Kelsidavis-WoWee/include/ui/character_screen.hpp
Kelsi 0605d1522d Add character creation screen with race/class/appearance customization
Implements a full character creation UI integrated into the existing flow.
In single-player mode, auth screen now goes to character creation before
entering the world. In online mode, a "Create Character" button on the
character selection screen sends CMSG_CHAR_CREATE to the server. Includes
WoW 3.3.5a race/class combo validation and appearance range limits.
2026-02-05 14:13:48 -08:00

69 lines
1.6 KiB
C++

#pragma once
#include "game/game_handler.hpp"
#include <imgui.h>
#include <string>
#include <functional>
namespace wowee { namespace ui {
/**
* Character selection screen UI
*
* Displays character list and allows user to select one to play
*/
class CharacterScreen {
public:
CharacterScreen();
/**
* Render the UI
* @param gameHandler Reference to game handler
*/
void render(game::GameHandler& gameHandler);
/**
* Set callback for character selection
* @param callback Function to call when character is selected (receives character GUID)
*/
void setOnCharacterSelected(std::function<void(uint64_t)> callback) {
onCharacterSelected = callback;
}
void setOnCreateCharacter(std::function<void()> cb) { onCreateCharacter = std::move(cb); }
/**
* Check if a character has been selected
*/
bool hasSelection() const { return characterSelected; }
/**
* Get selected character GUID
*/
uint64_t getSelectedGuid() const { return selectedCharacterGuid; }
private:
// UI state
int selectedCharacterIndex = -1;
bool characterSelected = false;
uint64_t selectedCharacterGuid = 0;
// Status
std::string statusMessage;
// Callbacks
std::function<void(uint64_t)> onCharacterSelected;
std::function<void()> onCreateCharacter;
/**
* Update status message
*/
void setStatus(const std::string& message);
/**
* Get faction color based on race
*/
ImVec4 getFactionColor(game::Race race) const;
};
}} // namespace wowee::ui