Kelsidavis-WoWee/src
Kelsi 2089853e97 Revise LOD culling: hide distant groups when near WMO
Changed culling strategy based on observation:
- Previous: Hide groups with <100 verts when close
- New: Hide groups >200 units away when you're <300 units from WMO

The floating cathedral is likely Groups 281/283/284/285 which are:
- High detail (23k-28k verts)
- Far away (200-569 units from camera)
- Meant to show the cathedral from a distance

When you're actually near/inside the cathedral (distToWMO < 300),
these distant views should be hidden and only the close-up geometry
(Group 257 at 20 units) should render.
2026-02-09 18:57:22 -08:00
..
audio Add debug logging for GameObject spawns to diagnose duplicate cathedral 2026-02-09 18:04:20 -08:00
auth Upgrade to C++20 and fix all compilation warnings 2026-02-07 11:43:37 -08:00
core Add debug logging for GameObject spawns to diagnose duplicate cathedral 2026-02-09 18:04:20 -08:00
game Add body type selection for nonbinary characters and reduce preview rotation sensitivity 2026-02-09 17:56:04 -08:00
network Add ambient sound system and eliminate log spam 2026-02-09 14:50:14 -08:00
pipeline Add detailed MODF placement logging for STORMWIND.WMO 2026-02-09 18:33:08 -08:00
rendering Revise LOD culling: hide distant groups when near WMO 2026-02-09 18:57:22 -08:00
ui Add body type selection for nonbinary characters and reduce preview rotation sensitivity 2026-02-09 17:56:04 -08:00
main.cpp Add ambient sound system and eliminate log spam 2026-02-09 14:50:14 -08:00