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- DBCExporter: converts Blizzard DBC binary data tables to JSON - Exports zone-relevant DBCs: AreaTable, Map, Light, LightParams, ZoneMusic, SoundAmbience, GroundEffectTexture/Doodad, LiquidType - Auto-detects string vs numeric vs float fields - Zone export now includes data/ directory with JSON DBCs - Client can load these via existing CSV/JSON fallback paths Format replacement progress: - DONE: ADT → WOT/WHM (terrain) - DONE: WDT → zone.json (map definition) - DONE: BLP → PNG (textures) - DONE: DBC → JSON (data tables) - TODO: M2 → open model format - TODO: WMO → open building format |
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|---|---|---|
| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||