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Moves the bare --gen-mesh dispatcher (cube/plane/sphere/cylinder/ torus/cone/ramp internal switch — 391 lines) and the related --gen-mesh-textured handler (~72 lines) into the existing cli_gen_mesh.cpp module. The bare --gen-mesh handler renamed to handleMeshDispatch since 'handleMesh' would shadow the dispatcher class. --gen-mesh-textured matched first in the dispatch chain to keep the longer-name convention consistent with --gen-texture-noise vs -noise-color. main.cpp drops 21,526 → 21,061 lines (-465). Behavior verified by re-running --gen-mesh cube/sphere/torus. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||