Kelsidavis-WoWee/tools/editor/editor_app.hpp
Kelsi 16a34afbf6 fix(editor): ID counter resets, quest panel guard, zone rename, load paths
Bug fixes:
- ObjectPlacer::clearAll() now resets uniqueIdCounter_ to 1
- NpcSpawner::clearAll() added with idCounter_ reset (was manual clear)
- clearAllObjects() uses NpcSpawner::clearAll() instead of manual clear
- Quest panel has terrain-loaded guard (prevents crash before loading)

Features:
- Zone rename: editable map name field in Info panel (press Enter)
- Load objects/creatures/quests from both output/ and custom_zones/
  directories (WOT zones from custom_zones now get their NPCs loaded)
2026-05-05 14:10:47 -07:00

173 lines
5.9 KiB
C++

#pragma once
#include "editor_camera.hpp"
#include "editor_viewport.hpp"
#include "editor_ui.hpp"
#include "terrain_editor.hpp"
#include "texture_painter.hpp"
#include "object_placer.hpp"
#include "npc_spawner.hpp"
#include "npc_presets.hpp"
#include "quest_editor.hpp"
#include "editor_project.hpp"
#include "zone_manifest.hpp"
#include "asset_browser.hpp"
#include "core/window.hpp"
#include "pipeline/asset_manager.hpp"
#include <string>
#include <memory>
namespace wowee {
namespace editor {
enum class EditorMode { Sculpt, Paint, PlaceObject, Water, NPC, Quest };
class EditorApp {
public:
EditorApp();
~EditorApp();
bool initialize(const std::string& dataPath);
void run();
void shutdown();
void loadADT(const std::string& mapName, int tileX, int tileY);
void createNewTerrain(const std::string& mapName, int tileX, int tileY, float baseHeight, Biome biome);
void saveADT(const std::string& path);
void saveWDT(const std::string& path);
void exportZone(const std::string& outputDir);
void quickSave();
void exportContentPack(const std::string& destPath);
void exportOpenFormat(const std::string& basePath);
void requestQuit();
void resetCamera();
void setWireframe(bool enabled);
bool isWireframe() const;
EditorCamera& getEditorCamera() { return camera_; }
TerrainEditor& getTerrainEditor() { return terrainEditor_; }
TexturePainter& getTexturePainter() { return texturePainter_; }
ObjectPlacer& getObjectPlacer() { return objectPlacer_; }
NpcSpawner& getNpcSpawner() { return npcSpawner_; }
NpcPresets& getNpcPresets() { return npcPresets_; }
QuestEditor& getQuestEditor() { return questEditor_; }
AssetBrowser& getAssetBrowser() { return assetBrowser_; }
EditorViewport& getViewport() { return viewport_; }
void setMapName(const std::string& name) { loadedMap_ = name; }
rendering::TerrainRenderer* getTerrainRenderer();
rendering::M2Renderer* getM2Renderer() { return viewport_.getM2Renderer(); }
pipeline::AssetManager* getAssetManager() { return assetManager_.get(); }
const std::string& getLoadedMap() const { return loadedMap_; }
int getLoadedTileX() const { return loadedTileX_; }
int getLoadedTileY() const { return loadedTileY_; }
bool hasTerrainLoaded() const { return terrain_.isLoaded(); }
core::Window* getWindow() { return window_.get(); }
EditorMode getMode() const { return mode_; }
void setMode(EditorMode m) {
if (m != mode_) {
viewport_.clearGhostPreview();
viewport_.setBrushIndicator({}, 0, false);
}
mode_ = m;
}
void markObjectsDirty() { objectsDirty_ = true; }
void startGizmoMode(TransformMode mode);
void setGizmoAxis(TransformAxis axis);
void setSkyPreset(int preset); // 0=day, 1=dusk, 2=night
void snapSelectedToGround();
void flyToSelected();
void clearAllObjects();
void generateCompleteZone();
void centerOnTerrain();
// Multi-tile support
void addAdjacentTile(int offsetX, int offsetY);
// Camera bookmarks
struct CameraBookmark { glm::vec3 pos; float yaw; float pitch; std::string name; };
void saveBookmark(const std::string& name);
void loadBookmark(int index);
const std::vector<CameraBookmark>& getBookmarks() const { return bookmarks_; }
TransformGizmo& getGizmo() { return viewport_.getGizmo(); }
bool shouldOpenContextMenu() const { return openContextMenu_; }
void clearContextMenuFlag() { openContextMenu_ = false; }
float getWaterHeight() const { return waterHeight_; }
void setWaterHeight(float h) { waterHeight_ = h; }
uint16_t getWaterType() const { return waterType_; }
void setWaterType(uint16_t t) { waterType_ = t; }
private:
void processEvents();
void updateTerrainEditing(float dt);
void refreshDirtyChunks();
void initImGui();
void shutdownImGui();
std::unique_ptr<core::Window> window_;
std::unique_ptr<pipeline::AssetManager> assetManager_;
EditorCamera camera_;
EditorViewport viewport_;
EditorUI ui_;
TerrainEditor terrainEditor_;
TexturePainter texturePainter_;
ObjectPlacer objectPlacer_;
NpcSpawner npcSpawner_;
NpcPresets npcPresets_;
QuestEditor questEditor_;
EditorProject project_;
public:
EditorProject& getProject() { return project_; }
private:
AssetBrowser assetBrowser_;
pipeline::ADTTerrain terrain_;
bool imguiInitialized_ = false;
bool painting_ = false;
bool objectsDirty_ = false;
bool openContextMenu_ = false;
std::string lastSavePath_;
std::vector<CameraBookmark> bookmarks_;
float autoSaveTimer_ = 0.0f;
float autoSaveInterval_ = 300.0f;
bool autoSaveEnabled_ = true;
bool showQuitConfirm_ = false;
// Recent zones
struct RecentZone { std::string mapName; int tileX; int tileY; };
std::vector<RecentZone> recentZones_;
// Toast notifications
struct Toast { std::string msg; float timer; };
std::vector<Toast> toasts_;
public:
void showToast(const std::string& msg, float duration = 3.0f);
const std::vector<Toast>& getToasts() const { return toasts_; }
const std::vector<RecentZone>& getRecentZones() const { return recentZones_; }
bool isAutoSaveEnabled() const { return autoSaveEnabled_; }
void setAutoSaveEnabled(bool v) { autoSaveEnabled_ = v; }
float getAutoSaveInterval() const { return autoSaveInterval_; }
void setAutoSaveInterval(float s) { autoSaveInterval_ = std::clamp(s, 60.0f, 900.0f); }
float getAutoSaveTimeRemaining() const { return autoSaveInterval_ - autoSaveTimer_; }
void updateToasts(float dt);
private:
size_t lastObjCount_ = 0;
size_t lastNpcCount_ = 0;
EditorMode mode_ = EditorMode::Sculpt;
float waterHeight_ = 100.0f;
uint16_t waterType_ = 0;
std::string dataPath_;
std::string loadedMap_;
int loadedTileX_ = -1;
int loadedTileY_ = -1;
};
} // namespace editor
} // namespace wowee