Kelsidavis-WoWee/src
Kelsi 2717018631 anim: fix creature animation not updating on swim/fly state transitions
Previously, the animation update for other entities (creatures, players)
was only triggered when the moving/idle state changed. This meant a
creature landing while still moving would stay in FlyForward instead of
switching to Run, and a flying-idle creature touching down would keep
the FlyIdle animation instead of returning to Stand.

Fix: track creatureWasSwimming_ and creatureWasFlying_ alongside
creatureWasMoving_, and fire the animation update whenever any of the
three locomotion flags change. Clean up the new maps on world reset and
on per-creature despawn.
2026-03-10 12:03:33 -07:00
..
audio audio: stop precast sound on spell completion, failure, or interrupt 2026-03-09 21:04:24 -07:00
auth Reduce release log spam and harden release logging defaults 2026-02-25 09:46:27 -08:00
core anim: fix creature animation not updating on swim/fly state transitions 2026-03-10 12:03:33 -07:00
game net: dispatch MSG_MOVE_ROOT and MSG_MOVE_UNROOT for other entities 2026-03-10 11:54:15 -07:00
network Fix Windows socket WSAENOTCONN disconnect; add boss encounter frames 2026-03-09 20:05:09 -07:00
pipeline ui,game,pipeline: player nameplates always-on, level-up ring effect, vanilla tile fallback, warden null guard 2026-03-10 07:25:04 -07:00
rendering rendering: fix WMO portal AABB transform for rotated WMOs 2026-03-10 11:51:43 -07:00
ui ui: fix XP bar overlapping second action bar by positioning above both bars 2026-03-10 08:28:48 -07:00
main.cpp Fix Windows ERROR macro collision in logger 2026-02-25 11:14:53 -08:00