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Marble pattern via warped sinusoidal veining (the canonical "marble shader"): take a sine wave, warp its input by smooth multi-octave noise, raise |sin| to a high power so the bright vein bands stay narrow. Result: irregular bright veins on a base color with low-freq variation across the texture. Defaults: sharpness=8, seed=1. Useful for floors, statues, cathedral walls, ornate furniture. Brings the procedural texture pattern set to 17. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||