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Sibling of --bake-wom-collision for buildings. Walks every group in a WOB, optionally welds vertices PER GROUP (groups are intentionally separate — rooms with portals between them, so welding across groups would fuse walls that should remain distinct collision surfaces), and appends each to a single WoweeCollision via WoweeCollisionBuilder::addMesh. Same flag surface as the WOM variant: optional [out.woc] output path, --weld <eps> for per-group vertex merge, --steep <deg> for the walkable/steep slope cutoff. Smoke tested on a 1-group cube WOB: 8 verts → 12-triangle WOC with proper bounds (-1,-1,-1)..(1,1,1) and walkable/ steep classification matching the cube face orientations. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||