Kelsidavis-WoWee/include
Kelsi 88d1e6229f feat(pipeline): add WSPN (Wowee Spawn Point catalog) format
Novel open replacement for AzerothCore-style scattered
creature_template / gameobject SQL spawn tables PLUS the
ADT MDDF / MODF doodad-placement chunks. The 11th open
format, and the first that covers the live world-content
side (atmosphere + sounds + spawns now form the runtime
"what fills this zone" picture).

A WSPN file holds all spawn points for a zone in a single
table, with kind discriminating creature vs game object
vs static doodad. The same format powers:
  • server runtime  — knows what NPCs / objects to spawn
  • editor          — draws spawn markers
  • renderer        — reads the doodad subset directly to
                       draw static props without going
                       through a server roundtrip

Format:
  • magic "WSPN", version 1, little-endian
  • per entry: kind / entryId / position(3f) / rotation(3f)
    / scale / flags / respawnSec / factionId /
    questIdRequired / wanderRadius / label

Flags packed: disabled (0x01), event-only (0x02),
quest-phased (0x04). Reserved bits for future per-entry
encoding extensions.

API: WoweeSpawnsLoader::save / load / exists; presets
makeStarter (1 each kind), makeCamp (4-bandit ring +
chest + 2 tents), makeVillage (6 NPCs + 2 signs + 4
corner trees).

CLI added (5 flags, 473 documented total now):
  --gen-spawns / --gen-spawns-camp / --gen-spawns-village
  --info-wspn / --validate-wspn

Validator catches: out-of-range kind, NaN/inf coords,
non-positive scale, doodad with non-zero respawn (static
prop misuse), creature with respawn=0 (won't respawn after
kill), entryId=0 (orphan reference).

All 3 presets save / load / re-validate clean. Doodad and
game-object entries explicitly set wanderRadius=0 so the
generated catalogs are noise-free.
2026-05-09 14:57:53 -07:00
..
addons chore(lua): refactor addon Lua engine API + progress docs 2026-04-03 07:31:06 +03:00
audio fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
auth fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
core refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
game fix(movement): reject server teleports to corrupted near-origin positions 2026-04-24 17:48:49 -07:00
math refactor: extract spline math, consolidate packet parsing, decompose TransportManager 2026-04-11 08:30:28 +03:00
network memory, threading, network hardening 2026-04-06 21:19:37 +03:00
pipeline feat(pipeline): add WSPN (Wowee Spawn Point catalog) format 2026-05-09 14:57:53 -07:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering fix(camera): NaN/range guards on Camera setters 2026-05-06 08:57:31 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui refactor(chat): extract ItemTooltipRenderer, slim render(), consolidate utils 2026-04-12 15:46:03 +03:00