Kelsidavis-WoWee/tools/editor/cli_zone_create.cpp
Kelsi dfe997c564 refactor(editor): extract zone-creation handlers into cli_zone_create.cpp
Moves the two zone-creation handlers (--scaffold-zone,
--mvp-zone) out of main.cpp into a new cli_zone_create.{hpp,cpp}
module. Both kickstart a new authoring session by generating a
new zone directory under custom_zones/ — empty for scaffold,
populated with one of each content type (creature + object +
quest with objective + reward) for mvp. Each goes terrain +
manifest, then mvp adds the demo content positioned at the
tile center.

main.cpp shrinks by 155 lines (4,771 to 4,616).
2026-05-09 08:42:49 -07:00

203 lines
6.9 KiB
C++

#include "cli_zone_create.hpp"
#include "zone_manifest.hpp"
#include "npc_spawner.hpp"
#include "object_placer.hpp"
#include "quest_editor.hpp"
#include "terrain_editor.hpp"
#include "terrain_biomes.hpp"
#include "wowee_terrain.hpp"
#include <cstdint>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <filesystem>
#include <string>
namespace wowee {
namespace editor {
namespace cli {
namespace {
int handleScaffoldZone(int& i, int argc, char** argv) {
// Generate a minimal valid empty zone — useful for kickstarting
// a new authoring session without needing to launch the GUI.
std::string rawName = argv[++i];
int sx = 32, sy = 32;
if (i + 2 < argc) {
int parsedX = std::atoi(argv[i + 1]);
int parsedY = std::atoi(argv[i + 2]);
if (parsedX >= 0 && parsedX <= 63 &&
parsedY >= 0 && parsedY <= 63) {
sx = parsedX; sy = parsedY;
i += 2;
}
}
// Slugify name to match unpackZone / server module rules.
std::string slug;
for (char c : rawName) {
if ((c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z') ||
(c >= '0' && c <= '9') || c == '_' || c == '-') {
slug += c;
} else if (c == ' ') {
slug += '_';
}
}
if (slug.empty()) {
std::fprintf(stderr, "--scaffold-zone: name '%s' has no valid characters\n",
rawName.c_str());
return 1;
}
namespace fs = std::filesystem;
std::string dir = "custom_zones/" + slug;
if (fs::exists(dir)) {
std::fprintf(stderr, "--scaffold-zone: directory already exists: %s\n",
dir.c_str());
return 1;
}
fs::create_directories(dir);
// Blank flat terrain at the requested tile.
auto terrain = wowee::editor::TerrainEditor::createBlankTerrain(
sx, sy, 100.0f, wowee::editor::Biome::Grassland);
std::string base = dir + "/" + slug + "_" +
std::to_string(sx) + "_" + std::to_string(sy);
wowee::editor::WoweeTerrain::exportOpen(terrain, base, sx, sy);
// Minimal zone.json
wowee::editor::ZoneManifest manifest;
manifest.mapName = slug;
manifest.displayName = rawName;
manifest.mapId = 9000;
manifest.baseHeight = 100.0f;
manifest.tiles.push_back({sx, sy});
manifest.save(dir + "/zone.json");
std::printf("Scaffolded zone: %s\n", dir.c_str());
std::printf(" tile : (%d, %d)\n", sx, sy);
std::printf(" files : %s.wot, %s.whm, zone.json\n",
slug.c_str(), slug.c_str());
std::printf(" next step: run editor without args, then File → Open Zone\n");
return 0;
}
int handleMvpZone(int& i, int argc, char** argv) {
// Quick-start: scaffold + populate one of each content type
// (1 creature, 1 object, 1 quest with objective + reward).
// Useful for demos, screenshot bait, smoke tests of the
// bake/validate pipeline. The zone goes from empty to
// 'something to look at' in one command.
std::string rawName = argv[++i];
int sx = 32, sy = 32;
if (i + 2 < argc) {
int parsedX = std::atoi(argv[i + 1]);
int parsedY = std::atoi(argv[i + 2]);
if (parsedX >= 0 && parsedX <= 63 &&
parsedY >= 0 && parsedY <= 63) {
sx = parsedX; sy = parsedY;
i += 2;
}
}
// Reuse scaffold-zone's slug logic.
std::string slug;
for (char c : rawName) {
if ((c >= 'A' && c <= 'Z') || (c >= 'a' && c <= 'z') ||
(c >= '0' && c <= '9') || c == '_' || c == '-') slug += c;
else if (c == ' ') slug += '_';
}
if (slug.empty()) {
std::fprintf(stderr,
"mvp-zone: name '%s' has no valid characters\n",
rawName.c_str());
return 1;
}
namespace fs = std::filesystem;
std::string dir = "custom_zones/" + slug;
if (fs::exists(dir)) {
std::fprintf(stderr,
"mvp-zone: directory already exists: %s\n", dir.c_str());
return 1;
}
fs::create_directories(dir);
// Scaffold terrain.
auto terrain = wowee::editor::TerrainEditor::createBlankTerrain(
sx, sy, 100.0f, wowee::editor::Biome::Grassland);
std::string base = dir + "/" + slug + "_" +
std::to_string(sx) + "_" + std::to_string(sy);
wowee::editor::WoweeTerrain::exportOpen(terrain, base, sx, sy);
// Manifest.
wowee::editor::ZoneManifest zm;
zm.mapName = slug;
zm.displayName = rawName;
zm.mapId = 9000;
zm.baseHeight = 100.0f;
zm.tiles.push_back({sx, sy});
zm.hasCreatures = true;
zm.save(dir + "/zone.json");
// Position the demo content roughly centered in the tile.
// Tile (32, 32) is the WoW map origin; tile centers are at
// 533.33-yard intervals from there.
float centerX = (32.0f - sy) * 533.33333f - 266.667f;
float centerY = (32.0f - sx) * 533.33333f - 266.667f;
float centerZ = 100.0f;
// Demo creature.
wowee::editor::NpcSpawner sp;
wowee::editor::CreatureSpawn c;
c.name = "Demo Wolf";
c.position = {centerX, centerY, centerZ};
c.level = 5;
c.health = 100;
c.minDamage = 5; c.maxDamage = 10;
c.displayId = 11430; // any valid id; renderer falls back if absent
sp.getSpawns().push_back(c);
sp.saveToFile(dir + "/creatures.json");
// Demo object — a tree placement near the creature.
wowee::editor::ObjectPlacer op;
wowee::editor::PlacedObject po;
po.type = wowee::editor::PlaceableType::M2;
po.path = "World/Generic/Tree.m2";
po.position = {centerX + 5.0f, centerY, centerZ};
po.scale = 1.0f;
op.getObjects().push_back(po);
op.saveToFile(dir + "/objects.json");
// Demo quest with objective + XP reward.
wowee::editor::QuestEditor qe;
wowee::editor::Quest q;
q.title = "Welcome to " + rawName;
q.requiredLevel = 1;
q.questGiverNpcId = c.id; // self-referential so refs check passes
q.turnInNpcId = c.id;
q.reward.xp = 100;
wowee::editor::QuestObjective obj;
obj.type = wowee::editor::QuestObjectiveType::KillCreature;
obj.targetName = "Demo Wolf";
obj.targetCount = 1;
obj.description = "Slay the Demo Wolf";
q.objectives.push_back(obj);
qe.addQuest(q);
qe.saveToFile(dir + "/quests.json");
std::printf("Created demo zone: %s\n", dir.c_str());
std::printf(" tile : (%d, %d)\n", sx, sy);
std::printf(" contents : 1 creature, 1 object, 1 quest (with objective + reward)\n");
std::printf(" next : wowee_editor --info-zone-tree %s\n", dir.c_str());
(void)argc;
return 0;
}
} // namespace
bool handleZoneCreate(int& i, int argc, char** argv, int& outRc) {
if (std::strcmp(argv[i], "--scaffold-zone") == 0 && i + 1 < argc) {
outRc = handleScaffoldZone(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--mvp-zone") == 0 && i + 1 < argc) {
outRc = handleMvpZone(i, argc, argv); return true;
}
return false;
}
} // namespace cli
} // namespace editor
} // namespace wowee