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70th procedural mesh primitive. Round-faced archery target on
a 2-post stand:
• face: closed cylinder along the Z axis (flat ±Z caps face
the archer line, side wall is the rim) of radius faceR
centered at height postH
• stand: 2 vertical posts at the bottom, sized to reach
from ground to the bottom of the face, with a horizontal
cross-beam joining them just below the face for rigidity
Concentric scoring rings live in texture space, not geometry —
the cap discs are the natural canvas for a separate target-
ring texture (or use --gen-texture-rings / --gen-texture-
starburst on top).
Pairs naturally with --gen-mesh-training-dummy /
--gen-mesh-fence for sparring grounds, training yards,
militia drill squares, mid-summer fair scenes.
Watertight under weld (verified 198 manifold edges, 0
boundary, 0 non-manifold).
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||