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66th procedural texture: axis-aligned grid of solid diamond shapes (no row offset) separated by visible bg gaps. Each cell hosts one diamond computed via L1 (taxicab) metric: |dx|/halfW + |dy|/halfH < fillFrac. Distinct from --gen-texture-snake-skin (brick-offset diamonds that touch tangentially with a derived dark outline) — this variant uses uniform spacing and a configurable fill fraction so diamonds float in clean grid rows. fillFrac = 0.80 default gives a 20% bg-gap moat between diamonds; bump near 1.0 for nearly-touching chevron-floor look, drop to 0.5 for sparse polka-diamond. Useful for clean tile floors, mosaic inlay panels, banner seamless backgrounds, formal heraldry trim, jeweled-cloak tabards. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||