Kelsidavis-WoWee/src
Kelsi 1588c1029a fix: add user feedback for ATTACKSWING_NOTSTANDING and CANT_ATTACK
Both handlers silently cleared state with no visible message, leaving the
player unsure why their attack failed.  Split the shared case block:

- NOTSTANDING: show "You need to stand up to fight." (rate-limited to 1.25s
  via the existing autoAttackRangeWarnCooldown_ guard), keep auto-attack
  active so it fires once the player stands.

- CANT_ATTACK: call stopAutoAttack() to end the attack loop (target is a
  critter, civilian, or already dead — no point retrying), then show "You
  can't attack that." with the same rate limiter.
2026-03-18 01:46:19 -07:00
..
audio feat: play audio notification when a whisper is received 2026-03-12 06:12:37 -07:00
auth Reduce release log spam and harden release logging defaults 2026-02-25 09:46:27 -08:00
core fix: hide window on shutdown to prevent OS force-close dialog 2026-03-17 09:04:47 -07:00
game fix: add user feedback for ATTACKSWING_NOTSTANDING and CANT_ATTACK 2026-03-18 01:46:19 -07:00
network fix: async Warden PAGE_A/PAGE_B checks to prevent main-loop stalls 2026-03-16 16:46:29 -07:00
pipeline feat: implement M2 ribbon emitter rendering for spell trail effects 2026-03-13 01:17:30 -07:00
rendering fix: R key resets camera angles only; consume all SpellCastTargets bytes 2026-03-17 21:52:45 -07:00
ui fix: show macro ID in action bar tooltip and context menu header 2026-03-18 01:42:07 -07:00
main.cpp Fix Windows ERROR macro collision in logger 2026-02-25 11:14:53 -08:00