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- Zone manifest gains audio fields: musicTrack, ambienceDay, ambienceNight, musicVolume, ambienceVolume - Serialized to/from zone.json under "audio" key - Info panel: collapsable "Zone Audio" section with text inputs for music/ambience paths and volume sliders - Preset selector: Elwynn Forest, Durotar, Darkshore, Dungeon, None - ZoneManifest stored persistently on EditorApp so audio settings survive between exports (was recreated each save) - Custom zones can now specify their own background music and ambient soundscapes via zone.json |
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|---|---|---|
| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||