Kelsidavis-WoWee/tools/editor/npc_spawner.cpp
Kelsi a91233a6ec feat(editor): erosion brush, NPC load, auto-save
- Erode brush mode: simulates water erosion by moving height downhill
  based on slope, creating natural drainage patterns and gullies
- NPC JSON loader: File > Load NPCs parses saved creatures.json back
  into the spawn list (round-trip save/load now works)
- Auto-save: every 5 minutes when unsaved changes exist, exports the
  full zone (ADT + WDT + creatures) to the output directory
- Sculpt mode now has 6 brush types: Raise/Lower/Smooth/Flatten/Level/Erode
2026-05-05 04:44:54 -07:00

222 lines
8.9 KiB
C++

#include "npc_spawner.hpp"
#include "core/logger.hpp"
#include <fstream>
#include <sstream>
#include <cmath>
#include <random>
#include <algorithm>
#include <filesystem>
namespace wowee {
namespace editor {
uint32_t NpcSpawner::nextId() { return idCounter_++; }
void NpcSpawner::placeCreature(const CreatureSpawn& spawn) {
CreatureSpawn s = spawn;
s.id = nextId();
s.selected = false;
spawns_.push_back(s);
LOG_INFO("Creature placed: ", s.name, " (id=", s.id, ") at (",
s.position.x, ",", s.position.y, ",", s.position.z, ")");
}
void NpcSpawner::removeCreature(int index) {
if (index < 0 || index >= static_cast<int>(spawns_.size())) return;
spawns_.erase(spawns_.begin() + index);
if (selectedIdx_ == index) selectedIdx_ = -1;
else if (selectedIdx_ > index) selectedIdx_--;
}
int NpcSpawner::selectAt(const glm::vec3& worldPos, float maxDist) {
clearSelection();
float bestDist = maxDist;
int bestIdx = -1;
for (int i = 0; i < static_cast<int>(spawns_.size()); i++) {
float dist = glm::length(spawns_[i].position - worldPos);
if (dist < bestDist) { bestDist = dist; bestIdx = i; }
}
if (bestIdx >= 0) {
selectedIdx_ = bestIdx;
spawns_[bestIdx].selected = true;
}
return bestIdx;
}
void NpcSpawner::clearSelection() {
if (selectedIdx_ >= 0 && selectedIdx_ < static_cast<int>(spawns_.size()))
spawns_[selectedIdx_].selected = false;
selectedIdx_ = -1;
}
CreatureSpawn* NpcSpawner::getSelected() {
if (selectedIdx_ < 0 || selectedIdx_ >= static_cast<int>(spawns_.size())) return nullptr;
return &spawns_[selectedIdx_];
}
bool NpcSpawner::saveToFile(const std::string& path) const {
auto dir = std::filesystem::path(path).parent_path();
if (!dir.empty()) std::filesystem::create_directories(dir);
std::ofstream f(path);
if (!f) { LOG_ERROR("Failed to write NPC file: ", path); return false; }
f << "[\n";
for (size_t i = 0; i < spawns_.size(); i++) {
const auto& s = spawns_[i];
f << " {\n";
f << " \"name\": \"" << s.name << "\",\n";
f << " \"model\": \"" << s.modelPath << "\",\n";
f << " \"displayId\": " << s.displayId << ",\n";
f << " \"position\": [" << s.position.x << "," << s.position.y << "," << s.position.z << "],\n";
f << " \"orientation\": " << s.orientation << ",\n";
f << " \"scale\": " << s.scale << ",\n";
f << " \"level\": " << s.level << ",\n";
f << " \"health\": " << s.health << ",\n";
f << " \"mana\": " << s.mana << ",\n";
f << " \"minDamage\": " << s.minDamage << ",\n";
f << " \"maxDamage\": " << s.maxDamage << ",\n";
f << " \"armor\": " << s.armor << ",\n";
f << " \"faction\": " << s.faction << ",\n";
f << " \"behavior\": " << static_cast<int>(s.behavior) << ",\n";
f << " \"wanderRadius\": " << s.wanderRadius << ",\n";
f << " \"aggroRadius\": " << s.aggroRadius << ",\n";
f << " \"leashRadius\": " << s.leashRadius << ",\n";
f << " \"respawnTimeMs\": " << s.respawnTimeMs << ",\n";
f << " \"hostile\": " << (s.hostile ? "true" : "false") << ",\n";
f << " \"questgiver\": " << (s.questgiver ? "true" : "false") << ",\n";
f << " \"vendor\": " << (s.vendor ? "true" : "false") << ",\n";
f << " \"flightmaster\": " << (s.flightmaster ? "true" : "false") << ",\n";
f << " \"innkeeper\": " << (s.innkeeper ? "true" : "false") << ",\n";
f << " \"patrol\": [";
for (size_t p = 0; p < s.patrolPath.size(); p++) {
f << "[" << s.patrolPath[p].position.x << "," << s.patrolPath[p].position.y
<< "," << s.patrolPath[p].position.z << "," << s.patrolPath[p].waitTimeMs << "]";
if (p + 1 < s.patrolPath.size()) f << ",";
}
f << "]\n";
f << " }" << (i + 1 < spawns_.size() ? "," : "") << "\n";
}
f << "]\n";
LOG_INFO("NPC spawns saved: ", path, " (", spawns_.size(), " creatures)");
return true;
}
void NpcSpawner::scatter(const CreatureSpawn& base, const glm::vec3& center,
float radius, int count) {
std::mt19937 rng(static_cast<uint32_t>(center.x * 100 + center.y * 37));
std::uniform_real_distribution<float> distAngle(0.0f, 6.2831853f);
std::uniform_real_distribution<float> distDist(0.0f, radius);
std::uniform_real_distribution<float> distRot(0.0f, 360.0f);
for (int i = 0; i < count; i++) {
float angle = distAngle(rng);
float dist = std::sqrt(distDist(rng) / radius) * radius;
CreatureSpawn s = base;
s.position = center + glm::vec3(std::cos(angle) * dist, std::sin(angle) * dist, 0.0f);
s.orientation = distRot(rng);
placeCreature(s);
}
}
bool NpcSpawner::loadFromFile(const std::string& path) {
std::ifstream f(path);
if (!f) { LOG_ERROR("Failed to open NPC file: ", path); return false; }
std::string content((std::istreambuf_iterator<char>(f)),
std::istreambuf_iterator<char>());
// Minimal JSON parser — extract fields from our known format
spawns_.clear();
selectedIdx_ = -1;
auto findStr = [&](const std::string& block, const std::string& key) -> std::string {
auto pos = block.find("\"" + key + "\"");
if (pos == std::string::npos) return "";
pos = block.find(':', pos);
if (pos == std::string::npos) return "";
pos = block.find('"', pos + 1);
if (pos == std::string::npos) return "";
auto end = block.find('"', pos + 1);
if (end == std::string::npos) return "";
return block.substr(pos + 1, end - pos - 1);
};
auto findNum = [&](const std::string& block, const std::string& key) -> float {
auto pos = block.find("\"" + key + "\"");
if (pos == std::string::npos) return 0;
pos = block.find(':', pos);
if (pos == std::string::npos) return 0;
return std::stof(block.substr(pos + 1));
};
auto findBool = [&](const std::string& block, const std::string& key) -> bool {
auto pos = block.find("\"" + key + "\"");
if (pos == std::string::npos) return false;
return block.find("true", pos) < block.find('\n', pos);
};
// Split by object boundaries
size_t start = 0;
while ((start = content.find('{', start)) != std::string::npos) {
auto end = content.find('}', start);
if (end == std::string::npos) break;
std::string block = content.substr(start, end - start + 1);
CreatureSpawn s;
s.name = findStr(block, "name");
s.modelPath = findStr(block, "model");
s.displayId = static_cast<uint32_t>(findNum(block, "displayId"));
s.orientation = findNum(block, "orientation");
s.scale = findNum(block, "scale");
if (s.scale < 0.1f) s.scale = 1.0f;
s.level = static_cast<uint32_t>(std::max(1.0f, findNum(block, "level")));
s.health = static_cast<uint32_t>(std::max(1.0f, findNum(block, "health")));
s.mana = static_cast<uint32_t>(findNum(block, "mana"));
s.minDamage = static_cast<uint32_t>(findNum(block, "minDamage"));
s.maxDamage = static_cast<uint32_t>(findNum(block, "maxDamage"));
s.armor = static_cast<uint32_t>(findNum(block, "armor"));
s.faction = static_cast<uint32_t>(findNum(block, "faction"));
s.behavior = static_cast<CreatureBehavior>(static_cast<int>(findNum(block, "behavior")));
s.wanderRadius = findNum(block, "wanderRadius");
s.aggroRadius = findNum(block, "aggroRadius");
s.leashRadius = findNum(block, "leashRadius");
s.respawnTimeMs = static_cast<uint32_t>(findNum(block, "respawnTimeMs"));
s.hostile = findBool(block, "hostile");
s.questgiver = findBool(block, "questgiver");
s.vendor = findBool(block, "vendor");
s.flightmaster = findBool(block, "flightmaster");
s.innkeeper = findBool(block, "innkeeper");
// Parse position array
auto posStart = block.find("\"position\"");
if (posStart != std::string::npos) {
auto bk = block.find('[', posStart);
if (bk != std::string::npos) {
float vals[3] = {};
int vi = 0;
auto p = bk + 1;
while (vi < 3 && p < block.size()) {
vals[vi++] = std::stof(block.substr(p));
p = block.find(',', p);
if (p == std::string::npos) break;
p++;
}
s.position = glm::vec3(vals[0], vals[1], vals[2]);
}
}
if (!s.name.empty()) {
s.id = nextId();
spawns_.push_back(s);
}
start = end + 1;
}
LOG_INFO("NPC spawns loaded: ", path, " (", spawns_.size(), " creatures)");
return true;
}
} // namespace editor
} // namespace wowee