Kelsidavis-WoWee/src
Kelsi 18a9c45e25 Add mount pitch and roll for realistic taxi flight animation
Flying mounts now tilt and bank realistically during taxi flights:
- Pitch (up/down): calculated from spline tangent's z-component (altitude change)
- Roll (banking): proportional to turn rate, clamped to ~40 degrees
- Yaw: existing horizontal orientation from spline direction

Implementation:
- Added mountPitch_ and mountRoll_ to Renderer (radians)
- Updated TaxiOrientationCallback to pass yaw, pitch, roll
- Calculate pitch using asin(tangent.z) for altitude tilt
- Calculate roll from yaw change rate: -orientDiff * 2.5, clamped to ±0.7 rad
- Applied to mount rotation: glm::vec3(pitch, roll, yaw)

This fixes the "weirdness" where mounts flew sideways or without natural banking.
2026-02-08 22:05:38 -08:00
..
audio Add audio volume controls to settings 2026-02-05 17:32:21 -08:00
auth Upgrade to C++20 and fix all compilation warnings 2026-02-07 11:43:37 -08:00
core Add mount pitch and roll for realistic taxi flight animation 2026-02-08 22:05:38 -08:00
game Add mount pitch and roll for realistic taxi flight animation 2026-02-08 22:05:38 -08:00
network Restructure inventory UI, add vendor selling, camera intro on all spawns, and quest log 2026-02-06 13:47:03 -08:00
pipeline Add M2 collision mesh parsing and mesh-based wall/floor collision 2026-02-08 19:56:17 -08:00
rendering Add mount pitch and roll for realistic taxi flight animation 2026-02-08 22:05:38 -08:00
ui Fix trainer buy packet and grey out unmet prerequisites 2026-02-08 15:03:43 -08:00
main.cpp Fix mount stability, speed parsing, combat dismount, and self-targeting 2026-02-07 18:33:14 -08:00