mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-04-08 06:03:52 +00:00
setOnlinePlayerEquipment used wrong geoset ID ranges for boots (402+ instead of 501+), gloves (301+ instead of 401+), and chest/sleeves (501+ instead of 801+), and was missing bare-shin (502), bare-wrist (801), and bare-leg (1301) defaults. This caused other players to render with missing shin/wrist geometry and wrong geosets when wearing equipment (the "shin mesh" gap in status.md). Now mirrors the CharacterPreview::applyEquipment logic exactly: - Group 4 (4xx) forearms/gloves: default 401, equipment 401+gg - Group 5 (5xx) shins/boots: default 502, equipment 501+gg - Group 8 (8xx) wrists/sleeves: default 801, equipment 801+gg - Group 13 (13xx) legs/pants: default 1301, equipment 1301+gg |
||
|---|---|---|
| .. | ||
| application.cpp | ||
| input.cpp | ||
| logger.cpp | ||
| memory_monitor.cpp | ||
| window.cpp | ||