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Collapse the 60-entry handcoded if-chain in handleGenMesh
into a static MeshEntry table { flag, minNextArgs, fn } that
the dispatcher walks linearly. Saves ~120 lines and makes
adding a primitive a single-row append instead of a paste-
fest. Also drop a dead inner-ring computation block in
handleArchway and an unused barCY local in handleCage that
were producing -Wunused-but-set-variable warnings — full
project now compiles cleanly with no warnings.
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||