Kelsidavis-WoWee/include/core
Kelsi 2717018631 anim: fix creature animation not updating on swim/fly state transitions
Previously, the animation update for other entities (creatures, players)
was only triggered when the moving/idle state changed. This meant a
creature landing while still moving would stay in FlyForward instead of
switching to Run, and a flying-idle creature touching down would keep
the FlyIdle animation instead of returning to Stand.

Fix: track creatureWasSwimming_ and creatureWasFlying_ alongside
creatureWasMoving_, and fire the animation update whenever any of the
three locomotion flags change. Clean up the new maps on world reset and
on per-creature despawn.
2026-03-10 12:03:33 -07:00
..
application.hpp anim: fix creature animation not updating on swim/fly state transitions 2026-03-10 12:03:33 -07:00
coordinates.hpp Fix NPC orientation (server yaw convention) and nameplate Y projection 2026-03-09 17:59:55 -07:00
input.hpp Initial commit: wowee native WoW 3.3.5a client 2026-02-02 13:03:22 -08:00
logger.hpp Fix Windows ERROR macro collision in logger 2026-02-25 11:14:53 -08:00
memory_monitor.hpp Stabilize taxi/state sync and creature spawn handling 2026-02-11 21:14:35 -08:00
spawn_presets.hpp Fix WMO spawn presets to avoid terrain snapping 2026-02-04 23:30:03 -08:00
window.hpp Vulcan Nightmare 2026-02-21 22:04:17 -08:00