mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
|
Some checks are pending
Build / Build (arm64) (push) Waiting to run
Build / Build (x86-64) (push) Waiting to run
Build / Build (macOS arm64) (push) Waiting to run
Build / Build (windows-arm64) (push) Waiting to run
Build / Build (windows-x86-64) (push) Waiting to run
Security / CodeQL (C/C++) (push) Waiting to run
Security / Semgrep (push) Waiting to run
Security / Sanitizer Build (ASan/UBSan) (push) Waiting to run
- WDT parser detects WMO-only maps (dungeons/raids/BGs) via MPHD flag 0x01 - WMO-only loading branch in loadOnlineWorldTerrain loads root WMO directly - Area trigger system: loads AreaTrigger.dbc, checks player proximity, sends CMSG_AREATRIGGER - BG queue acceptance via /join command sending CMSG_BATTLEFIELD_PORT - SMSG_INSTANCE_DIFFICULTY handler stub - Map change cleanup (clear old WMO/M2/terrain on map transfer) - 5-second area trigger cooldown after map transfer to prevent ping-pong loops |
||
|---|---|---|
| .. | ||
| adt_loader.hpp | ||
| asset_manager.hpp | ||
| asset_manifest.hpp | ||
| blp_loader.hpp | ||
| dbc_layout.hpp | ||
| dbc_loader.hpp | ||
| loose_file_reader.hpp | ||
| m2_loader.hpp | ||
| mpq_manager.hpp | ||
| terrain_mesh.hpp | ||
| wdt_loader.hpp | ||
| wmo_loader.hpp | ||