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Drop specular lighting from terrain shader — ground materials (dirt, grass, stone) are purely diffuse and specular highlights made them look plastic. Replace Reinhard tonemapper with a shoulder-only compressor that is identity below 0.9 and softly rolls off HDR values above, preserving scene contrast. |
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| .. | ||
| basic.frag | ||
| basic.vert | ||
| terrain.frag | ||
| terrain.vert | ||