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Frames can now set an OnUpdate script that fires every frame with
the elapsed time as an argument. This enables addon timers, polling,
and animations.
local f = CreateFrame("Frame")
f:SetScript("OnUpdate", function(self, elapsed)
-- called every frame with deltaTime
end)
OnUpdate only fires for visible frames (frame:Hide() pauses it).
Tracked in __WoweeOnUpdateFrames table, dispatched via
LuaEngine::dispatchOnUpdate() called from the Application main loop.
35 lines
894 B
C++
35 lines
894 B
C++
#pragma once
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#include "addons/lua_engine.hpp"
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#include "addons/toc_parser.hpp"
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#include <memory>
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#include <string>
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#include <vector>
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namespace wowee::addons {
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class AddonManager {
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public:
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AddonManager();
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~AddonManager();
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bool initialize(game::GameHandler* gameHandler);
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void scanAddons(const std::string& addonsPath);
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void loadAllAddons();
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bool runScript(const std::string& code);
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void fireEvent(const std::string& event, const std::vector<std::string>& args = {});
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void update(float deltaTime);
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void shutdown();
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const std::vector<TocFile>& getAddons() const { return addons_; }
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LuaEngine* getLuaEngine() { return &luaEngine_; }
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bool isInitialized() const { return luaEngine_.isInitialized(); }
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private:
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LuaEngine luaEngine_;
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std::vector<TocFile> addons_;
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bool loadAddon(const TocFile& addon);
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};
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} // namespace wowee::addons
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