Kelsidavis-WoWee/src/pipeline
Kelsi a7cf0d0c4e Fix WMO LOD shell culling and MOGP header parsing
- Fix MOGP header: skip 8-byte groupName/descriptiveName prefix before flags
- Fix fogIndices: read as 4×uint8 (4 bytes) instead of 4×uint32 (16 bytes)
- Detect LOD shell groups: city shells, facades, flag 0x80 indoor, low-vert
- Per-group distance culling at 196 units instead of whole-WMO distance
2026-02-23 03:23:18 -08:00
..
adt_loader.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
asset_manager.cpp Optimize threading and texture fallback stability 2026-02-22 08:12:08 -08:00
asset_manifest.cpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
blp_loader.cpp Fix particle glow transparency for textures without alpha 2026-02-14 22:32:12 -08:00
dbc_layout.cpp Remove hardcoded WotLK defaults, use JSON as single source of truth for opcodes/fields/DBC layouts 2026-02-20 00:39:20 -08:00
dbc_loader.cpp Vanilla/Turtle WoW compatibility: fix UPDATE_OBJECT, chat, equipment, creatures 2026-02-13 18:59:09 -08:00
loose_file_reader.cpp Replace MPQ runtime with loose file asset system 2026-02-12 20:32:14 -08:00
m2_loader.cpp Improve runtime stutter handling and ground clutter performance 2026-02-21 01:26:16 -08:00
mpq_manager.cpp Bound MPQ archive lookup cache; remove always-on composite dumps; track texture cache entries 2026-02-12 16:29:36 -08:00
terrain_mesh.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00
wmo_loader.cpp Fix WMO LOD shell culling and MOGP header parsing 2026-02-23 03:23:18 -08:00