Kelsidavis-WoWee/include
Kelsi 6a681bcf67 Implement terrain shadow casting in shadow depth pass
Add initializeShadow() to TerrainRenderer that creates a depth-only
shadow pipeline reusing the existing shadow.vert/frag shaders (same
path as WMO/M2/character renderers). renderShadow() draws all terrain
chunks with sphere culling against the shadow coverage radius. Wire
both init and draw calls into Renderer so terrain now casts shadows
alongside buildings and NPCs.
2026-03-09 18:34:27 -07:00
..
audio Implement MusicManager fade-out in stopMusic() — was a stub 2026-03-09 16:30:42 -07:00
auth Vanilla/Turtle WoW support: M2 loading, bone parsing, textures, auth 2026-02-13 16:53:28 -08:00
core Fix NPC orientation (server yaw convention) and nameplate Y projection 2026-03-09 17:59:55 -07:00
game Implement Death Knight rune tracking and rune bar UI 2026-03-09 18:28:03 -07:00
network Optimize world socket buffer handling and logging 2026-02-22 08:16:54 -08:00
pipeline Filter WMO decorative geometry from collision, fix tram portal trigger IDs 2026-03-06 10:37:32 -08:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering Implement terrain shadow casting in shadow depth pass 2026-03-09 18:34:27 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui Implement Death Knight rune tracking and rune bar UI 2026-03-09 18:28:03 -07:00