std::sort(sortable.begin(), sortable.end(),
|
|
[](const EntityDist& a, const EntityDist& b) { return a.distance < b.distance; });
|
|
|
|
for (const auto& ed : sortable) {
|
|
tabCycleList.push_back(ed.guid);
|
|
}
|
|
tabCycleStale = false;
|
|
}
|
|
|
|
if (tabCycleList.empty()) {
|
|
clearTarget();
|
|
return;
|
|
}
|
|
|
|
tabCycleIndex = (tabCycleIndex + 1) % static_cast<int>(tabCycleList.size());
|
|
setTarget(tabCycleList[tabCycleIndex]);
|
|
}
|
|
|
|
void GameHandler::addLocalChatMessage(const MessageChatData& msg) {
|
|
chatHistory.push_back(msg);
|
|
if (chatHistory.size() > maxChatHistory) {
|
|
chatHistory.pop_front();
|
|
}
|
|
}
|
|
|
|
// ============================================================
|
|
// Phase 1: Name Queries
|
|
// ============================================================
|
|
|
|
void GameHandler::queryPlayerName(uint64_t guid) {
|
|
if (playerNameCache.count(guid) || pendingNameQueries.count(guid)) return;
|
|
if (state != WorldState::IN_WORLD || !socket) return;
|
|
|
|
pendingNameQueries.insert(guid);
|
|
auto packet = NameQueryPacket::build(guid);
|
|
socket->send(packet);
|
|
}
|
|
|
|
void GameHandler::queryCreatureInfo(uint32_t entry, uint64_t guid) {
|
|
if (creatureInfoCache.count(entry) || pendingCreatureQueries.count(entry)) return;
|
|
if (state != WorldState::IN_WORLD || !socket) return;
|
|
|
|
pendingCreatureQueries.insert(entry);
|
|
auto packet = CreatureQueryPacket::build(entry, guid);
|
|
socket->send(packet);
|
|
}
|
|
|
|
void GameHandler::queryGameObjectInfo(uint32_t entry, uint64_t guid) {
|
|
if (gameObjectInfoCache_.count(entry) || pendingGameObjectQueries_.count(entry)) return;
|
|
if (state != WorldState::IN_WORLD || !socket) return;
|
|
|
|
pendingGameObjectQueries_.insert(entry);
|
|
auto packet = GameObjectQueryPacket::build(entry, guid);
|
|
socket->send(packet);
|
|
}
|
|
|
|
std::string GameHandler::getCachedPlayerName(uint64_t guid) const {
|
|
auto it = playerNameCache.find(guid);
|
|
return (it != playerNameCache.end()) ? it->second : "";
|
|
}
|
|
|
|
std::string GameHandler::getCachedCreatureName(uint32_t entry) const {
|
|
auto it = creatureInfoCache.find(entry);
|
|
return (it != creatureInfoCache.end()) ? it->second.name : "";
|
|
}
|
|
|
|
void GameHandler::handleNameQueryResponse(network::Packet& packet) {
|
|
NameQueryResponseData data;
|
|
if (!packetParsers_ || !packetParsers_->parseNameQueryResponse(packet, data)) {
|
|
LOG_WARNING("Failed to parse SMSG_NAME_QUERY_RESPONSE (size=", packet.getSize(), ")");
|
|
return;
|
|
}
|
|
|
|
pendingNameQueries.erase(data.guid);
|
|
|
|
if (data.isValid()) {
|
|
playerNameCache[data.guid] = data.name;
|
|
// Update entity name
|
|
auto entity = entityManager.getEntity(data.guid);
|
|
if (entity && entity->getType() == ObjectType::PLAYER) {
|
|
auto player = std::static_pointer_cast<Player>(entity);
|
|
player->setName(data.name);
|
|
}
|
|
|
|
// Backfill chat history entries that arrived before we knew the name.
|
|
for (auto& msg : chatHistory) {
|
|
if (msg.senderGuid == data.guid && msg.senderName.empty()) {
|
|
msg.senderName = data.name;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleCreatureQueryResponse(network::Packet& packet) {
|
|
CreatureQueryResponseData data;
|
|
if (!CreatureQueryResponseParser::parse(packet, data)) return;
|
|
|
|
pendingCreatureQueries.erase(data.entry);
|
|
|
|
if (data.isValid()) {
|
|
creatureInfoCache[data.entry] = data;
|
|
// Update all unit entities with this entry
|
|
for (auto& [guid, entity] : entityManager.getEntities()) {
|
|
if (entity->getType() == ObjectType::UNIT) {
|
|
auto unit = std::static_pointer_cast<Unit>(entity);
|
|
if (unit->getEntry() == data.entry) {
|
|
unit->setName(data.name);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ============================================================
|
|
// GameObject Query
|
|
// ============================================================
|
|
|
|
void GameHandler::handleGameObjectQueryResponse(network::Packet& packet) {
|
|
GameObjectQueryResponseData data;
|
|
if (!GameObjectQueryResponseParser::parse(packet, data)) return;
|
|
|
|
pendingGameObjectQueries_.erase(data.entry);
|
|
|
|
if (data.isValid()) {
|
|
gameObjectInfoCache_[data.entry] = data;
|
|
// Update all gameobject entities with this entry
|
|
for (auto& [guid, entity] : entityManager.getEntities()) {
|
|
if (entity->getType() == ObjectType::GAMEOBJECT) {
|
|
auto go = std::static_pointer_cast<GameObject>(entity);
|
|
if (go->getEntry() == data.entry) {
|
|
go->setName(data.name);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ============================================================
|
|
// Item Query
|
|
// ============================================================
|
|
|
|
void GameHandler::queryItemInfo(uint32_t entry, uint64_t guid) {
|
|
if (itemInfoCache_.count(entry) || pendingItemQueries_.count(entry)) return;
|
|
if (state != WorldState::IN_WORLD || !socket) return;
|
|
|
|
pendingItemQueries_.insert(entry);
|
|
// Some cores reject CMSG_ITEM_QUERY_SINGLE when the GUID is 0.
|
|
// If we don't have the item object's GUID (e.g. visible equipment decoding),
|
|
// fall back to the player's GUID to keep the request non-zero.
|
|
uint64_t queryGuid = (guid != 0) ? guid : playerGuid;
|
|
auto packet = ItemQueryPacket::build(entry, queryGuid);
|
|
socket->send(packet);
|
|
}
|
|
|
|
void GameHandler::handleItemQueryResponse(network::Packet& packet) {
|
|
ItemQueryResponseData data;
|
|
if (!ItemQueryResponseParser::parse(packet, data)) return;
|
|
|
|
pendingItemQueries_.erase(data.entry);
|
|
|
|
if (data.valid) {
|
|
itemInfoCache_[data.entry] = data;
|
|
rebuildOnlineInventory();
|
|
maybeDetectVisibleItemLayout();
|
|
|
|
// Selectively re-emit only players whose equipment references this item entry
|
|
const uint32_t resolvedEntry = data.entry;
|
|
for (const auto& [guid, entries] : otherPlayerVisibleItemEntries_) {
|
|
for (uint32_t e : entries) {
|
|
if (e == resolvedEntry) {
|
|
emitOtherPlayerEquipment(guid);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
// Same for inspect-based entries
|
|
if (playerEquipmentCallback_) {
|
|
for (const auto& [guid, entries] : inspectedPlayerItemEntries_) {
|
|
bool relevant = false;
|
|
for (uint32_t e : entries) {
|
|
if (e == resolvedEntry) { relevant = true; break; }
|
|
}
|
|
if (!relevant) continue;
|
|
std::array<uint32_t, 19> displayIds{};
|
|
std::array<uint8_t, 19> invTypes{};
|
|
for (int s = 0; s < 19; s++) {
|
|
uint32_t entry = entries[s];
|
|
if (entry == 0) continue;
|
|
auto infoIt = itemInfoCache_.find(entry);
|
|
if (infoIt == itemInfoCache_.end()) continue;
|
|
displayIds[s] = infoIt->second.displayInfoId;
|
|
invTypes[s] = static_cast<uint8_t>(infoIt->second.inventoryType);
|
|
}
|
|
playerEquipmentCallback_(guid, displayIds, invTypes);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleInspectResults(network::Packet& packet) {
|
|
// SMSG_TALENTS_INFO (0x3F4) format:
|
|
// uint8 talentType: 0 = own talents (sent on login/respec), 1 = inspect result
|
|
// If type==1: PackedGUID of inspected player
|
|
// Then: uint32 unspentTalents, uint8 talentGroupCount, uint8 activeTalentGroup
|
|
// Per talent group: uint8 talentCount, [talentId(u32) + rank(u8)]..., uint8 glyphCount, [glyphId(u16)]...
|
|
if (packet.getSize() - packet.getReadPos() < 1) return;
|
|
|
|
uint8_t talentType = packet.readUInt8();
|
|
|
|
if (talentType == 0) {
|
|
// Own talent info — silently consume (sent on login, talent changes, respecs)
|
|
LOG_DEBUG("SMSG_TALENTS_INFO: received own talent data, ignoring");
|
|
return;
|
|
}
|
|
|
|
// talentType == 1: inspect result
|
|
if (packet.getSize() - packet.getReadPos() < 2) return;
|
|
|
|
uint64_t guid = UpdateObjectParser::readPackedGuid(packet);
|
|
if (guid == 0) return;
|
|
|
|
size_t bytesLeft = packet.getSize() - packet.getReadPos();
|
|
if (bytesLeft < 6) {
|
|
LOG_WARNING("SMSG_TALENTS_INFO: too short after guid, ", bytesLeft, " bytes");
|
|
auto entity = entityManager.getEntity(guid);
|
|
std::string name = "Target";
|
|
if (entity) {
|
|
auto player = std::dynamic_pointer_cast<Player>(entity);
|
|
if (player && !player->getName().empty()) name = player->getName();
|
|
}
|
|
addSystemChatMessage("Inspecting " + name + " (no talent data available).");
|
|
return;
|
|
}
|
|
|
|
uint32_t unspentTalents = packet.readUInt32();
|
|
uint8_t talentGroupCount = packet.readUInt8();
|
|
uint8_t activeTalentGroup = packet.readUInt8();
|
|
|
|
// Resolve player name
|
|
auto entity = entityManager.getEntity(guid);
|
|
std::string playerName = "Target";
|
|
if (entity) {
|
|
auto player = std::dynamic_pointer_cast<Player>(entity);
|
|
if (player && !player->getName().empty()) playerName = player->getName();
|
|
}
|
|
|
|
// Parse talent groups
|
|
uint32_t totalTalents = 0;
|
|
for (uint8_t g = 0; g < talentGroupCount && g < 2; ++g) {
|
|
bytesLeft = packet.getSize() - packet.getReadPos();
|
|
if (bytesLeft < 1) break;
|
|
|
|
uint8_t talentCount = packet.readUInt8();
|
|
for (uint8_t t = 0; t < talentCount; ++t) {
|
|
bytesLeft = packet.getSize() - packet.getReadPos();
|
|
if (bytesLeft < 5) break;
|
|
packet.readUInt32(); // talentId
|
|
packet.readUInt8(); // rank
|
|
totalTalents++;
|
|
}
|
|
|
|
bytesLeft = packet.getSize() - packet.getReadPos();
|
|
if (bytesLeft < 1) break;
|
|
uint8_t glyphCount = packet.readUInt8();
|
|
for (uint8_t gl = 0; gl < glyphCount; ++gl) {
|
|
bytesLeft = packet.getSize() - packet.getReadPos();
|
|
if (bytesLeft < 2) break;
|
|
packet.readUInt16(); // glyphId
|
|
}
|
|
}
|
|
|
|
// Parse enchantment slot mask + enchant IDs
|
|
bytesLeft = packet.getSize() - packet.getReadPos();
|
|
if (bytesLeft >= 4) {
|
|
uint32_t slotMask = packet.readUInt32();
|
|
for (int slot = 0; slot < 19; ++slot) {
|
|
if (slotMask & (1u << slot)) {
|
|
bytesLeft = packet.getSize() - packet.getReadPos();
|
|
if (bytesLeft < 2) break;
|
|
packet.readUInt16(); // enchantId
|
|
}
|
|
}
|
|
}
|
|
|
|
// Display inspect results
|
|
std::string msg = "Inspect: " + playerName;
|
|
msg += " - " + std::to_string(totalTalents) + " talent points spent";
|
|
if (unspentTalents > 0) {
|
|
msg += ", " + std::to_string(unspentTalents) + " unspent";
|
|
}
|
|
if (talentGroupCount > 1) {
|
|
msg += " (dual spec, active: " + std::to_string(activeTalentGroup + 1) + ")";
|
|
}
|
|
addSystemChatMessage(msg);
|
|
|
|
LOG_INFO("Inspect results for ", playerName, ": ", totalTalents, " talents, ",
|
|
unspentTalents, " unspent, ", (int)talentGroupCount, " specs");
|
|
}
|
|
|
|
uint64_t GameHandler::resolveOnlineItemGuid(uint32_t itemId) const {
|
|
if (itemId == 0) return 0;
|
|
uint64_t found = 0;
|
|
for (const auto& [guid, info] : onlineItems_) {
|
|
if (info.entry != itemId) continue;
|
|
if (found != 0) {
|
|
return 0; // Ambiguous
|
|
}
|
|
found = guid;
|
|
}
|
|
return found;
|
|
}
|
|
|
|
void GameHandler::detectInventorySlotBases(const std::map<uint16_t, uint32_t>& fields) {
|
|
if (invSlotBase_ >= 0 && packSlotBase_ >= 0) return;
|
|
if (fields.empty()) return;
|
|
|
|
std::vector<uint16_t> matchingPairs;
|
|
matchingPairs.reserve(32);
|
|
|
|
for (const auto& [idx, low] : fields) {
|
|
if ((idx % 2) != 0) continue;
|
|
auto itHigh = fields.find(static_cast<uint16_t>(idx + 1));
|
|
if (itHigh == fields.end()) continue;
|
|
uint64_t guid = (uint64_t(itHigh->second) << 32) | low;
|
|
if (guid == 0) continue;
|
|
// Primary signal: GUID pairs that match spawned ITEM objects.
|
|
if (!onlineItems_.empty() && onlineItems_.count(guid)) {
|
|
matchingPairs.push_back(idx);
|
|
}
|
|
}
|
|
|
|
// Fallback signal (when ITEM objects haven't been seen yet):
|
|
// collect any plausible non-zero GUID pairs and derive a base by density.
|
|
if (matchingPairs.empty()) {
|
|
for (const auto& [idx, low] : fields) {
|
|
if ((idx % 2) != 0) continue;
|
|
auto itHigh = fields.find(static_cast<uint16_t>(idx + 1));
|
|
if (itHigh == fields.end()) continue;
|
|
uint64_t guid = (uint64_t(itHigh->second) << 32) | low;
|
|
if (guid == 0) continue;
|
|
// Heuristic: item GUIDs tend to be non-trivial and change often; ignore tiny values.
|
|
if (guid < 0x10000ull) continue;
|
|
matchingPairs.push_back(idx);
|
|
}
|
|
}
|
|
|
|
if (matchingPairs.empty()) return;
|
|
std::sort(matchingPairs.begin(), matchingPairs.end());
|
|
|
|
if (invSlotBase_ < 0) {
|
|
// The lowest matching field is the first EQUIPPED slot (not necessarily HEAD).
|
|
// With 2+ matches we can derive the true base: all matches must be at
|
|
// even offsets from the base, spaced 2 fields per slot.
|
|
const int knownBase = static_cast<int>(fieldIndex(UF::PLAYER_FIELD_INV_SLOT_HEAD));
|
|
constexpr int slotStride = 2;
|
|
bool allAlign = true;
|
|
for (uint16_t p : matchingPairs) {
|
|
if (p < knownBase || (p - knownBase) % slotStride != 0) {
|
|
allAlign = false;
|
|
break;
|
|
}
|
|
}
|
|
if (allAlign) {
|
|
invSlotBase_ = knownBase;
|
|
} else {
|
|
// Fallback: if we have 2+ matches, derive base from their spacing
|
|
if (matchingPairs.size() >= 2) {
|
|
uint16_t lo = matchingPairs[0];
|
|
// lo must be base + 2*slotN, and slotN is 0..22
|
|
// Try each possible slot for 'lo' and see if all others also land on valid slots
|
|
for (int s = 0; s <= 22; s++) {
|
|
int candidate = lo - s * slotStride;
|
|
if (candidate < 0) break;
|
|
bool ok = true;
|
|
for (uint16_t p : matchingPairs) {
|
|
int off = p - candidate;
|
|
if (off < 0 || off % slotStride != 0 || off / slotStride > 22) {
|
|
ok = false;
|
|
break;
|
|
}
|
|
}
|
|
if (ok) {
|
|
invSlotBase_ = candidate;
|
|
break;
|
|
}
|
|
}
|
|
if (invSlotBase_ < 0) invSlotBase_ = knownBase;
|
|
} else {
|
|
invSlotBase_ = knownBase;
|
|
}
|
|
}
|
|
packSlotBase_ = invSlotBase_ + (game::Inventory::NUM_EQUIP_SLOTS * 2);
|
|
LOG_INFO("Detected inventory field base: equip=", invSlotBase_,
|
|
" pack=", packSlotBase_);
|
|
}
|
|
}
|
|
|
|
bool GameHandler::applyInventoryFields(const std::map<uint16_t, uint32_t>& fields) {
|
|
bool slotsChanged = false;
|
|
int equipBase = (invSlotBase_ >= 0) ? invSlotBase_ : static_cast<int>(fieldIndex(UF::PLAYER_FIELD_INV_SLOT_HEAD));
|
|
int packBase = (packSlotBase_ >= 0) ? packSlotBase_ : static_cast<int>(fieldIndex(UF::PLAYER_FIELD_PACK_SLOT_1));
|
|
|
|
for (const auto& [key, val] : fields) {
|
|
if (key >= equipBase && key <= equipBase + (game::Inventory::NUM_EQUIP_SLOTS * 2 - 1)) {
|
|
int slotIndex = (key - equipBase) / 2;
|
|
bool isLow = ((key - equipBase) % 2 == 0);
|
|
if (slotIndex < static_cast<int>(equipSlotGuids_.size())) {
|
|
uint64_t& guid = equipSlotGuids_[slotIndex];
|
|
if (isLow) guid = (guid & 0xFFFFFFFF00000000ULL) | val;
|
|
else guid = (guid & 0x00000000FFFFFFFFULL) | (uint64_t(val) << 32);
|
|
slotsChanged = true;
|
|
}
|
|
} else if (key >= packBase && key <= packBase + (game::Inventory::BACKPACK_SLOTS * 2 - 1)) {
|
|
int slotIndex = (key - packBase) / 2;
|
|
bool isLow = ((key - packBase) % 2 == 0);
|
|
if (slotIndex < static_cast<int>(backpackSlotGuids_.size())) {
|
|
uint64_t& guid = backpackSlotGuids_[slotIndex];
|
|
if (isLow) guid = (guid & 0xFFFFFFFF00000000ULL) | val;
|
|
else guid = (guid & 0x00000000FFFFFFFFULL) | (uint64_t(val) << 32);
|
|
slotsChanged = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return slotsChanged;
|
|
}
|
|
|
|
void GameHandler::extractContainerFields(uint64_t containerGuid, const std::map<uint16_t, uint32_t>& fields) {
|
|
const uint16_t numSlotsIdx = fieldIndex(UF::CONTAINER_FIELD_NUM_SLOTS);
|
|
const uint16_t slot1Idx = fieldIndex(UF::CONTAINER_FIELD_SLOT_1);
|
|
if (numSlotsIdx == 0xFFFF || slot1Idx == 0xFFFF) return;
|
|
|
|
auto& info = containerContents_[containerGuid];
|
|
|
|
// Read number of slots
|
|
auto numIt = fields.find(numSlotsIdx);
|
|
if (numIt != fields.end()) {
|
|
info.numSlots = std::min(numIt->second, 36u);
|
|
}
|
|
|
|
// Read slot GUIDs (each is 2 uint32 fields: lo + hi)
|
|
for (const auto& [key, val] : fields) {
|
|
if (key < slot1Idx) continue;
|
|
int offset = key - slot1Idx;
|
|
int slotIndex = offset / 2;
|
|
if (slotIndex >= 36) continue;
|
|
bool isLow = (offset % 2 == 0);
|
|
uint64_t& guid = info.slotGuids[slotIndex];
|
|
if (isLow) guid = (guid & 0xFFFFFFFF00000000ULL) | val;
|
|
else guid = (guid & 0x00000000FFFFFFFFULL) | (uint64_t(val) << 32);
|
|
}
|
|
}
|
|
|
|
void GameHandler::rebuildOnlineInventory() {
|
|
|
|
inventory = Inventory();
|
|
|
|
// Equipment slots
|
|
for (int i = 0; i < 23; i++) {
|
|
uint64_t guid = equipSlotGuids_[i];
|
|
if (guid == 0) continue;
|
|
|
|
auto itemIt = onlineItems_.find(guid);
|
|
if (itemIt == onlineItems_.end()) continue;
|
|
|
|
ItemDef def;
|
|
def.itemId = itemIt->second.entry;
|
|
def.stackCount = itemIt->second.stackCount;
|
|
def.maxStack = 1;
|
|
|
|
auto infoIt = itemInfoCache_.find(itemIt->second.entry);
|
|
if (infoIt != itemInfoCache_.end()) {
|
|
def.name = infoIt->second.name;
|
|
def.quality = static_cast<ItemQuality>(infoIt->second.quality);
|
|
def.inventoryType = infoIt->second.inventoryType;
|
|
def.maxStack = std::max(1, infoIt->second.maxStack);
|
|
def.displayInfoId = infoIt->second.displayInfoId;
|
|
def.subclassName = infoIt->second.subclassName;
|
|
def.armor = infoIt->second.armor;
|
|
def.stamina = infoIt->second.stamina;
|
|
def.strength = infoIt->second.strength;
|
|
def.agility = infoIt->second.agility;
|
|
def.intellect = infoIt->second.intellect;
|
|
def.spirit = infoIt->second.spirit;
|
|
} else {
|
|
def.name = "Item " + std::to_string(def.itemId);
|
|
queryItemInfo(def.itemId, guid);
|
|
}
|
|
|
|
inventory.setEquipSlot(static_cast<EquipSlot>(i), def);
|
|
}
|
|
|
|
// Backpack slots
|
|
for (int i = 0; i < 16; i++) {
|
|
uint64_t guid = backpackSlotGuids_[i];
|
|
if (guid == 0) continue;
|
|
|
|
auto itemIt = onlineItems_.find(guid);
|
|
if (itemIt == onlineItems_.end()) continue;
|
|
|
|
ItemDef def;
|
|
def.itemId = itemIt->second.entry;
|
|
def.stackCount = itemIt->second.stackCount;
|
|
def.maxStack = 1;
|
|
|
|
auto infoIt = itemInfoCache_.find(itemIt->second.entry);
|
|
if (infoIt != itemInfoCache_.end()) {
|
|
def.name = infoIt->second.name;
|
|
def.quality = static_cast<ItemQuality>(infoIt->second.quality);
|
|
def.inventoryType = infoIt->second.inventoryType;
|
|
def.maxStack = std::max(1, infoIt->second.maxStack);
|
|
def.displayInfoId = infoIt->second.displayInfoId;
|
|
def.subclassName = infoIt->second.subclassName;
|
|
def.armor = infoIt->second.armor;
|
|
def.stamina = infoIt->second.stamina;
|
|
def.strength = infoIt->second.strength;
|
|
def.agility = infoIt->second.agility;
|
|
def.intellect = infoIt->second.intellect;
|
|
def.spirit = infoIt->second.spirit;
|
|
} else {
|
|
def.name = "Item " + std::to_string(def.itemId);
|
|
queryItemInfo(def.itemId, guid);
|
|
}
|
|
|
|
inventory.setBackpackSlot(i, def);
|
|
}
|
|
|
|
// Bag contents (BAG1-BAG4 are equip slots 19-22)
|
|
for (int bagIdx = 0; bagIdx < 4; bagIdx++) {
|
|
uint64_t bagGuid = equipSlotGuids_[19 + bagIdx];
|
|
if (bagGuid == 0) continue;
|
|
|
|
// Determine bag size from container fields or item template
|
|
int numSlots = 0;
|
|
auto contIt = containerContents_.find(bagGuid);
|
|
if (contIt != containerContents_.end()) {
|
|
numSlots = static_cast<int>(contIt->second.numSlots);
|
|
}
|
|
if (numSlots <= 0) {
|
|
auto bagItemIt = onlineItems_.find(bagGuid);
|
|
if (bagItemIt != onlineItems_.end()) {
|
|
auto bagInfoIt = itemInfoCache_.find(bagItemIt->second.entry);
|
|
if (bagInfoIt != itemInfoCache_.end()) {
|
|
numSlots = bagInfoIt->second.containerSlots;
|
|
}
|
|
}
|
|
}
|
|
if (numSlots <= 0) continue;
|
|
|
|
// Set the bag size in the inventory bag data
|
|
inventory.setBagSize(bagIdx, numSlots);
|
|
|
|
// Also set bagSlots on the equipped bag item (for UI display)
|
|
auto& bagEquipSlot = inventory.getEquipSlot(static_cast<EquipSlot>(19 + bagIdx));
|
|
if (!bagEquipSlot.empty()) {
|
|
ItemDef bagDef = bagEquipSlot.item;
|
|
bagDef.bagSlots = numSlots;
|
|
inventory.setEquipSlot(static_cast<EquipSlot>(19 + bagIdx), bagDef);
|
|
}
|
|
|
|
// Populate bag slot items
|
|
if (contIt == containerContents_.end()) continue;
|
|
const auto& container = contIt->second;
|
|
for (int s = 0; s < numSlots && s < 36; s++) {
|
|
uint64_t itemGuid = container.slotGuids[s];
|
|
if (itemGuid == 0) continue;
|
|
|
|
auto itemIt = onlineItems_.find(itemGuid);
|
|
if (itemIt == onlineItems_.end()) continue;
|
|
|
|
ItemDef def;
|
|
def.itemId = itemIt->second.entry;
|
|
def.stackCount = itemIt->second.stackCount;
|
|
def.maxStack = 1;
|
|
|
|
auto infoIt = itemInfoCache_.find(itemIt->second.entry);
|
|
if (infoIt != itemInfoCache_.end()) {
|
|
def.name = infoIt->second.name;
|
|
def.quality = static_cast<ItemQuality>(infoIt->second.quality);
|
|
def.inventoryType = infoIt->second.inventoryType;
|
|
def.maxStack = std::max(1, infoIt->second.maxStack);
|
|
def.displayInfoId = infoIt->second.displayInfoId;
|
|
def.subclassName = infoIt->second.subclassName;
|
|
def.armor = infoIt->second.armor;
|
|
def.stamina = infoIt->second.stamina;
|
|
def.strength = infoIt->second.strength;
|
|
def.agility = infoIt->second.agility;
|
|
def.intellect = infoIt->second.intellect;
|
|
def.spirit = infoIt->second.spirit;
|
|
def.bagSlots = infoIt->second.containerSlots;
|
|
} else {
|
|
def.name = "Item " + std::to_string(def.itemId);
|
|
queryItemInfo(def.itemId, itemGuid);
|
|
}
|
|
|
|
inventory.setBagSlot(bagIdx, s, def);
|
|
}
|
|
}
|
|
|
|
// Only mark equipment dirty if equipped item displayInfoIds actually changed
|
|
std::array<uint32_t, 19> currentEquipDisplayIds{};
|
|
for (int i = 0; i < 19; i++) {
|
|
const auto& slot = inventory.getEquipSlot(static_cast<EquipSlot>(i));
|
|
if (!slot.empty()) currentEquipDisplayIds[i] = slot.item.displayInfoId;
|
|
}
|
|
if (currentEquipDisplayIds != lastEquipDisplayIds_) {
|
|
lastEquipDisplayIds_ = currentEquipDisplayIds;
|
|
onlineEquipDirty_ = true;
|
|
}
|
|
|
|
LOG_DEBUG("Rebuilt online inventory: equip=", [&](){
|
|
int c = 0; for (auto g : equipSlotGuids_) if (g) c++; return c;
|
|
}(), " backpack=", [&](){
|
|
int c = 0; for (auto g : backpackSlotGuids_) if (g) c++; return c;
|
|
}());
|
|
}
|
|
|
|
void GameHandler::maybeDetectVisibleItemLayout() {
|
|
if (visibleItemLayoutVerified_) return;
|
|
if (lastPlayerFields_.empty()) return;
|
|
|
|
std::array<uint32_t, 19> equipEntries{};
|
|
int nonZero = 0;
|
|
// Prefer authoritative equipped item entry IDs derived from item objects (onlineItems_),
|
|
// because Inventory::ItemDef may not be populated yet if templates haven't been queried.
|
|
for (int i = 0; i < 19; i++) {
|
|
uint64_t itemGuid = equipSlotGuids_[i];
|
|
if (itemGuid != 0) {
|
|
auto it = onlineItems_.find(itemGuid);
|
|
if (it != onlineItems_.end() && it->second.entry != 0) {
|
|
equipEntries[i] = it->second.entry;
|
|
}
|
|
}
|
|
if (equipEntries[i] == 0) {
|
|
const auto& slot = inventory.getEquipSlot(static_cast<EquipSlot>(i));
|
|
equipEntries[i] = slot.empty() ? 0u : slot.item.itemId;
|
|
}
|
|
if (equipEntries[i] != 0) nonZero++;
|
|
}
|
|
if (nonZero < 2) return;
|
|
|
|
const uint16_t maxKey = lastPlayerFields_.rbegin()->first;
|
|
int bestBase = -1;
|
|
int bestStride = 0;
|
|
int bestMatches = 0;
|
|
int bestMismatches = 9999;
|
|
int bestScore = -999999;
|
|
|
|
const int strides[] = {2, 3, 4, 1};
|
|
for (int stride : strides) {
|
|
for (const auto& [baseIdxU16, _v] : lastPlayerFields_) {
|
|
const int base = static_cast<int>(baseIdxU16);
|
|
if (base + 18 * stride > static_cast<int>(maxKey)) continue;
|
|
|
|
int matches = 0;
|
|
int mismatches = 0;
|
|
for (int s = 0; s < 19; s++) {
|
|
uint32_t want = equipEntries[s];
|
|
if (want == 0) continue;
|
|
const uint16_t idx = static_cast<uint16_t>(base + s * stride);
|
|
auto it = lastPlayerFields_.find(idx);
|
|
if (it == lastPlayerFields_.end()) continue;
|
|
if (it->second == want) {
|
|
matches++;
|
|
} else if (it->second != 0) {
|
|
mismatches++;
|
|
}
|
|
}
|
|
|
|
int score = matches * 2 - mismatches * 3;
|
|
if (score > bestScore ||
|
|
(score == bestScore && matches > bestMatches) ||
|
|
(score == bestScore && matches == bestMatches && mismatches < bestMismatches) ||
|
|
(score == bestScore && matches == bestMatches && mismatches == bestMismatches && base < bestBase)) {
|
|
bestScore = score;
|
|
bestMatches = matches;
|
|
bestMismatches = mismatches;
|
|
bestBase = base;
|
|
bestStride = stride;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (bestMatches >= 2 && bestBase >= 0 && bestStride > 0 && bestMismatches <= 1) {
|
|
visibleItemEntryBase_ = bestBase;
|
|
visibleItemStride_ = bestStride;
|
|
visibleItemLayoutVerified_ = true;
|
|
LOG_INFO("Detected PLAYER_VISIBLE_ITEM entry layout: base=", visibleItemEntryBase_,
|
|
" stride=", visibleItemStride_, " (matches=", bestMatches,
|
|
" mismatches=", bestMismatches, " score=", bestScore, ")");
|
|
|
|
// Backfill existing player entities already in view.
|
|
for (const auto& [guid, ent] : entityManager.getEntities()) {
|
|
if (!ent || ent->getType() != ObjectType::PLAYER) continue;
|
|
if (guid == playerGuid) continue;
|
|
updateOtherPlayerVisibleItems(guid, ent->getFields());
|
|
}
|
|
}
|
|
// If heuristic didn't find a match, keep using the default WotLK layout (base=284, stride=2).
|
|
}
|
|
|
|
void GameHandler::updateOtherPlayerVisibleItems(uint64_t guid, const std::map<uint16_t, uint32_t>& fields) {
|
|
if (guid == 0 || guid == playerGuid) return;
|
|
if (visibleItemEntryBase_ < 0 || visibleItemStride_ <= 0) {
|
|
// Layout not detected yet — queue this player for inspect as fallback.
|
|
if (socket && state == WorldState::IN_WORLD) {
|
|
pendingAutoInspect_.insert(guid);
|
|
LOG_INFO("Queued player 0x", std::hex, guid, std::dec, " for auto-inspect (layout not detected)");
|
|
}
|
|
return;
|
|
}
|
|
|
|
std::array<uint32_t, 19> newEntries{};
|
|
for (int s = 0; s < 19; s++) {
|
|
uint16_t idx = static_cast<uint16_t>(visibleItemEntryBase_ + s * visibleItemStride_);
|
|
auto it = fields.find(idx);
|
|
if (it != fields.end()) newEntries[s] = it->second;
|
|
}
|
|
|
|
bool changed = false;
|
|
auto& old = otherPlayerVisibleItemEntries_[guid];
|
|
if (old != newEntries) {
|
|
old = newEntries;
|
|
changed = true;
|
|
}
|
|
|
|
// Request item templates for any new visible entries.
|
|
for (uint32_t entry : newEntries) {
|
|
if (entry == 0) continue;
|
|
if (!itemInfoCache_.count(entry) && !pendingItemQueries_.count(entry)) {
|
|
queryItemInfo(entry, 0);
|
|
}
|
|
}
|
|
|
|
// If the server isn't sending visible item fields (all zeros), fall back to inspect.
|
|
bool any = false;
|
|
for (uint32_t e : newEntries) { if (e != 0) { any = true; break; } }
|
|
if (!any && socket && state == WorldState::IN_WORLD) {
|
|
pendingAutoInspect_.insert(guid);
|
|
}
|
|
|
|
if (changed) {
|
|
otherPlayerVisibleDirty_.insert(guid);
|
|
emitOtherPlayerEquipment(guid);
|
|
}
|
|
}
|
|
|
|
void GameHandler::emitOtherPlayerEquipment(uint64_t guid) {
|
|
if (!playerEquipmentCallback_) return;
|
|
auto it = otherPlayerVisibleItemEntries_.find(guid);
|
|
if (it == otherPlayerVisibleItemEntries_.end()) return;
|
|
|
|
std::array<uint32_t, 19> displayIds{};
|
|
std::array<uint8_t, 19> invTypes{};
|
|
bool anyEntry = false;
|
|
|
|
for (int s = 0; s < 19; s++) {
|
|
uint32_t entry = it->second[s];
|
|
if (entry == 0) continue;
|
|
anyEntry = true;
|
|
auto infoIt = itemInfoCache_.find(entry);
|
|
if (infoIt == itemInfoCache_.end()) continue;
|
|
displayIds[s] = infoIt->second.displayInfoId;
|
|
invTypes[s] = static_cast<uint8_t>(infoIt->second.inventoryType);
|
|
}
|
|
|
|
playerEquipmentCallback_(guid, displayIds, invTypes);
|
|
otherPlayerVisibleDirty_.erase(guid);
|
|
|
|
// If we had entries but couldn't resolve any templates, also try inspect as a fallback.
|
|
bool anyResolved = false;
|
|
for (uint32_t did : displayIds) { if (did != 0) { anyResolved = true; break; } }
|
|
if (anyEntry && !anyResolved) {
|
|
pendingAutoInspect_.insert(guid);
|
|
}
|
|
}
|
|
|
|
void GameHandler::emitAllOtherPlayerEquipment() {
|
|
if (!playerEquipmentCallback_) return;
|
|
for (const auto& [guid, _] : otherPlayerVisibleItemEntries_) {
|
|
emitOtherPlayerEquipment(guid);
|
|
}
|
|
}
|
|
|
|
// ============================================================
|
|
// Phase 2: Combat
|
|
// ============================================================
|
|
|
|
void GameHandler::startAutoAttack(uint64_t targetGuid) {
|
|
// Can't attack yourself
|
|
if (targetGuid == playerGuid) return;
|
|
|
|
// Dismount when entering combat
|
|
if (isMounted()) {
|
|
dismount();
|
|
}
|
|
autoAttacking = true;
|
|
autoAttackTarget = targetGuid;
|
|
autoAttackOutOfRange_ = false;
|
|
if (state == WorldState::IN_WORLD && socket) {
|
|
auto packet = AttackSwingPacket::build(targetGuid);
|
|
socket->send(packet);
|
|
}
|
|
LOG_INFO("Starting auto-attack on 0x", std::hex, targetGuid, std::dec);
|
|
}
|
|
|
|
void GameHandler::stopAutoAttack() {
|
|
if (!autoAttacking) return;
|
|
autoAttacking = false;
|
|
autoAttackTarget = 0;
|
|
autoAttackOutOfRange_ = false;
|
|
if (state == WorldState::IN_WORLD && socket) {
|
|
auto packet = AttackStopPacket::build();
|
|
socket->send(packet);
|
|
}
|
|
LOG_INFO("Stopping auto-attack");
|
|
}
|
|
|
|
void GameHandler::addCombatText(CombatTextEntry::Type type, int32_t amount, uint32_t spellId, bool isPlayerSource) {
|
|
CombatTextEntry entry;
|
|
entry.type = type;
|
|
entry.amount = amount;
|
|
entry.spellId = spellId;
|
|
entry.age = 0.0f;
|
|
entry.isPlayerSource = isPlayerSource;
|
|
combatText.push_back(entry);
|
|
}
|
|
|
|
void GameHandler::updateCombatText(float deltaTime) {
|
|
for (auto& entry : combatText) {
|
|
entry.age += deltaTime;
|
|
}
|
|
combatText.erase(
|
|
std::remove_if(combatText.begin(), combatText.end(),
|
|
[](const CombatTextEntry& e) { return e.isExpired(); }),
|
|
combatText.end());
|
|
}
|
|
|
|
void GameHandler::autoTargetAttacker(uint64_t attackerGuid) {
|
|
if (attackerGuid == 0 || attackerGuid == playerGuid) return;
|
|
if (targetGuid != 0) return;
|
|
if (!entityManager.hasEntity(attackerGuid)) return;
|
|
setTarget(attackerGuid);
|
|
}
|
|
|
|
void GameHandler::handleAttackStart(network::Packet& packet) {
|
|
AttackStartData data;
|
|
if (!AttackStartParser::parse(packet, data)) return;
|
|
|
|
if (data.attackerGuid == playerGuid) {
|
|
autoAttacking = true;
|
|
autoAttackTarget = data.victimGuid;
|
|
} else if (data.victimGuid == playerGuid && data.attackerGuid != 0) {
|
|
hostileAttackers_.insert(data.attackerGuid);
|
|
autoTargetAttacker(data.attackerGuid);
|
|
|
|
// Play aggro sound when NPC attacks player
|
|
if (npcAggroCallback_) {
|
|
auto entity = entityManager.getEntity(data.attackerGuid);
|
|
if (entity && entity->getType() == ObjectType::UNIT) {
|
|
glm::vec3 pos(entity->getX(), entity->getY(), entity->getZ());
|
|
npcAggroCallback_(data.attackerGuid, pos);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleAttackStop(network::Packet& packet) {
|
|
AttackStopData data;
|
|
if (!AttackStopParser::parse(packet, data)) return;
|
|
|
|
// Don't clear autoAttacking on SMSG_ATTACKSTOP - the server sends this
|
|
// when the attack loop pauses (out of range, etc). The player's intent
|
|
// to attack persists until target dies or player explicitly cancels.
|
|
// We'll re-send CMSG_ATTACKSWING periodically in the update loop.
|
|
if (data.attackerGuid == playerGuid) {
|
|
LOG_DEBUG("SMSG_ATTACKSTOP received (keeping auto-attack intent)");
|
|
} else if (data.victimGuid == playerGuid) {
|
|
hostileAttackers_.erase(data.attackerGuid);
|
|
}
|
|
}
|
|
|
|
void GameHandler::dismount() {
|
|
if (!socket) return;
|
|
// Clear local mount state immediately (optimistic dismount).
|
|
// Server will confirm via SMSG_UPDATE_OBJECT with mountDisplayId=0.
|
|
uint32_t savedMountAura = mountAuraSpellId_;
|
|
if (currentMountDisplayId_ != 0 || taxiMountActive_) {
|
|
if (mountCallback_) {
|
|
mountCallback_(0);
|
|
}
|
|
currentMountDisplayId_ = 0;
|
|
taxiMountActive_ = false;
|
|
taxiMountDisplayId_ = 0;
|
|
mountAuraSpellId_ = 0;
|
|
LOG_INFO("Dismount: cleared local mount state");
|
|
}
|
|
// CMSG_CANCEL_MOUNT_AURA exists in TBC+ (0x0375). Classic/Vanilla doesn't have it.
|
|
uint16_t cancelMountWire = wireOpcode(Opcode::CMSG_CANCEL_MOUNT_AURA);
|
|
if (cancelMountWire != 0xFFFF) {
|
|
network::Packet pkt(cancelMountWire);
|
|
socket->send(pkt);
|
|
LOG_INFO("Sent CMSG_CANCEL_MOUNT_AURA");
|
|
} else if (savedMountAura != 0) {
|
|
// Fallback for Classic/Vanilla: cancel the mount aura by spell ID
|
|
auto pkt = CancelAuraPacket::build(savedMountAura);
|
|
socket->send(pkt);
|
|
LOG_INFO("Sent CMSG_CANCEL_AURA (mount spell ", savedMountAura, ") — Classic fallback");
|
|
} else {
|
|
// No tracked mount aura — try cancelling all indefinite self-cast auras
|
|
// (mount aura detection may have missed if aura arrived after mount field)
|
|
for (const auto& a : playerAuras) {
|
|
if (!a.isEmpty() && a.maxDurationMs < 0 && a.casterGuid == playerGuid) {
|
|
auto pkt = CancelAuraPacket::build(a.spellId);
|
|
socket->send(pkt);
|
|
LOG_INFO("Sent CMSG_CANCEL_AURA (spell ", a.spellId, ") — brute force dismount");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleForceRunSpeedChange(network::Packet& packet) {
|
|
// Packed GUID
|
|
uint64_t guid = UpdateObjectParser::readPackedGuid(packet);
|
|
// uint32 counter
|
|
uint32_t counter = packet.readUInt32();
|
|
|
|
// Determine format from remaining bytes:
|
|
// 5 bytes remaining = uint8(1) + float(4) — standard 3.3.5a
|
|
// 8 bytes remaining = uint32(4) + float(4) — some forks
|
|
// 4 bytes remaining = float(4) — no unknown field
|
|
size_t remaining = packet.getSize() - packet.getReadPos();
|
|
if (remaining >= 8) {
|
|
packet.readUInt32(); // unknown (extended format)
|
|
} else if (remaining >= 5) {
|
|
packet.readUInt8(); // unknown (standard 3.3.5a)
|
|
}
|
|
// float newSpeed
|
|
float newSpeed = packet.readFloat();
|
|
|
|
LOG_INFO("SMSG_FORCE_RUN_SPEED_CHANGE: guid=0x", std::hex, guid, std::dec,
|
|
" counter=", counter, " speed=", newSpeed);
|
|
|
|
if (guid != playerGuid) return;
|
|
|
|
// Always ACK the speed change to prevent server stall.
|
|
// Packet format mirrors movement packets: packed guid + counter + movement info + new speed.
|
|
if (socket) {
|
|
network::Packet ack(wireOpcode(Opcode::CMSG_FORCE_RUN_SPEED_CHANGE_ACK));
|
|
MovementPacket::writePackedGuid(ack, playerGuid);
|
|
ack.writeUInt32(counter);
|
|
|
|
MovementInfo wire = movementInfo;
|
|
glm::vec3 serverPos = core::coords::canonicalToServer(glm::vec3(wire.x, wire.y, wire.z));
|
|
wire.x = serverPos.x;
|
|
wire.y = serverPos.y;
|
|
wire.z = serverPos.z;
|
|
if (wire.hasFlag(MovementFlags::ONTRANSPORT)) {
|
|
glm::vec3 serverTransport =
|
|
core::coords::canonicalToServer(glm::vec3(wire.transportX, wire.transportY, wire.transportZ));
|
|
wire.transportX = serverTransport.x;
|
|
wire.transportY = serverTransport.y;
|
|
wire.transportZ = serverTransport.z;
|
|
}
|
|
MovementPacket::writeMovementPayload(ack, wire);
|
|
|
|
ack.writeFloat(newSpeed);
|
|
socket->send(ack);
|
|
}
|
|
|
|
// Validate speed - reject garbage/NaN values but still ACK
|
|
if (std::isnan(newSpeed) || newSpeed < 0.1f || newSpeed > 100.0f) {
|
|
LOG_WARNING("Ignoring invalid run speed: ", newSpeed);
|
|
return;
|
|
}
|
|
|
|
serverRunSpeed_ = newSpeed;
|
|
|
|
// Server can auto-dismount (e.g. entering no-mount areas) and only send a speed change.
|
|
// Keep client mount visuals in sync with server-authoritative movement speed.
|
|
if (!onTaxiFlight_ && !taxiMountActive_ && currentMountDisplayId_ != 0 && newSpeed <= 8.5f) {
|
|
LOG_INFO("Auto-clearing mount from speed change: speed=", newSpeed,
|
|
" displayId=", currentMountDisplayId_);
|
|
currentMountDisplayId_ = 0;
|
|
if (mountCallback_) {
|
|
mountCallback_(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
// ============================================================
|
|
// Arena / Battleground Handlers
|
|
// ============================================================
|
|
|
|
void GameHandler::handleBattlefieldStatus(network::Packet& packet) {
|
|
if (packet.getSize() - packet.getReadPos() < 4) return;
|
|
uint32_t queueSlot = packet.readUInt32();
|
|
|
|
// Minimal packet = just queueSlot + arenaType(1) when status is NONE
|
|
if (packet.getSize() - packet.getReadPos() < 1) {
|
|
LOG_INFO("Battlefield status: queue slot ", queueSlot, " cleared");
|
|
return;
|
|
}
|
|
|
|
uint8_t arenaType = packet.readUInt8();
|
|
if (packet.getSize() - packet.getReadPos() < 1) return;
|
|
|
|
// Unknown byte
|
|
packet.readUInt8();
|
|
if (packet.getSize() - packet.getReadPos() < 4) return;
|
|
uint32_t bgTypeId = packet.readUInt32();
|
|
|
|
if (packet.getSize() - packet.getReadPos() < 2) return;
|
|
uint16_t unk2 = packet.readUInt16();
|
|
(void)unk2;
|
|
|
|
if (packet.getSize() - packet.getReadPos() < 4) return;
|
|
uint32_t clientInstanceId = packet.readUInt32();
|
|
(void)clientInstanceId;
|
|
|
|
if (packet.getSize() - packet.getReadPos() < 1) return;
|
|
uint8_t isRatedArena = packet.readUInt8();
|
|
(void)isRatedArena;
|
|
|
|
if (packet.getSize() - packet.getReadPos() < 4) return;
|
|
uint32_t statusId = packet.readUInt32();
|
|
|
|
std::string bgName = "Battleground #" + std::to_string(bgTypeId);
|
|
if (arenaType > 0) {
|
|
bgName = std::to_string(arenaType) + "v" + std::to_string(arenaType) + " Arena";
|
|
}
|
|
|
|
switch (statusId) {
|
|
case 0: // STATUS_NONE
|
|
LOG_INFO("Battlefield status: NONE for ", bgName);
|
|
break;
|
|
case 1: // STATUS_WAIT_QUEUE
|
|
addSystemChatMessage("Queued for " + bgName + ".");
|
|
LOG_INFO("Battlefield status: WAIT_QUEUE for ", bgName);
|
|
break;
|
|
case 2: // STATUS_WAIT_JOIN
|
|
addSystemChatMessage(bgName + " is ready! Type /join to enter.");
|
|
LOG_INFO("Battlefield status: WAIT_JOIN for ", bgName);
|
|
break;
|
|
case 3: // STATUS_IN_PROGRESS
|
|
addSystemChatMessage("Entered " + bgName + ".");
|
|
LOG_INFO("Battlefield status: IN_PROGRESS for ", bgName);
|
|
break;
|
|
case 4: // STATUS_WAIT_LEAVE
|
|
LOG_INFO("Battlefield status: WAIT_LEAVE for ", bgName);
|
|
break;
|
|
default:
|
|
LOG_INFO("Battlefield status: unknown (", statusId, ") for ", bgName);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleArenaTeamCommandResult(network::Packet& packet) {
|
|
if (packet.getSize() - packet.getReadPos() < 8) return;
|
|
uint32_t command = packet.readUInt32();
|
|
std::string name = packet.readString();
|
|
uint32_t error = packet.readUInt32();
|
|
|
|
static const char* commands[] = { "create", "invite", "leave", "remove", "disband", "leader" };
|
|
std::string cmdName = (command < 6) ? commands[command] : "unknown";
|
|
|
|
if (error == 0) {
|
|
addSystemChatMessage("Arena team " + cmdName + " successful" +
|
|
(name.empty() ? "." : ": " + name));
|
|
} else {
|
|
addSystemChatMessage("Arena team " + cmdName + " failed" +
|
|
(name.empty() ? "." : " for " + name + "."));
|
|
}
|
|
LOG_INFO("Arena team command: ", cmdName, " name=", name, " error=", error);
|
|
}
|
|
|
|
void GameHandler::handleArenaTeamQueryResponse(network::Packet& packet) {
|
|
if (packet.getSize() - packet.getReadPos() < 4) return;
|
|
uint32_t teamId = packet.readUInt32();
|
|
std::string teamName = packet.readString();
|
|
LOG_INFO("Arena team query response: id=", teamId, " name=", teamName);
|
|
}
|
|
|
|
void GameHandler::handleArenaTeamInvite(network::Packet& packet) {
|
|
std::string playerName = packet.readString();
|
|
std::string teamName = packet.readString();
|
|
addSystemChatMessage(playerName + " has invited you to join " + teamName + ".");
|
|
LOG_INFO("Arena team invite from ", playerName, " to ", teamName);
|
|
}
|
|
|
|
void GameHandler::handleArenaTeamEvent(network::Packet& packet) {
|
|
if (packet.getSize() - packet.getReadPos() < 1) return;
|
|
uint8_t event = packet.readUInt8();
|
|
|
|
static const char* events[] = {
|
|
"joined", "left", "removed", "leader changed",
|
|
"disbanded", "created"
|
|
};
|
|
std::string eventName = (event < 6) ? events[event] : "unknown event";
|
|
|
|
// Read string params (up to 3)
|
|
uint8_t strCount = 0;
|
|
if (packet.getSize() - packet.getReadPos() >= 1) {
|
|
strCount = packet.readUInt8();
|
|
}
|
|
|
|
std::string param1, param2;
|
|
if (strCount >= 1 && packet.getSize() > packet.getReadPos()) param1 = packet.readString();
|
|
if (strCount >= 2 && packet.getSize() > packet.getReadPos()) param2 = packet.readString();
|
|
|
|
std::string msg = "Arena team " + eventName;
|
|
if (!param1.empty()) msg += ": " + param1;
|
|
if (!param2.empty()) msg += " (" + param2 + ")";
|
|
addSystemChatMessage(msg);
|
|
LOG_INFO("Arena team event: ", eventName, " ", param1, " ", param2);
|
|
}
|
|
|
|
void GameHandler::handleArenaError(network::Packet& packet) {
|
|
if (packet.getSize() - packet.getReadPos() < 4) return;
|
|
uint32_t error = packet.readUInt32();
|
|
|
|
std::string msg;
|
|
switch (error) {
|
|
case 1: msg = "The other team is not big enough."; break;
|
|
case 2: msg = "That team is full."; break;
|
|
case 3: msg = "Not enough members to start."; break;
|
|
case 4: msg = "Too many members."; break;
|
|
default: msg = "Arena error (code " + std::to_string(error) + ")"; break;
|
|
}
|
|
addSystemChatMessage(msg);
|
|
LOG_INFO("Arena error: ", error, " - ", msg);
|
|
}
|
|
|
|
void GameHandler::handleOtherPlayerMovement(network::Packet& packet) {
|
|
// Server relays MSG_MOVE_* for other players: PackedGuid + MovementInfo
|
|
uint64_t moverGuid = UpdateObjectParser::readPackedGuid(packet);
|
|
if (moverGuid == playerGuid || moverGuid == 0) {
|
|
return; // Skip our own echoes
|
|
}
|
|
|
|
// Read movement info (expansion-specific format)
|
|
// For classic: moveFlags(u32) + time(u32) + pos(4xf32) + [transport] + [pitch] + fallTime(u32) + [jump] + [splineElev]
|
|
MovementInfo info = {};
|
|
info.flags = packet.readUInt32();
|
|
// WotLK has u16 flags2, TBC has u8, Classic has none.
|
|
// Do NOT use build-number thresholds here (Turtle uses classic formats with a high build).
|
|
uint8_t flags2Size = packetParsers_ ? packetParsers_->movementFlags2Size() : 2;
|
|
if (flags2Size == 2) info.flags2 = packet.readUInt16();
|
|
else if (flags2Size == 1) info.flags2 = packet.readUInt8();
|
|
info.time = packet.readUInt32();
|
|
info.x = packet.readFloat();
|
|
info.y = packet.readFloat();
|
|
info.z = packet.readFloat();
|
|
info.orientation = packet.readFloat();
|
|
|
|
// Update entity position in entity manager
|
|
auto entity = entityManager.getEntity(moverGuid);
|
|
if (!entity) {
|
|
return;
|
|
}
|
|
|
|
// Convert server coords to canonical
|
|
glm::vec3 canonical = core::coords::serverToCanonical(glm::vec3(info.x, info.y, info.z));
|
|
float canYaw = core::coords::serverToCanonicalYaw(info.orientation);
|
|
// Smooth movement between client-relayed snapshots so animations can play.
|
|
uint32_t durationMs = 100;
|
|
auto itPrev = otherPlayerMoveTimeMs_.find(moverGuid);
|
|
if (itPrev != otherPlayerMoveTimeMs_.end()) {
|
|
uint32_t dt = info.time - itPrev->second; // handles wrap
|
|
if (dt >= 30 && dt <= 1000) {
|
|
if (dt < 50) dt = 50;
|
|
if (dt > 350) dt = 350;
|
|
durationMs = dt;
|
|
}
|
|
}
|
|
otherPlayerMoveTimeMs_[moverGuid] = info.time;
|
|
|
|
entity->startMoveTo(canonical.x, canonical.y, canonical.z, canYaw, durationMs / 1000.0f);
|
|
|
|
// Notify renderer
|
|
if (creatureMoveCallback_) {
|
|
creatureMoveCallback_(moverGuid, canonical.x, canonical.y, canonical.z, durationMs);
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleMonsterMove(network::Packet& packet) {
|
|
MonsterMoveData data;
|
|
if (!MonsterMoveParser::parse(packet, data)) {
|
|
LOG_WARNING("Failed to parse SMSG_MONSTER_MOVE");
|
|
return;
|
|
}
|
|
|
|
// Update entity position in entity manager
|
|
auto entity = entityManager.getEntity(data.guid);
|
|
if (entity) {
|
|
if (data.hasDest) {
|
|
// Convert destination from server to canonical coords
|
|
glm::vec3 destCanonical = core::coords::serverToCanonical(
|
|
glm::vec3(data.destX, data.destY, data.destZ));
|
|
|
|
// Calculate facing angle
|
|
float orientation = entity->getOrientation();
|
|
if (data.moveType == 4) {
|
|
// FacingAngle - server specifies exact angle
|
|
orientation = core::coords::serverToCanonicalYaw(data.facingAngle);
|
|
} else if (data.moveType == 3) {
|
|
// FacingTarget - face toward the target entity
|
|
auto target = entityManager.getEntity(data.facingTarget);
|
|
if (target) {
|
|
float dx = target->getX() - entity->getX();
|
|
float dy = target->getY() - entity->getY();
|
|
if (std::abs(dx) > 0.01f || std::abs(dy) > 0.01f) {
|
|
orientation = std::atan2(dy, dx);
|
|
}
|
|
}
|
|
} else {
|
|
// Normal move - face toward destination
|
|
float dx = destCanonical.x - entity->getX();
|
|
float dy = destCanonical.y - entity->getY();
|
|
if (std::abs(dx) > 0.01f || std::abs(dy) > 0.01f) {
|
|
orientation = std::atan2(dy, dx);
|
|
}
|
|
}
|
|
|
|
// Interpolate entity position alongside renderer (so targeting matches visual)
|
|
entity->startMoveTo(destCanonical.x, destCanonical.y, destCanonical.z,
|
|
orientation, data.duration / 1000.0f);
|
|
|
|
// Notify renderer to smoothly move the creature
|
|
if (creatureMoveCallback_) {
|
|
creatureMoveCallback_(data.guid,
|
|
destCanonical.x, destCanonical.y, destCanonical.z,
|
|
data.duration);
|
|
}
|
|
} else if (data.moveType == 1) {
|
|
// Stop at current position
|
|
glm::vec3 posCanonical = core::coords::serverToCanonical(
|
|
glm::vec3(data.x, data.y, data.z));
|
|
entity->setPosition(posCanonical.x, posCanonical.y, posCanonical.z,
|
|
entity->getOrientation());
|
|
|
|
if (creatureMoveCallback_) {
|
|
creatureMoveCallback_(data.guid,
|
|
posCanonical.x, posCanonical.y, posCanonical.z, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleMonsterMoveTransport(network::Packet& packet) {
|
|
// Parse transport-relative creature movement (NPCs on boats/zeppelins)
|
|
// Packet structure: mover GUID + transport GUID + spline data (local coords)
|
|
|
|
uint64_t moverGuid = packet.readUInt64();
|
|
uint8_t unk = packet.readUInt8(); // Unknown byte (usually 0)
|
|
uint64_t transportGuid = packet.readUInt64();
|
|
|
|
// Transport-local coordinates (server space)
|
|
float localX = packet.readFloat();
|
|
float localY = packet.readFloat();
|
|
float localZ = packet.readFloat();
|
|
|
|
LOG_INFO("SMSG_MONSTER_MOVE_TRANSPORT: mover=0x", std::hex, moverGuid,
|
|
" transport=0x", transportGuid, std::dec,
|
|
" localPos=(", localX, ", ", localY, ", ", localZ, ")");
|
|
|
|
// Compose world position: worldPos = transportTransform * localPos
|
|
auto entity = entityManager.getEntity(moverGuid);
|
|
if (!entity) {
|
|
LOG_WARNING(" NPC 0x", std::hex, moverGuid, std::dec, " not found in entity manager");
|
|
return;
|
|
}
|
|
|
|
if (transportManager_) {
|
|
// Use TransportManager to compose world position from local offset
|
|
glm::vec3 localPosCanonical = core::coords::serverToCanonical(glm::vec3(localX, localY, localZ));
|
|
setTransportAttachment(moverGuid, entity->getType(), transportGuid, localPosCanonical, false, 0.0f);
|
|
glm::vec3 worldPos = transportManager_->getPlayerWorldPosition(transportGuid, localPosCanonical);
|
|
|
|
entity->setPosition(worldPos.x, worldPos.y, worldPos.z, entity->getOrientation());
|
|
|
|
LOG_INFO(" Composed NPC world position: (", worldPos.x, ", ", worldPos.y, ", ", worldPos.z, ")");
|
|
|
|
if (entity->getType() == ObjectType::UNIT && creatureMoveCallback_) {
|
|
creatureMoveCallback_(moverGuid, worldPos.x, worldPos.y, worldPos.z, 0);
|
|
}
|
|
} else {
|
|
LOG_WARNING(" TransportManager not available for NPC position composition");
|
|
}
|
|
|
|
// TODO: Parse full spline data for smooth NPC movement on transport
|
|
// Then update entity position and call creatureMoveCallback_
|
|
|
|
// Suppress unused variable warning for now
|
|
(void)unk;
|
|
}
|
|
|
|
void GameHandler::handleAttackerStateUpdate(network::Packet& packet) {
|
|
AttackerStateUpdateData data;
|
|
if (!AttackerStateUpdateParser::parse(packet, data)) return;
|
|
|
|
bool isPlayerAttacker = (data.attackerGuid == playerGuid);
|
|
bool isPlayerTarget = (data.targetGuid == playerGuid);
|
|
if (isPlayerAttacker && meleeSwingCallback_) {
|
|
meleeSwingCallback_();
|
|
}
|
|
if (!isPlayerAttacker && npcSwingCallback_) {
|
|
npcSwingCallback_(data.attackerGuid);
|
|
}
|
|
|
|
if (isPlayerTarget && data.attackerGuid != 0) {
|
|
hostileAttackers_.insert(data.attackerGuid);
|
|
autoTargetAttacker(data.attackerGuid);
|
|
}
|
|
|
|
if (data.isMiss()) {
|
|
addCombatText(CombatTextEntry::MISS, 0, 0, isPlayerAttacker);
|
|
} else if (data.victimState == 1) {
|
|
addCombatText(CombatTextEntry::DODGE, 0, 0, isPlayerAttacker);
|
|
} else if (data.victimState == 2) {
|
|
addCombatText(CombatTextEntry::PARRY, 0, 0, isPlayerAttacker);
|
|
} else {
|
|
auto type = data.isCrit() ? CombatTextEntry::CRIT_DAMAGE : CombatTextEntry::MELEE_DAMAGE;
|
|
addCombatText(type, data.totalDamage, 0, isPlayerAttacker);
|
|
}
|
|
|
|
(void)isPlayerTarget; // Used for future incoming damage display
|
|
}
|
|
|
|
void GameHandler::handleSpellDamageLog(network::Packet& packet) {
|
|
SpellDamageLogData data;
|
|
if (!SpellDamageLogParser::parse(packet, data)) return;
|
|
|
|
if (data.targetGuid == playerGuid && data.attackerGuid != 0) {
|
|
hostileAttackers_.insert(data.attackerGuid);
|
|
autoTargetAttacker(data.attackerGuid);
|
|
}
|
|
|
|
bool isPlayerSource = (data.attackerGuid == playerGuid);
|
|
auto type = data.isCrit ? CombatTextEntry::CRIT_DAMAGE : CombatTextEntry::SPELL_DAMAGE;
|
|
addCombatText(type, static_cast<int32_t>(data.damage), data.spellId, isPlayerSource);
|
|
}
|
|
|
|
void GameHandler::handleSpellHealLog(network::Packet& packet) {
|
|
SpellHealLogData data;
|
|
if (!SpellHealLogParser::parse(packet, data)) return;
|
|
|
|
bool isPlayerSource = (data.casterGuid == playerGuid);
|
|
auto type = data.isCrit ? CombatTextEntry::CRIT_HEAL : CombatTextEntry::HEAL;
|
|
addCombatText(type, static_cast<int32_t>(data.heal), data.spellId, isPlayerSource);
|
|
}
|
|
|
|
// ============================================================
|
|
// Phase 3: Spells
|
|
// ============================================================
|
|
|
|
void GameHandler::castSpell(uint32_t spellId, uint64_t targetGuid) {
|
|
// Attack (6603) routes to auto-attack instead of cast
|
|
if (spellId == 6603) {
|
|
uint64_t target = targetGuid != 0 ? targetGuid : this->targetGuid;
|
|
if (target != 0) {
|
|
if (autoAttacking) {
|
|
stopAutoAttack();
|
|
} else {
|
|
startAutoAttack(target);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (state != WorldState::IN_WORLD || !socket) return;
|
|
|
|
// Casting any spell while mounted → dismount instead
|
|
if (isMounted()) {
|
|
dismount();
|
|
return;
|
|
}
|
|
|
|
if (casting) return; // Already casting
|
|
|
|
// Hearthstone is item-bound; use the item rather than direct spell cast.
|
|
if (spellId == 8690) {
|
|
useItemById(6948);
|
|
return;
|
|
}
|
|
|
|
uint64_t target = targetGuid != 0 ? targetGuid : this->targetGuid;
|
|
auto packet = packetParsers_
|
|
? packetParsers_->buildCastSpell(spellId, target, ++castCount)
|
|
: CastSpellPacket::build(spellId, target, ++castCount);
|
|
socket->send(packet);
|
|
LOG_INFO("Casting spell: ", spellId, " on 0x", std::hex, target, std::dec);
|
|
}
|
|
|
|
void GameHandler::cancelCast() {
|
|
if (!casting) return;
|
|
if (state == WorldState::IN_WORLD && socket) {
|
|
auto packet = CancelCastPacket::build(currentCastSpellId);
|
|
socket->send(packet);
|
|
}
|
|
casting = false;
|
|
currentCastSpellId = 0;
|
|
castTimeRemaining = 0.0f;
|
|
}
|
|
|
|
void GameHandler::cancelAura(uint32_t spellId) {
|
|
if (state != WorldState::IN_WORLD || !socket) return;
|
|
auto packet = CancelAuraPacket::build(spellId);
|
|
socket->send(packet);
|
|
}
|
|
|
|
void GameHandler::setActionBarSlot(int slot, ActionBarSlot::Type type, uint32_t id) {
|
|
if (slot < 0 || slot >= ACTION_BAR_SLOTS) return;
|
|
actionBar[slot].type = type;
|
|
actionBar[slot].id = id;
|
|
saveCharacterConfig();
|
|
}
|
|
|
|
float GameHandler::getSpellCooldown(uint32_t spellId) const {
|
|
auto it = spellCooldowns.find(spellId);
|
|
return (it != spellCooldowns.end()) ? it->second : 0.0f;
|
|
}
|
|
|
|
void GameHandler::handleInitialSpells(network::Packet& packet) {
|
|
InitialSpellsData data;
|
|
if (!InitialSpellsParser::parse(packet, data)) return;
|
|
|
|
knownSpells = data.spellIds;
|
|
|
|
// Debug: check if specific spells are in initial spells
|
|
bool has527 = std::find(knownSpells.begin(), knownSpells.end(), 527u) != knownSpells.end();
|
|
bool has988 = std::find(knownSpells.begin(), knownSpells.end(), 988u) != knownSpells.end();
|
|
bool has1180 = std::find(knownSpells.begin(), knownSpells.end(), 1180u) != knownSpells.end();
|
|
LOG_INFO("Initial spells include: 527=", has527, " 988=", has988, " 1180=", has1180);
|
|
|
|
// Ensure Attack (6603) and Hearthstone (8690) are always present
|
|
if (std::find(knownSpells.begin(), knownSpells.end(), 6603u) == knownSpells.end()) {
|
|
knownSpells.insert(knownSpells.begin(), 6603u);
|
|
}
|
|
if (std::find(knownSpells.begin(), knownSpells.end(), 8690u) == knownSpells.end()) {
|
|
knownSpells.push_back(8690u);
|
|
}
|
|
|
|
// Set initial cooldowns
|
|
for (const auto& cd : data.cooldowns) {
|
|
if (cd.cooldownMs > 0) {
|
|
spellCooldowns[cd.spellId] = cd.cooldownMs / 1000.0f;
|
|
}
|
|
}
|
|
|
|
// Load saved action bar or use defaults (Attack slot 1, Hearthstone slot 12)
|
|
actionBar[0].type = ActionBarSlot::SPELL;
|
|
actionBar[0].id = 6603; // Attack
|
|
actionBar[11].type = ActionBarSlot::SPELL;
|
|
actionBar[11].id = 8690; // Hearthstone
|
|
loadCharacterConfig();
|
|
|
|
LOG_INFO("Learned ", knownSpells.size(), " spells");
|
|
}
|
|
|
|
void GameHandler::handleCastFailed(network::Packet& packet) {
|
|
CastFailedData data;
|
|
bool ok = packetParsers_ ? packetParsers_->parseCastFailed(packet, data)
|
|
: CastFailedParser::parse(packet, data);
|
|
if (!ok) return;
|
|
|
|
casting = false;
|
|
currentCastSpellId = 0;
|
|
castTimeRemaining = 0.0f;
|
|
|
|
// Add system message about failed cast with readable reason
|
|
const char* reason = getSpellCastResultString(data.result);
|
|
MessageChatData msg;
|
|
msg.type = ChatType::SYSTEM;
|
|
msg.language = ChatLanguage::UNIVERSAL;
|
|
if (reason) {
|
|
msg.message = reason;
|
|
} else {
|
|
msg.message = "Spell cast failed (error " + std::to_string(data.result) + ")";
|
|
}
|
|
addLocalChatMessage(msg);
|
|
}
|
|
|
|
void GameHandler::handleSpellStart(network::Packet& packet) {
|
|
SpellStartData data;
|
|
if (!SpellStartParser::parse(packet, data)) return;
|
|
|
|
// If this is the player's own cast, start cast bar
|
|
if (data.casterUnit == playerGuid && data.castTime > 0) {
|
|
casting = true;
|
|
currentCastSpellId = data.spellId;
|
|
castTimeTotal = data.castTime / 1000.0f;
|
|
castTimeRemaining = castTimeTotal;
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleSpellGo(network::Packet& packet) {
|
|
SpellGoData data;
|
|
if (!SpellGoParser::parse(packet, data)) return;
|
|
|
|
// Cast completed
|
|
if (data.casterUnit == playerGuid) {
|
|
casting = false;
|
|
currentCastSpellId = 0;
|
|
castTimeRemaining = 0.0f;
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleSpellCooldown(network::Packet& packet) {
|
|
SpellCooldownData data;
|
|
if (!SpellCooldownParser::parse(packet, data)) return;
|
|
|
|
for (const auto& [spellId, cooldownMs] : data.cooldowns) {
|
|
float seconds = cooldownMs / 1000.0f;
|
|
spellCooldowns[spellId] = seconds;
|
|
// Update action bar cooldowns
|
|
for (auto& slot : actionBar) {
|
|
if (slot.type == ActionBarSlot::SPELL && slot.id == spellId) {
|
|
slot.cooldownTotal = seconds;
|
|
slot.cooldownRemaining = seconds;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleCooldownEvent(network::Packet& packet) {
|
|
uint32_t spellId = packet.readUInt32();
|
|
// Cooldown finished
|
|
spellCooldowns.erase(spellId);
|
|
for (auto& slot : actionBar) {
|
|
if (slot.type == ActionBarSlot::SPELL && slot.id == spellId) {
|
|
slot.cooldownRemaining = 0.0f;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleAuraUpdate(network::Packet& packet, bool isAll) {
|
|
AuraUpdateData data;
|
|
if (!AuraUpdateParser::parse(packet, data, isAll)) return;
|
|
|
|
// Determine which aura list to update
|
|
std::vector<AuraSlot>* auraList = nullptr;
|
|
if (data.guid == playerGuid) {
|
|
auraList = &playerAuras;
|
|
} else if (data.guid == targetGuid) {
|
|
auraList = &targetAuras;
|
|
}
|
|
|
|
if (auraList) {
|
|
if (isAll) {
|
|
auraList->clear();
|
|
}
|
|
for (const auto& [slot, aura] : data.updates) {
|
|
// Ensure vector is large enough
|
|
while (auraList->size() <= slot) {
|
|
auraList->push_back(AuraSlot{});
|
|
}
|
|
(*auraList)[slot] = aura;
|
|
}
|
|
|
|
// If player is mounted but we haven't identified the mount aura yet,
|
|
// check newly added auras (aura update may arrive after mountDisplayId)
|
|
if (data.guid == playerGuid && currentMountDisplayId_ != 0 && mountAuraSpellId_ == 0) {
|
|
for (const auto& [slot, aura] : data.updates) {
|
|
if (!aura.isEmpty() && aura.maxDurationMs < 0 && aura.casterGuid == playerGuid) {
|
|
mountAuraSpellId_ = aura.spellId;
|
|
LOG_INFO("Mount aura detected from aura update: spellId=", aura.spellId);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleLearnedSpell(network::Packet& packet) {
|
|
uint32_t spellId = packet.readUInt32();
|
|
knownSpells.push_back(spellId);
|
|
LOG_INFO("Learned spell: ", spellId);
|
|
|
|
// Check if this spell corresponds to a talent rank
|
|
for (const auto& [talentId, talent] : talentCache_) {
|
|
for (int rank = 0; rank < 5; ++rank) {
|
|
if (talent.rankSpells[rank] == spellId) {
|
|
// Found the talent! Update the rank for the active spec
|
|
uint8_t newRank = rank + 1; // rank is 0-indexed in array, but stored as 1-indexed
|
|
learnedTalents_[activeTalentSpec_][talentId] = newRank;
|
|
LOG_INFO("Talent learned: id=", talentId, " rank=", (int)newRank,
|
|
" (spell ", spellId, ") in spec ", (int)activeTalentSpec_);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleRemovedSpell(network::Packet& packet) {
|
|
uint32_t spellId = packet.readUInt32();
|
|
knownSpells.erase(
|
|
std::remove(knownSpells.begin(), knownSpells.end(), spellId),
|
|
knownSpells.end());
|
|
LOG_INFO("Removed spell: ", spellId);
|
|
}
|
|
|
|
void GameHandler::handleSupercededSpell(network::Packet& packet) {
|
|
// Old spell replaced by new rank (e.g., Fireball Rank 1 -> Fireball Rank 2)
|
|
uint32_t oldSpellId = packet.readUInt32();
|
|
uint32_t newSpellId = packet.readUInt32();
|
|
|
|
// Remove old spell
|
|
knownSpells.erase(
|
|
std::remove(knownSpells.begin(), knownSpells.end(), oldSpellId),
|
|
knownSpells.end());
|
|
|
|
// Add new spell
|
|
knownSpells.push_back(newSpellId);
|
|
|
|
LOG_INFO("Spell superceded: ", oldSpellId, " -> ", newSpellId);
|
|
|
|
const std::string& newName = getSpellName(newSpellId);
|
|
if (!newName.empty()) {
|
|
addSystemChatMessage("Upgraded to " + newName);
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleUnlearnSpells(network::Packet& packet) {
|
|
// Sent when unlearning multiple spells (e.g., spec change, respec)
|
|
uint32_t spellCount = packet.readUInt32();
|
|
LOG_INFO("Unlearning ", spellCount, " spells");
|
|
|
|
for (uint32_t i = 0; i < spellCount && packet.getSize() - packet.getReadPos() >= 4; ++i) {
|
|
uint32_t spellId = packet.readUInt32();
|
|
knownSpells.erase(
|
|
std::remove(knownSpells.begin(), knownSpells.end(), spellId),
|
|
knownSpells.end());
|
|
LOG_INFO(" Unlearned spell: ", spellId);
|
|
}
|
|
|
|
if (spellCount > 0) {
|
|
addSystemChatMessage("Unlearned " + std::to_string(spellCount) + " spells");
|
|
}
|
|
}
|
|
|
|
// ============================================================
|
|
// Talents
|
|
// ============================================================
|
|
|
|
void GameHandler::handleTalentsInfo(network::Packet& packet) {
|
|
TalentsInfoData data;
|
|
if (!TalentsInfoParser::parse(packet, data)) return;
|
|
|
|
// Ensure talent DBCs are loaded
|
|
loadTalentDbc();
|
|
|
|
// Validate spec number
|
|
if (data.talentSpec > 1) {
|
|
LOG_WARNING("Invalid talent spec: ", (int)data.talentSpec);
|
|
return;
|
|
}
|
|
|
|
// Store talents for this spec
|
|
unspentTalentPoints_[data.talentSpec] = data.unspentPoints;
|
|
|
|
// Clear and rebuild learned talents map for this spec
|
|
// Note: If a talent appears in the packet, it's learned (ranks are 0-indexed)
|
|
learnedTalents_[data.talentSpec].clear();
|
|
for (const auto& talent : data.talents) {
|
|
learnedTalents_[data.talentSpec][talent.talentId] = talent.currentRank;
|
|
}
|
|
|
|
LOG_INFO("Talents loaded: spec=", (int)data.talentSpec,
|
|
" unspent=", (int)unspentTalentPoints_[data.talentSpec],
|
|
" learned=", learnedTalents_[data.talentSpec].size());
|
|
|
|
// If this is the first spec received, set it as active
|
|
static bool firstSpecReceived = false;
|
|
if (!firstSpecReceived) {
|
|
firstSpecReceived = true;
|
|
activeTalentSpec_ = data.talentSpec;
|
|
|
|
// Show message to player about active spec
|
|
if (unspentTalentPoints_[data.talentSpec] > 0) {
|
|
std::string msg = "You have " + std::to_string(unspentTalentPoints_[data.talentSpec]) +
|
|
" unspent talent point";
|
|
if (unspentTalentPoints_[data.talentSpec] > 1) msg += "s";
|
|
msg += " in spec " + std::to_string(data.talentSpec + 1);
|
|
addSystemChatMessage(msg);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameHandler::learnTalent(uint32_t talentId, uint32_t requestedRank) {
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("learnTalent: Not in world or no socket connection");
|
|
return;
|
|
}
|
|
|
|
LOG_INFO("Requesting to learn talent: id=", talentId, " rank=", requestedRank);
|
|
|
|
auto packet = LearnTalentPacket::build(talentId, requestedRank);
|
|
socket->send(packet);
|
|
}
|
|
|
|
void GameHandler::switchTalentSpec(uint8_t newSpec) {
|
|
if (newSpec > 1) {
|
|
LOG_WARNING("Invalid talent spec: ", (int)newSpec);
|
|
return;
|
|
}
|
|
|
|
if (newSpec == activeTalentSpec_) {
|
|
LOG_INFO("Already on spec ", (int)newSpec);
|
|
return;
|
|
}
|
|
|
|
// For now, just switch locally. In a real implementation, we'd send
|
|
// MSG_TALENT_WIPE_CONFIRM to the server to trigger a spec switch.
|
|
// The server would respond with new SMSG_TALENTS_INFO for the new spec.
|
|
activeTalentSpec_ = newSpec;
|
|
|
|
LOG_INFO("Switched to talent spec ", (int)newSpec,
|
|
" (unspent=", (int)unspentTalentPoints_[newSpec],
|
|
", learned=", learnedTalents_[newSpec].size(), ")");
|
|
|
|
std::string msg = "Switched to spec " + std::to_string(newSpec + 1);
|
|
if (unspentTalentPoints_[newSpec] > 0) {
|
|
msg += " (" + std::to_string(unspentTalentPoints_[newSpec]) + " unspent point";
|
|
if (unspentTalentPoints_[newSpec] > 1) msg += "s";
|
|
msg += ")";
|
|
}
|
|
addSystemChatMessage(msg);
|
|
}
|
|
|
|
// ============================================================
|
|
// Phase 4: Group/Party
|
|
// ============================================================
|
|
|
|
void GameHandler::inviteToGroup(const std::string& playerName) {
|
|
if (state != WorldState::IN_WORLD || !socket) return;
|
|
auto packet = GroupInvitePacket::build(playerName);
|
|
socket->send(packet);
|
|
LOG_INFO("Inviting ", playerName, " to group");
|
|
}
|
|
|
|
void GameHandler::acceptGroupInvite() {
|
|
if (state != WorldState::IN_WORLD || !socket) return;
|
|
pendingGroupInvite = false;
|
|
auto packet = GroupAcceptPacket::build();
|
|
socket->send(packet);
|
|
LOG_INFO("Accepted group invite");
|
|
}
|
|
|
|
void GameHandler::declineGroupInvite() {
|
|
if (state != WorldState::IN_WORLD || !socket) return;
|
|
pendingGroupInvite = false;
|
|
auto packet = GroupDeclinePacket::build();
|
|
socket->send(packet);
|
|
LOG_INFO("Declined group invite");
|
|
}
|
|
|
|
void GameHandler::leaveGroup() {
|
|
if (state != WorldState::IN_WORLD || !socket) return;
|
|
auto packet = GroupDisbandPacket::build();
|
|
socket->send(packet);
|
|
partyData = GroupListData{};
|
|
LOG_INFO("Left group");
|
|
}
|
|
|
|
void GameHandler::handleGroupInvite(network::Packet& packet) {
|
|
GroupInviteResponseData data;
|
|
if (!GroupInviteResponseParser::parse(packet, data)) return;
|
|
|
|
pendingGroupInvite = true;
|
|
pendingInviterName = data.inviterName;
|
|
LOG_INFO("Group invite from: ", data.inviterName);
|
|
if (!data.inviterName.empty()) {
|
|
addSystemChatMessage(data.inviterName + " has invited you to a group.");
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleGroupDecline(network::Packet& packet) {
|
|
GroupDeclineData data;
|
|
if (!GroupDeclineResponseParser::parse(packet, data)) return;
|
|
|
|
MessageChatData msg;
|
|
msg.type = ChatType::SYSTEM;
|
|
msg.language = ChatLanguage::UNIVERSAL;
|
|
msg.message = data.playerName + " has declined your group invitation.";
|
|
addLocalChatMessage(msg);
|
|
}
|
|
|
|
void GameHandler::handleGroupList(network::Packet& packet) {
|
|
if (!GroupListParser::parse(packet, partyData)) return;
|
|
|
|
if (partyData.isEmpty()) {
|
|
LOG_INFO("No longer in a group");
|
|
addSystemChatMessage("You are no longer in a group.");
|
|
} else {
|
|
LOG_INFO("In group with ", partyData.memberCount, " members");
|
|
addSystemChatMessage("You are now in a group with " + std::to_string(partyData.memberCount) + " members.");
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleGroupUninvite(network::Packet& packet) {
|
|
(void)packet;
|
|
partyData = GroupListData{};
|
|
LOG_INFO("Removed from group");
|
|
|
|
MessageChatData msg;
|
|
msg.type = ChatType::SYSTEM;
|
|
msg.language = ChatLanguage::UNIVERSAL;
|
|
msg.message = "You have been removed from the group.";
|
|
addLocalChatMessage(msg);
|
|
}
|
|
|
|
void GameHandler::handlePartyCommandResult(network::Packet& packet) {
|
|
PartyCommandResultData data;
|
|
if (!PartyCommandResultParser::parse(packet, data)) return;
|
|
|
|
if (data.result != PartyResult::OK) {
|
|
MessageChatData msg;
|
|
msg.type = ChatType::SYSTEM;
|
|
msg.language = ChatLanguage::UNIVERSAL;
|
|
msg.message = "Party command failed (error " + std::to_string(static_cast<uint32_t>(data.result)) + ")";
|
|
if (!data.name.empty()) msg.message += " for " + data.name;
|
|
addLocalChatMessage(msg);
|
|
}
|
|
}
|
|
|
|
// ============================================================
|
|
// Guild Handlers
|
|
// ============================================================
|
|
|
|
void GameHandler::kickGuildMember(const std::string& playerName) {
|
|
if (state != WorldState::IN_WORLD || !socket) return;
|
|
auto packet = GuildRemovePacket::build(playerName);
|
|
socket->send(packet);
|
|
LOG_INFO("Kicking guild member: ", playerName);
|
|
}
|
|
|
|
void GameHandler::acceptGuildInvite() {
|
|
if (state != WorldState::IN_WORLD || !socket) return;
|
|
pendingGuildInvite_ = false;
|
|
auto packet = GuildAcceptPacket::build();
|
|
socket->send(packet);
|
|
LOG_INFO("Accepted guild invite");
|
|
}
|
|
|
|
void GameHandler::declineGuildInvite() {
|
|
if (state != WorldState::IN_WORLD || !socket) return;
|
|
pendingGuildInvite_ = false;
|
|
auto packet = GuildDeclineInvitationPacket::build();
|
|
socket->send(packet);
|
|
LOG_INFO("Declined guild invite");
|
|
}
|
|
|
|
void GameHandler::queryGuildInfo(uint32_t guildId) {
|
|
if (state != WorldState::IN_WORLD || !socket) return;
|
|
auto packet = GuildQueryPacket::build(guildId);
|
|
socket->send(packet);
|
|
LOG_INFO("Querying guild info: guildId=", guildId);
|
|
}
|
|
|
|
void GameHandler::handleGuildInfo(network::Packet& packet) {
|
|
GuildInfoData data;
|
|
if (!GuildInfoParser::parse(packet, data)) return;
|
|
|
|
addSystemChatMessage("Guild: " + data.guildName + " (" +
|
|
std::to_string(data.numMembers) + " members, " +
|
|
std::to_string(data.numAccounts) + " accounts)");
|
|
}
|
|
|
|
void GameHandler::handleGuildRoster(network::Packet& packet) {
|
|
GuildRosterData data;
|
|
if (!packetParsers_->parseGuildRoster(packet, data)) return;
|
|
|
|
guildRoster_ = std::move(data);
|
|
hasGuildRoster_ = true;
|
|
LOG_INFO("Guild roster received: ", guildRoster_.members.size(), " members");
|
|
}
|
|
|
|
void GameHandler::handleGuildQueryResponse(network::Packet& packet) {
|
|
GuildQueryResponseData data;
|
|
if (!packetParsers_->parseGuildQueryResponse(packet, data)) return;
|
|
|
|
guildName_ = data.guildName;
|
|
guildRankNames_.clear();
|
|
for (uint32_t i = 0; i < 10; ++i) {
|
|
guildRankNames_.push_back(data.rankNames[i]);
|
|
}
|
|
LOG_INFO("Guild name set to: ", guildName_);
|
|
addSystemChatMessage("Guild: <" + guildName_ + ">");
|
|
}
|
|
|
|
void GameHandler::handleGuildEvent(network::Packet& packet) {
|
|
GuildEventData data;
|
|
if (!GuildEventParser::parse(packet, data)) return;
|
|
|
|
std::string msg;
|
|
switch (data.eventType) {
|
|
case GuildEvent::PROMOTION:
|
|
if (data.numStrings >= 3)
|
|
msg = data.strings[0] + " has promoted " + data.strings[1] + " to " + data.strings[2] + ".";
|
|
break;
|
|
case GuildEvent::DEMOTION:
|
|
if (data.numStrings >= 3)
|
|
msg = data.strings[0] + " has demoted " + data.strings[1] + " to " + data.strings[2] + ".";
|
|
break;
|
|
case GuildEvent::MOTD:
|
|
if (data.numStrings >= 1)
|
|
msg = "Guild MOTD: " + data.strings[0];
|
|
break;
|
|
case GuildEvent::JOINED:
|
|
if (data.numStrings >= 1)
|
|
msg = data.strings[0] + " has joined the guild.";
|
|
break;
|
|
case GuildEvent::LEFT:
|
|
if (data.numStrings >= 1)
|
|
msg = data.strings[0] + " has left the guild.";
|
|
break;
|
|
case GuildEvent::REMOVED:
|
|
if (data.numStrings >= 2)
|
|
msg = data.strings[1] + " has been kicked from the guild by " + data.strings[0] + ".";
|
|
break;
|
|
case GuildEvent::LEADER_IS:
|
|
if (data.numStrings >= 1)
|
|
msg = data.strings[0] + " is the guild leader.";
|
|
break;
|
|
case GuildEvent::LEADER_CHANGED:
|
|
if (data.numStrings >= 2)
|
|
msg = data.strings[0] + " has made " + data.strings[1] + " the new guild leader.";
|
|
break;
|
|
case GuildEvent::DISBANDED:
|
|
msg = "Guild has been disbanded.";
|
|
guildName_.clear();
|
|
guildRankNames_.clear();
|
|
guildRoster_ = GuildRosterData{};
|
|
hasGuildRoster_ = false;
|
|
break;
|
|
case GuildEvent::SIGNED_ON:
|
|
if (data.numStrings >= 1)
|
|
msg = "[Guild] " + data.strings[0] + " has come online.";
|
|
break;
|
|
case GuildEvent::SIGNED_OFF:
|
|
if (data.numStrings >= 1)
|
|
msg = "[Guild] " + data.strings[0] + " has gone offline.";
|
|
break;
|
|
default:
|
|
msg = "Guild event " + std::to_string(data.eventType);
|
|
break;
|
|
}
|
|
|
|
if (!msg.empty()) {
|
|
MessageChatData chatMsg;
|
|
chatMsg.type = ChatType::GUILD;
|
|
chatMsg.language = ChatLanguage::UNIVERSAL;
|
|
chatMsg.message = msg;
|
|
addLocalChatMessage(chatMsg);
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleGuildInvite(network::Packet& packet) {
|
|
GuildInviteResponseData data;
|
|
if (!GuildInviteResponseParser::parse(packet, data)) return;
|
|
|
|
pendingGuildInvite_ = true;
|
|
pendingGuildInviterName_ = data.inviterName;
|
|
pendingGuildInviteGuildName_ = data.guildName;
|
|
LOG_INFO("Guild invite from: ", data.inviterName, " to guild: ", data.guildName);
|
|
addSystemChatMessage(data.inviterName + " has invited you to join " + data.guildName + ".");
|
|
}
|
|
|
|
void GameHandler::handleGuildCommandResult(network::Packet& packet) {
|
|
GuildCommandResultData data;
|
|
if (!GuildCommandResultParser::parse(packet, data)) return;
|
|
|
|
if (data.errorCode != 0) {
|
|
std::string msg = "Guild command failed";
|
|
if (!data.name.empty()) msg += " for " + data.name;
|
|
msg += " (error " + std::to_string(data.errorCode) + ")";
|
|
addSystemChatMessage(msg);
|
|
}
|
|
}
|
|
|
|
// ============================================================
|
|
// Phase 5: Loot, Gossip, Vendor
|
|
// ============================================================
|
|
|
|
void GameHandler::lootTarget(uint64_t guid) {
|
|
if (state != WorldState::IN_WORLD || !socket) return;
|
|
auto packet = LootPacket::build(guid);
|
|
socket->send(packet);
|
|
}
|
|
|
|
void GameHandler::lootItem(uint8_t slotIndex) {
|
|
if (state != WorldState::IN_WORLD || !socket) return;
|
|
auto packet = AutostoreLootItemPacket::build(slotIndex);
|
|
socket->send(packet);
|
|
}
|
|
|
|
void GameHandler::closeLoot() {
|
|
if (!lootWindowOpen) return;
|
|
lootWindowOpen = false;
|
|
if (currentLoot.lootGuid != 0 && targetGuid == currentLoot.lootGuid) {
|
|
clearTarget();
|
|
}
|
|
if (state == WorldState::IN_WORLD && socket) {
|
|
auto packet = LootReleasePacket::build(currentLoot.lootGuid);
|
|
socket->send(packet);
|
|
}
|
|
currentLoot = LootResponseData{};
|
|
}
|
|
|
|
void GameHandler::interactWithNpc(uint64_t guid) {
|
|
if (state != WorldState::IN_WORLD || !socket) return;
|
|
auto packet = GossipHelloPacket::build(guid);
|
|
socket->send(packet);
|
|
}
|
|
|
|
void GameHandler::interactWithGameObject(uint64_t guid) {
|
|
if (state != WorldState::IN_WORLD || !socket) return;
|
|
auto packet = GameObjectUsePacket::build(guid);
|
|
socket->send(packet);
|
|
}
|
|
|
|
void GameHandler::selectGossipOption(uint32_t optionId) {
|
|
if (state != WorldState::IN_WORLD || !socket || !gossipWindowOpen) return;
|
|
auto packet = GossipSelectOptionPacket::build(currentGossip.npcGuid, currentGossip.menuId, optionId);
|
|
socket->send(packet);
|
|
|
|
// If this is an innkeeper "make this inn your home" option, send binder activate.
|
|
for (const auto& opt : currentGossip.options) {
|
|
if (opt.id != optionId) continue;
|
|
std::string text = opt.text;
|
|
std::transform(text.begin(), text.end(), text.begin(),
|
|
[](unsigned char c){ return static_cast<char>(std::tolower(c)); });
|
|
if (text.find("make this inn your home") != std::string::npos ||
|
|
text.find("set your home") != std::string::npos) {
|
|
auto bindPkt = BinderActivatePacket::build(currentGossip.npcGuid);
|
|
socket->send(bindPkt);
|
|
LOG_INFO("Sent CMSG_BINDER_ACTIVATE for npc=0x", std::hex, currentGossip.npcGuid, std::dec);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GameHandler::selectGossipQuest(uint32_t questId) {
|
|
if (state != WorldState::IN_WORLD || !socket || !gossipWindowOpen) return;
|
|
|
|
// Check if quest is in our quest log and completable
|
|
bool isInLog = false;
|
|
bool isCompletable = false;
|
|
for (const auto& quest : questLog_) {
|
|
if (quest.questId == questId) {
|
|
isInLog = true;
|
|
isCompletable = quest.complete;
|
|
break;
|
|
}
|
|
}
|
|
|
|
LOG_INFO("selectGossipQuest: questId=", questId, " isInLog=", isInLog, " isCompletable=", isCompletable);
|
|
LOG_INFO(" Current quest log size: ", questLog_.size());
|
|
for (const auto& q : questLog_) {
|
|
LOG_INFO(" Quest ", q.questId, ": complete=", q.complete);
|
|
}
|
|
|
|
if (isInLog && isCompletable) {
|
|
// Quest is ready to turn in - request reward
|
|
LOG_INFO("Turning in quest: questId=", questId, " npcGuid=", currentGossip.npcGuid);
|
|
network::Packet packet(wireOpcode(Opcode::CMSG_QUESTGIVER_REQUEST_REWARD));
|
|
packet.writeUInt64(currentGossip.npcGuid);
|
|
packet.writeUInt32(questId);
|
|
socket->send(packet);
|
|
} else {
|
|
// New quest or not completable - query details
|
|
LOG_INFO("Querying quest details: questId=", questId, " npcGuid=", currentGossip.npcGuid);
|
|
auto packet = QuestgiverQueryQuestPacket::build(currentGossip.npcGuid, questId);
|
|
socket->send(packet);
|
|
}
|
|
|
|
gossipWindowOpen = false;
|
|
}
|
|
|
|
void GameHandler::handleQuestDetails(network::Packet& packet) {
|
|
QuestDetailsData data;
|
|
if (!QuestDetailsParser::parse(packet, data)) {
|
|
LOG_WARNING("Failed to parse SMSG_QUESTGIVER_QUEST_DETAILS");
|
|
return;
|
|
}
|
|
currentQuestDetails = data;
|
|
questDetailsOpen = true;
|
|
gossipWindowOpen = false;
|
|
}
|
|
|
|
void GameHandler::acceptQuest() {
|
|
if (!questDetailsOpen || state != WorldState::IN_WORLD || !socket) return;
|
|
uint64_t npcGuid = currentQuestDetails.npcGuid;
|
|
auto packet = QuestgiverAcceptQuestPacket::build(
|
|
npcGuid, currentQuestDetails.questId);
|
|
socket->send(packet);
|
|
|
|
// Add to quest log
|
|
bool alreadyInLog = false;
|
|
for (const auto& q : questLog_) {
|
|
if (q.questId == currentQuestDetails.questId) { alreadyInLog = true; break; }
|
|
}
|
|
if (!alreadyInLog) {
|
|
QuestLogEntry entry;
|
|
entry.questId = currentQuestDetails.questId;
|
|
entry.title = currentQuestDetails.title;
|
|
entry.objectives = currentQuestDetails.objectives;
|
|
questLog_.push_back(entry);
|
|
}
|
|
|
|
questDetailsOpen = false;
|
|
currentQuestDetails = QuestDetailsData{};
|
|
|
|
// Re-query quest giver status so marker updates (! → ?)
|
|
if (npcGuid) {
|
|
network::Packet qsPkt(wireOpcode(Opcode::CMSG_QUESTGIVER_STATUS_QUERY));
|
|
qsPkt.writeUInt64(npcGuid);
|
|
socket->send(qsPkt);
|
|
}
|
|
}
|
|
|
|
void GameHandler::declineQuest() {
|
|
questDetailsOpen = false;
|
|
currentQuestDetails = QuestDetailsData{};
|
|
}
|
|
|
|
void GameHandler::abandonQuest(uint32_t questId) {
|
|
// Find the quest's index in our local log
|
|
for (size_t i = 0; i < questLog_.size(); i++) {
|
|
if (questLog_[i].questId == questId) {
|
|
// Tell server to remove it (slot index in server quest log)
|
|
// We send the local index; server maps it via PLAYER_QUEST_LOG fields
|
|
if (state == WorldState::IN_WORLD && socket) {
|
|
network::Packet pkt(wireOpcode(Opcode::CMSG_QUESTLOG_REMOVE_QUEST));
|
|
pkt.writeUInt8(static_cast<uint8_t>(i));
|
|
socket->send(pkt);
|
|
}
|
|
questLog_.erase(questLog_.begin() + static_cast<ptrdiff_t>(i));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleQuestRequestItems(network::Packet& packet) {
|
|
QuestRequestItemsData data;
|
|
if (!QuestRequestItemsParser::parse(packet, data)) {
|
|
LOG_WARNING("Failed to parse SMSG_QUESTGIVER_REQUEST_ITEMS");
|
|
return;
|
|
}
|
|
currentQuestRequestItems_ = data;
|
|
questRequestItemsOpen_ = true;
|
|
gossipWindowOpen = false;
|
|
questDetailsOpen = false;
|
|
|
|
// Query item names for required items
|
|
for (const auto& item : data.requiredItems) {
|
|
queryItemInfo(item.itemId, 0);
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleQuestOfferReward(network::Packet& packet) {
|
|
QuestOfferRewardData data;
|
|
if (!QuestOfferRewardParser::parse(packet, data)) {
|
|
LOG_WARNING("Failed to parse SMSG_QUESTGIVER_OFFER_REWARD");
|
|
return;
|
|
}
|
|
LOG_INFO("Quest offer reward: questId=", data.questId, " title=\"", data.title, "\"");
|
|
currentQuestOfferReward_ = data;
|
|
questOfferRewardOpen_ = true;
|
|
questRequestItemsOpen_ = false;
|
|
gossipWindowOpen = false;
|
|
questDetailsOpen = false;
|
|
|
|
// Query item names for reward items
|
|
for (const auto& item : data.choiceRewards)
|
|
queryItemInfo(item.itemId, 0);
|
|
for (const auto& item : data.fixedRewards)
|
|
queryItemInfo(item.itemId, 0);
|
|
}
|
|
|
|
void GameHandler::completeQuest() {
|
|
if (!questRequestItemsOpen_ || state != WorldState::IN_WORLD || !socket) return;
|
|
auto packet = QuestgiverCompleteQuestPacket::build(
|
|
currentQuestRequestItems_.npcGuid, currentQuestRequestItems_.questId);
|
|
socket->send(packet);
|
|
questRequestItemsOpen_ = false;
|
|
currentQuestRequestItems_ = QuestRequestItemsData{};
|
|
}
|
|
|
|
void GameHandler::closeQuestRequestItems() {
|
|
questRequestItemsOpen_ = false;
|
|
currentQuestRequestItems_ = QuestRequestItemsData{};
|
|
}
|
|
|
|
void GameHandler::chooseQuestReward(uint32_t rewardIndex) {
|
|
if (!questOfferRewardOpen_ || state != WorldState::IN_WORLD || !socket) return;
|
|
uint64_t npcGuid = currentQuestOfferReward_.npcGuid;
|
|
LOG_INFO("Completing quest: questId=", currentQuestOfferReward_.questId,
|
|
" npcGuid=", npcGuid, " rewardIndex=", rewardIndex);
|
|
auto packet = QuestgiverChooseRewardPacket::build(
|
|
npcGuid, currentQuestOfferReward_.questId, rewardIndex);
|
|
socket->send(packet);
|
|
questOfferRewardOpen_ = false;
|
|
currentQuestOfferReward_ = QuestOfferRewardData{};
|
|
|
|
// Re-query quest giver status so markers update
|
|
if (npcGuid) {
|
|
network::Packet qsPkt(wireOpcode(Opcode::CMSG_QUESTGIVER_STATUS_QUERY));
|
|
qsPkt.writeUInt64(npcGuid);
|
|
socket->send(qsPkt);
|
|
}
|
|
}
|
|
|
|
void GameHandler::closeQuestOfferReward() {
|
|
questOfferRewardOpen_ = false;
|
|
currentQuestOfferReward_ = QuestOfferRewardData{};
|
|
}
|
|
|
|
void GameHandler::closeGossip() {
|
|
gossipWindowOpen = false;
|
|
currentGossip = GossipMessageData{};
|
|
}
|
|
|
|
void GameHandler::openVendor(uint64_t npcGuid) {
|
|
if (state != WorldState::IN_WORLD || !socket) return;
|
|
auto packet = ListInventoryPacket::build(npcGuid);
|
|
socket->send(packet);
|
|
}
|
|
|
|
void GameHandler::closeVendor() {
|
|
vendorWindowOpen = false;
|
|
currentVendorItems = ListInventoryData{};
|
|
}
|
|
|
|
void GameHandler::buyItem(uint64_t vendorGuid, uint32_t itemId, uint32_t slot, uint32_t count) {
|
|
if (state != WorldState::IN_WORLD || !socket) return;
|
|
auto packet = BuyItemPacket::build(vendorGuid, itemId, slot, count);
|
|
socket->send(packet);
|
|
}
|
|
|
|
void GameHandler::sellItem(uint64_t vendorGuid, uint64_t itemGuid, uint32_t count) {
|
|
if (state != WorldState::IN_WORLD || !socket) return;
|
|
auto packet = SellItemPacket::build(vendorGuid, itemGuid, count);
|
|
socket->send(packet);
|
|
}
|
|
|
|
void GameHandler::sellItemBySlot(int backpackIndex) {
|
|
if (backpackIndex < 0 || backpackIndex >= inventory.getBackpackSize()) return;
|
|
const auto& slot = inventory.getBackpackSlot(backpackIndex);
|
|
if (slot.empty()) return;
|
|
|
|
uint64_t itemGuid = backpackSlotGuids_[backpackIndex];
|
|
if (itemGuid == 0) {
|
|
itemGuid = resolveOnlineItemGuid(slot.item.itemId);
|
|
}
|
|
LOG_DEBUG("sellItemBySlot: slot=", backpackIndex,
|
|
" item=", slot.item.name,
|
|
" itemGuid=0x", std::hex, itemGuid, std::dec,
|
|
" vendorGuid=0x", std::hex, currentVendorItems.vendorGuid, std::dec);
|
|
if (itemGuid != 0 && currentVendorItems.vendorGuid != 0) {
|
|
sellItem(currentVendorItems.vendorGuid, itemGuid, 1);
|
|
} else if (itemGuid == 0) {
|
|
addSystemChatMessage("Cannot sell: item not found in inventory.");
|
|
LOG_WARNING("Sell failed: missing item GUID for slot ", backpackIndex);
|
|
} else {
|
|
addSystemChatMessage("Cannot sell: no vendor.");
|
|
}
|
|
}
|
|
|
|
void GameHandler::autoEquipItemBySlot(int backpackIndex) {
|
|
if (backpackIndex < 0 || backpackIndex >= inventory.getBackpackSize()) return;
|
|
const auto& slot = inventory.getBackpackSlot(backpackIndex);
|
|
if (slot.empty()) return;
|
|
|
|
if (state == WorldState::IN_WORLD && socket) {
|
|
// WoW inventory: equipment 0-18, bags 19-22, backpack 23-38
|
|
auto packet = AutoEquipItemPacket::build(0xFF, static_cast<uint8_t>(23 + backpackIndex));
|
|
socket->send(packet);
|
|
}
|
|
}
|
|
|
|
void GameHandler::unequipToBackpack(EquipSlot equipSlot) {
|
|
if (state != WorldState::IN_WORLD || !socket) return;
|
|
|
|
int freeSlot = inventory.findFreeBackpackSlot();
|
|
if (freeSlot < 0) {
|
|
addSystemChatMessage("Cannot unequip: no free backpack slots.");
|
|
return;
|
|
}
|
|
|
|
// Use SWAP_ITEM for cross-container moves. For inventory slots we address bag as 0xFF.
|
|
uint8_t srcBag = 0xFF;
|
|
uint8_t srcSlot = static_cast<uint8_t>(equipSlot);
|
|
uint8_t dstBag = 0xFF;
|
|
uint8_t dstSlot = static_cast<uint8_t>(23 + freeSlot);
|
|
|
|
LOG_INFO("UnequipToBackpack: equipSlot=", (int)srcSlot,
|
|
" -> backpackIndex=", freeSlot, " (dstSlot=", (int)dstSlot, ")");
|
|
|
|
auto packet = SwapItemPacket::build(dstBag, dstSlot, srcBag, srcSlot);
|
|
socket->send(packet);
|
|
}
|
|
|
|
void GameHandler::useItemBySlot(int backpackIndex) {
|
|
if (backpackIndex < 0 || backpackIndex >= inventory.getBackpackSize()) return;
|
|
const auto& slot = inventory.getBackpackSlot(backpackIndex);
|
|
if (slot.empty()) return;
|
|
|
|
uint64_t itemGuid = backpackSlotGuids_[backpackIndex];
|
|
if (itemGuid == 0) {
|
|
itemGuid = resolveOnlineItemGuid(slot.item.itemId);
|
|
}
|
|
if (itemGuid != 0 && state == WorldState::IN_WORLD && socket) {
|
|
// WoW inventory: equipment 0-18, bags 19-22, backpack 23-38
|
|
auto packet = UseItemPacket::build(0xFF, static_cast<uint8_t>(23 + backpackIndex), itemGuid);
|
|
socket->send(packet);
|
|
} else if (itemGuid == 0) {
|
|
LOG_WARNING("Use item failed: missing item GUID for slot ", backpackIndex);
|
|
}
|
|
}
|
|
|
|
void GameHandler::useItemById(uint32_t itemId) {
|
|
if (itemId == 0) return;
|
|
for (int i = 0; i < inventory.getBackpackSize(); i++) {
|
|
const auto& slot = inventory.getBackpackSlot(i);
|
|
if (!slot.empty() && slot.item.itemId == itemId) {
|
|
useItemBySlot(i);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameHandler::unstuck() {
|
|
if (unstuckCallback_) {
|
|
unstuckCallback_();
|
|
addSystemChatMessage("Unstuck: snapped upward. Use /unstuckgy for full teleport.");
|
|
}
|
|
}
|
|
|
|
void GameHandler::unstuckGy() {
|
|
if (unstuckGyCallback_) {
|
|
unstuckGyCallback_();
|
|
addSystemChatMessage("Unstuck: teleported to safe location.");
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleLootResponse(network::Packet& packet) {
|
|
if (!LootResponseParser::parse(packet, currentLoot)) return;
|
|
lootWindowOpen = true;
|
|
|
|
// Query item info so loot window can show names instead of IDs
|
|
for (const auto& item : currentLoot.items) {
|
|
queryItemInfo(item.itemId, 0);
|
|
}
|
|
|
|
if (currentLoot.gold > 0) {
|
|
if (state == WorldState::IN_WORLD && socket) {
|
|
// Auto-loot gold by sending CMSG_LOOT_MONEY (server handles the rest)
|
|
auto pkt = LootMoneyPacket::build();
|
|
socket->send(pkt);
|
|
currentLoot.gold = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleLootReleaseResponse(network::Packet& packet) {
|
|
(void)packet;
|
|
lootWindowOpen = false;
|
|
currentLoot = LootResponseData{};
|
|
}
|
|
|
|
void GameHandler::handleLootRemoved(network::Packet& packet) {
|
|
uint8_t slotIndex = packet.readUInt8();
|
|
for (auto it = currentLoot.items.begin(); it != currentLoot.items.end(); ++it) {
|
|
if (it->slotIndex == slotIndex) {
|
|
currentLoot.items.erase(it);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleGossipMessage(network::Packet& packet) {
|
|
if (!GossipMessageParser::parse(packet, currentGossip)) return;
|
|
if (questDetailsOpen) return; // Don't reopen gossip while viewing quest
|
|
gossipWindowOpen = true;
|
|
vendorWindowOpen = false; // Close vendor if gossip opens
|
|
|
|
// Query quest data and update quest log based on gossip quests
|
|
for (const auto& questItem : currentGossip.quests) {
|
|
// Update quest log based on questIcon:
|
|
// questIcon & 0x04 = blue ? (turn-in/reward)
|
|
// questIcon & 0x02 = yellow ! (available)
|
|
// questIcon & 0x01 = gray ? (incomplete)
|
|
bool isCompletable = (questItem.questIcon & 0x04) != 0; // Can turn in
|
|
bool isIncomplete = (questItem.questIcon & 0x01) != 0; // Have but incomplete
|
|
// Note: questIcon & 0x02 = available (new quest), not added to log yet
|
|
|
|
// Add or update quest in log
|
|
bool found = false;
|
|
for (auto& quest : questLog_) {
|
|
if (quest.questId == questItem.questId) {
|
|
quest.complete = isCompletable;
|
|
quest.title = questItem.title;
|
|
found = true;
|
|
LOG_INFO("Updated quest ", questItem.questId, " in log: complete=", isCompletable);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found && (isCompletable || isIncomplete)) {
|
|
// Quest is active (either completable or incomplete) - add to log
|
|
QuestLogEntry entry;
|
|
entry.questId = questItem.questId;
|
|
entry.complete = isCompletable;
|
|
entry.title = questItem.title;
|
|
questLog_.push_back(entry);
|
|
LOG_INFO("Added quest ", questItem.questId, " to log: complete=", isCompletable);
|
|
}
|
|
}
|
|
|
|
// Play NPC greeting voice
|
|
if (npcGreetingCallback_ && currentGossip.npcGuid != 0) {
|
|
auto entity = entityManager.getEntity(currentGossip.npcGuid);
|
|
if (entity) {
|
|
glm::vec3 npcPos(entity->getX(), entity->getY(), entity->getZ());
|
|
npcGreetingCallback_(currentGossip.npcGuid, npcPos);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleGossipComplete(network::Packet& packet) {
|
|
(void)packet;
|
|
|
|
// Play farewell sound before closing
|
|
if (npcFarewellCallback_ && currentGossip.npcGuid != 0) {
|
|
auto entity = entityManager.getEntity(currentGossip.npcGuid);
|
|
if (entity && entity->getType() == ObjectType::UNIT) {
|
|
glm::vec3 pos(entity->getX(), entity->getY(), entity->getZ());
|
|
npcFarewellCallback_(currentGossip.npcGuid, pos);
|
|
}
|
|
}
|
|
|
|
gossipWindowOpen = false;
|
|
currentGossip = GossipMessageData{};
|
|
}
|
|
|
|
void GameHandler::handleListInventory(network::Packet& packet) {
|
|
if (!ListInventoryParser::parse(packet, currentVendorItems)) return;
|
|
vendorWindowOpen = true;
|
|
gossipWindowOpen = false; // Close gossip if vendor opens
|
|
|
|
// Play vendor sound
|
|
if (npcVendorCallback_ && currentVendorItems.vendorGuid != 0) {
|
|
auto entity = entityManager.getEntity(currentVendorItems.vendorGuid);
|
|
if (entity && entity->getType() == ObjectType::UNIT) {
|
|
glm::vec3 pos(entity->getX(), entity->getY(), entity->getZ());
|
|
npcVendorCallback_(currentVendorItems.vendorGuid, pos);
|
|
}
|
|
}
|
|
|
|
// Query item info for all vendor items so we can show names
|
|
for (const auto& item : currentVendorItems.items) {
|
|
queryItemInfo(item.itemId, 0);
|
|
}
|
|
}
|
|
|
|
// ============================================================
|
|
// Trainer
|
|
// ============================================================
|
|
|
|
void GameHandler::handleTrainerList(network::Packet& packet) {
|
|
if (!TrainerListParser::parse(packet, currentTrainerList_)) return;
|
|
trainerWindowOpen_ = true;
|
|
gossipWindowOpen = false;
|
|
|
|
// Debug: log known spells
|
|
LOG_INFO("Known spells count: ", knownSpells.size());
|
|
if (knownSpells.size() <= 50) {
|
|
std::string spellList;
|
|
for (uint32_t id : knownSpells) {
|
|
if (!spellList.empty()) spellList += ", ";
|
|
spellList += std::to_string(id);
|
|
}
|
|
LOG_INFO("Known spells: ", spellList);
|
|
}
|
|
|
|
// Check if specific prerequisite spells are known
|
|
bool has527 = std::find(knownSpells.begin(), knownSpells.end(), 527u) != knownSpells.end();
|
|
bool has25312 = std::find(knownSpells.begin(), knownSpells.end(), 25312u) != knownSpells.end();
|
|
LOG_INFO("Prerequisite check: 527=", has527, " 25312=", has25312);
|
|
|
|
// Debug: log first few trainer spells to see their state
|
|
LOG_INFO("Trainer spells received: ", currentTrainerList_.spells.size(), " spells");
|
|
for (size_t i = 0; i < std::min(size_t(5), currentTrainerList_.spells.size()); ++i) {
|
|
const auto& s = currentTrainerList_.spells[i];
|
|
LOG_INFO(" Spell[", i, "]: id=", s.spellId, " state=", (int)s.state,
|
|
" cost=", s.spellCost, " reqLvl=", (int)s.reqLevel,
|
|
" chain=(", s.chainNode1, ",", s.chainNode2, ",", s.chainNode3, ")");
|
|
}
|
|
|
|
|
|
// Ensure caches are populated
|
|
loadSpellNameCache();
|
|
loadSkillLineDbc();
|
|
loadSkillLineAbilityDbc();
|
|
categorizeTrainerSpells();
|
|
}
|
|
|
|
void GameHandler::trainSpell(uint32_t spellId) {
|
|
LOG_INFO("trainSpell called: spellId=", spellId, " state=", (int)state, " socket=", (socket ? "yes" : "no"));
|
|
if (state != WorldState::IN_WORLD || !socket) {
|
|
LOG_WARNING("trainSpell: Not in world or no socket connection");
|
|
return;
|
|
}
|
|
|
|
// Find spell cost in trainer list
|
|
uint32_t spellCost = 0;
|
|
for (const auto& spell : currentTrainerList_.spells) {
|
|
if (spell.spellId == spellId) {
|
|
spellCost = spell.spellCost;
|
|
break;
|
|
}
|
|
}
|
|
LOG_INFO("Player money: ", playerMoneyCopper_, " copper, spell cost: ", spellCost, " copper");
|
|
|
|
LOG_INFO("Sending CMSG_TRAINER_BUY_SPELL: guid=", currentTrainerList_.trainerGuid,
|
|
" spellId=", spellId);
|
|
auto packet = TrainerBuySpellPacket::build(
|
|
currentTrainerList_.trainerGuid,
|
|
spellId);
|
|
socket->send(packet);
|
|
LOG_INFO("CMSG_TRAINER_BUY_SPELL sent");
|
|
}
|
|
|
|
void GameHandler::closeTrainer() {
|
|
trainerWindowOpen_ = false;
|
|
currentTrainerList_ = TrainerListData{};
|
|
trainerTabs_.clear();
|
|
}
|
|
|
|
void GameHandler::loadSpellNameCache() {
|
|
if (spellNameCacheLoaded_) return;
|
|
spellNameCacheLoaded_ = true;
|
|
|
|
auto* am = core::Application::getInstance().getAssetManager();
|
|
if (!am || !am->isInitialized()) return;
|
|
|
|
auto dbc = am->loadDBC("Spell.dbc");
|
|
if (!dbc || !dbc->isLoaded()) {
|
|
LOG_WARNING("Trainer: Could not load Spell.dbc for spell names");
|
|
return;
|
|
}
|
|
|
|
if (dbc->getFieldCount() < 154) {
|
|
LOG_WARNING("Trainer: Spell.dbc has too few fields");
|
|
return;
|
|
}
|
|
|
|
const auto* spellL = pipeline::getActiveDBCLayout() ? pipeline::getActiveDBCLayout()->getLayout("Spell") : nullptr;
|
|
uint32_t count = dbc->getRecordCount();
|
|
for (uint32_t i = 0; i < count; ++i) {
|
|
uint32_t id = dbc->getUInt32(i, spellL ? (*spellL)["ID"] : 0);
|
|
if (id == 0) continue;
|
|
std::string name = dbc->getString(i, spellL ? (*spellL)["Name"] : 136);
|
|
std::string rank = dbc->getString(i, spellL ? (*spellL)["Rank"] : 153);
|
|
if (!name.empty()) {
|
|
spellNameCache_[id] = {std::move(name), std::move(rank)};
|
|
}
|
|
}
|
|
LOG_INFO("Trainer: Loaded ", spellNameCache_.size(), " spell names from Spell.dbc");
|
|
}
|
|
|
|
void GameHandler::loadSkillLineAbilityDbc() {
|
|
if (skillLineAbilityLoaded_) return;
|
|
skillLineAbilityLoaded_ = true;
|
|
|
|
auto* am = core::Application::getInstance().getAssetManager();
|
|
if (!am || !am->isInitialized()) return;
|
|
|
|
auto slaDbc = am->loadDBC("SkillLineAbility.dbc");
|
|
if (slaDbc && slaDbc->isLoaded()) {
|
|
const auto* slaL = pipeline::getActiveDBCLayout() ? pipeline::getActiveDBCLayout()->getLayout("SkillLineAbility") : nullptr;
|
|
for (uint32_t i = 0; i < slaDbc->getRecordCount(); i++) {
|
|
uint32_t skillLineId = slaDbc->getUInt32(i, slaL ? (*slaL)["SkillLineID"] : 1);
|
|
uint32_t spellId = slaDbc->getUInt32(i, slaL ? (*slaL)["SpellID"] : 2);
|
|
if (spellId > 0 && skillLineId > 0) {
|
|
spellToSkillLine_[spellId] = skillLineId;
|
|
}
|
|
}
|
|
LOG_INFO("Trainer: Loaded ", spellToSkillLine_.size(), " skill line abilities");
|
|
}
|
|
}
|
|
|
|
void GameHandler::categorizeTrainerSpells() {
|
|
trainerTabs_.clear();
|
|
|
|
static constexpr uint32_t SKILLLINE_CATEGORY_CLASS = 7;
|
|
|
|
// Group spells by skill line (category 7 = class spec tabs)
|
|
std::map<uint32_t, std::vector<const TrainerSpell*>> specialtySpells;
|
|
std::vector<const TrainerSpell*> generalSpells;
|
|
|
|
for (const auto& spell : currentTrainerList_.spells) {
|
|
auto slIt = spellToSkillLine_.find(spell.spellId);
|
|
if (slIt != spellToSkillLine_.end()) {
|
|
uint32_t skillLineId = slIt->second;
|
|
auto catIt = skillLineCategories_.find(skillLineId);
|
|
if (catIt != skillLineCategories_.end() && catIt->second == SKILLLINE_CATEGORY_CLASS) {
|
|
specialtySpells[skillLineId].push_back(&spell);
|
|
continue;
|
|
}
|
|
}
|
|
generalSpells.push_back(&spell);
|
|
}
|
|
|
|
// Sort by spell name within each group
|
|
auto byName = [this](const TrainerSpell* a, const TrainerSpell* b) {
|
|
return getSpellName(a->spellId) < getSpellName(b->spellId);
|
|
};
|
|
|
|
// Build named tabs sorted alphabetically
|
|
std::vector<std::pair<std::string, std::vector<const TrainerSpell*>>> named;
|
|
for (auto& [skillLineId, spells] : specialtySpells) {
|
|
auto nameIt = skillLineNames_.find(skillLineId);
|
|
std::string tabName = (nameIt != skillLineNames_.end()) ? nameIt->second : "Specialty";
|
|
std::sort(spells.begin(), spells.end(), byName);
|
|
named.push_back({std::move(tabName), std::move(spells)});
|
|
}
|
|
std::sort(named.begin(), named.end(),
|
|
[](const auto& a, const auto& b) { return a.first < b.first; });
|
|
|
|
for (auto& [name, spells] : named) {
|
|
trainerTabs_.push_back({std::move(name), std::move(spells)});
|
|
}
|
|
|
|
// General tab last
|
|
if (!generalSpells.empty()) {
|
|
std::sort(generalSpells.begin(), generalSpells.end(), byName);
|
|
trainerTabs_.push_back({"General", std::move(generalSpells)});
|
|
}
|
|
|
|
LOG_INFO("Trainer: Categorized into ", trainerTabs_.size(), " tabs");
|
|
}
|
|
|
|
void GameHandler::loadTalentDbc() {
|
|
if (talentDbcLoaded_) return;
|
|
talentDbcLoaded_ = true;
|
|
|
|
auto* am = core::Application::getInstance().getAssetManager();
|
|
if (!am || !am->isInitialized()) return;
|
|
|
|
// Load Talent.dbc
|
|
auto talentDbc = am->loadDBC("Talent.dbc");
|
|
if (talentDbc && talentDbc->isLoaded()) {
|
|
// Talent.dbc structure (WoW 3.3.5a):
|
|
// 0: TalentID
|
|
// 1: TalentTabID
|
|
// 2: Row (tier)
|
|
// 3: Column
|
|
// 4-8: RankID[0-4] (spell IDs for ranks 1-5)
|
|
// 9-11: PrereqTalent[0-2]
|
|
// 12-14: PrereqRank[0-2]
|
|
// (other fields less relevant for basic functionality)
|
|
|
|
const auto* talL = pipeline::getActiveDBCLayout() ? pipeline::getActiveDBCLayout()->getLayout("Talent") : nullptr;
|
|
const uint32_t tID = talL ? (*talL)["ID"] : 0;
|
|
const uint32_t tTabID = talL ? (*talL)["TabID"] : 1;
|
|
const uint32_t tRow = talL ? (*talL)["Row"] : 2;
|
|
const uint32_t tCol = talL ? (*talL)["Column"] : 3;
|
|
const uint32_t tRank0 = talL ? (*talL)["RankSpell0"] : 4;
|
|
const uint32_t tPrereq0 = talL ? (*talL)["PrereqTalent0"] : 9;
|
|
const uint32_t tPrereqR0 = talL ? (*talL)["PrereqRank0"] : 12;
|
|
|
|
uint32_t count = talentDbc->getRecordCount();
|
|
for (uint32_t i = 0; i < count; ++i) {
|
|
TalentEntry entry;
|
|
entry.talentId = talentDbc->getUInt32(i, tID);
|
|
if (entry.talentId == 0) continue;
|
|
|
|
entry.tabId = talentDbc->getUInt32(i, tTabID);
|
|
entry.row = static_cast<uint8_t>(talentDbc->getUInt32(i, tRow));
|
|
entry.column = static_cast<uint8_t>(talentDbc->getUInt32(i, tCol));
|
|
|
|
// Rank spells (1-5 ranks)
|
|
for (int r = 0; r < 5; ++r) {
|
|
entry.rankSpells[r] = talentDbc->getUInt32(i, tRank0 + r);
|
|
}
|
|
|
|
// Prerequisites
|
|
for (int p = 0; p < 3; ++p) {
|
|
entry.prereqTalent[p] = talentDbc->getUInt32(i, tPrereq0 + p);
|
|
entry.prereqRank[p] = static_cast<uint8_t>(talentDbc->getUInt32(i, tPrereqR0 + p));
|
|
}
|
|
|
|
// Calculate max rank
|
|
entry.maxRank = 0;
|
|
for (int r = 0; r < 5; ++r) {
|
|
if (entry.rankSpells[r] != 0) {
|
|
entry.maxRank = r + 1;
|
|
}
|
|
}
|
|
|
|
talentCache_[entry.talentId] = entry;
|
|
}
|
|
LOG_INFO("Loaded ", talentCache_.size(), " talents from Talent.dbc");
|
|
} else {
|
|
LOG_WARNING("Could not load Talent.dbc");
|
|
}
|
|
|
|
// Load TalentTab.dbc
|
|
auto tabDbc = am->loadDBC("TalentTab.dbc");
|
|
if (tabDbc && tabDbc->isLoaded()) {
|
|
// TalentTab.dbc structure (WoW 3.3.5a):
|
|
// 0: TalentTabID
|
|
// 1-17: Name (16 localized strings + flags = 17 fields)
|
|
// 18: SpellIconID
|
|
// 19: RaceMask
|
|
// 20: ClassMask
|
|
// 21: PetTalentMask
|
|
// 22: OrderIndex
|
|
// 23-39: BackgroundFile (16 localized strings + flags = 17 fields)
|
|
|
|
const auto* ttL = pipeline::getActiveDBCLayout() ? pipeline::getActiveDBCLayout()->getLayout("TalentTab") : nullptr;
|
|
uint32_t count = tabDbc->getRecordCount();
|
|
for (uint32_t i = 0; i < count; ++i) {
|
|
TalentTabEntry entry;
|
|
entry.tabId = tabDbc->getUInt32(i, ttL ? (*ttL)["ID"] : 0);
|
|
if (entry.tabId == 0) continue;
|
|
|
|
entry.name = tabDbc->getString(i, ttL ? (*ttL)["Name"] : 1);
|
|
entry.classMask = tabDbc->getUInt32(i, ttL ? (*ttL)["ClassMask"] : 20);
|
|
entry.orderIndex = static_cast<uint8_t>(tabDbc->getUInt32(i, ttL ? (*ttL)["OrderIndex"] : 22));
|
|
entry.backgroundFile = tabDbc->getString(i, ttL ? (*ttL)["BackgroundFile"] : 23);
|
|
|
|
talentTabCache_[entry.tabId] = entry;
|
|
|
|
// Log first few tabs to debug class mask issue
|
|
if (talentTabCache_.size() <= 10) {
|
|
LOG_INFO(" Tab ", entry.tabId, ": ", entry.name, " (classMask=0x", std::hex, entry.classMask, std::dec, ")");
|
|
}
|
|
}
|
|
LOG_INFO("Loaded ", talentTabCache_.size(), " talent tabs from TalentTab.dbc");
|
|
} else {
|
|
LOG_WARNING("Could not load TalentTab.dbc");
|
|
}
|
|
}
|
|
|
|
static const std::string EMPTY_STRING;
|
|
|
|
const std::string& GameHandler::getSpellName(uint32_t spellId) const {
|
|
auto it = spellNameCache_.find(spellId);
|
|
return (it != spellNameCache_.end()) ? it->second.name : EMPTY_STRING;
|
|
}
|
|
|
|
const std::string& GameHandler::getSpellRank(uint32_t spellId) const {
|
|
auto it = spellNameCache_.find(spellId);
|
|
return (it != spellNameCache_.end()) ? it->second.rank : EMPTY_STRING;
|
|
}
|
|
|
|
const std::string& GameHandler::getSkillLineName(uint32_t spellId) const {
|
|
auto slIt = spellToSkillLine_.find(spellId);
|
|
if (slIt == spellToSkillLine_.end()) return EMPTY_STRING;
|
|
auto nameIt = skillLineNames_.find(slIt->second);
|
|
return (nameIt != skillLineNames_.end()) ? nameIt->second : EMPTY_STRING;
|
|
}
|
|
|
|
// ============================================================
|
|
// Single-player local combat
|
|
// ============================================================
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// ============================================================
|
|
// XP tracking
|
|
// ============================================================
|
|
|
|
// WotLK 3.3.5a XP-to-next-level table (from player_xp_for_level)
|
|
static const uint32_t XP_TABLE[] = {
|
|
0, // level 0 (unused)
|
|
400, 900, 1400, 2100, 2800, 3600, 4500, 5400, 6500, 7600, // 1-10
|
|
8700, 9800, 11000, 12300, 13600, 15000, 16400, 17800, 19300, 20800, // 11-20
|
|
22400, 24000, 25500, 27200, 28900, 30500, 32200, 33900, 36300, 38800, // 21-30
|
|
41600, 44600, 48000, 51400, 55000, 58700, 62400, 66200, 70200, 74300, // 31-40
|
|
78500, 82800, 87100, 91600, 96300, 101000, 105800, 110700, 115700, 120900, // 41-50
|
|
126100, 131500, 137000, 142500, 148200, 154000, 159900, 165800, 172000, 290000, // 51-60
|
|
317000, 349000, 386000, 428000, 475000, 527000, 585000, 648000, 717000, 1523800, // 61-70
|
|
1539600, 1555700, 1571800, 1587900, 1604200, 1620700, 1637400, 1653900, 1670800 // 71-79
|
|
};
|
|
static constexpr uint32_t XP_TABLE_SIZE = sizeof(XP_TABLE) / sizeof(XP_TABLE[0]);
|
|
|
|
uint32_t GameHandler::xpForLevel(uint32_t level) {
|
|
if (level == 0 || level >= XP_TABLE_SIZE) return 0;
|
|
return XP_TABLE[level];
|
|
}
|
|
|
|
uint32_t GameHandler::killXp(uint32_t playerLevel, uint32_t victimLevel) {
|
|
if (playerLevel == 0 || victimLevel == 0) return 0;
|
|
|
|
// Gray level check (too low = 0 XP)
|
|
int32_t grayLevel;
|
|
if (playerLevel <= 5) grayLevel = 0;
|
|
else if (playerLevel <= 39) grayLevel = static_cast<int32_t>(playerLevel) - 5 - static_cast<int32_t>(playerLevel) / 10;
|
|
else if (playerLevel <= 59) grayLevel = static_cast<int32_t>(playerLevel) - 1 - static_cast<int32_t>(playerLevel) / 5;
|
|
else grayLevel = static_cast<int32_t>(playerLevel) - 9;
|
|
|
|
if (static_cast<int32_t>(victimLevel) <= grayLevel) return 0;
|
|
|
|
// Base XP = 45 + 5 * victimLevel (WoW-like ZeroDifference formula)
|
|
uint32_t baseXp = 45 + 5 * victimLevel;
|
|
|
|
// Level difference multiplier
|
|
int32_t diff = static_cast<int32_t>(victimLevel) - static_cast<int32_t>(playerLevel);
|
|
float multiplier = 1.0f + diff * 0.05f;
|
|
if (multiplier < 0.1f) multiplier = 0.1f;
|
|
if (multiplier > 2.0f) multiplier = 2.0f;
|
|
|
|
return static_cast<uint32_t>(baseXp * multiplier);
|
|
}
|
|
|
|
|
|
|
|
void GameHandler::handleXpGain(network::Packet& packet) {
|
|
XpGainData data;
|
|
if (!XpGainParser::parse(packet, data)) return;
|
|
|
|
// Server already updates PLAYER_XP via update fields,
|
|
// but we can show combat text for XP gains
|
|
addCombatText(CombatTextEntry::HEAL, static_cast<int32_t>(data.totalXp), 0, true);
|
|
|
|
std::string msg = "You gain " + std::to_string(data.totalXp) + " experience.";
|
|
if (data.groupBonus > 0) {
|
|
msg += " (+" + std::to_string(data.groupBonus) + " group bonus)";
|
|
}
|
|
addSystemChatMessage(msg);
|
|
}
|
|
|
|
|
|
void GameHandler::addMoneyCopper(uint32_t amount) {
|
|
if (amount == 0) return;
|
|
playerMoneyCopper_ += amount;
|
|
uint32_t gold = amount / 10000;
|
|
uint32_t silver = (amount / 100) % 100;
|
|
uint32_t copper = amount % 100;
|
|
std::string msg = "You receive ";
|
|
msg += std::to_string(gold) + "g ";
|
|
msg += std::to_string(silver) + "s ";
|
|
msg += std::to_string(copper) + "c.";
|
|
addSystemChatMessage(msg);
|
|
}
|
|
|
|
void GameHandler::addSystemChatMessage(const std::string& message) {
|
|
if (message.empty()) return;
|
|
MessageChatData msg;
|
|
msg.type = ChatType::SYSTEM;
|
|
msg.language = ChatLanguage::UNIVERSAL;
|
|
msg.message = message;
|
|
addLocalChatMessage(msg);
|
|
}
|
|
|
|
// ============================================================
|
|
// Teleport Handler
|
|
// ============================================================
|
|
|
|
void GameHandler::handleTeleportAck(network::Packet& packet) {
|
|
// MSG_MOVE_TELEPORT_ACK (server→client): packedGuid + u32 counter + u32 time
|
|
// followed by movement info with the new position
|
|
if (packet.getSize() - packet.getReadPos() < 4) {
|
|
LOG_WARNING("MSG_MOVE_TELEPORT_ACK too short");
|
|
return;
|
|
}
|
|
|
|
uint64_t guid = UpdateObjectParser::readPackedGuid(packet);
|
|
if (packet.getSize() - packet.getReadPos() < 4) return;
|
|
uint32_t counter = packet.readUInt32();
|
|
|
|
// Read the movement info embedded in the teleport
|
|
// Format: u32 flags, u16 flags2, u32 time, float x, float y, float z, float o
|
|
if (packet.getSize() - packet.getReadPos() < 4 + 2 + 4 + 4 * 4) {
|
|
LOG_WARNING("MSG_MOVE_TELEPORT_ACK: not enough data for movement info");
|
|
return;
|
|
}
|
|
|
|
packet.readUInt32(); // moveFlags
|
|
packet.readUInt16(); // moveFlags2
|
|
uint32_t moveTime = packet.readUInt32();
|
|
float serverX = packet.readFloat();
|
|
float serverY = packet.readFloat();
|
|
float serverZ = packet.readFloat();
|
|
float orientation = packet.readFloat();
|
|
|
|
LOG_INFO("MSG_MOVE_TELEPORT_ACK: guid=0x", std::hex, guid, std::dec,
|
|
" counter=", counter,
|
|
" pos=(", serverX, ", ", serverY, ", ", serverZ, ")");
|
|
|
|
// Update our position
|
|
glm::vec3 canonical = core::coords::serverToCanonical(glm::vec3(serverX, serverY, serverZ));
|
|
movementInfo.x = canonical.x;
|
|
movementInfo.y = canonical.y;
|
|
movementInfo.z = canonical.z;
|
|
movementInfo.orientation = core::coords::serverToCanonicalYaw(orientation);
|
|
movementInfo.flags = 0;
|
|
|
|
// Send the ack back to the server
|
|
// Client→server MSG_MOVE_TELEPORT_ACK: u64 guid + u32 counter + u32 time
|
|
if (socket) {
|
|
network::Packet ack(wireOpcode(Opcode::MSG_MOVE_TELEPORT_ACK));
|
|
// Write packed guid
|
|
uint8_t mask = 0;
|
|
uint8_t bytes[8];
|
|
int byteCount = 0;
|
|
uint64_t g = playerGuid;
|
|
for (int i = 0; i < 8; i++) {
|
|
uint8_t b = static_cast<uint8_t>(g & 0xFF);
|
|
g >>= 8;
|
|
if (b != 0) {
|
|
mask |= (1 << i);
|
|
bytes[byteCount++] = b;
|
|
}
|
|
}
|
|
ack.writeUInt8(mask);
|
|
for (int i = 0; i < byteCount; i++) {
|
|
ack.writeUInt8(bytes[i]);
|
|
}
|
|
ack.writeUInt32(counter);
|
|
ack.writeUInt32(moveTime);
|
|
socket->send(ack);
|
|
LOG_INFO("Sent MSG_MOVE_TELEPORT_ACK response");
|
|
}
|
|
|
|
// Notify application to reload terrain at new position
|
|
if (worldEntryCallback_) {
|
|
worldEntryCallback_(currentMapId_, serverX, serverY, serverZ);
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleNewWorld(network::Packet& packet) {
|
|
// SMSG_NEW_WORLD: uint32 mapId, float x, y, z, orientation
|
|
if (packet.getSize() - packet.getReadPos() < 20) {
|
|
LOG_WARNING("SMSG_NEW_WORLD too short");
|
|
return;
|
|
}
|
|
|
|
uint32_t mapId = packet.readUInt32();
|
|
float serverX = packet.readFloat();
|
|
float serverY = packet.readFloat();
|
|
float serverZ = packet.readFloat();
|
|
float orientation = packet.readFloat();
|
|
|
|
LOG_INFO("SMSG_NEW_WORLD: mapId=", mapId,
|
|
" pos=(", serverX, ", ", serverY, ", ", serverZ, ")",
|
|
" orient=", orientation);
|
|
|
|
currentMapId_ = mapId;
|
|
|
|
// Update player position
|
|
glm::vec3 canonical = core::coords::serverToCanonical(glm::vec3(serverX, serverY, serverZ));
|
|
movementInfo.x = canonical.x;
|
|
movementInfo.y = canonical.y;
|
|
movementInfo.z = canonical.z;
|
|
movementInfo.orientation = core::coords::serverToCanonicalYaw(orientation);
|
|
movementInfo.flags = 0;
|
|
movementInfo.flags2 = 0;
|
|
resurrectPending_ = false;
|
|
resurrectRequestPending_ = false;
|
|
onTaxiFlight_ = false;
|
|
taxiMountActive_ = false;
|
|
taxiActivatePending_ = false;
|
|
taxiClientActive_ = false;
|
|
taxiClientPath_.clear();
|
|
taxiRecoverPending_ = false;
|
|
taxiStartGrace_ = 0.0f;
|
|
currentMountDisplayId_ = 0;
|
|
taxiMountDisplayId_ = 0;
|
|
if (mountCallback_) {
|
|
mountCallback_(0);
|
|
}
|
|
|
|
// Clear world state for the new map
|
|
entityManager.clear();
|
|
hostileAttackers_.clear();
|
|
stopAutoAttack();
|
|
casting = false;
|
|
currentCastSpellId = 0;
|
|
castTimeRemaining = 0.0f;
|
|
|
|
// Send MSG_MOVE_WORLDPORT_ACK to tell the server we're ready
|
|
if (socket) {
|
|
network::Packet ack(wireOpcode(Opcode::MSG_MOVE_WORLDPORT_ACK));
|
|
socket->send(ack);
|
|
LOG_INFO("Sent MSG_MOVE_WORLDPORT_ACK");
|
|
}
|
|
|
|
// Reload terrain at new position
|
|
if (worldEntryCallback_) {
|
|
worldEntryCallback_(mapId, serverX, serverY, serverZ);
|
|
}
|
|
}
|
|
|
|
// ============================================================
|
|
// Taxi / Flight Path Handlers
|
|
// ============================================================
|
|
|
|
void GameHandler::loadTaxiDbc() {
|
|
if (taxiDbcLoaded_) return;
|
|
taxiDbcLoaded_ = true;
|
|
|
|
auto* am = core::Application::getInstance().getAssetManager();
|
|
if (!am || !am->isInitialized()) return;
|
|
|
|
auto nodesDbc = am->loadDBC("TaxiNodes.dbc");
|
|
if (nodesDbc && nodesDbc->isLoaded()) {
|
|
const auto* tnL = pipeline::getActiveDBCLayout() ? pipeline::getActiveDBCLayout()->getLayout("TaxiNodes") : nullptr;
|
|
uint32_t fieldCount = nodesDbc->getFieldCount();
|
|
for (uint32_t i = 0; i < nodesDbc->getRecordCount(); i++) {
|
|
TaxiNode node;
|
|
node.id = nodesDbc->getUInt32(i, tnL ? (*tnL)["ID"] : 0);
|
|
node.mapId = nodesDbc->getUInt32(i, tnL ? (*tnL)["MapID"] : 1);
|
|
node.x = nodesDbc->getFloat(i, tnL ? (*tnL)["X"] : 2);
|
|
node.y = nodesDbc->getFloat(i, tnL ? (*tnL)["Y"] : 3);
|
|
node.z = nodesDbc->getFloat(i, tnL ? (*tnL)["Z"] : 4);
|
|
node.name = nodesDbc->getString(i, tnL ? (*tnL)["Name"] : 5);
|
|
const uint32_t mountAllianceField = tnL ? (*tnL)["MountDisplayIdAlliance"] : 22;
|
|
const uint32_t mountHordeField = tnL ? (*tnL)["MountDisplayIdHorde"] : 23;
|
|
const uint32_t mountAllianceFB = tnL ? (*tnL)["MountDisplayIdAllianceFallback"] : 20;
|
|
const uint32_t mountHordeFB = tnL ? (*tnL)["MountDisplayIdHordeFallback"] : 21;
|
|
if (fieldCount > mountHordeField) {
|
|
node.mountDisplayIdAlliance = nodesDbc->getUInt32(i, mountAllianceField);
|
|
node.mountDisplayIdHorde = nodesDbc->getUInt32(i, mountHordeField);
|
|
if (node.mountDisplayIdAlliance == 0 && node.mountDisplayIdHorde == 0 && fieldCount > mountHordeFB) {
|
|
node.mountDisplayIdAlliance = nodesDbc->getUInt32(i, mountAllianceFB);
|
|
node.mountDisplayIdHorde = nodesDbc->getUInt32(i, mountHordeFB);
|
|
}
|
|
}
|
|
if (node.id > 0) {
|
|
taxiNodes_[node.id] = std::move(node);
|
|
}
|
|
if (node.id == 195) {
|
|
std::string fields;
|
|
for (uint32_t f = 0; f < fieldCount; f++) {
|
|
fields += std::to_string(f) + ":" + std::to_string(nodesDbc->getUInt32(i, f)) + " ";
|
|
}
|
|
LOG_INFO("TaxiNodes[195] fields: ", fields);
|
|
}
|
|
}
|
|
LOG_INFO("Loaded ", taxiNodes_.size(), " taxi nodes from TaxiNodes.dbc");
|
|
} else {
|
|
LOG_WARNING("Could not load TaxiNodes.dbc");
|
|
}
|
|
|
|
auto pathDbc = am->loadDBC("TaxiPath.dbc");
|
|
if (pathDbc && pathDbc->isLoaded()) {
|
|
const auto* tpL = pipeline::getActiveDBCLayout() ? pipeline::getActiveDBCLayout()->getLayout("TaxiPath") : nullptr;
|
|
for (uint32_t i = 0; i < pathDbc->getRecordCount(); i++) {
|
|
TaxiPathEdge edge;
|
|
edge.pathId = pathDbc->getUInt32(i, tpL ? (*tpL)["ID"] : 0);
|
|
edge.fromNode = pathDbc->getUInt32(i, tpL ? (*tpL)["FromNode"] : 1);
|
|
edge.toNode = pathDbc->getUInt32(i, tpL ? (*tpL)["ToNode"] : 2);
|
|
edge.cost = pathDbc->getUInt32(i, tpL ? (*tpL)["Cost"] : 3);
|
|
taxiPathEdges_.push_back(edge);
|
|
}
|
|
LOG_INFO("Loaded ", taxiPathEdges_.size(), " taxi path edges from TaxiPath.dbc");
|
|
} else {
|
|
LOG_WARNING("Could not load TaxiPath.dbc");
|
|
}
|
|
|
|
auto pathNodeDbc = am->loadDBC("TaxiPathNode.dbc");
|
|
if (pathNodeDbc && pathNodeDbc->isLoaded()) {
|
|
const auto* tpnL = pipeline::getActiveDBCLayout() ? pipeline::getActiveDBCLayout()->getLayout("TaxiPathNode") : nullptr;
|
|
for (uint32_t i = 0; i < pathNodeDbc->getRecordCount(); i++) {
|
|
TaxiPathNode node;
|
|
node.id = pathNodeDbc->getUInt32(i, tpnL ? (*tpnL)["ID"] : 0);
|
|
node.pathId = pathNodeDbc->getUInt32(i, tpnL ? (*tpnL)["PathID"] : 1);
|
|
node.nodeIndex = pathNodeDbc->getUInt32(i, tpnL ? (*tpnL)["NodeIndex"] : 2);
|
|
node.mapId = pathNodeDbc->getUInt32(i, tpnL ? (*tpnL)["MapID"] : 3);
|
|
node.x = pathNodeDbc->getFloat(i, tpnL ? (*tpnL)["X"] : 4);
|
|
node.y = pathNodeDbc->getFloat(i, tpnL ? (*tpnL)["Y"] : 5);
|
|
node.z = pathNodeDbc->getFloat(i, tpnL ? (*tpnL)["Z"] : 6);
|
|
taxiPathNodes_[node.pathId].push_back(node);
|
|
}
|
|
// Sort waypoints by nodeIndex for each path
|
|
for (auto& [pathId, nodes] : taxiPathNodes_) {
|
|
std::sort(nodes.begin(), nodes.end(),
|
|
[](const TaxiPathNode& a, const TaxiPathNode& b) {
|
|
return a.nodeIndex < b.nodeIndex;
|
|
});
|
|
}
|
|
LOG_INFO("Loaded ", pathNodeDbc->getRecordCount(), " taxi path waypoints from TaxiPathNode.dbc");
|
|
} else {
|
|
LOG_WARNING("Could not load TaxiPathNode.dbc");
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleShowTaxiNodes(network::Packet& packet) {
|
|
ShowTaxiNodesData data;
|
|
if (!ShowTaxiNodesParser::parse(packet, data)) {
|
|
LOG_WARNING("Failed to parse SMSG_SHOWTAXINODES");
|
|
return;
|
|
}
|
|
|
|
loadTaxiDbc();
|
|
|
|
// Detect newly discovered flight paths by comparing with stored mask
|
|
if (taxiMaskInitialized_) {
|
|
for (uint32_t i = 0; i < TLK_TAXI_MASK_SIZE; ++i) {
|
|
uint32_t newBits = data.nodeMask[i] & ~knownTaxiMask_[i];
|
|
if (newBits == 0) continue;
|
|
for (uint32_t bit = 0; bit < 32; ++bit) {
|
|
if (newBits & (1u << bit)) {
|
|
uint32_t nodeId = i * 32 + bit + 1;
|
|
auto it = taxiNodes_.find(nodeId);
|
|
if (it != taxiNodes_.end()) {
|
|
addSystemChatMessage("Discovered flight path: " + it->second.name);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Update stored mask
|
|
for (uint32_t i = 0; i < TLK_TAXI_MASK_SIZE; ++i) {
|
|
knownTaxiMask_[i] = data.nodeMask[i];
|
|
}
|
|
taxiMaskInitialized_ = true;
|
|
|
|
currentTaxiData_ = data;
|
|
taxiNpcGuid_ = data.npcGuid;
|
|
taxiWindowOpen_ = true;
|
|
gossipWindowOpen = false;
|
|
buildTaxiCostMap();
|
|
auto it = taxiNodes_.find(data.nearestNode);
|
|
if (it != taxiNodes_.end()) {
|
|
LOG_INFO("Taxi node ", data.nearestNode, " mounts: A=", it->second.mountDisplayIdAlliance,
|
|
" H=", it->second.mountDisplayIdHorde);
|
|
}
|
|
LOG_INFO("Taxi window opened, nearest node=", data.nearestNode);
|
|
}
|
|
|
|
void GameHandler::applyTaxiMountForCurrentNode() {
|
|
if (taxiMountActive_ || !mountCallback_) return;
|
|
auto it = taxiNodes_.find(currentTaxiData_.nearestNode);
|
|
if (it == taxiNodes_.end()) return;
|
|
|
|
bool isAlliance = true;
|
|
switch (playerRace_) {
|
|
case Race::ORC:
|
|
case Race::UNDEAD:
|
|
case Race::TAUREN:
|
|
case Race::TROLL:
|
|
case Race::GOBLIN:
|
|
case Race::BLOOD_ELF:
|
|
isAlliance = false;
|
|
break;
|
|
default:
|
|
isAlliance = true;
|
|
break;
|
|
}
|
|
uint32_t mountId = isAlliance ? it->second.mountDisplayIdAlliance
|
|
: it->second.mountDisplayIdHorde;
|
|
if (mountId == 541) mountId = 0; // Placeholder/invalid in some DBC sets
|
|
if (mountId == 0) {
|
|
mountId = isAlliance ? it->second.mountDisplayIdHorde
|
|
: it->second.mountDisplayIdAlliance;
|
|
if (mountId == 541) mountId = 0;
|
|
}
|
|
if (mountId == 0) {
|
|
auto& app = core::Application::getInstance();
|
|
uint32_t gryphonId = app.getGryphonDisplayId();
|
|
uint32_t wyvernId = app.getWyvernDisplayId();
|
|
if (isAlliance && gryphonId != 0) mountId = gryphonId;
|
|
if (!isAlliance && wyvernId != 0) mountId = wyvernId;
|
|
if (mountId == 0) {
|
|
mountId = (isAlliance ? wyvernId : gryphonId);
|
|
}
|
|
}
|
|
if (mountId == 0) {
|
|
// Fallback: any non-zero mount display from the node.
|
|
if (it->second.mountDisplayIdAlliance != 0) mountId = it->second.mountDisplayIdAlliance;
|
|
else if (it->second.mountDisplayIdHorde != 0) mountId = it->second.mountDisplayIdHorde;
|
|
}
|
|
if (mountId == 0) {
|
|
// 3.3.5a fallback display IDs (real CreatureDisplayInfo entries).
|
|
// Alliance taxi gryphons commonly use 1210-1213.
|
|
// Horde taxi wyverns commonly use 1310-1312.
|
|
static const uint32_t kAllianceTaxiDisplays[] = {1210u, 1211u, 1212u, 1213u};
|
|
static const uint32_t kHordeTaxiDisplays[] = {1310u, 1311u, 1312u};
|
|
mountId = isAlliance ? kAllianceTaxiDisplays[0] : kHordeTaxiDisplays[0];
|
|
}
|
|
|
|
// Last resort legacy fallback.
|
|
if (mountId == 0) {
|
|
mountId = isAlliance ? 30412u : 30413u;
|
|
}
|
|
if (mountId != 0) {
|
|
taxiMountDisplayId_ = mountId;
|
|
taxiMountActive_ = true;
|
|
LOG_INFO("Taxi mount apply: displayId=", mountId);
|
|
mountCallback_(mountId);
|
|
}
|
|
}
|
|
|
|
void GameHandler::startClientTaxiPath(const std::vector<uint32_t>& pathNodes) {
|
|
taxiClientPath_.clear();
|
|
taxiClientIndex_ = 0;
|
|
taxiClientActive_ = false;
|
|
taxiClientSegmentProgress_ = 0.0f;
|
|
|
|
// Build full spline path using TaxiPathNode waypoints (not just node positions)
|
|
for (size_t i = 0; i + 1 < pathNodes.size(); i++) {
|
|
uint32_t fromNode = pathNodes[i];
|
|
uint32_t toNode = pathNodes[i + 1];
|
|
// Find the pathId connecting these nodes
|
|
uint32_t pathId = 0;
|
|
for (const auto& edge : taxiPathEdges_) {
|
|
if (edge.fromNode == fromNode && edge.toNode == toNode) {
|
|
pathId = edge.pathId;
|
|
break;
|
|
}
|
|
}
|
|
if (pathId == 0) {
|
|
LOG_WARNING("No taxi path found from node ", fromNode, " to ", toNode);
|
|
continue;
|
|
}
|
|
// Get spline waypoints for this path segment
|
|
auto pathIt = taxiPathNodes_.find(pathId);
|
|
if (pathIt != taxiPathNodes_.end()) {
|
|
for (const auto& wpNode : pathIt->second) {
|
|
glm::vec3 serverPos(wpNode.x, wpNode.y, wpNode.z);
|
|
glm::vec3 canonical = core::coords::serverToCanonical(serverPos);
|
|
taxiClientPath_.push_back(canonical);
|
|
}
|
|
} else {
|
|
LOG_WARNING("No spline waypoints found for taxi pathId ", pathId);
|
|
}
|
|
}
|
|
|
|
if (taxiClientPath_.size() < 2) {
|
|
// Fallback: use TaxiNodes directly when TaxiPathNode spline data is missing.
|
|
taxiClientPath_.clear();
|
|
for (uint32_t nodeId : pathNodes) {
|
|
auto nodeIt = taxiNodes_.find(nodeId);
|
|
if (nodeIt == taxiNodes_.end()) continue;
|
|
glm::vec3 serverPos(nodeIt->second.x, nodeIt->second.y, nodeIt->second.z);
|
|
taxiClientPath_.push_back(core::coords::serverToCanonical(serverPos));
|
|
}
|
|
}
|
|
|
|
if (taxiClientPath_.size() < 2) {
|
|
LOG_WARNING("Taxi path too short: ", taxiClientPath_.size(), " waypoints");
|
|
return;
|
|
}
|
|
|
|
// Set initial orientation to face the first non-degenerate flight segment.
|
|
glm::vec3 start = taxiClientPath_[0];
|
|
glm::vec3 dir(0.0f);
|
|
float dirLen = 0.0f;
|
|
for (size_t i = 1; i < taxiClientPath_.size(); i++) {
|
|
dir = taxiClientPath_[i] - start;
|
|
dirLen = glm::length(dir);
|
|
if (dirLen >= 0.001f) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
float initialOrientation = movementInfo.orientation;
|
|
float initialRenderYaw = movementInfo.orientation;
|
|
float initialPitch = 0.0f;
|
|
float initialRoll = 0.0f;
|
|
if (dirLen >= 0.001f) {
|
|
initialOrientation = std::atan2(dir.y, dir.x);
|
|
glm::vec3 renderDir = core::coords::canonicalToRender(dir);
|
|
initialRenderYaw = std::atan2(renderDir.y, renderDir.x);
|
|
glm::vec3 dirNorm = dir / dirLen;
|
|
initialPitch = std::asin(std::clamp(dirNorm.z, -1.0f, 1.0f));
|
|
}
|
|
|
|
movementInfo.x = start.x;
|
|
movementInfo.y = start.y;
|
|
movementInfo.z = start.z;
|
|
movementInfo.orientation = initialOrientation;
|
|
sanitizeMovementForTaxi();
|
|
|
|
auto playerEntity = entityManager.getEntity(playerGuid);
|
|
if (playerEntity) {
|
|
playerEntity->setPosition(start.x, start.y, start.z, initialOrientation);
|
|
}
|
|
|
|
if (taxiOrientationCallback_) {
|
|
taxiOrientationCallback_(initialRenderYaw, initialPitch, initialRoll);
|
|
}
|
|
|
|
LOG_INFO("Taxi flight started with ", taxiClientPath_.size(), " spline waypoints");
|
|
taxiClientActive_ = true;
|
|
}
|
|
|
|
void GameHandler::updateClientTaxi(float deltaTime) {
|
|
if (!taxiClientActive_ || taxiClientPath_.size() < 2) return;
|
|
auto playerEntity = entityManager.getEntity(playerGuid);
|
|
|
|
auto finishTaxiFlight = [&]() {
|
|
taxiClientActive_ = false;
|
|
onTaxiFlight_ = false;
|
|
taxiLandingCooldown_ = 2.0f; // 2 second cooldown to prevent re-entering
|
|
if (taxiMountActive_ && mountCallback_) {
|
|
mountCallback_(0);
|
|
}
|
|
taxiMountActive_ = false;
|
|
taxiMountDisplayId_ = 0;
|
|
currentMountDisplayId_ = 0;
|
|
taxiClientPath_.clear();
|
|
taxiRecoverPending_ = false;
|
|
movementInfo.flags = 0;
|
|
movementInfo.flags2 = 0;
|
|
if (socket) {
|
|
sendMovement(Opcode::CMSG_MOVE_STOP);
|
|
sendMovement(Opcode::CMSG_MOVE_HEARTBEAT);
|
|
}
|
|
LOG_INFO("Taxi flight landed (client path)");
|
|
};
|
|
|
|
if (taxiClientIndex_ + 1 >= taxiClientPath_.size()) {
|
|
finishTaxiFlight();
|
|
return;
|
|
}
|
|
|
|
float remainingDistance = taxiClientSegmentProgress_ + (taxiClientSpeed_ * deltaTime);
|
|
glm::vec3 start(0.0f);
|
|
glm::vec3 end(0.0f);
|
|
glm::vec3 dir(0.0f);
|
|
float segmentLen = 0.0f;
|
|
float t = 0.0f;
|
|
|
|
// Consume as many tiny/finished segments as needed this frame so taxi doesn't stall
|
|
// on dense/degenerate node clusters near takeoff/landing.
|
|
while (true) {
|
|
if (taxiClientIndex_ + 1 >= taxiClientPath_.size()) {
|
|
finishTaxiFlight();
|
|
return;
|
|
}
|
|
|
|
start = taxiClientPath_[taxiClientIndex_];
|
|
end = taxiClientPath_[taxiClientIndex_ + 1];
|
|
dir = end - start;
|
|
segmentLen = glm::length(dir);
|
|
|
|
if (segmentLen < 0.01f) {
|
|
taxiClientIndex_++;
|
|
continue;
|
|
}
|
|
|
|
if (remainingDistance >= segmentLen) {
|
|
remainingDistance -= segmentLen;
|
|
taxiClientIndex_++;
|
|
taxiClientSegmentProgress_ = 0.0f;
|
|
continue;
|
|
}
|
|
|
|
taxiClientSegmentProgress_ = remainingDistance;
|
|
t = taxiClientSegmentProgress_ / segmentLen;
|
|
break;
|
|
}
|
|
|
|
// Use Catmull-Rom spline for smooth interpolation between waypoints
|
|
// Get surrounding points for spline curve
|
|
glm::vec3 p0 = (taxiClientIndex_ > 0) ? taxiClientPath_[taxiClientIndex_ - 1] : start;
|
|
glm::vec3 p1 = start;
|
|
glm::vec3 p2 = end;
|
|
glm::vec3 p3 = (taxiClientIndex_ + 2 < taxiClientPath_.size()) ?
|
|
taxiClientPath_[taxiClientIndex_ + 2] : end;
|
|
|
|
// Catmull-Rom spline formula for smooth curves
|
|
float t2 = t * t;
|
|
float t3 = t2 * t;
|
|
glm::vec3 nextPos = 0.5f * (
|
|
(2.0f * p1) +
|
|
(-p0 + p2) * t +
|
|
(2.0f * p0 - 5.0f * p1 + 4.0f * p2 - p3) * t2 +
|
|
(-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3
|
|
);
|
|
|
|
// Calculate smooth direction for orientation (tangent to spline)
|
|
glm::vec3 tangent = 0.5f * (
|
|
(-p0 + p2) +
|
|
2.0f * (2.0f * p0 - 5.0f * p1 + 4.0f * p2 - p3) * t +
|
|
3.0f * (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t2
|
|
);
|
|
float tangentLen = glm::length(tangent);
|
|
if (tangentLen < 0.0001f) {
|
|
tangent = dir;
|
|
tangentLen = glm::length(tangent);
|
|
if (tangentLen < 0.0001f) {
|
|
tangent = glm::vec3(std::cos(movementInfo.orientation), std::sin(movementInfo.orientation), 0.0f);
|
|
tangentLen = glm::length(tangent);
|
|
}
|
|
}
|
|
|
|
// Calculate yaw from horizontal direction
|
|
float targetOrientation = std::atan2(tangent.y, tangent.x);
|
|
|
|
// Calculate pitch from vertical component (altitude change)
|
|
glm::vec3 tangentNorm = tangent / std::max(tangentLen, 0.0001f);
|
|
float pitch = std::asin(std::clamp(tangentNorm.z, -1.0f, 1.0f));
|
|
|
|
// Calculate roll (banking) from rate of yaw change
|
|
float currentOrientation = movementInfo.orientation;
|
|
float orientDiff = targetOrientation - currentOrientation;
|
|
// Normalize angle difference to [-PI, PI]
|
|
while (orientDiff > 3.14159265f) orientDiff -= 6.28318530f;
|
|
while (orientDiff < -3.14159265f) orientDiff += 6.28318530f;
|
|
// Bank proportional to turn rate (scaled for visual effect)
|
|
float roll = -orientDiff * 2.5f;
|
|
roll = std::clamp(roll, -0.7f, 0.7f); // Limit to ~40 degrees
|
|
|
|
// Smooth rotation transition (lerp towards target)
|
|
float smoothOrientation = currentOrientation + orientDiff * std::min(1.0f, deltaTime * 3.0f);
|
|
|
|
if (playerEntity) {
|
|
playerEntity->setPosition(nextPos.x, nextPos.y, nextPos.z, smoothOrientation);
|
|
}
|
|
movementInfo.x = nextPos.x;
|
|
movementInfo.y = nextPos.y;
|
|
movementInfo.z = nextPos.z;
|
|
movementInfo.orientation = smoothOrientation;
|
|
|
|
// Update mount rotation with yaw/pitch/roll. Use render-space tangent yaw to
|
|
// avoid canonical<->render convention mismatches.
|
|
if (taxiOrientationCallback_) {
|
|
glm::vec3 renderTangent = core::coords::canonicalToRender(tangent);
|
|
float renderYaw = std::atan2(renderTangent.y, renderTangent.x);
|
|
taxiOrientationCallback_(renderYaw, pitch, roll);
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleActivateTaxiReply(network::Packet& packet) {
|
|
ActivateTaxiReplyData data;
|
|
if (!ActivateTaxiReplyParser::parse(packet, data)) {
|
|
LOG_WARNING("Failed to parse SMSG_ACTIVATETAXIREPLY");
|
|
return;
|
|
}
|
|
|
|
// Guard against stray/mis-mapped packets being treated as taxi replies.
|
|
// We only consume a reply while an activation request is pending.
|
|
if (!taxiActivatePending_) {
|
|
LOG_DEBUG("Ignoring stray taxi reply: result=", data.result);
|
|
return;
|
|
}
|
|
|
|
if (data.result == 0) {
|
|
// Some cores can emit duplicate success replies (e.g. basic + express activate).
|
|
// Ignore repeats once taxi is already active and no activation is pending.
|
|
if (onTaxiFlight_ && !taxiActivatePending_) {
|
|
return;
|
|
}
|
|
onTaxiFlight_ = true;
|
|
taxiStartGrace_ = std::max(taxiStartGrace_, 2.0f);
|
|
sanitizeMovementForTaxi();
|
|
taxiWindowOpen_ = false;
|
|
taxiActivatePending_ = false;
|
|
taxiActivateTimer_ = 0.0f;
|
|
applyTaxiMountForCurrentNode();
|
|
if (socket) {
|
|
sendMovement(Opcode::CMSG_MOVE_HEARTBEAT);
|
|
}
|
|
LOG_INFO("Taxi flight started!");
|
|
} else {
|
|
// If local taxi motion already started, treat late failure as stale and ignore.
|
|
if (onTaxiFlight_ || taxiClientActive_) {
|
|
LOG_WARNING("Ignoring stale taxi failure reply while flight is active: result=", data.result);
|
|
taxiActivatePending_ = false;
|
|
taxiActivateTimer_ = 0.0f;
|
|
return;
|
|
}
|
|
LOG_WARNING("Taxi activation failed, result=", data.result);
|
|
addSystemChatMessage("Cannot take that flight path.");
|
|
taxiActivatePending_ = false;
|
|
taxiActivateTimer_ = 0.0f;
|
|
if (taxiMountActive_ && mountCallback_) {
|
|
mountCallback_(0);
|
|
}
|
|
taxiMountActive_ = false;
|
|
taxiMountDisplayId_ = 0;
|
|
onTaxiFlight_ = false;
|
|
}
|
|
}
|
|
|
|
void GameHandler::closeTaxi() {
|
|
taxiWindowOpen_ = false;
|
|
|
|
// Closing the taxi UI must not cancel an active/pending flight.
|
|
// The window can auto-close due distance checks while takeoff begins.
|
|
if (taxiActivatePending_ || onTaxiFlight_ || taxiClientActive_) {
|
|
return;
|
|
}
|
|
|
|
// If we optimistically mounted during node selection, dismount now
|
|
if (taxiMountActive_ && mountCallback_) {
|
|
mountCallback_(0); // Dismount
|
|
}
|
|
taxiMountActive_ = false;
|
|
taxiMountDisplayId_ = 0;
|
|
|
|
// Clear any pending activation
|
|
taxiActivatePending_ = false;
|
|
onTaxiFlight_ = false;
|
|
|
|
// Set cooldown to prevent auto-mount trigger from re-applying taxi mount
|
|
// (The UNIT_FLAG_TAXI_FLIGHT check in handleUpdateObject won't re-trigger during cooldown)
|
|
taxiLandingCooldown_ = 2.0f;
|
|
}
|
|
|
|
void GameHandler::buildTaxiCostMap() {
|
|
taxiCostMap_.clear();
|
|
uint32_t startNode = currentTaxiData_.nearestNode;
|
|
if (startNode == 0) return;
|
|
|
|
// Build adjacency list with costs from all edges (path may traverse unknown nodes)
|
|
struct AdjEntry { uint32_t node; uint32_t cost; };
|
|
std::unordered_map<uint32_t, std::vector<AdjEntry>> adj;
|
|
for (const auto& edge : taxiPathEdges_) {
|
|
adj[edge.fromNode].push_back({edge.toNode, edge.cost});
|
|
}
|
|
|
|
// BFS from startNode, accumulating costs along the path
|
|
std::deque<uint32_t> queue;
|
|
queue.push_back(startNode);
|
|
taxiCostMap_[startNode] = 0;
|
|
|
|
while (!queue.empty()) {
|
|
uint32_t cur = queue.front();
|
|
queue.pop_front();
|
|
for (const auto& next : adj[cur]) {
|
|
if (taxiCostMap_.find(next.node) == taxiCostMap_.end()) {
|
|
taxiCostMap_[next.node] = taxiCostMap_[cur] + next.cost;
|
|
queue.push_back(next.node);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32_t GameHandler::getTaxiCostTo(uint32_t destNodeId) const {
|
|
auto it = taxiCostMap_.find(destNodeId);
|
|
return (it != taxiCostMap_.end()) ? it->second : 0;
|
|
}
|
|
|
|
void GameHandler::activateTaxi(uint32_t destNodeId) {
|
|
if (!socket || state != WorldState::IN_WORLD) return;
|
|
|
|
// One-shot taxi activation until server replies or timeout.
|
|
if (taxiActivatePending_ || onTaxiFlight_) {
|
|
return;
|
|
}
|
|
|
|
uint32_t startNode = currentTaxiData_.nearestNode;
|
|
if (startNode == 0 || destNodeId == 0 || startNode == destNodeId) return;
|
|
|
|
// If already mounted, dismount before starting a taxi flight.
|
|
if (isMounted()) {
|
|
LOG_INFO("Taxi activate: dismounting current mount");
|
|
if (mountCallback_) mountCallback_(0);
|
|
currentMountDisplayId_ = 0;
|
|
dismount();
|
|
}
|
|
|
|
addSystemChatMessage("Taxi: requesting flight...");
|
|
|
|
// BFS to find path from startNode to destNodeId
|
|
std::unordered_map<uint32_t, std::vector<uint32_t>> adj;
|
|
for (const auto& edge : taxiPathEdges_) {
|
|
adj[edge.fromNode].push_back(edge.toNode);
|
|
}
|
|
|
|
std::unordered_map<uint32_t, uint32_t> parent;
|
|
std::deque<uint32_t> queue;
|
|
queue.push_back(startNode);
|
|
parent[startNode] = startNode;
|
|
|
|
bool found = false;
|
|
while (!queue.empty()) {
|
|
uint32_t cur = queue.front();
|
|
queue.pop_front();
|
|
if (cur == destNodeId) { found = true; break; }
|
|
for (uint32_t next : adj[cur]) {
|
|
if (parent.find(next) == parent.end()) {
|
|
parent[next] = cur;
|
|
queue.push_back(next);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!found) {
|
|
LOG_WARNING("No taxi path found from node ", startNode, " to ", destNodeId);
|
|
addSystemChatMessage("No flight path available to that destination.");
|
|
return;
|
|
}
|
|
|
|
std::vector<uint32_t> path;
|
|
for (uint32_t n = destNodeId; n != startNode; n = parent[n]) {
|
|
path.push_back(n);
|
|
}
|
|
path.push_back(startNode);
|
|
std::reverse(path.begin(), path.end());
|
|
|
|
LOG_INFO("Taxi path: ", path.size(), " nodes, from ", startNode, " to ", destNodeId);
|
|
|
|
LOG_INFO("Taxi activate: npc=0x", std::hex, taxiNpcGuid_, std::dec,
|
|
" start=", startNode, " dest=", destNodeId, " pathLen=", path.size());
|
|
if (!path.empty()) {
|
|
std::string pathStr;
|
|
for (size_t i = 0; i < path.size(); i++) {
|
|
pathStr += std::to_string(path[i]);
|
|
if (i + 1 < path.size()) pathStr += "->";
|
|
}
|
|
LOG_INFO("Taxi path nodes: ", pathStr);
|
|
}
|
|
|
|
uint32_t totalCost = getTaxiCostTo(destNodeId);
|
|
LOG_INFO("Taxi activate: start=", startNode, " dest=", destNodeId, " cost=", totalCost);
|
|
|
|
// Some servers only accept basic CMSG_ACTIVATETAXI.
|
|
auto basicPkt = ActivateTaxiPacket::build(taxiNpcGuid_, startNode, destNodeId);
|
|
socket->send(basicPkt);
|
|
|
|
// AzerothCore in this setup rejects/misparses CMSG_ACTIVATETAXIEXPRESS (0x312),
|
|
// so keep taxi activation on the basic packet only.
|
|
|
|
// Optimistically start taxi visuals; server will correct if it denies.
|
|
taxiWindowOpen_ = false;
|
|
taxiActivatePending_ = true;
|
|
taxiActivateTimer_ = 0.0f;
|
|
taxiStartGrace_ = 2.0f;
|
|
if (!onTaxiFlight_) {
|
|
onTaxiFlight_ = true;
|
|
sanitizeMovementForTaxi();
|
|
applyTaxiMountForCurrentNode();
|
|
}
|
|
if (socket) {
|
|
sendMovement(Opcode::CMSG_MOVE_HEARTBEAT);
|
|
}
|
|
|
|
// Trigger terrain precache immediately (non-blocking).
|
|
if (taxiPrecacheCallback_) {
|
|
std::vector<glm::vec3> previewPath;
|
|
// Build full spline path using TaxiPathNode waypoints
|
|
for (size_t i = 0; i + 1 < path.size(); i++) {
|
|
uint32_t fromNode = path[i];
|
|
uint32_t toNode = path[i + 1];
|
|
// Find the pathId connecting these nodes
|
|
uint32_t pathId = 0;
|
|
for (const auto& edge : taxiPathEdges_) {
|
|
if (edge.fromNode == fromNode && edge.toNode == toNode) {
|
|
pathId = edge.pathId;
|
|
break;
|
|
}
|
|
}
|
|
if (pathId == 0) continue;
|
|
// Get spline waypoints for this path segment
|
|
auto pathIt = taxiPathNodes_.find(pathId);
|
|
if (pathIt != taxiPathNodes_.end()) {
|
|
for (const auto& wpNode : pathIt->second) {
|
|
glm::vec3 serverPos(wpNode.x, wpNode.y, wpNode.z);
|
|
glm::vec3 canonical = core::coords::serverToCanonical(serverPos);
|
|
previewPath.push_back(canonical);
|
|
}
|
|
}
|
|
}
|
|
if (previewPath.size() >= 2) {
|
|
taxiPrecacheCallback_(previewPath);
|
|
}
|
|
}
|
|
|
|
// Flight starts immediately; upload callback stays opportunistic/non-blocking.
|
|
if (taxiFlightStartCallback_) {
|
|
taxiFlightStartCallback_();
|
|
}
|
|
startClientTaxiPath(path);
|
|
// We run taxi movement locally immediately; don't keep a long-lived pending state.
|
|
if (taxiClientActive_) {
|
|
taxiActivatePending_ = false;
|
|
taxiActivateTimer_ = 0.0f;
|
|
}
|
|
|
|
addSystemChatMessage("Flight started.");
|
|
|
|
// Save recovery target in case of disconnect during taxi.
|
|
auto destIt = taxiNodes_.find(destNodeId);
|
|
if (destIt != taxiNodes_.end()) {
|
|
taxiRecoverMapId_ = destIt->second.mapId;
|
|
taxiRecoverPos_ = core::coords::serverToCanonical(
|
|
glm::vec3(destIt->second.x, destIt->second.y, destIt->second.z));
|
|
taxiRecoverPending_ = false;
|
|
}
|
|
}
|
|
|
|
// ============================================================
|
|
// Server Info Command Handlers
|
|
// ============================================================
|
|
|
|
void GameHandler::handleQueryTimeResponse(network::Packet& packet) {
|
|
QueryTimeResponseData data;
|
|
if (!QueryTimeResponseParser::parse(packet, data)) {
|
|
LOG_WARNING("Failed to parse SMSG_QUERY_TIME_RESPONSE");
|
|
return;
|
|
}
|
|
|
|
// Convert Unix timestamp to readable format
|
|
time_t serverTime = static_cast<time_t>(data.serverTime);
|
|
struct tm* timeInfo = localtime(&serverTime);
|
|
char timeStr[64];
|
|
strftime(timeStr, sizeof(timeStr), "%Y-%m-%d %H:%M:%S", timeInfo);
|
|
|
|
std::string msg = "Server time: " + std::string(timeStr);
|
|
addSystemChatMessage(msg);
|
|
LOG_INFO("Server time: ", data.serverTime, " (", timeStr, ")");
|
|
}
|
|
|
|
void GameHandler::handlePlayedTime(network::Packet& packet) {
|
|
PlayedTimeData data;
|
|
if (!PlayedTimeParser::parse(packet, data)) {
|
|
LOG_WARNING("Failed to parse SMSG_PLAYED_TIME");
|
|
return;
|
|
}
|
|
|
|
if (data.triggerMessage) {
|
|
// Format total time played
|
|
uint32_t totalDays = data.totalTimePlayed / 86400;
|
|
uint32_t totalHours = (data.totalTimePlayed % 86400) / 3600;
|
|
uint32_t totalMinutes = (data.totalTimePlayed % 3600) / 60;
|
|
|
|
// Format level time played
|
|
uint32_t levelDays = data.levelTimePlayed / 86400;
|
|
uint32_t levelHours = (data.levelTimePlayed % 86400) / 3600;
|
|
uint32_t levelMinutes = (data.levelTimePlayed % 3600) / 60;
|
|
|
|
std::string totalMsg = "Total time played: ";
|
|
if (totalDays > 0) totalMsg += std::to_string(totalDays) + " days, ";
|
|
if (totalHours > 0 || totalDays > 0) totalMsg += std::to_string(totalHours) + " hours, ";
|
|
totalMsg += std::to_string(totalMinutes) + " minutes";
|
|
|
|
std::string levelMsg = "Time played this level: ";
|
|
if (levelDays > 0) levelMsg += std::to_string(levelDays) + " days, ";
|
|
if (levelHours > 0 || levelDays > 0) levelMsg += std::to_string(levelHours) + " hours, ";
|
|
levelMsg += std::to_string(levelMinutes) + " minutes";
|
|
|
|
addSystemChatMessage(totalMsg);
|
|
addSystemChatMessage(levelMsg);
|
|
}
|
|
|
|
LOG_INFO("Played time: total=", data.totalTimePlayed, "s, level=", data.levelTimePlayed, "s");
|
|
}
|
|
|
|
void GameHandler::handleWho(network::Packet& packet) {
|
|
// Parse WHO response
|
|
uint32_t displayCount = packet.readUInt32();
|
|
uint32_t onlineCount = packet.readUInt32();
|
|
|
|
LOG_INFO("WHO response: ", displayCount, " players displayed, ", onlineCount, " total online");
|
|
|
|
if (displayCount == 0) {
|
|
addSystemChatMessage("No players found.");
|
|
return;
|
|
}
|
|
|
|
addSystemChatMessage(std::to_string(onlineCount) + " player(s) online:");
|
|
|
|
for (uint32_t i = 0; i < displayCount; ++i) {
|
|
std::string playerName = packet.readString();
|
|
std::string guildName = packet.readString();
|
|
uint32_t level = packet.readUInt32();
|
|
uint32_t classId = packet.readUInt32();
|
|
uint32_t raceId = packet.readUInt32();
|
|
packet.readUInt8(); // gender (unused)
|
|
packet.readUInt32(); // zoneId (unused)
|
|
|
|
std::string msg = " " + playerName;
|
|
if (!guildName.empty()) {
|
|
msg += " <" + guildName + ">";
|
|
}
|
|
msg += " - Level " + std::to_string(level);
|
|
|
|
addSystemChatMessage(msg);
|
|
LOG_INFO(" ", playerName, " (", guildName, ") Lv", level, " Class:", classId, " Race:", raceId);
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleFriendStatus(network::Packet& packet) {
|
|
FriendStatusData data;
|
|
if (!FriendStatusParser::parse(packet, data)) {
|
|
LOG_WARNING("Failed to parse SMSG_FRIEND_STATUS");
|
|
return;
|
|
}
|
|
|
|
// Look up player name from GUID
|
|
std::string playerName;
|
|
auto it = playerNameCache.find(data.guid);
|
|
if (it != playerNameCache.end()) {
|
|
playerName = it->second;
|
|
} else {
|
|
playerName = "Unknown";
|
|
}
|
|
|
|
// Update friends cache
|
|
if (data.status == 1 || data.status == 2) { // Added or online
|
|
friendsCache[playerName] = data.guid;
|
|
} else if (data.status == 0) { // Removed
|
|
friendsCache.erase(playerName);
|
|
}
|
|
|
|
// Status messages
|
|
switch (data.status) {
|
|
case 0:
|
|
addSystemChatMessage(playerName + " has been removed from your friends list.");
|
|
break;
|
|
case 1:
|
|
addSystemChatMessage(playerName + " has been added to your friends list.");
|
|
break;
|
|
case 2:
|
|
addSystemChatMessage(playerName + " is now online.");
|
|
break;
|
|
case 3:
|
|
addSystemChatMessage(playerName + " is now offline.");
|
|
break;
|
|
case 4:
|
|
addSystemChatMessage("Player not found.");
|
|
break;
|
|
case 5:
|
|
addSystemChatMessage(playerName + " is already in your friends list.");
|
|
break;
|
|
case 6:
|
|
addSystemChatMessage("Your friends list is full.");
|
|
break;
|
|
case 7:
|
|
addSystemChatMessage(playerName + " is ignoring you.");
|
|
break;
|
|
default:
|
|
LOG_INFO("Friend status: ", (int)data.status, " for ", playerName);
|
|
break;
|
|
}
|
|
|
|
LOG_INFO("Friend status update: ", playerName, " status=", (int)data.status);
|
|
}
|
|
|
|
void GameHandler::handleRandomRoll(network::Packet& packet) {
|
|
RandomRollData data;
|
|
if (!RandomRollParser::parse(packet, data)) {
|
|
LOG_WARNING("Failed to parse SMSG_RANDOM_ROLL");
|
|
return;
|
|
}
|
|
|
|
// Get roller name
|
|
std::string rollerName;
|
|
if (data.rollerGuid == playerGuid) {
|
|
rollerName = "You";
|
|
} else {
|
|
auto it = playerNameCache.find(data.rollerGuid);
|
|
if (it != playerNameCache.end()) {
|
|
rollerName = it->second;
|
|
} else {
|
|
rollerName = "Someone";
|
|
}
|
|
}
|
|
|
|
// Build message
|
|
std::string msg = rollerName;
|
|
if (data.rollerGuid == playerGuid) {
|
|
msg += " roll ";
|
|
} else {
|
|
msg += " rolls ";
|
|
}
|
|
msg += std::to_string(data.result);
|
|
msg += " (" + std::to_string(data.minRoll) + "-" + std::to_string(data.maxRoll) + ")";
|
|
|
|
addSystemChatMessage(msg);
|
|
LOG_INFO("Random roll: ", rollerName, " rolled ", data.result, " (", data.minRoll, "-", data.maxRoll, ")");
|
|
}
|
|
|
|
void GameHandler::handleLogoutResponse(network::Packet& packet) {
|
|
LogoutResponseData data;
|
|
if (!LogoutResponseParser::parse(packet, data)) {
|
|
LOG_WARNING("Failed to parse SMSG_LOGOUT_RESPONSE");
|
|
return;
|
|
}
|
|
|
|
if (data.result == 0) {
|
|
// Success - logout initiated
|
|
if (data.instant) {
|
|
addSystemChatMessage("Logging out...");
|
|
} else {
|
|
addSystemChatMessage("Logging out in 20 seconds...");
|
|
}
|
|
LOG_INFO("Logout response: success, instant=", (int)data.instant);
|
|
} else {
|
|
// Failure
|
|
addSystemChatMessage("Cannot logout right now.");
|
|
loggingOut_ = false;
|
|
LOG_WARNING("Logout failed, result=", data.result);
|
|
}
|
|
}
|
|
|
|
void GameHandler::handleLogoutComplete(network::Packet& /*packet*/) {
|
|
addSystemChatMessage("Logout complete.");
|
|
loggingOut_ = false;
|
|
LOG_INFO("Logout complete");
|
|
// Server will disconnect us
|
|
}
|
|
|
|
uint32_t GameHandler::generateClientSeed() {
|
|
// Generate cryptographically random seed
|
|
std::random_device rd;
|
|
std::mt19937 gen(rd());
|
|
std::uniform_int_distribution<uint32_t> dis(1, 0xFFFFFFFF);
|
|
return dis(gen);
|
|
}
|
|
|
|
void GameHandler::setState(WorldState newState) {
|
|
if (state != newState) {
|
|
LOG_DEBUG("World state: ", (int)state, " -> ", (int)newState);
|
|
state = newState;
|
|
}
|
|
}
|
|
|
|
void GameHandler::fail(const std::string& reason) {
|
|
LOG_ERROR("World connection failed: ", reason);
|
|
setState(WorldState::FAILED);
|
|
|
|
if (onFailure) {
|
|
onFailure(reason);
|
|
}
|
|
}
|
|
|
|
|
|
// ============================================================
|
|
// Player Skills
|
|
// ============================================================
|
|
|
|
static const std::string kEmptySkillName;
|
|
|
|
const std::string& GameHandler::getSkillName(uint32_t skillId) const {
|
|
auto it = skillLineNames_.find(skillId);
|
|
return (it != skillLineNames_.end()) ? it->second : kEmptySkillName;
|
|
}
|
|
|
|
uint32_t GameHandler::getSkillCategory(uint32_t skillId) const {
|
|
auto it = skillLineCategories_.find(skillId);
|
|
return (it != skillLineCategories_.end()) ? it->second : 0;
|
|
}
|
|
|
|
void GameHandler::loadSkillLineDbc() {
|
|
if (skillLineDbcLoaded_) return;
|
|
skillLineDbcLoaded_ = true;
|
|
|
|
auto* am = core::Application::getInstance().getAssetManager();
|
|
if (!am || !am->isInitialized()) return;
|
|
|
|
auto dbc = am->loadDBC("SkillLine.dbc");
|
|
if (!dbc || !dbc->isLoaded()) {
|
|
LOG_WARNING("GameHandler: Could not load SkillLine.dbc");
|
|
return;
|
|
}
|
|
|
|
const auto* slL = pipeline::getActiveDBCLayout() ? pipeline::getActiveDBCLayout()->getLayout("SkillLine") : nullptr;
|
|
for (uint32_t i = 0; i < dbc->getRecordCount(); i++) {
|
|
uint32_t id = dbc->getUInt32(i, slL ? (*slL)["ID"] : 0);
|
|
uint32_t category = dbc->getUInt32(i, slL ? (*slL)["Category"] : 1);
|
|
std::string name = dbc->getString(i, slL ? (*slL)["Name"] : 3);
|
|
if (id > 0 && !name.empty()) {
|
|
skillLineNames_[id] = name;
|
|
skillLineCategories_[id] = category;
|
|
}
|
|
}
|
|
LOG_INFO("GameHandler: Loaded ", skillLineNames_.size(), " skill line names");
|
|
}
|
|
|
|
void GameHandler::extractSkillFields(const std::map<uint16_t, uint32_t>& fields) {
|
|
loadSkillLineDbc();
|
|
|
|
const uint16_t PLAYER_SKILL_INFO_START = fieldIndex(UF::PLAYER_SKILL_INFO_START);
|
|
static constexpr int MAX_SKILL_SLOTS = 128;
|
|
|
|
std::map<uint32_t, PlayerSkill> newSkills;
|
|
|
|
for (int slot = 0; slot < MAX_SKILL_SLOTS; slot++) {
|
|
uint16_t baseField = PLAYER_SKILL_INFO_START + slot * 3;
|
|
|
|
auto idIt = fields.find(baseField);
|
|
if (idIt == fields.end()) continue;
|
|
|
|
uint32_t raw0 = idIt->second;
|
|
uint16_t skillId = raw0 & 0xFFFF;
|
|
if (skillId == 0) continue;
|
|
|
|
auto valIt = fields.find(baseField + 1);
|
|
if (valIt == fields.end()) continue;
|
|
|
|
uint32_t raw1 = valIt->second;
|
|
uint16_t value = raw1 & 0xFFFF;
|
|
uint16_t maxValue = (raw1 >> 16) & 0xFFFF;
|
|
|
|
PlayerSkill skill;
|
|
skill.skillId = skillId;
|
|
skill.value = value;
|
|
skill.maxValue = maxValue;
|
|
newSkills[skillId] = skill;
|
|
}
|
|
|
|
// Detect increases and emit chat messages
|
|
for (const auto& [skillId, skill] : newSkills) {
|
|
if (skill.value == 0) continue;
|
|
auto oldIt = playerSkills_.find(skillId);
|
|
if (oldIt != playerSkills_.end() && skill.value > oldIt->second.value) {
|
|
// Filter out racial, generic, and hidden skills from announcements
|
|
// Category 5 = Attributes (Defense, etc.)
|
|
// Category 10 = Languages (Orcish, Common, etc.)
|
|
// Category 12 = Not Displayed (generic/hidden)
|
|
auto catIt = skillLineCategories_.find(skillId);
|
|
if (catIt != skillLineCategories_.end()) {
|
|
uint32_t category = catIt->second;
|
|
if (category == 5 || category == 10 || category == 12) {
|
|
continue; // Skip announcement for racial/generic skills
|
|
}
|
|
}
|
|
|
|
const std::string& name = getSkillName(skillId);
|
|
std::string skillName = name.empty() ? ("Skill #" + std::to_string(skillId)) : name;
|
|
addSystemChatMessage("Your skill in " + skillName + " has increased to " + std::to_string(skill.value) + ".");
|
|
}
|
|
}
|
|
|
|
playerSkills_ = std::move(newSkills);
|
|
}
|
|
|
|
void GameHandler::extractExploredZoneFields(const std::map<uint16_t, uint32_t>& fields) {
|
|
if (playerExploredZones_.size() != PLAYER_EXPLORED_ZONES_COUNT) {
|
|
playerExploredZones_.assign(PLAYER_EXPLORED_ZONES_COUNT, 0u);
|
|
}
|
|
|
|
bool foundAny = false;
|
|
for (size_t i = 0; i < PLAYER_EXPLORED_ZONES_COUNT; i++) {
|
|
const uint16_t fieldIdx = static_cast<uint16_t>(fieldIndex(UF::PLAYER_EXPLORED_ZONES_START) + i);
|
|
auto it = fields.find(fieldIdx);
|
|
if (it == fields.end()) continue;
|
|
playerExploredZones_[i] = it->second;
|
|
foundAny = true;
|
|
}
|
|
|
|
if (foundAny) {
|
|
hasPlayerExploredZones_ = true;
|
|
}
|
|
}
|
|
|
|
std::string GameHandler::getCharacterConfigDir() {
|
|
std::string dir;
|
|
#ifdef _WIN32
|
|
const char* appdata = std::getenv("APPDATA");
|
|
dir = appdata ? std::string(appdata) + "\\wowee\\characters" : "characters";
|
|
#else
|
|
const char* home = std::getenv("HOME");
|
|
dir = home ? std::string(home) + "/.wowee/characters" : "characters";
|
|
#endif
|
|
return dir;
|
|
}
|
|
|
|
void GameHandler::saveCharacterConfig() {
|
|
const Character* ch = getActiveCharacter();
|
|
if (!ch || ch->name.empty()) return;
|
|
|
|
std::string dir = getCharacterConfigDir();
|
|
std::error_code ec;
|
|
std::filesystem::create_directories(dir, ec);
|
|
|
|
std::string path = dir + "/" + ch->name + ".cfg";
|
|
std::ofstream out(path);
|
|
if (!out.is_open()) {
|
|
LOG_WARNING("Could not save character config to ", path);
|
|
return;
|
|
}
|
|
|
|
out << "character_guid=" << playerGuid << "\n";
|
|
out << "gender=" << static_cast<int>(ch->gender) << "\n";
|
|
out << "use_female_model=" << (ch->useFemaleModel ? 1 : 0) << "\n";
|
|
for (int i = 0; i < ACTION_BAR_SLOTS; i++) {
|
|
out << "action_bar_" << i << "_type=" << static_cast<int>(actionBar[i].type) << "\n";
|
|
out << "action_bar_" << i << "_id=" << actionBar[i].id << "\n";
|
|
}
|
|
|
|
// Save quest log
|
|
out << "quest_log_count=" << questLog_.size() << "\n";
|
|
for (size_t i = 0; i < questLog_.size(); i++) {
|
|
const auto& quest = questLog_[i];
|
|
out << "quest_" << i << "_id=" << quest.questId << "\n";
|
|
out << "quest_" << i << "_title=" << quest.title << "\n";
|
|
out << "quest_" << i << "_complete=" << (quest.complete ? 1 : 0) << "\n";
|
|
}
|
|
|
|
LOG_INFO("Character config saved to ", path);
|
|
}
|
|
|
|
void GameHandler::loadCharacterConfig() {
|
|
const Character* ch = getActiveCharacter();
|
|
if (!ch || ch->name.empty()) return;
|
|
|
|
std::string path = getCharacterConfigDir() + "/" + ch->name + ".cfg";
|
|
std::ifstream in(path);
|
|
if (!in.is_open()) return;
|
|
|
|
uint64_t savedGuid = 0;
|
|
std::array<int, ACTION_BAR_SLOTS> types{};
|
|
std::array<uint32_t, ACTION_BAR_SLOTS> ids{};
|
|
bool hasSlots = false;
|
|
int savedGender = -1;
|
|
int savedUseFemaleModel = -1;
|
|
|
|
std::string line;
|
|
while (std::getline(in, line)) {
|
|
size_t eq = line.find('=');
|
|
if (eq == std::string::npos) continue;
|
|
std::string key = line.substr(0, eq);
|
|
std::string val = line.substr(eq + 1);
|
|
|
|
if (key == "character_guid") {
|
|
try { savedGuid = std::stoull(val); } catch (...) {}
|
|
} else if (key == "gender") {
|
|
try { savedGender = std::stoi(val); } catch (...) {}
|
|
} else if (key == "use_female_model") {
|
|
try { savedUseFemaleModel = std::stoi(val); } catch (...) {}
|
|
} else if (key.rfind("action_bar_", 0) == 0) {
|
|
// Parse action_bar_N_type or action_bar_N_id
|
|
size_t firstUnderscore = 11; // length of "action_bar_"
|
|
size_t secondUnderscore = key.find('_', firstUnderscore);
|
|
if (secondUnderscore == std::string::npos) continue;
|
|
int slot = -1;
|
|
try { slot = std::stoi(key.substr(firstUnderscore, secondUnderscore - firstUnderscore)); } catch (...) { continue; }
|
|
if (slot < 0 || slot >= ACTION_BAR_SLOTS) continue;
|
|
std::string suffix = key.substr(secondUnderscore + 1);
|
|
try {
|
|
if (suffix == "type") {
|
|
types[slot] = std::stoi(val);
|
|
hasSlots = true;
|
|
} else if (suffix == "id") {
|
|
ids[slot] = static_cast<uint32_t>(std::stoul(val));
|
|
hasSlots = true;
|
|
}
|
|
} catch (...) {}
|
|
}
|
|
}
|
|
|
|
// Validate guid matches current character
|
|
if (savedGuid != 0 && savedGuid != playerGuid) {
|
|
LOG_WARNING("Character config guid mismatch for ", ch->name, ", using defaults");
|
|
return;
|
|
}
|
|
|
|
// Apply saved gender and body type (allows nonbinary to persist even though server only stores male/female)
|
|
if (savedGender >= 0 && savedGender <= 2) {
|
|
for (auto& character : characters) {
|
|
if (character.guid == playerGuid) {
|
|
character.gender = static_cast<Gender>(savedGender);
|
|
if (savedUseFemaleModel >= 0) {
|
|
character.useFemaleModel = (savedUseFemaleModel != 0);
|
|
}
|
|
LOG_INFO("Applied saved gender: ", getGenderName(character.gender),
|
|
", body type: ", (character.useFemaleModel ? "feminine" : "masculine"));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (hasSlots) {
|
|
for (int i = 0; i < ACTION_BAR_SLOTS; i++) {
|
|
actionBar[i].type = static_cast<ActionBarSlot::Type>(types[i]);
|
|
actionBar[i].id = ids[i];
|
|
}
|
|
LOG_INFO("Character config loaded from ", path);
|
|
}
|
|
}
|
|
|
|
void GameHandler::setTransportAttachment(uint64_t childGuid, ObjectType type, uint64_t transportGuid,
|
|
const glm::vec3& localOffset, bool hasLocalOrientation,
|
|
float localOrientation) {
|
|
if (childGuid == 0 || transportGuid == 0) {
|
|
return;
|
|
}
|
|
|
|
TransportAttachment& attachment = transportAttachments_[childGuid];
|
|
attachment.type = type;
|
|
attachment.transportGuid = transportGuid;
|
|
attachment.localOffset = localOffset;
|
|
attachment.hasLocalOrientation = hasLocalOrientation;
|
|
attachment.localOrientation = localOrientation;
|
|
}
|
|
|
|
void GameHandler::clearTransportAttachment(uint64_t childGuid) {
|
|
if (childGuid == 0) {
|
|
return;
|
|
}
|
|
transportAttachments_.erase(childGuid);
|
|
}
|
|
|
|
void GameHandler::updateAttachedTransportChildren(float /*deltaTime*/) {
|
|
if (!transportManager_ || transportAttachments_.empty()) {
|
|
return;
|
|
}
|
|
|
|
constexpr float kPosEpsilonSq = 0.0001f;
|
|
constexpr float kOriEpsilon = 0.001f;
|
|
std::vector<uint64_t> stale;
|
|
stale.reserve(8);
|
|
|
|
for (const auto& [childGuid, attachment] : transportAttachments_) {
|
|
auto entity = entityManager.getEntity(childGuid);
|
|
if (!entity) {
|
|
stale.push_back(childGuid);
|
|
continue;
|
|
}
|
|
|
|
ActiveTransport* transport = transportManager_->getTransport(attachment.transportGuid);
|
|
if (!transport) {
|
|
continue;
|
|
}
|
|
|
|
glm::vec3 composed = transportManager_->getPlayerWorldPosition(
|
|
attachment.transportGuid, attachment.localOffset);
|
|
|
|
float composedOrientation = entity->getOrientation();
|
|
if (attachment.hasLocalOrientation) {
|
|
float baseYaw = transport->hasServerYaw ? transport->serverYaw : 0.0f;
|
|
composedOrientation = baseYaw + attachment.localOrientation;
|
|
}
|
|
|
|
glm::vec3 oldPos(entity->getX(), entity->getY(), entity->getZ());
|
|
float oldOrientation = entity->getOrientation();
|
|
glm::vec3 delta = composed - oldPos;
|
|
const bool positionChanged = glm::dot(delta, delta) > kPosEpsilonSq;
|
|
const bool orientationChanged = std::abs(composedOrientation - oldOrientation) > kOriEpsilon;
|
|
if (!positionChanged && !orientationChanged) {
|
|
continue;
|
|
}
|
|
|
|
entity->setPosition(composed.x, composed.y, composed.z, composedOrientation);
|
|
|
|
if (attachment.type == ObjectType::UNIT) {
|
|
if (creatureMoveCallback_) {
|
|
creatureMoveCallback_(childGuid, composed.x, composed.y, composed.z, 0);
|
|
}
|
|
} else if (attachment.type == ObjectType::GAMEOBJECT) {
|
|
if (gameObjectMoveCallback_) {
|
|
gameObjectMoveCallback_(childGuid, composed.x, composed.y, composed.z, composedOrientation);
|
|
}
|
|
}
|
|
}
|
|
|
|
for (uint64_t guid : stale) {
|
|
transportAttachments_.erase(guid);
|
|
}
|
|
}
|
|
|
|
glm::vec3 GameHandler::getComposedWorldPosition() {
|
|
if (playerTransportGuid_ != 0 && transportManager_) {
|
|
return transportManager_->getPlayerWorldPosition(playerTransportGuid_, playerTransportOffset_);
|
|
}
|
|
// Not on transport, return normal movement position
|
|
return glm::vec3(movementInfo.x, movementInfo.y, movementInfo.z);
|
|
}
|
|
|
|
} // namespace game
|
|
} // namespace wowee
|