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Closes the quest-authoring CLI: --add-quest creates a quest, then --add-quest-objective adds completion conditions, and now these add the rewards. wowee_editor --add-quest-reward-item $Z 0 'Item:Sword' 'Item:Shield' 'Item:Potion' wowee_editor --set-quest-reward $Z 0 --xp 999 --gold 5 --silver 30 --add-quest-reward-item greedy-consumes any trailing positional args that don't start with '-', so a whole loot table can be added in one invocation rather than N round-trips through load+save. --set-quest-reward updates only the fields explicitly passed (--xp / --gold / --silver / --copper) — avoids the round-trip-and-clobber footgun of a 'replace whole reward' command. Field flags are order-independent. At least one flag is required (else error). Both validate questIdx against quest count and bail with exit 1 on out-of-range / missing file / bad numeric value. Verified: scaffolded zone, added quest with default xp=100, batch- added 3 item rewards in one shot, then set xp=999/gold=5/silver=30 in one shot. --info-quests reports total XP=999, with-items=1. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||