Kelsidavis-WoWee/include/audio
Kelsi 13e3e5ea35 Implement MusicManager fade-out in stopMusic() — was a stub
stopMusic(fadeMs) previously had (void)fadeMs with no fade logic.
Added fadingOut/fadeOutTimer/fadeOutDuration/fadeOutStartVolume state
and wired update() to interpolate volume to zero then stop playback.
Also clean up DuelProposedPacket comment (removed misleading TODO label).
2026-03-09 16:30:42 -07:00
..
activity_sound_manager.hpp Fix voice gender using server data and update loading screen UI 2026-02-23 06:22:30 -08:00
ambient_sound_manager.hpp Wire ambient sound zone detection: setZoneType/setCityType was never called 2026-03-09 16:24:12 -07:00
audio_engine.hpp Implement MPQ-path sound loading in AudioEngine 2026-02-17 18:52:19 -08:00
combat_sound_manager.hpp Implement comprehensive audio control panel with tabbed settings interface 2026-02-09 17:07:22 -08:00
footstep_manager.hpp Replace process-spawning audio with miniaudio for non-blocking playback 2026-02-09 00:40:50 -08:00
mount_sound_manager.hpp Fix UI window hotkey toggles and silent mount sound fallback 2026-02-14 21:56:38 -08:00
movement_sound_manager.hpp Implement comprehensive audio control panel with tabbed settings interface 2026-02-09 17:07:22 -08:00
music_manager.hpp Implement MusicManager fade-out in stopMusic() — was a stub 2026-03-09 16:30:42 -07:00
npc_voice_manager.hpp Fix SoundEntries.dbc field indices for SMSG_PLAY_MUSIC and remove dead NpcVoiceManager code 2026-03-09 16:01:29 -07:00
spell_sound_manager.hpp Implement comprehensive audio control panel with tabbed settings interface 2026-02-09 17:07:22 -08:00
ui_sound_manager.hpp Handle SMSG_ACHIEVEMENT_EARNED with toast banner and chat notification 2026-03-09 13:53:42 -07:00