Kelsidavis-WoWee/include/rendering
Kelsi 71837ade19 feat: show zone name on loading screen during world transitions
Add setZoneName() to LoadingScreen and display the map name from Map.dbc
as large gold text with drop shadow above the progress bar. Shown in both
render() and renderOverlay() paths. Zone name is resolved from gameHandler's
getMapName(mapId) during world load. Improves feedback during zone transitions.
2026-03-20 18:12:23 -07:00
..
amd_fsr3_runtime.hpp Add FSR3 Generic API path and harden runtime diagnostics 2026-03-09 12:51:59 -07:00
camera.hpp Integrate AMD FSR2 backend and document SDK bootstrap 2026-03-08 19:56:52 -07:00
camera_controller.hpp fix: R key resets camera angles only; consume all SpellCastTargets bytes 2026-03-17 21:52:45 -07:00
celestial.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
character_preview.hpp Fix character preview facing and add 4x MSAA to preview render target 2026-02-23 10:48:26 -08:00
character_renderer.hpp fix: stabilize turtle world entry session handling 2026-03-15 01:21:23 -07:00
charge_effect.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
clouds.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
frustum.hpp Fix Windows frustum enum macro collision 2026-03-09 04:41:04 -07:00
lens_flare.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
levelup_effect.hpp Add 3D level-up effect using LevelUp.m2 spell model 2026-02-19 20:36:25 -08:00
lighting_manager.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
lightning.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
loading_screen.hpp feat: show zone name on loading screen during world transitions 2026-03-20 18:12:23 -07:00
m2_renderer.hpp feat: use M2 animation duration for spell visual lifetime 2026-03-20 05:52:47 -07:00
material.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
mesh.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
minimap.hpp fix: evict oldest minimap tile textures when cache exceeds 128 entries 2026-03-17 13:38:18 -07:00
mount_dust.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
performance_hud.hpp Add gameplay systems: combat, spells, groups, loot, vendors, and UI 2026-02-04 10:31:03 -08:00
quest_marker_renderer.hpp feat: desaturate quest markers for trivial (gray) quests 2026-03-10 22:26:56 -07:00
renderer.hpp feat: add [indoors]/[outdoors] macro conditionals via WMO detection 2026-03-20 06:29:33 -07:00
scene.hpp Optimize release builds: LTO, -O3, visibility, micro-perf fixes 2026-02-18 20:10:47 -08:00
shader.hpp Implement shadow mapping pipeline for terrain and models 2026-02-04 16:08:35 -08:00
sky_system.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
skybox.hpp Enhanced sky atmosphere with DBC-driven colors, sun lighting, and zone weather 2026-02-22 23:20:13 -08:00
starfield.hpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
swim_effects.hpp Add ambient insect particles near water vegetation, fix firefly particles, and improve water foam 2026-02-23 07:18:44 -08:00
terrain_manager.hpp fix: eliminate 8-second teleport freeze on same-map teleport 2026-03-18 07:54:05 -07:00
terrain_renderer.hpp fix: increase descriptor pool sizes to prevent Vulkan crash 2026-03-16 17:46:32 -07:00
video_player.hpp Play looping MP4 behind auth screen 2026-02-05 15:34:29 -08:00
vk_buffer.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_context.hpp fix(vulkan): defer resource frees until frame fence 2026-03-14 03:32:31 -07:00
vk_frame_data.hpp refactor: consolidate QueryTimer struct to shared header 2026-03-11 11:42:01 -07:00
vk_pipeline.hpp Fix specular direction by correcting front face winding for Vulkan Y-flip 2026-02-23 04:02:21 -08:00
vk_render_target.hpp Fix character preview facing and add 4x MSAA to preview render target 2026-02-23 10:48:26 -08:00
vk_shader.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_texture.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00
vk_utils.hpp refactor: consolidate duplicate environment variable utility functions 2026-03-11 11:36:06 -07:00
water_renderer.hpp Add water refraction toggle with per-frame scene history 2026-03-06 19:15:34 -08:00
weather.hpp feat: add distinct STORM weather type with wind-driven particles 2026-03-20 15:56:58 -07:00
wmo_renderer.hpp fix: increase descriptor pool sizes to prevent Vulkan crash 2026-03-16 17:46:32 -07:00
world_map.hpp feat: show quest POI markers on the world map overlay 2026-03-20 15:00:29 -07:00