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Replace text-only buttons with icon+draw-list rendering that matches the style of the regular bank, loot, and vendor windows. Item icons are looked up via inventoryScreen.getItemIcon(info->displayInfoId); falls back to a coloured bordered square with two-letter abbreviation when the texture is not yet cached. Stack count is overlaid in the bottom-right corner. Withdraw still fires on left-click. |
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| .. | ||
| auth_screen.cpp | ||
| character_create_screen.cpp | ||
| character_screen.cpp | ||
| game_screen.cpp | ||
| inventory_screen.cpp | ||
| keybinding_manager.cpp | ||
| quest_log_screen.cpp | ||
| realm_screen.cpp | ||
| spellbook_screen.cpp | ||
| talent_screen.cpp | ||
| ui_manager.cpp | ||