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Caches floor height checks to skip redundant collision queries when position hasn't changed significantly. Major performance improvement during movement. Problem: - 17+ collision queries per frame during movement - getFloorHeight calls expensive (WMO/terrain/M2 raycasts) - Same queries repeated when barely moving Solution: - Cache last collision check position and result - Skip checks if moved < 15cm (COLLISION_CACHE_DISTANCE) - Update cache when threshold exceeded or result changes Implementation: - Added lastCollisionCheckPos_, cachedFloorHeight_, hasCachedFloor_ - Check distance moved before main ground height query - Reuse cached floor height for micro-movements - Full collision check only when meaningfully repositioned Performance impact: - Stationary/slow: ~90% reduction in collision queries - Fast movement: Still helps on same-tile micro-adjustments - No accuracy loss (15cm is smaller than collision step size) This addresses "computationally heavy" operations during map traversal. |
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