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Previously only group[0]'s materials were emitted. Buildings with group-specific materials (e.g., the indoor groups using a different texture set than outdoor) lost those materials, leaving batches in later groups pointing to materialIndex out of range. Now dedupes by (texture, blend, flags) across every group. |
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| .. | ||
| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| math | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||