Kelsidavis-WoWee/src/core
Kelsi 2003cc8aaa FSR2: de-jitter scene sampling, fix loading screen progress
FSR2 temporal upscaling:
- De-jitter scene color sampling (outUV - jitterUV) for frame-to-frame
  consistency, eliminating the primary source of temporal jitter
- Remove luminance instability dampening (was causing excessive blur)
- Simplify to uniform 8% blend (de-jittered values are consistent)
- Gamma 2.0 for moderate neighborhood clamping
- Motion vector dead zone: zero sub-0.01px motion from float precision noise

Loading screen:
- Reduce tile load radius from 3 to 2 (25 tiles) for faster loading
- Process one tile per iteration for smooth progress bar updates
2026-03-08 14:50:14 -07:00
..
application.cpp FSR2: de-jitter scene sampling, fix loading screen progress 2026-03-08 14:50:14 -07:00
input.cpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
logger.cpp Replace heap allocation with view 2026-03-06 18:41:41 +02:00
memory_monitor.cpp Add macOS and Windows ARM64 builds; fix memory_monitor for macOS 2026-02-18 17:42:42 -08:00
window.cpp Fix WMO wall collision, normal mapping, POM backfill, and M2/WMO rendering performance 2026-03-07 22:03:28 -08:00