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A non-finite object transform would produce NaN vertex positions in the marker mesh — Vulkan validation flags it and dropping the entire batch leaves all markers invisible. Skip the bad object instead so the rest of the markers still render.
219 lines
8.6 KiB
C++
219 lines
8.6 KiB
C++
#include "editor_markers.hpp"
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#include "rendering/vk_context.hpp"
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#include "rendering/vk_shader.hpp"
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#include "core/logger.hpp"
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#include <cstring>
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#include <cmath>
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namespace wowee {
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namespace editor {
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EditorMarkers::EditorMarkers() = default;
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EditorMarkers::~EditorMarkers() { shutdown(); }
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bool EditorMarkers::initialize(rendering::VkContext* ctx, VkRenderPass renderPass,
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VkDescriptorSetLayout perFrameLayout) {
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vkCtx_ = ctx;
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renderPass_ = renderPass;
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perFrameLayout_ = perFrameLayout;
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return createPipeline();
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}
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void EditorMarkers::shutdown() {
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if (!vkCtx_) return;
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VkDevice dev = vkCtx_->getDevice();
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clear();
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if (pipeline_) { vkDestroyPipeline(dev, pipeline_, nullptr); pipeline_ = VK_NULL_HANDLE; }
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if (pipelineLayout_) { vkDestroyPipelineLayout(dev, pipelineLayout_, nullptr); pipelineLayout_ = VK_NULL_HANDLE; }
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vkCtx_ = nullptr;
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}
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void EditorMarkers::clear() {
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if (vertexBuffer_) {
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vmaDestroyBuffer(vkCtx_->getAllocator(), vertexBuffer_, vertexAlloc_);
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vertexBuffer_ = VK_NULL_HANDLE;
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vertexCount_ = 0;
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}
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}
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void EditorMarkers::update(const std::vector<PlacedObject>& objects) {
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clear();
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if (objects.empty()) return;
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std::vector<MarkerVertex> verts;
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for (const auto& obj : objects) {
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// Skip markers for objects with non-finite transform — would
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// produce NaN vertex positions and trip Vulkan validation or
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// collapse the entire vertex buffer to garbage.
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if (!std::isfinite(obj.position.x) || !std::isfinite(obj.position.y) ||
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!std::isfinite(obj.position.z) || !std::isfinite(obj.scale)) continue;
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float s = 3.0f * obj.scale;
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float x = obj.position.x;
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float y = obj.position.y;
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float z = obj.position.z;
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// Color: M2 = green, WMO = orange, selected = yellow
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float r, g, b, a = 0.9f;
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if (obj.selected) { r = 1.0f; g = 1.0f; b = 0.2f; }
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else if (obj.type == PlaceableType::M2) { r = 0.2f; g = 0.8f; b = 0.3f; }
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else { r = 0.9f; g = 0.5f; b = 0.1f; }
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// Diamond / octahedron marker
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MarkerVertex top, bot, n, s2, e, w;
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top.pos[0] = x; top.pos[1] = y; top.pos[2] = z + s * 2;
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bot.pos[0] = x; bot.pos[1] = y; bot.pos[2] = z;
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n.pos[0] = x; n.pos[1] = y + s; n.pos[2] = z + s;
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s2.pos[0] = x; s2.pos[1] = y - s; s2.pos[2] = z + s;
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e.pos[0] = x + s; e.pos[1] = y; e.pos[2] = z + s;
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w.pos[0] = x - s; w.pos[1] = y; w.pos[2] = z + s;
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auto setCol = [&](MarkerVertex& v, float br) {
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v.color[0] = r * br; v.color[1] = g * br; v.color[2] = b * br; v.color[3] = a;
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};
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setCol(top, 1.0f); setCol(bot, 0.6f);
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setCol(n, 0.9f); setCol(s2, 0.8f); setCol(e, 0.85f); setCol(w, 0.75f);
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// Top 4 triangles
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verts.push_back(top); verts.push_back(n); verts.push_back(e);
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verts.push_back(top); verts.push_back(e); verts.push_back(s2);
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verts.push_back(top); verts.push_back(s2); verts.push_back(w);
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verts.push_back(top); verts.push_back(w); verts.push_back(n);
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// Bottom 4 triangles
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verts.push_back(bot); verts.push_back(e); verts.push_back(n);
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verts.push_back(bot); verts.push_back(s2); verts.push_back(e);
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verts.push_back(bot); verts.push_back(w); verts.push_back(s2);
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verts.push_back(bot); verts.push_back(n); verts.push_back(w);
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}
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vertexCount_ = static_cast<uint32_t>(verts.size());
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VkBufferCreateInfo bufInfo{};
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bufInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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bufInfo.size = verts.size() * sizeof(MarkerVertex);
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bufInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
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VmaAllocationCreateInfo allocInfo{};
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allocInfo.usage = VMA_MEMORY_USAGE_CPU_TO_GPU;
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allocInfo.flags = VMA_ALLOCATION_CREATE_MAPPED_BIT;
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VmaAllocationInfo mapInfo{};
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if (vmaCreateBuffer(vkCtx_->getAllocator(), &bufInfo, &allocInfo,
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&vertexBuffer_, &vertexAlloc_, &mapInfo) != VK_SUCCESS) {
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LOG_ERROR("Failed to create marker vertex buffer");
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return;
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}
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std::memcpy(mapInfo.pMappedData, verts.data(), verts.size() * sizeof(MarkerVertex));
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}
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void EditorMarkers::render(VkCommandBuffer cmd, VkDescriptorSet perFrameSet) {
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if (!vertexBuffer_ || vertexCount_ == 0 || !pipeline_) return;
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_);
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vkCmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout_,
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0, 1, &perFrameSet, 0, nullptr);
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VkDeviceSize offset = 0;
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vkCmdBindVertexBuffers(cmd, 0, 1, &vertexBuffer_, &offset);
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vkCmdDraw(cmd, vertexCount_, 1, 0, 0);
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}
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bool EditorMarkers::createPipeline() {
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VkDevice dev = vkCtx_->getDevice();
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VkPipelineLayoutCreateInfo layoutInfo{};
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layoutInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
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layoutInfo.setLayoutCount = 1;
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layoutInfo.pSetLayouts = &perFrameLayout_;
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if (vkCreatePipelineLayout(dev, &layoutInfo, nullptr, &pipelineLayout_) != VK_SUCCESS)
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return false;
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rendering::VkShaderModule vertMod, fragMod;
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if (!vertMod.loadFromFile(dev, "assets/shaders/editor_water.vert.spv") ||
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!fragMod.loadFromFile(dev, "assets/shaders/editor_water.frag.spv")) {
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LOG_WARNING("Marker shaders not found — markers disabled");
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return true;
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}
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VkPipelineShaderStageCreateInfo stages[2]{};
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stages[0] = vertMod.stageInfo(VK_SHADER_STAGE_VERTEX_BIT);
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stages[1] = fragMod.stageInfo(VK_SHADER_STAGE_FRAGMENT_BIT);
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VkVertexInputBindingDescription binding{};
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binding.stride = sizeof(MarkerVertex);
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binding.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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VkVertexInputAttributeDescription attrs[2]{};
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attrs[0].location = 0; attrs[0].format = VK_FORMAT_R32G32B32_SFLOAT; attrs[0].offset = 0;
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attrs[1].location = 1; attrs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT; attrs[1].offset = 12;
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VkPipelineVertexInputStateCreateInfo vertexInput{};
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vertexInput.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vertexInput.vertexBindingDescriptionCount = 1;
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vertexInput.pVertexBindingDescriptions = &binding;
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vertexInput.vertexAttributeDescriptionCount = 2;
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vertexInput.pVertexAttributeDescriptions = attrs;
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VkPipelineInputAssemblyStateCreateInfo ia{};
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ia.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
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ia.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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VkPipelineViewportStateCreateInfo vps{};
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vps.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
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vps.viewportCount = 1; vps.scissorCount = 1;
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VkPipelineRasterizationStateCreateInfo rast{};
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rast.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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rast.polygonMode = VK_POLYGON_MODE_FILL;
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rast.cullMode = VK_CULL_MODE_BACK_BIT;
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rast.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
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rast.lineWidth = 1.0f;
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VkPipelineMultisampleStateCreateInfo ms{};
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ms.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
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ms.rasterizationSamples = vkCtx_->getMsaaSamples();
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VkPipelineDepthStencilStateCreateInfo ds{};
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ds.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
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ds.depthTestEnable = VK_TRUE;
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ds.depthWriteEnable = VK_TRUE;
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ds.depthCompareOp = VK_COMPARE_OP_LESS_OR_EQUAL;
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VkPipelineColorBlendAttachmentState blend{};
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blend.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
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VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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blend.blendEnable = VK_FALSE;
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VkPipelineColorBlendStateCreateInfo cb{};
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cb.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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cb.attachmentCount = 1; cb.pAttachments = &blend;
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VkDynamicState dynStates[] = {VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR};
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VkPipelineDynamicStateCreateInfo dyn{};
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dyn.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
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dyn.dynamicStateCount = 2; dyn.pDynamicStates = dynStates;
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VkGraphicsPipelineCreateInfo pci{};
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pci.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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pci.stageCount = 2; pci.pStages = stages;
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pci.pVertexInputState = &vertexInput;
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pci.pInputAssemblyState = &ia;
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pci.pViewportState = &vps;
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pci.pRasterizationState = &rast;
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pci.pMultisampleState = &ms;
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pci.pDepthStencilState = &ds;
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pci.pColorBlendState = &cb;
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pci.pDynamicState = &dyn;
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pci.layout = pipelineLayout_;
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pci.renderPass = renderPass_;
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if (vkCreateGraphicsPipelines(dev, vkCtx_->getPipelineCache(), 1, &pci, nullptr, &pipeline_) != VK_SUCCESS) {
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LOG_ERROR("Failed to create marker pipeline");
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pipeline_ = VK_NULL_HANDLE;
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}
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return true;
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}
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} // namespace editor
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} // namespace wowee
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