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FSR2 temporal upscaling: - De-jitter scene color sampling (outUV - jitterUV) for frame-to-frame consistency, eliminating the primary source of temporal jitter - Remove luminance instability dampening (was causing excessive blur) - Simplify to uniform 8% blend (de-jittered values are consistent) - Gamma 2.0 for moderate neighborhood clamping - Motion vector dead zone: zero sub-0.01px motion from float precision noise Loading screen: - Reduce tile load radius from 3 to 2 (25 tiles) for faster loading - Process one tile per iteration for smooth progress bar updates |
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| .. | ||
| application.cpp | ||
| input.cpp | ||
| logger.cpp | ||
| memory_monitor.cpp | ||
| window.cpp | ||