Kelsidavis-WoWee/tools/editor/editor_app.cpp
Kelsi eadb6a5886 feat(woc): add WMO collision meshes to exported zone collision
WoweeCollision previously only contained terrain triangles; placed WMO
buildings had no collision in the exported zone, so players could walk
through walls. Added WoweeCollisionBuilder::addMesh() that transforms a
local-space mesh into world space with slope-based walkability flags,
and the editor's exportZone now walks every placed WMO and feeds each
group's geometry through it. Indoor vs outdoor groups are tagged via
the WMO group flag.
2026-05-06 02:33:22 -07:00

1814 lines
79 KiB
C++

#include "editor_app.hpp"
#include "adt_writer.hpp"
#include "zone_manifest.hpp"
#include "content_pack.hpp"
#include "wowee_terrain.hpp"
#include "texture_exporter.hpp"
#include "dbc_exporter.hpp"
#include "pipeline/wowee_model.hpp"
#include "pipeline/wowee_building.hpp"
#include "pipeline/wowee_collision.hpp"
#include "pipeline/wmo_loader.hpp"
#include "sql_exporter.hpp"
#include "server_module_gen.hpp"
#include "core/coordinates.hpp"
#include <glm/gtc/matrix_transform.hpp>
#include <nlohmann/json.hpp>
#include "rendering/vk_context.hpp"
#include "pipeline/adt_loader.hpp"
#include "pipeline/wdt_loader.hpp"
#include "pipeline/terrain_mesh.hpp"
#include "core/logger.hpp"
#include <imgui.h>
#include <imgui_impl_sdl2.h>
#include <imgui_impl_vulkan.h>
#include <algorithm>
#include <chrono>
#include <sstream>
#include <unordered_set>
namespace wowee {
namespace editor {
EditorApp::EditorApp() = default;
EditorApp::~EditorApp() { shutdown(); }
bool EditorApp::initialize(const std::string& dataPath) {
dataPath_ = dataPath;
core::WindowConfig wc;
wc.title = "Wowee World Editor";
wc.width = 1600;
wc.height = 900;
window_ = std::make_unique<core::Window>(wc);
if (!window_->initialize()) {
LOG_ERROR("Failed to initialize window");
return false;
}
assetManager_ = std::make_unique<pipeline::AssetManager>();
if (!assetManager_->initialize(dataPath)) {
LOG_ERROR("Failed to initialize asset manager with path: ", dataPath);
return false;
}
initImGui();
auto* vkCtx = window_->getVkContext();
camera_.getCamera().setAspectRatio(window_->getAspectRatio());
camera_.setPosition(glm::vec3(0.0f, 0.0f, 300.0f));
camera_.setYawPitch(0.0f, -30.0f);
if (!viewport_.initialize(vkCtx, assetManager_.get(), &camera_.getCamera())) {
LOG_ERROR("Failed to initialize editor viewport");
return false;
}
assetBrowser_.initialize(assetManager_.get());
npcPresets_.initialize(assetManager_.get());
LOG_INFO("Editor initialized (data: ", dataPath, ")");
return true;
}
void EditorApp::run() {
auto lastTime = std::chrono::steady_clock::now();
while (!window_->shouldClose()) {
auto now = std::chrono::steady_clock::now();
float dt = std::chrono::duration<float>(now - lastTime).count();
lastTime = now;
dt = std::min(dt, 0.1f);
processEvents();
auto* vkCtx = window_->getVkContext();
if (vkCtx->isSwapchainDirty()) {
int w = window_->getWidth();
int h = window_->getHeight();
if (w > 0 && h > 0) {
(void)vkCtx->recreateSwapchain(w, h);
camera_.getCamera().setAspectRatio(static_cast<float>(w) / h);
}
}
camera_.update(dt);
updateTerrainEditing(dt);
// Handle pending UI actions
ui_.processActions(*this);
updateToasts(dt);
// Auto-save: any unsaved change (terrain edits, object/NPC placement,
// quest edits) qualifies. Previously only terrain changes counted.
if (autoSaveEnabled_ && terrain_.isLoaded()) {
bool dirty = terrainEditor_.hasUnsavedChanges() || autoSavePendingChanges_;
if (dirty) {
autoSaveTimer_ += dt;
if (autoSaveTimer_ >= autoSaveInterval_) {
autoSaveTimer_ = 0.0f;
autoSavePendingChanges_ = false;
quickSave();
showToast("Auto-saved", 2.0f);
LOG_INFO("Auto-saved zone");
}
}
}
// Refresh dirty terrain chunks
refreshDirtyChunks();
// Track object and NPC counts separately
size_t objCount = objectPlacer_.objectCount();
size_t npcCount = npcSpawner_.spawnCount();
bool objChanged = (objCount != lastObjCount_);
int npcSelIdx = npcSpawner_.getSelectedIndex();
bool npcSelChanged = (npcSelIdx != lastNpcSelIdx_);
bool npcChanged = (npcCount != lastNpcCount_) || objectsDirty_ || npcSelChanged;
if (npcChanged) {
// NPC markers are cheap — always update
viewport_.updateNpcMarkers(npcSpawner_.getSpawns());
lastNpcCount_ = npcCount;
lastNpcSelIdx_ = npcSelIdx;
}
// Show gizmo arrows on selected object or NPC. NPCs only support move
// (rotation is via the orientation slider; scale via the slider).
auto& gizmo = viewport_.getGizmo();
if (auto* sel = objectPlacer_.getSelected()) {
gizmo.setTarget(sel->position, sel->scale);
} else if (auto* npc = npcSpawner_.getSelected()) {
gizmo.setTarget(npc->position, npc->scale);
} else {
gizmo.setMode(TransformMode::None);
}
// Patrol path visualization for the selected NPC.
// Adds a loop-back to the start so users can see the cycle the creature follows.
if (auto* selNpc = npcSpawner_.getSelected();
selNpc && !selNpc->patrolPath.empty()) {
std::vector<glm::vec3> pts;
pts.reserve(selNpc->patrolPath.size() + 2);
pts.push_back(selNpc->position);
for (const auto& wp : selNpc->patrolPath) pts.push_back(wp.position);
if (selNpc->patrolPath.size() >= 2) pts.push_back(selNpc->position);
viewport_.setPatrolPath(pts);
} else {
viewport_.clearPatrolPath();
}
uint32_t imageIndex = 0;
VkCommandBuffer cmd = vkCtx->beginFrame(imageIndex);
if (cmd == VK_NULL_HANDLE) continue;
// Rebuild objects AFTER beginFrame so instance SSBO uses correct frame index
// Debounce: wait 0.5s after last change before rebuilding to avoid
// clear+reload cycle on every click during rapid NPC placement
static float rebuildTimer = 0.0f;
if (objChanged || objectsDirty_) {
rebuildTimer = 0.5f;
objectsDirty_ = false;
lastObjCount_ = objCount;
lastNpcCount_ = npcCount;
}
if (rebuildTimer > 0.0f) {
rebuildTimer -= dt;
if (rebuildTimer <= 0.0f) {
rebuildTimer = 0.0f;
if (objectPlacer_.objectCount() > 0 || npcSpawner_.spawnCount() > 0) {
vkDeviceWaitIdle(vkCtx->getDevice());
viewport_.rebuildObjects(objectPlacer_.getObjects(), npcSpawner_.getSpawns());
}
}
}
// Update M2 animations AFTER beginFrame (so getCurrentFrame is correct)
viewport_.update(dt);
ImGui_ImplVulkan_NewFrame();
ImGui_ImplSDL2_NewFrame();
ImGui::NewFrame();
ui_.render(*this);
if (showQuitConfirm_) {
ImGui::OpenPopup("Unsaved Changes");
if (ImGui::BeginPopupModal("Unsaved Changes", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
ImGui::Text("You have unsaved changes. Save before quitting?");
ImGui::Separator();
if (ImGui::Button("Save & Quit", ImVec2(120, 0))) {
quickSave();
window_->setShouldClose(true);
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if (ImGui::Button("Quit", ImVec2(80, 0))) {
window_->setShouldClose(true);
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
if (ImGui::Button("Cancel", ImVec2(80, 0))) {
showQuitConfirm_ = false;
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
}
ImGui::Render();
VkRenderPassBeginInfo rpInfo{};
rpInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
rpInfo.renderPass = vkCtx->getImGuiRenderPass();
rpInfo.framebuffer = vkCtx->getSwapchainFramebuffers()[imageIndex];
rpInfo.renderArea.offset = {0, 0};
rpInfo.renderArea.extent = vkCtx->getSwapchainExtent();
VkClearValue clearValues[4]{};
float cr, cg, cb;
viewport_.getClearColor(cr, cg, cb);
clearValues[0].color = {{cr, cg, cb, 1.0f}};
clearValues[1].depthStencil = {1.0f, 0};
rpInfo.clearValueCount = 2;
rpInfo.pClearValues = clearValues;
vkCmdBeginRenderPass(cmd, &rpInfo, VK_SUBPASS_CONTENTS_INLINE);
auto ext = vkCtx->getSwapchainExtent();
VkViewport vp{};
vp.width = static_cast<float>(ext.width);
vp.height = static_cast<float>(ext.height);
vp.minDepth = 0.0f;
vp.maxDepth = 1.0f;
vkCmdSetViewport(cmd, 0, 1, &vp);
VkRect2D scissor{};
scissor.extent = ext;
vkCmdSetScissor(cmd, 0, 1, &scissor);
viewport_.render(cmd);
ImGui_ImplVulkan_RenderDrawData(ImGui::GetDrawData(), cmd);
vkCmdEndRenderPass(cmd);
vkCtx->endFrame(cmd, imageIndex);
}
}
void EditorApp::shutdown() {
if (!window_) return;
auto* vkCtx = window_->getVkContext();
if (vkCtx) vkDeviceWaitIdle(vkCtx->getDevice());
viewport_.shutdown();
shutdownImGui();
if (assetManager_) {
assetManager_->shutdown();
assetManager_.reset();
}
window_.reset();
}
void EditorApp::processEvents() {
SDL_Event event;
while (SDL_PollEvent(&event)) {
ImGui_ImplSDL2_ProcessEvent(&event);
if (event.type == SDL_QUIT) {
if (terrain_.isLoaded() && terrainEditor_.hasUnsavedChanges()) {
showQuitConfirm_ = true;
} else {
window_->setShouldClose(true);
return;
}
}
if (event.type == SDL_WINDOWEVENT) {
if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
window_->setSize(event.window.data1, event.window.data2);
window_->getVkContext()->markSwapchainDirty();
}
}
auto& io = ImGui::GetIO();
if (event.type == SDL_KEYDOWN || event.type == SDL_KEYUP) {
if (event.type == SDL_KEYDOWN) {
auto sc = event.key.keysym.scancode;
if (sc == SDL_SCANCODE_F3) setWireframe(!isWireframe());
if (sc == SDL_SCANCODE_F5) saveBookmark("");
if (sc == SDL_SCANCODE_HOME) centerOnTerrain();
// Number keys switch modes (when not typing in ImGui)
if (!io.WantCaptureKeyboard) {
if (sc == SDL_SCANCODE_1) setMode(EditorMode::Sculpt);
if (sc == SDL_SCANCODE_2) setMode(EditorMode::Paint);
if (sc == SDL_SCANCODE_3) setMode(EditorMode::PlaceObject);
if (sc == SDL_SCANCODE_4) setMode(EditorMode::Water);
if (sc == SDL_SCANCODE_5) setMode(EditorMode::NPC);
if (sc == SDL_SCANCODE_6) setMode(EditorMode::Quest);
// Bracket keys adjust brush size
if (sc == SDL_SCANCODE_LEFTBRACKET) {
auto& bs = terrainEditor_.brush().settings();
bs.radius = std::max(5.0f, bs.radius - 10.0f);
}
if (sc == SDL_SCANCODE_RIGHTBRACKET) {
auto& bs = terrainEditor_.brush().settings();
bs.radius = std::min(200.0f, bs.radius + 10.0f);
}
}
// F1 handled by UI (showHelp_ toggle)
// F1 = toggle help
if (sc == SDL_SCANCODE_F1 && !io.WantCaptureKeyboard)
ui_.toggleHelp();
// Transform shortcuts (Blender-style)
if (objectPlacer_.getSelected()) {
if (sc == SDL_SCANCODE_G) startGizmoMode(TransformMode::Move);
if (sc == SDL_SCANCODE_R) startGizmoMode(TransformMode::Rotate);
if (sc == SDL_SCANCODE_T) startGizmoMode(TransformMode::Scale);
if (sc == SDL_SCANCODE_X) setGizmoAxis(TransformAxis::X);
if (sc == SDL_SCANCODE_Y) setGizmoAxis(TransformAxis::Y);
if (sc == SDL_SCANCODE_Z && !(event.key.keysym.mod & KMOD_CTRL))
setGizmoAxis(TransformAxis::Z);
if (sc == SDL_SCANCODE_ESCAPE) {
viewport_.getGizmo().endDrag();
viewport_.getGizmo().setMode(TransformMode::None);
objectPlacer_.clearSelection();
npcSpawner_.clearSelection();
ui_.clearPath();
}
}
if (sc == SDL_SCANCODE_DELETE) {
if (objectPlacer_.getSelected()) {
objectPlacer_.deleteSelected();
objectsDirty_ = true; autoSavePendingChanges_ = true;
} else if (npcSpawner_.getSelected()) {
npcSpawner_.removeCreature(npcSpawner_.getSelectedIndex());
objectsDirty_ = true; autoSavePendingChanges_ = true;
}
}
if (sc == SDL_SCANCODE_S && (event.key.keysym.mod & KMOD_CTRL))
quickSave();
if (sc == SDL_SCANCODE_E && (event.key.keysym.mod & KMOD_CTRL) &&
(event.key.keysym.mod & KMOD_SHIFT) && terrain_.isLoaded()) {
exportContentPack("output/" + loadedMap_ + ".wcp");
}
if (sc == SDL_SCANCODE_N && (event.key.keysym.mod & KMOD_CTRL))
ui_.openNewTerrainDialog();
if (sc == SDL_SCANCODE_O && (event.key.keysym.mod & KMOD_CTRL))
ui_.openLoadDialog();
if (sc == SDL_SCANCODE_A && (event.key.keysym.mod & KMOD_CTRL)) {
objectPlacer_.selectAll();
showToast("Selected " + std::to_string(objectPlacer_.selectionCount()) + " objects");
}
// Ctrl+D = duplicate selected object or NPC, offset by (10,10) on the ground.
if (sc == SDL_SCANCODE_D && (event.key.keysym.mod & KMOD_CTRL)) {
if (auto* sel = objectPlacer_.getSelected()) {
std::string dupPath = sel->path;
glm::vec3 dupPos = sel->position + glm::vec3(10.0f, 10.0f, 0.0f);
glm::vec3 dupRot = sel->rotation;
float dupScale = sel->scale;
auto dupType = sel->type;
objectPlacer_.clearSelection();
objectPlacer_.setActivePath(dupPath, dupType);
objectPlacer_.setPlacementScale(dupScale);
objectPlacer_.setPlacementRotationY(dupRot.y);
objectPlacer_.placeObject(dupPos);
objectsDirty_ = true; autoSavePendingChanges_ = true;
showToast("Duplicated object");
} else if (auto* npc = npcSpawner_.getSelected()) {
CreatureSpawn copy = *npc;
copy.position += glm::vec3(10, 10, 0);
npcSpawner_.placeCreature(copy);
objectsDirty_ = true; autoSavePendingChanges_ = true;
showToast("Duplicated NPC");
}
}
// W: add patrol waypoint at cursor for the selected NPC (no modifiers,
// editor must be in NPC mode and an NPC must be selected with Patrol behavior).
if (sc == SDL_SCANCODE_W && mode_ == EditorMode::NPC &&
!(event.key.keysym.mod & (KMOD_CTRL | KMOD_ALT | KMOD_SHIFT))) {
auto* sel = npcSpawner_.getSelected();
if (sel && sel->behavior == CreatureBehavior::Patrol &&
terrainEditor_.brush().isActive()) {
PatrolPoint pp;
pp.position = terrainEditor_.brush().getPosition();
pp.waitTimeMs = 2000.0f;
sel->patrolPath.push_back(pp);
showToast("Added patrol waypoint #" + std::to_string(sel->patrolPath.size()));
}
}
// Ctrl+Y = Redo (alternate binding)
if (sc == SDL_SCANCODE_Y && (event.key.keysym.mod & KMOD_CTRL)) {
if (terrainEditor_.history().canRedo()) {
terrainEditor_.redo();
showToast("Redo");
}
}
if (sc == SDL_SCANCODE_Z && (event.key.keysym.mod & KMOD_CTRL)) {
bool isRedo = (event.key.keysym.mod & KMOD_SHIFT) != 0;
if (isRedo) {
if (terrainEditor_.history().canRedo()) {
terrainEditor_.redo();
showToast("Redo");
}
} else {
// Ctrl+Z = Undo
if (mode_ == EditorMode::PlaceObject || mode_ == EditorMode::NPC) {
if (objectPlacer_.canUndoPlace()) {
objectPlacer_.undoLastPlace();
objectsDirty_ = true; autoSavePendingChanges_ = true;
showToast("Undo placement");
}
} else if (terrainEditor_.history().canUndo()) {
terrainEditor_.undo();
showToast("Undo");
}
}
}
}
if (!io.WantCaptureKeyboard)
camera_.processKeyEvent(event.key);
}
if (event.type == SDL_MOUSEMOTION && !io.WantCaptureMouse) {
// Gizmo drag takes priority over camera
auto& giz = viewport_.getGizmo();
if (event.motion.state & SDL_BUTTON_MMASK) {
// Middle mouse = orbit around brush/terrain point
auto& brush = terrainEditor_.brush();
glm::vec3 pivot = brush.isActive() ? brush.getPosition() : camera_.getCamera().getPosition() + camera_.getCamera().getForward() * 100.0f;
camera_.processMiddleMouseMotion(event.motion.xrel, event.motion.yrel, pivot);
} else if (giz.isDragging()) {
auto ext = window_->getVkContext()->getSwapchainExtent();
giz.updateDrag(glm::vec2(static_cast<float>(event.motion.x),
static_cast<float>(event.motion.y)),
camera_.getCamera(),
static_cast<float>(ext.width),
static_cast<float>(ext.height));
// Apply transform to selected object or NPC.
if (auto* sel = objectPlacer_.getSelected()) {
if (giz.getMode() == TransformMode::Move) {
sel->position += giz.getMoveDelta();
giz.beginDrag(glm::vec2(event.motion.x, event.motion.y));
} else if (giz.getMode() == TransformMode::Rotate) {
sel->rotation += giz.getRotateDelta();
giz.beginDrag(glm::vec2(event.motion.x, event.motion.y));
} else if (giz.getMode() == TransformMode::Scale) {
sel->scale = std::max(0.1f, sel->scale + giz.getScaleDelta());
giz.beginDrag(glm::vec2(event.motion.x, event.motion.y));
}
giz.setTarget(sel->position, sel->scale);
objectsDirty_ = true; autoSavePendingChanges_ = true;
} else if (auto* npc = npcSpawner_.getSelected()) {
if (giz.getMode() == TransformMode::Move) {
npc->position += giz.getMoveDelta();
giz.beginDrag(glm::vec2(event.motion.x, event.motion.y));
} else if (giz.getMode() == TransformMode::Rotate) {
// Apply yaw component only — NPCs only have orientation.
npc->orientation += glm::degrees(giz.getRotateDelta().z);
while (npc->orientation >= 360.0f) npc->orientation -= 360.0f;
while (npc->orientation < 0.0f) npc->orientation += 360.0f;
giz.beginDrag(glm::vec2(event.motion.x, event.motion.y));
} else if (giz.getMode() == TransformMode::Scale) {
npc->scale = std::max(0.1f, npc->scale + giz.getScaleDelta());
giz.beginDrag(glm::vec2(event.motion.x, event.motion.y));
}
giz.setTarget(npc->position, npc->scale);
objectsDirty_ = true; autoSavePendingChanges_ = true;
}
} else {
camera_.processMouseMotion(event.motion.xrel, event.motion.yrel);
}
}
if ((event.type == SDL_MOUSEBUTTONDOWN || event.type == SDL_MOUSEBUTTONUP) && !io.WantCaptureMouse) {
// Right-click on selected objects = context menu
if (event.button.button == SDL_BUTTON_RIGHT && event.type == SDL_MOUSEBUTTONDOWN) {
auto& giz = viewport_.getGizmo();
if (giz.isDragging()) {
giz.endDrag();
giz.setMode(TransformMode::None);
} else if (objectPlacer_.getSelected() || npcSpawner_.getSelected()) {
openContextMenu_ = true;
} else {
camera_.processMouseButton(event.button);
}
} else if (event.button.button == SDL_BUTTON_RIGHT && event.type == SDL_MOUSEBUTTONUP) {
if (!objectPlacer_.getSelected() && !npcSpawner_.getSelected())
camera_.processMouseButton(event.button);
} else {
// Only pass to camera if gizmo not active
auto& giz = viewport_.getGizmo();
if (!giz.isDragging())
camera_.processMouseButton(event.button);
}
// Left click
if (event.button.button == SDL_BUTTON_LEFT && terrain_.isLoaded()) {
auto& giz = viewport_.getGizmo();
// End gizmo drag on left click
if (giz.isDragging() && event.type == SDL_MOUSEBUTTONDOWN) {
giz.endDrag();
giz.setMode(TransformMode::None);
} else if (event.type == SDL_MOUSEBUTTONDOWN) {
// Path point capture (river/road tool)
// Alt+click eyedropper in paint mode
if (mode_ == EditorMode::Paint && (SDL_GetModState() & KMOD_ALT)) {
if (terrainEditor_.brush().isActive()) {
std::string picked = texturePainter_.pickTextureAt(
terrainEditor_.brush().getPosition());
if (!picked.empty()) {
texturePainter_.setActiveTexture(picked);
showToast("Picked: " + picked.substr(picked.rfind('\\') + 1));
}
}
}
else if (ui_.getPathCapture() != EditorUI::PathCapture::None) {
auto ext = window_->getVkContext()->getSwapchainExtent();
rendering::Ray ray = camera_.getCamera().screenToWorldRay(
static_cast<float>(event.button.x),
static_cast<float>(event.button.y),
static_cast<float>(ext.width),
static_cast<float>(ext.height));
glm::vec3 hitPos;
if (terrainEditor_.raycastTerrain(ray, hitPos)) {
ui_.setPathPoint(hitPos);
if (ui_.getPathCapture() == EditorUI::PathCapture::None && ui_.isPathReady())
showToast("Both points set — click Apply Path");
else if (ui_.getPathCapture() == EditorUI::PathCapture::WaitingEnd)
showToast("Start point set — click terrain for end");
}
}
// Ctrl+click = select (Ctrl+Shift+click = add to selection)
else if ((event.key.keysym.mod & KMOD_CTRL) || (SDL_GetModState() & KMOD_CTRL)) {
bool additive = (SDL_GetModState() & KMOD_SHIFT) != 0;
auto ext = window_->getVkContext()->getSwapchainExtent();
rendering::Ray ray = camera_.getCamera().screenToWorldRay(
static_cast<float>(event.button.x),
static_cast<float>(event.button.y),
static_cast<float>(ext.width),
static_cast<float>(ext.height));
if (additive) {
int prevSel = objectPlacer_.getSelectedIndex();
int hit = objectPlacer_.selectAt(ray, 200.0f);
if (hit >= 0) {
if (prevSel >= 0) objectPlacer_.addToSelection(prevSel);
objectPlacer_.addToSelection(hit);
}
} else {
objectPlacer_.selectAt(ray, 200.0f);
}
} else if (mode_ == EditorMode::NPC) {
auto ext = window_->getVkContext()->getSwapchainExtent();
rendering::Ray ray = camera_.getCamera().screenToWorldRay(
static_cast<float>(event.button.x),
static_cast<float>(event.button.y),
static_cast<float>(ext.width),
static_cast<float>(ext.height));
glm::vec3 hitPos;
if (terrainEditor_.raycastTerrain(ray, hitPos)) {
// Plain left-click near an existing NPC selects it instead of
// placing a duplicate. Shift+click forces placement.
bool forcePlace = (event.key.keysym.mod & KMOD_SHIFT) != 0;
int hit = forcePlace ? -1 : npcSpawner_.selectAt(hitPos, 4.0f);
if (hit < 0) {
auto& tmpl = npcSpawner_.getTemplate();
tmpl.position = hitPos;
npcSpawner_.placeCreature(tmpl);
objectsDirty_ = true; autoSavePendingChanges_ = true;
}
}
} else if (mode_ == EditorMode::Water) {
painting_ = true;
} else if (mode_ == EditorMode::PlaceObject) {
// Raycast now at click time for accurate placement
auto ext = window_->getVkContext()->getSwapchainExtent();
rendering::Ray ray = camera_.getCamera().screenToWorldRay(
static_cast<float>(event.button.x),
static_cast<float>(event.button.y),
static_cast<float>(ext.width),
static_cast<float>(ext.height));
glm::vec3 hitPos;
if (terrainEditor_.raycastTerrain(ray, hitPos)) {
objectPlacer_.placeObject(hitPos);
objectsDirty_ = true; autoSavePendingChanges_ = true;
}
} else {
painting_ = true;
if (mode_ == EditorMode::Sculpt || mode_ == EditorMode::Paint)
terrainEditor_.beginStroke();
}
} else if (event.type == SDL_MOUSEBUTTONUP) {
painting_ = false;
if (mode_ == EditorMode::Sculpt || mode_ == EditorMode::Paint)
terrainEditor_.endStroke();
}
}
// Middle click = select object
if (event.button.button == SDL_BUTTON_MIDDLE && event.type == SDL_MOUSEBUTTONDOWN) {
if (mode_ == EditorMode::PlaceObject && terrain_.isLoaded()) {
auto ext = window_->getVkContext()->getSwapchainExtent();
auto& io2 = ImGui::GetIO();
rendering::Ray ray = camera_.getCamera().screenToWorldRay(
io2.MousePos.x, io2.MousePos.y,
static_cast<float>(ext.width), static_cast<float>(ext.height));
objectPlacer_.selectAt(ray);
}
}
}
if (event.type == SDL_MOUSEWHEEL && !io.WantCaptureMouse) {
// Ctrl+wheel rotates the placement preview instead of zooming the camera.
// Step 15 deg, Shift makes it 5 deg for finer control.
bool ctrl = (SDL_GetModState() & KMOD_CTRL) != 0;
bool shift = (SDL_GetModState() & KMOD_SHIFT) != 0;
if (ctrl && (mode_ == EditorMode::PlaceObject || mode_ == EditorMode::NPC)) {
float step = shift ? 5.0f : 15.0f;
if (mode_ == EditorMode::PlaceObject) {
float r = objectPlacer_.getPlacementRotationY() + step * event.wheel.y;
while (r >= 360.0f) r -= 360.0f;
while (r < 0.0f) r += 360.0f;
objectPlacer_.setPlacementRotationY(r);
} else {
float r = npcSpawner_.getTemplate().orientation + step * event.wheel.y;
while (r >= 360.0f) r -= 360.0f;
while (r < 0.0f) r += 360.0f;
npcSpawner_.getTemplate().orientation = r;
}
} else {
camera_.processMouseWheel(event.wheel.y, shift);
}
}
}
}
void EditorApp::updateTerrainEditing(float dt) {
if (!terrain_.isLoaded()) return;
// Update brush position from mouse cursor
auto& io = ImGui::GetIO();
if (!io.WantCaptureMouse) {
float mx = io.MousePos.x;
float my = io.MousePos.y;
auto ext = window_->getVkContext()->getSwapchainExtent();
rendering::Ray ray = camera_.getCamera().screenToWorldRay(
mx, my, static_cast<float>(ext.width), static_cast<float>(ext.height));
glm::vec3 hitPos;
if (terrainEditor_.raycastTerrain(ray, hitPos)) {
terrainEditor_.brush().setPosition(hitPos);
terrainEditor_.brush().setActive(true);
// Ghost preview for object/NPC placement
if (mode_ == EditorMode::PlaceObject && !objectPlacer_.getActivePath().empty()) {
viewport_.setGhostPreview(
objectPlacer_.getActivePath(), hitPos,
glm::vec3(0, objectPlacer_.getPlacementRotationY(), 0),
objectPlacer_.getPlacementScale());
} else if (mode_ == EditorMode::NPC && !npcSpawner_.getTemplate().modelPath.empty()) {
viewport_.setGhostPreview(
npcSpawner_.getTemplate().modelPath, hitPos,
glm::vec3(0, 0, npcSpawner_.getTemplate().orientation),
npcSpawner_.getTemplate().scale);
} else if (mode_ != EditorMode::PlaceObject && mode_ != EditorMode::NPC) {
viewport_.clearGhostPreview();
}
// Brush circle indicator for sculpt/paint/water modes
if (mode_ == EditorMode::Sculpt || mode_ == EditorMode::Paint || mode_ == EditorMode::Water) {
viewport_.setBrushIndicator(hitPos, terrainEditor_.brush().settings().radius, true);
} else {
viewport_.setBrushIndicator(hitPos, 0, false);
}
if (painting_ && terrainEditor_.brush().settings().mode == BrushMode::Flatten) {
static bool flattenSet = false;
if (!flattenSet) {
terrainEditor_.brush().settings().flattenHeight = hitPos.z;
flattenSet = true;
}
if (!io.MouseDown[0]) flattenSet = false;
}
} else {
terrainEditor_.brush().setActive(false);
viewport_.setBrushIndicator({}, 0, false);
viewport_.clearGhostPreview();
}
// Path preview for river/road tool
if (ui_.getPathCapture() == EditorUI::PathCapture::WaitingEnd ||
ui_.isPathReady()) {
glm::vec3 endPt = ui_.isPathReady() ? ui_.getPathEnd()
: terrainEditor_.brush().getPosition();
viewport_.setPathPreview(ui_.getPathStart(), endPt,
ui_.getPathWidth(), true);
} else {
viewport_.setPathPreview({}, {}, 0, false);
}
}
if (painting_ && terrainEditor_.brush().isActive()) {
if (mode_ == EditorMode::Sculpt) {
terrainEditor_.applyBrush(dt);
} else if (mode_ == EditorMode::Paint) {
auto& brush = terrainEditor_.brush();
auto paintMode = ui_.getPaintMode();
std::vector<int> modified;
if (paintMode == PaintMode::Erase) {
modified = texturePainter_.erase(
brush.getPosition(), brush.settings().radius,
brush.settings().strength * dt * 0.5f, brush.settings().falloff);
} else if (paintMode == PaintMode::ReplaceBase) {
// Replace base texture of chunks under brush
auto& texPath = texturePainter_.getActiveTexture();
if (!texPath.empty()) {
// Ensure texture is in list
uint32_t texId = 0;
for (uint32_t i = 0; i < terrain_.textures.size(); i++) {
if (terrain_.textures[i] == texPath) { texId = i; goto found; }
}
terrain_.textures.push_back(texPath);
texId = static_cast<uint32_t>(terrain_.textures.size() - 1);
found:
for (int ci = 0; ci < 256; ci++) {
auto& chunk = terrain_.chunks[ci];
if (!chunk.hasHeightMap() || chunk.layers.empty()) continue;
glm::vec3 cpos = terrainEditor_.brush().getPosition();
// Rough distance check
auto vpos = glm::vec3(chunk.position[1], chunk.position[0], chunk.position[2]);
if (glm::length(glm::vec2(vpos.x - cpos.x, vpos.y - cpos.y)) < brush.settings().radius + 40.0f) {
chunk.layers[0].textureId = texId;
modified.push_back(ci);
}
}
}
} else {
modified = texturePainter_.paint(
brush.getPosition(), brush.settings().radius,
brush.settings().strength * dt * 0.5f, brush.settings().falloff);
}
if (!modified.empty()) {
auto mesh = terrainEditor_.regenerateMesh();
viewport_.clearTerrain();
viewport_.loadTerrain(mesh, terrain_.textures, loadedTileX_, loadedTileY_);
}
} else if (mode_ == EditorMode::Water) {
auto& brush = terrainEditor_.brush();
terrainEditor_.setWaterLevel(brush.getPosition(), brush.settings().radius,
waterHeight_, waterType_);
viewport_.updateWater(terrain_, loadedTileX_, loadedTileY_);
}
}
}
void EditorApp::refreshDirtyChunks() {
auto dirty = terrainEditor_.consumeDirtyChunks();
if (dirty.empty()) return;
// Recalculate normals for modified chunks (better lighting)
terrainEditor_.recalcNormals(dirty);
// Regenerate full mesh and reload terrain
auto mesh = terrainEditor_.regenerateMesh();
viewport_.clearTerrain();
viewport_.loadTerrain(mesh, terrain_.textures, loadedTileX_, loadedTileY_);
}
bool EditorApp::loadWMOInstance(const std::string& mapName) {
std::string mapLower = mapName;
std::transform(mapLower.begin(), mapLower.end(), mapLower.begin(),
[](unsigned char c) { return std::tolower(c); });
std::string wdtPath = "world\\maps\\" + mapLower + "\\" + mapLower + ".wdt";
auto wdtData = assetManager_->readFile(wdtPath);
if (wdtData.empty()) return false;
auto wdtInfo = pipeline::parseWDT(wdtData);
if (!wdtInfo.isWMOOnly() || wdtInfo.rootWMOPath.empty()) return false;
LOG_INFO("WMO-only instance: ", mapName, " root=", wdtInfo.rootWMOPath);
clearAllObjects();
questEditor_.clear();
ui_.clearPath();
viewport_.clearTerrain();
// Create blank terrain as a floor reference
terrain_ = TerrainEditor::createBlankTerrain(32, 32, 0.0f, Biome::Rocky);
terrain_.coord = {32, 32};
terrainEditor_.setTerrain(&terrain_);
texturePainter_.setTerrain(&terrain_);
objectPlacer_.setTerrain(&terrain_);
auto mesh = pipeline::TerrainMeshGenerator::generate(terrain_);
viewport_.loadTerrain(mesh, terrain_.textures, 32, 32);
// Place the root WMO as an object
glm::vec3 wmoPos = core::coords::adtToWorld(
wdtInfo.position[0], wdtInfo.position[1], wdtInfo.position[2]);
glm::vec3 wmoRot(-wdtInfo.rotation[2], -wdtInfo.rotation[0],
wdtInfo.rotation[1] + 180.0f);
PlacedObject wmo;
wmo.type = PlaceableType::WMO;
wmo.path = wdtInfo.rootWMOPath;
wmo.position = wmoPos;
wmo.rotation = wmoRot;
wmo.scale = 1.0f;
wmo.uniqueId = 1;
objectPlacer_.getObjects().push_back(wmo);
objectsDirty_ = true; autoSavePendingChanges_ = true;
loadedMap_ = mapName;
loadedTileX_ = 32;
loadedTileY_ = 32;
// Position camera near the WMO
camera_.setPosition(wmoPos + glm::vec3(0, 0, 50));
camera_.setYawPitch(0.0f, -30.0f);
showToast("WMO instance loaded: " + mapName);
LOG_INFO("WMO instance loaded: ", mapName, " at (",
wmoPos.x, ",", wmoPos.y, ",", wmoPos.z, ")");
return true;
}
void EditorApp::loadADT(const std::string& mapName, int tileX, int tileY) {
// Clear previous state before loading new tile
clearAllObjects();
questEditor_.clear();
ui_.clearPath();
viewport_.clearTerrain();
// Prefer open format (WOT/WHM) if available
for (const char* dir : {"custom_zones", "output"}) {
std::string wotBase = std::string(dir) + "/" + mapName + "/" + mapName + "_" +
std::to_string(tileX) + "_" + std::to_string(tileY);
if (WoweeTerrain::importOpen(wotBase, terrain_) && terrain_.isLoaded()) {
LOG_INFO("Loaded open format terrain: ", wotBase);
showToast("Loaded WOT/WHM: " + mapName);
goto terrainReady;
}
}
{
std::ostringstream path;
path << "World\\Maps\\" << mapName << "\\" << mapName
<< "_" << tileX << "_" << tileY << ".adt";
LOG_INFO("Loading ADT: ", path.str());
auto adtData = assetManager_->readFile(path.str());
if (adtData.empty()) {
// Try WMO-only instance (dungeons like Dire Maul have no ADT tiles)
if (loadWMOInstance(mapName)) return;
LOG_ERROR("ADT file not found: ", path.str());
showToast("Zone not found: " + mapName + " [" + std::to_string(tileX) + "," + std::to_string(tileY) + "]");
return;
}
terrain_ = pipeline::ADTLoader::load(adtData);
if (!terrain_.isLoaded()) {
LOG_ERROR("Failed to parse ADT: ", path.str());
showToast("Failed to load zone (corrupt or unsupported format)");
return;
}
}
terrainReady:
// Override internal coords with what we know from the filename
// (instanced maps have arbitrary internal coord values)
terrain_.coord = {tileX, tileY};
// Recompute chunk world positions from tile coordinates
// This fixes instanced maps where internal MCNK positions are wrong
float tileSize = 533.33333f;
float chunkSize = tileSize / 16.0f;
for (int cy = 0; cy < 16; cy++) {
for (int cx = 0; cx < 16; cx++) {
auto& chunk = terrain_.chunks[cy * 16 + cx];
if (!chunk.hasHeightMap()) continue;
chunk.position[0] = (32.0f - static_cast<float>(tileX)) * tileSize - cx * chunkSize;
chunk.position[1] = (32.0f - static_cast<float>(tileY)) * tileSize - cy * chunkSize;
}
}
terrainEditor_.setTerrain(&terrain_);
terrainEditor_.history().clear();
texturePainter_.setTerrain(&terrain_);
objectPlacer_.setTerrain(&terrain_);
auto mesh = pipeline::TerrainMeshGenerator::generate(terrain_);
if (mesh.validChunkCount == 0) {
LOG_ERROR("ADT has no valid terrain chunks");
showToast("Error: no valid terrain data in this tile");
return;
}
viewport_.clearTerrain();
if (!viewport_.loadTerrain(mesh, terrain_.textures, tileX, tileY)) {
LOG_ERROR("Failed to upload terrain to GPU (", mesh.validChunkCount, " chunks)");
showToast("Error: terrain upload failed");
return;
}
loadedMap_ = mapName;
loadedTileX_ = tileX;
loadedTileY_ = tileY;
// Track recent zones (deduplicate, max 8)
recentZones_.erase(std::remove_if(recentZones_.begin(), recentZones_.end(),
[&](const RecentZone& rz) { return rz.mapName == mapName && rz.tileX == tileX && rz.tileY == tileY; }),
recentZones_.end());
recentZones_.insert(recentZones_.begin(), {mapName, tileX, tileY});
if (recentZones_.size() > 8) recentZones_.resize(8);
// Position camera at terrain center using actual chunk positions
if (mesh.validChunkCount > 0) {
auto& firstChunk = mesh.chunks[0];
auto& lastChunk = mesh.chunks[255];
float cx = (firstChunk.worldX + lastChunk.worldX) * 0.5f;
float cy = (firstChunk.worldY + lastChunk.worldY) * 0.5f;
float cz = firstChunk.worldZ + 300.0f;
camera_.setPosition(glm::vec3(cx, cy, cz));
} else {
float centerX = (32.0f - tileY) * 533.33333f - 8.0f * 533.33333f / 16.0f;
float centerY = (32.0f - tileX) * 533.33333f - 8.0f * 533.33333f / 16.0f;
camera_.setPosition(glm::vec3(centerX, centerY, 400.0f));
}
camera_.setYawPitch(0.0f, -45.0f);
// Import doodad/WMO placements from the ADT itself
// ADT positions are in ADT coordinate space — convert to render coords
// Import doodad placements — convert ADT rotation to render rotation
// ADT stores rotation as degrees [rotX, rotY, rotZ] in WoW space
// Render space: rX = -adtRotZ, rY = -adtRotX, rZ = adtRotY + 180
for (const auto& dp : terrain_.doodadPlacements) {
if (dp.nameId < terrain_.doodadNames.size()) {
PlacedObject obj;
obj.type = PlaceableType::M2;
obj.path = terrain_.doodadNames[dp.nameId];
obj.position = core::coords::adtToWorld(dp.position[0], dp.position[1], dp.position[2]);
obj.rotation = glm::vec3(-dp.rotation[2], -dp.rotation[0], dp.rotation[1] + 180.0f);
obj.scale = static_cast<float>(dp.scale) / 1024.0f;
obj.uniqueId = dp.uniqueId;
objectPlacer_.getObjects().push_back(obj);
}
}
for (const auto& wp : terrain_.wmoPlacements) {
if (wp.nameId < terrain_.wmoNames.size()) {
PlacedObject obj;
obj.type = PlaceableType::WMO;
obj.path = terrain_.wmoNames[wp.nameId];
obj.position = core::coords::adtToWorld(wp.position[0], wp.position[1], wp.position[2]);
obj.rotation = glm::vec3(-wp.rotation[2], -wp.rotation[0], wp.rotation[1] + 180.0f);
obj.scale = 1.0f;
obj.uniqueId = wp.uniqueId;
objectPlacer_.getObjects().push_back(obj);
}
}
if (!terrain_.doodadPlacements.empty() || !terrain_.wmoPlacements.empty()) {
objectsDirty_ = true; autoSavePendingChanges_ = true;
showToast("Imported " + std::to_string(terrain_.doodadPlacements.size()) +
" doodads + " + std::to_string(terrain_.wmoPlacements.size()) + " WMOs");
LOG_INFO("Imported ", terrain_.doodadPlacements.size(), " doodads + ",
terrain_.wmoPlacements.size(), " WMOs from ADT");
}
LOG_INFO("ADT loaded: ", mapName, " [", tileX, ",", tileY, "]");
// Try loading objects/NPCs/quests from zone directories
for (const char* dir : {"output", "custom_zones"}) {
std::string zoneBase = std::string(dir) + "/" + mapName;
if (objectPlacer_.objectCount() == 0)
if (objectPlacer_.loadFromFile(zoneBase + "/objects.json"))
showToast("Loaded " + std::to_string(objectPlacer_.objectCount()) + " objects");
if (npcSpawner_.spawnCount() == 0)
if (npcSpawner_.loadFromFile(zoneBase + "/creatures.json"))
showToast("Loaded " + std::to_string(npcSpawner_.spawnCount()) + " NPCs");
if (questEditor_.questCount() == 0)
if (questEditor_.loadFromFile(zoneBase + "/quests.json"))
showToast("Loaded " + std::to_string(questEditor_.questCount()) + " quests");
}
if (objectPlacer_.objectCount() > 0 || npcSpawner_.spawnCount() > 0)
objectsDirty_ = true; autoSavePendingChanges_ = true;
}
void EditorApp::createNewTerrain(const std::string& mapName, int tileX, int tileY, float baseHeight, Biome biome) {
terrain_ = TerrainEditor::createBlankTerrain(tileX, tileY, baseHeight, biome);
// Clear all previous state
clearAllObjects();
questEditor_.clear();
ui_.clearPath();
terrainEditor_.setTerrain(&terrain_);
terrainEditor_.history().clear();
texturePainter_.setTerrain(&terrain_);
objectPlacer_.setTerrain(&terrain_);
auto mesh = pipeline::TerrainMeshGenerator::generate(terrain_);
viewport_.clearTerrain();
viewport_.loadTerrain(mesh, terrain_.textures, tileX, tileY);
loadedMap_ = mapName;
loadedTileX_ = tileX;
loadedTileY_ = tileY;
lastObjCount_ = 0;
lastNpcCount_ = 0;
objectsDirty_ = false;
float centerX = (32.0f - tileY) * 533.33333f - 8.0f * 533.33333f / 16.0f;
float centerY = (32.0f - tileX) * 533.33333f - 8.0f * 533.33333f / 16.0f;
camera_.setPosition(glm::vec3(centerX, centerY, baseHeight + 300.0f));
camera_.setYawPitch(0.0f, -45.0f);
LOG_INFO("New terrain created: ", mapName, " [", tileX, ",", tileY, "] base=", baseHeight);
}
void EditorApp::saveADT(const std::string& path) {
if (!terrain_.isLoaded()) {
LOG_ERROR("No terrain to save");
return;
}
objectPlacer_.syncToTerrain();
ADTWriter::write(terrain_, path);
terrainEditor_.markSaved();
}
void EditorApp::saveWDT(const std::string& path) {
if (loadedMap_.empty()) return;
ADTWriter::writeWDT(loadedMap_, loadedTileX_, loadedTileY_, path);
}
void EditorApp::exportZone(const std::string& outputDir) {
if (!terrain_.isLoaded() || loadedMap_.empty()) return;
std::string base = outputDir + "/" + loadedMap_;
// Save ADT
std::string adtPath = base + "/" + loadedMap_ + "_" +
std::to_string(loadedTileX_) + "_" +
std::to_string(loadedTileY_) + ".adt";
saveADT(adtPath);
// Save WDT
std::string wdtPath = base + "/" + loadedMap_ + ".wdt";
saveWDT(wdtPath);
// Save creature spawns
if (npcSpawner_.spawnCount() > 0) {
std::string npcPath = base + "/creatures.json";
npcSpawner_.saveToFile(npcPath);
}
// Save quests
if (questEditor_.questCount() > 0) {
std::string questPath = base + "/quests.json";
questEditor_.saveToFile(questPath);
std::vector<std::string> chainErrors;
if (!questEditor_.validateChains(chainErrors)) {
for (const auto& err : chainErrors)
LOG_WARNING("Quest chain issue: ", err);
}
}
// Export SQL for private server integration (AzerothCore/TrinityCore)
if (npcSpawner_.spawnCount() > 0 || questEditor_.questCount() > 0) {
std::string sqlPath = base + "/spawns.sql";
SQLExporter::exportAll(npcSpawner_.getSpawns(),
questEditor_.getQuests(),
sqlPath, zoneManifest_.mapId);
}
// Save placed objects
if (objectPlacer_.objectCount() > 0) {
std::string objPath = base + "/objects.json";
objectPlacer_.saveToFile(objPath);
}
// Convert all referenced M2 models (placed objects + NPCs) to WOM open format.
// This makes the exported zone self-contained and free of proprietary M2/skin files.
{
std::unordered_set<std::string> convertedModels;
auto convertOne = [&](const std::string& m2Path) {
if (m2Path.empty() || convertedModels.count(m2Path)) return;
auto wom = pipeline::WoweeModelLoader::fromM2(m2Path, assetManager_.get());
if (!wom.isValid()) return;
std::string womPath = m2Path;
std::replace(womPath.begin(), womPath.end(), '\\', '/');
auto dot = womPath.rfind('.');
if (dot != std::string::npos) womPath = womPath.substr(0, dot);
pipeline::WoweeModelLoader::save(wom, base + "/models/" + womPath);
convertedModels.insert(m2Path);
};
for (const auto& obj : objectPlacer_.getObjects()) {
if (obj.type == PlaceableType::M2) convertOne(obj.path);
}
for (const auto& npc : npcSpawner_.getSpawns()) {
convertOne(npc.modelPath);
}
if (!convertedModels.empty())
LOG_INFO("Converted ", convertedModels.size(), " M2 models to WOM (objects + NPCs)");
}
// Convert placed WMO buildings to WOB open format
if (objectPlacer_.objectCount() > 0) {
std::unordered_set<std::string> convertedWMOs;
for (const auto& obj : objectPlacer_.getObjects()) {
if (obj.type == PlaceableType::WMO && !convertedWMOs.count(obj.path)) {
std::string wobPath = obj.path;
std::replace(wobPath.begin(), wobPath.end(), '\\', '/');
auto dot = wobPath.rfind('.');
if (dot != std::string::npos) wobPath = wobPath.substr(0, dot);
auto wmoData = assetManager_->readFile(obj.path);
if (!wmoData.empty()) {
auto wmoModel = pipeline::WMOLoader::load(wmoData);
if (wmoModel.nGroups > 0) {
std::string wmoBase = obj.path;
if (wmoBase.size() > 4) wmoBase = wmoBase.substr(0, wmoBase.size() - 4);
for (uint32_t gi = 0; gi < wmoModel.nGroups; gi++) {
char suffix[16];
snprintf(suffix, sizeof(suffix), "_%03u.wmo", gi);
auto gd = assetManager_->readFile(wmoBase + suffix);
if (!gd.empty()) pipeline::WMOLoader::loadGroup(gd, wmoModel, gi);
}
}
auto bld = pipeline::WoweeBuildingLoader::fromWMO(wmoModel, obj.path);
pipeline::WoweeBuildingLoader::save(bld, base + "/buildings/" + wobPath);
} else {
pipeline::WoweeBuilding bld;
bld.name = obj.path;
pipeline::WoweeBuildingLoader::save(bld, base + "/buildings/" + wobPath);
}
convertedWMOs.insert(obj.path);
}
}
if (!convertedWMOs.empty())
LOG_INFO("Converted ", convertedWMOs.size(), " WMO buildings to WOB");
}
// Export used textures as PNG (open format replacement for BLP).
// Includes terrain textures plus textures referenced by every placed M2/NPC model
// so the exported zone has every texture it needs to render without game data.
std::vector<std::string> usedTextures;
{
std::unordered_set<std::string> uniq;
for (auto& t : TextureExporter::collectUsedTextures(terrain_)) uniq.insert(std::move(t));
std::unordered_set<std::string> visitedM2;
std::unordered_set<std::string> visitedWMO;
auto addM2Tex = [&](const std::string& m2Path) {
if (m2Path.empty() || !visitedM2.insert(m2Path).second) return;
for (auto& t : TextureExporter::collectM2Textures(assetManager_.get(), m2Path))
uniq.insert(std::move(t));
};
auto addWMOTex = [&](const std::string& wmoPath) {
if (wmoPath.empty() || !visitedWMO.insert(wmoPath).second) return;
for (auto& t : TextureExporter::collectWMOTextures(assetManager_.get(), wmoPath))
uniq.insert(std::move(t));
};
for (const auto& obj : objectPlacer_.getObjects()) {
if (obj.type == PlaceableType::M2) addM2Tex(obj.path);
else if (obj.type == PlaceableType::WMO) addWMOTex(obj.path);
}
for (const auto& npc : npcSpawner_.getSpawns()) addM2Tex(npc.modelPath);
usedTextures.assign(uniq.begin(), uniq.end());
std::sort(usedTextures.begin(), usedTextures.end());
if (!usedTextures.empty()) {
int exported = TextureExporter::exportTexturesAsPng(
assetManager_.get(), usedTextures, base + "/textures");
LOG_INFO("Exported ", exported, " textures as PNG (terrain + ",
visitedM2.size(), " M2s + ", visitedWMO.size(), " WMOs)");
}
}
// Export zone-relevant DBCs as JSON (open format replacement for DBC)
DBCExporter::exportZoneDBCs(assetManager_.get(), base + "/data");
// Export open terrain format alongside ADT
std::string openBase = base + "/" + loadedMap_ + "_" +
std::to_string(loadedTileX_) + "_" + std::to_string(loadedTileY_);
WoweeTerrain::exportOpen(terrain_, openBase, loadedTileX_, loadedTileY_);
WoweeTerrain::exportNormalMap(terrain_, openBase + "_normals.png");
// Export collision mesh (.woc) — terrain plus placed WMO/M2 meshes so that
// movement queries on the exported zone respect buildings and large props.
auto collision = pipeline::WoweeCollisionBuilder::fromTerrain(terrain_);
{
std::unordered_set<std::string> visitedWMOcol;
std::unordered_set<std::string> visitedM2col;
for (const auto& obj : objectPlacer_.getObjects()) {
if (obj.type == PlaceableType::WMO && visitedWMOcol.insert(obj.path).second) {
auto data = assetManager_->readFile(obj.path);
if (data.empty()) continue;
auto wmo = pipeline::WMOLoader::load(data);
std::string wmoBase = obj.path;
if (wmoBase.size() > 4) wmoBase = wmoBase.substr(0, wmoBase.size() - 4);
for (uint32_t gi = 0; gi < wmo.nGroups; gi++) {
char suffix[16];
std::snprintf(suffix, sizeof(suffix), "_%03u.wmo", gi);
auto gd = assetManager_->readFile(wmoBase + suffix);
if (!gd.empty()) pipeline::WMOLoader::loadGroup(gd, wmo, gi);
}
glm::mat4 t = glm::translate(glm::mat4(1.0f), obj.position);
glm::vec3 r = glm::radians(obj.rotation);
t = glm::rotate(t, r.x, glm::vec3(1, 0, 0));
t = glm::rotate(t, r.y, glm::vec3(0, 1, 0));
t = glm::rotate(t, r.z, glm::vec3(0, 0, 1));
t = glm::scale(t, glm::vec3(obj.scale));
for (const auto& g : wmo.groups) {
std::vector<glm::vec3> verts;
verts.reserve(g.vertices.size());
for (const auto& v : g.vertices) verts.push_back(v.position);
std::vector<uint32_t> idx;
idx.reserve(g.indices.size());
for (uint16_t i : g.indices) idx.push_back(i);
uint8_t flags = (g.flags & 0x08) ? 0 : 0x08; // indoor flag
pipeline::WoweeCollisionBuilder::addMesh(collision, verts, idx, t, flags);
}
}
}
}
if (collision.isValid())
pipeline::WoweeCollisionBuilder::save(collision, openBase + ".woc");
WoweeTerrain::exportAlphaMaps(terrain_, base + "/alphamaps");
WoweeTerrain::exportWaterMask(terrain_, openBase + "_watermask.png");
WoweeTerrain::exportHoleMask(terrain_, openBase + "_holemask.png");
WoweeTerrain::exportHeightmapPreview(terrain_, openBase + "_heightmap.png");
// Also save heightmap as zone thumbnail for content pack browsing
WoweeTerrain::exportHeightmapPreview(terrain_, base + "/thumbnail.png");
WoweeTerrain::exportZoneMap(terrain_, base + "/zone_map.png", 512);
// Write zone info README
{
std::ofstream readme(base + "/README.txt");
if (readme) {
readme << "Zone: " << loadedMap_ << "\n";
readme << "Tile: [" << loadedTileX_ << ", " << loadedTileY_ << "]\n";
readme << "Objects: " << objectPlacer_.objectCount() << "\n";
readme << "NPCs: " << npcSpawner_.spawnCount() << "\n";
readme << "Quests: " << questEditor_.questCount() << "\n";
readme << "Created with Wowee World Editor v1.0.0\n\n";
readme << "\nOpen Formats (no Blizzard IP):\n";
readme << " .wot/.whm — Wowee Open Terrain (heightmap + metadata)\n";
readme << " .wom — Wowee Open Model (static 3D models)\n";
readme << " .wob — Wowee Open Building (multi-group buildings)\n";
readme << " .png — Standard textures (converted from BLP)\n";
readme << " .json — Data tables, quests, creatures, objects\n";
readme << " .wcp — Wowee Content Pack (distribution archive)\n\n";
readme << "Files:\n";
readme << " zone.json - Zone manifest (for client)\n";
readme << " " << loadedMap_ << ".wdt - Map definition\n";
readme << " " << loadedMap_ << "_" << loadedTileX_ << "_" << loadedTileY_ << ".adt - Terrain tile\n";
if (objectPlacer_.objectCount() > 0) readme << " objects.json - Placed M2/WMO objects\n";
if (npcSpawner_.spawnCount() > 0) readme << " creatures.json - NPC/monster spawns\n";
}
}
// Write zone manifest (for client loading)
// Scan output directory for all exported tiles (includes adjacent tiles)
ZoneManifest& manifest = zoneManifest_;
manifest.mapName = loadedMap_;
manifest.displayName = loadedMap_;
manifest.tiles.push_back({loadedTileX_, loadedTileY_});
namespace fs = std::filesystem;
if (fs::exists(base)) {
for (auto& entry : fs::directory_iterator(base)) {
if (entry.path().extension() != ".adt") continue;
std::string stem = entry.path().stem().string();
auto lastU = stem.rfind('_');
auto prevU = stem.rfind('_', lastU - 1);
if (lastU != std::string::npos && prevU != std::string::npos) {
try {
int tx = std::stoi(stem.substr(prevU + 1, lastU - prevU - 1));
int ty = std::stoi(stem.substr(lastU + 1));
if (tx == loadedTileX_ && ty == loadedTileY_) continue;
manifest.tiles.push_back({tx, ty});
} catch (...) {}
}
}
}
manifest.hasCreatures = (npcSpawner_.spawnCount() > 0);
manifest.baseHeight = terrain_.chunks[0].position[2];
manifest.save(base + "/zone.json");
lastSavePath_ = outputDir;
// Count exported files
int fileCount = 2; // ADT + WDT always
fileCount += 2; // WOT + WHM always
fileCount += 3; // heightmap + normals + watermask PNGs
fileCount += 1; // thumbnail PNG
fileCount += 1; // zone.json always
fileCount += 1; // README always
if (!usedTextures.empty()) fileCount += static_cast<int>(usedTextures.size()); // PNG textures
if (objectPlacer_.objectCount() > 0) fileCount++; // objects.json
if (npcSpawner_.spawnCount() > 0) fileCount++; // creatures.json
if (questEditor_.questCount() > 0) fileCount++; // quests.json
// Validate open format completeness
auto validation = ContentPacker::validateZone(base);
int score = validation.openFormatScore();
// Write zone statistics JSON
{
nlohmann::json sj;
sj["map"] = loadedMap_;
sj["tile"] = {loadedTileX_, loadedTileY_};
sj["objects"] = objectPlacer_.objectCount();
sj["npcs"] = npcSpawner_.spawnCount();
sj["quests"] = questEditor_.questCount();
sj["textures"] = usedTextures.size();
sj["openFormatScore"] = score;
sj["formats"] = validation.summary();
sj["tiles"] = static_cast<int>(manifest.tiles.size());
auto* tr = viewport_.getTerrainRenderer();
if (tr) {
sj["chunks"] = tr->getChunkCount();
sj["triangles"] = tr->getTriangleCount();
}
sj["editorVersion"] = "1.0.0";
std::ofstream stats(base + "/stats.json");
if (stats) stats << sj.dump(2) << "\n";
}
std::string summary = std::to_string(fileCount) + " files exported";
if (objectPlacer_.objectCount() > 0) summary += ", " + std::to_string(objectPlacer_.objectCount()) + " obj";
if (npcSpawner_.spawnCount() > 0) summary += ", " + std::to_string(npcSpawner_.spawnCount()) + " NPC";
if (questEditor_.questCount() > 0) summary += ", " + std::to_string(questEditor_.questCount()) + " quest";
summary += " (score " + std::to_string(score) + "/7)";
showToast(summary, 5.0f);
LOG_INFO("=== Zone Export Summary ===");
LOG_INFO(" Output: ", base);
LOG_INFO(" Open format score: ", score, "/7");
LOG_INFO(" Formats: ", validation.summary());
LOG_INFO(" Terrain: WOT/WHM + heightmap/normals PNG");
LOG_INFO(" Textures: ", usedTextures.size(), " BLP→PNG");
LOG_INFO(" Objects: ", objectPlacer_.objectCount(), " placed");
LOG_INFO(" NPCs: ", npcSpawner_.spawnCount(), " creatures");
LOG_INFO(" Quests: ", questEditor_.questCount());
LOG_INFO("========================");
}
void EditorApp::exportContentPack(const std::string& destPath) {
if (!terrain_.isLoaded()) return;
// Save zone first
std::string dir = lastSavePath_.empty() ? "output" : lastSavePath_;
exportZone(dir);
// Pack into WCP
ContentPackInfo info;
info.name = loadedMap_;
info.author = project_.author.empty() ? "Kelsi Davis" : project_.author;
info.description = project_.description.empty()
? "Custom zone created with Wowee World Editor" : project_.description;
info.mapId = 9000;
if (ContentPacker::packZone(dir, loadedMap_, destPath, info))
showToast("Content pack exported: " + destPath);
else
showToast("Failed to create content pack");
}
void EditorApp::exportOpenFormat(const std::string& basePath) {
if (!terrain_.isLoaded()) return;
std::string base = basePath + "/" + loadedMap_ + "/" + loadedMap_ + "_" +
std::to_string(loadedTileX_) + "_" + std::to_string(loadedTileY_);
if (WoweeTerrain::exportOpen(terrain_, base, loadedTileX_, loadedTileY_))
showToast("Open format exported (.wot + .whm)");
else
showToast("Open format export failed");
}
void EditorApp::quickSave() {
if (!terrain_.isLoaded()) return;
std::string dir = lastSavePath_.empty() ? "output" : lastSavePath_;
exportZone(dir);
autoSavePendingChanges_ = false;
}
void EditorApp::requestQuit() {
window_->setShouldClose(true);
}
void EditorApp::showToast(const std::string& msg, float duration) {
toasts_.push_back({msg, duration});
}
void EditorApp::updateToasts(float dt) {
for (auto& t : toasts_) t.timer -= dt;
toasts_.erase(std::remove_if(toasts_.begin(), toasts_.end(),
[](const Toast& t) { return t.timer <= 0; }), toasts_.end());
}
void EditorApp::setSkyPreset(int preset) {
switch (preset) {
case 0: viewport_.setTimeOfDay(12.0f); break;
case 1: viewport_.setTimeOfDay(18.0f); break;
case 2: viewport_.setTimeOfDay(22.0f); break;
}
}
void EditorApp::startGizmoMode(TransformMode mode) {
auto& giz = viewport_.getGizmo();
giz.setMode(mode);
auto& io = ImGui::GetIO();
giz.beginDrag(glm::vec2(io.MousePos.x, io.MousePos.y));
}
void EditorApp::setGizmoAxis(TransformAxis axis) {
viewport_.getGizmo().setAxis(axis);
if (auto* sel = objectPlacer_.getSelected())
viewport_.getGizmo().setTarget(sel->position, sel->scale);
}
void EditorApp::saveBookmark(const std::string& name) {
CameraBookmark bm;
bm.pos = camera_.getCamera().getPosition();
bm.yaw = 0; bm.pitch = 0; // EditorCamera doesn't expose these directly
bm.name = name.empty() ? ("Bookmark " + std::to_string(bookmarks_.size() + 1)) : name;
bookmarks_.push_back(bm);
}
void EditorApp::loadBookmark(int index) {
if (index < 0 || index >= static_cast<int>(bookmarks_.size())) return;
camera_.setPosition(bookmarks_[index].pos);
}
void EditorApp::addAdjacentTile(int offsetX, int offsetY) {
if (!terrain_.isLoaded()) return;
int newX = loadedTileX_ + offsetX;
int newY = loadedTileY_ + offsetY;
if (newX < 0 || newX > 63 || newY < 0 || newY > 63) return;
auto adj = TerrainEditor::createBlankTerrain(newX, newY, terrain_.chunks[0].position[2],
Biome::Grassland);
// Stitch edge heights from current tile to adjacent tile
if (offsetX == 1) {
for (int cx = 0; cx < 16; cx++) {
auto& src = terrain_.chunks[15 * 16 + cx];
auto& dst = adj.chunks[0 * 16 + cx];
if (!src.hasHeightMap() || !dst.hasHeightMap()) continue;
for (int v = 0; v < 9; v++)
dst.heightMap.heights[v] = src.heightMap.heights[8 * 17 + v];
}
} else if (offsetX == -1) {
for (int cx = 0; cx < 16; cx++) {
auto& src = terrain_.chunks[0 * 16 + cx];
auto& dst = adj.chunks[15 * 16 + cx];
if (!src.hasHeightMap() || !dst.hasHeightMap()) continue;
for (int v = 0; v < 9; v++)
dst.heightMap.heights[8 * 17 + v] = src.heightMap.heights[v];
}
} else if (offsetY == 1) {
for (int cy = 0; cy < 16; cy++) {
auto& src = terrain_.chunks[cy * 16 + 15];
auto& dst = adj.chunks[cy * 16 + 0];
if (!src.hasHeightMap() || !dst.hasHeightMap()) continue;
for (int r = 0; r <= 8; r++)
dst.heightMap.heights[r * 17] = src.heightMap.heights[r * 17 + 8];
}
} else if (offsetY == -1) {
for (int cy = 0; cy < 16; cy++) {
auto& src = terrain_.chunks[cy * 16 + 0];
auto& dst = adj.chunks[cy * 16 + 15];
if (!src.hasHeightMap() || !dst.hasHeightMap()) continue;
for (int r = 0; r <= 8; r++)
dst.heightMap.heights[r * 17 + 8] = src.heightMap.heights[r * 17];
}
}
std::string base = "output/" + loadedMap_ + "/" + loadedMap_ + "_" +
std::to_string(newX) + "_" + std::to_string(newY);
ADTWriter::write(adj, base + ".adt");
WoweeTerrain::exportOpen(adj, base, newX, newY);
showToast("Adjacent tile [" + std::to_string(newX) + "," + std::to_string(newY) + "] exported");
LOG_INFO("Adjacent tile created at [", newX, ",", newY, "] with edge stitching (ADT+WOT/WHM)");
}
void EditorApp::flyToSelected() {
glm::vec3 target;
bool have = false;
if (auto* sel = objectPlacer_.getSelected()) {
target = sel->position;
have = true;
} else if (auto* npc = npcSpawner_.getSelected()) {
target = npc->position;
have = true;
}
if (!have) return;
// Place camera back-and-up from the target along the current view direction
// and aim it at the target. Distance scales with camera speed so it works
// both for tight spawn lists and for far-flung WMOs.
glm::vec3 fwd = camera_.getCamera().getForward();
if (glm::length(fwd) < 0.001f) fwd = glm::vec3(1, 0, 0);
glm::vec3 back = -glm::normalize(glm::vec3(fwd.x, fwd.y, 0.0f));
if (glm::length(back) < 0.001f) back = glm::vec3(-1, 0, 0);
glm::vec3 cam = target + back * 25.0f + glm::vec3(0, 0, 15);
camera_.setPosition(cam);
// Aim at target — yaw is atan2(toX, toY) in editor convention; pitch from height delta.
glm::vec3 to = target - cam;
float yaw = glm::degrees(std::atan2(to.x, to.y));
float horiz = std::sqrt(to.x * to.x + to.y * to.y);
float pitch = glm::degrees(std::atan2(to.z, horiz));
camera_.setYawPitch(yaw, pitch);
}
void EditorApp::generateCompleteZone() {
if (!terrain_.isLoaded()) return;
showToast("Generating zone...");
// Step 0: Reset first for clean slate
terrainEditor_.resetToFlat();
// Step 1: Apply noise
terrainEditor_.applyNoise(0.005f, 30.0f, 4, 42);
// Step 2: Smooth
terrainEditor_.smoothEntireTile(3);
// Step 3: Recalc normals for slope paint
std::vector<int> allChunks;
for (int i = 0; i < 256; i++) allChunks.push_back(i);
terrainEditor_.recalcNormals(allChunks);
// Step 4: Auto-paint by height
std::vector<TexturePainter::HeightBand> bands = {
{90.0f, "Tileset\\Tanaris\\TanarisSandBase01.blp"},
{110.0f, "Tileset\\Elwynn\\ElwynnGrassBase.blp"},
{140.0f, "Tileset\\Barrens\\BarrensRock01.blp"},
{99999.0f, "Tileset\\Expansion02\\Dragonblight\\DragonblightFreshSmoothSnowA.blp"}
};
texturePainter_.autoPaintByHeight(bands);
// Step 5: Slope paint (rock on cliffs)
texturePainter_.autoPaintBySlope(0.4f, "Tileset\\Desolace\\DesolaceRock01.blp");
// Step 6: Add detail roughness
terrainEditor_.addDetailNoise(1.5f, 0.08f, 77);
// Step 6b: Final normal recalculation after detail noise
terrainEditor_.recalcNormals(allChunks);
// Step 7: Fill low areas with water and smooth beaches
float waterLevel = terrain_.chunks[0].position[2] + 5.0f;
terrainEditor_.fillWater(waterLevel, 0);
terrainEditor_.smoothBeaches(waterLevel, 12.0f);
// Refresh
auto mesh = terrainEditor_.regenerateMesh();
viewport_.clearTerrain();
viewport_.loadTerrain(mesh, terrain_.textures, loadedTileX_, loadedTileY_);
showToast("Zone generated!");
}
void EditorApp::clearAllObjects() {
vkDeviceWaitIdle(window_->getVkContext()->getDevice());
objectPlacer_.clearAll();
npcSpawner_.clearAll();
viewport_.clearObjects();
viewport_.updateNpcMarkers({});
terrainEditor_.history().clear();
lastObjCount_ = 0;
lastNpcCount_ = 0;
objectsDirty_ = false;
showToast("All objects and NPCs cleared");
}
void EditorApp::centerOnTerrain() {
if (!terrain_.isLoaded()) return;
auto mesh = terrainEditor_.regenerateMesh();
if (mesh.validChunkCount > 0) {
float cx = (mesh.chunks[0].worldX + mesh.chunks[255].worldX) * 0.5f;
float cy = (mesh.chunks[0].worldY + mesh.chunks[255].worldY) * 0.5f;
camera_.setPosition(glm::vec3(cx, cy, terrain_.chunks[0].position[2] + 300.0f));
}
camera_.setYawPitch(0.0f, -45.0f);
showToast("Camera centered on terrain");
}
void EditorApp::snapSelectedToGround() {
if (!terrain_.isLoaded()) return;
auto castDown = [&](const glm::vec3& pos, glm::vec3& hit) {
rendering::Ray ray;
ray.origin = pos + glm::vec3(0, 0, 500);
ray.direction = glm::vec3(0, 0, -1);
return terrainEditor_.raycastTerrain(ray, hit);
};
if (auto* sel = objectPlacer_.getSelected()) {
glm::vec3 hitPos;
if (castDown(sel->position, hitPos)) {
sel->position.z = hitPos.z;
objectsDirty_ = true; autoSavePendingChanges_ = true;
}
return;
}
if (auto* npc = npcSpawner_.getSelected()) {
glm::vec3 hitPos;
if (castDown(npc->position, hitPos)) {
npc->position.z = hitPos.z;
objectsDirty_ = true; autoSavePendingChanges_ = true;
}
// Also snap each patrol waypoint
for (auto& wp : npc->patrolPath) {
if (castDown(wp.position, hitPos)) wp.position.z = hitPos.z;
}
}
}
void EditorApp::flattenAroundSelected(float radius) {
auto* sel = objectPlacer_.getSelected();
if (!sel || !terrain_.isLoaded()) return;
terrainEditor_.beginGeneratorUndo();
float targetHeight = sel->position.z;
for (int ci = 0; ci < 256; ci++) {
auto& chunk = terrain_.chunks[ci];
if (!chunk.hasHeightMap()) continue;
bool modified = false;
for (int v = 0; v < 145; v++) {
glm::vec3 vpos = terrainEditor_.getChunkVertexWorldPos(ci, v);
float dist = glm::length(glm::vec2(vpos.x - sel->position.x, vpos.y - sel->position.y));
if (dist >= radius) continue;
float t = dist / radius;
float blend = t * t;
float relTarget = targetHeight - chunk.position[2];
chunk.heightMap.heights[v] = chunk.heightMap.heights[v] * blend + relTarget * (1.0f - blend);
modified = true;
}
if (modified) {
terrainEditor_.stitchChunkEdges(ci);
terrainEditor_.markDirty(ci);
}
}
terrainEditor_.endGeneratorUndo();
showToast("Flattened terrain around object (r=" + std::to_string(static_cast<int>(radius)) + ")");
}
void EditorApp::alignSelectedToTerrain() {
auto& indices = objectPlacer_.getSelectedIndices();
auto& objects = objectPlacer_.getObjects();
int count = 0;
auto alignOne = [&](PlacedObject& obj) {
glm::vec3 normal = terrainEditor_.sampleTerrainNormal(obj.position);
float pitchDeg = glm::degrees(std::asin(-normal.x));
float rollDeg = glm::degrees(std::asin(normal.y));
obj.rotation.x = pitchDeg;
obj.rotation.z = rollDeg;
count++;
};
if (!indices.empty()) {
for (int idx : indices) alignOne(objects[idx]);
} else if (auto* sel = objectPlacer_.getSelected()) {
alignOne(*sel);
}
if (count > 0) {
objectsDirty_ = true; autoSavePendingChanges_ = true;
showToast("Aligned " + std::to_string(count) + " object(s) to terrain");
}
}
int EditorApp::batchConvertAssets(const std::string& dataDir) {
namespace fs = std::filesystem;
int converted = 0;
// Collect paths from filesystem or manifest
std::vector<std::string> assetPaths;
if (fs::exists(dataDir)) {
for (auto& entry : fs::recursive_directory_iterator(dataDir)) {
if (entry.is_regular_file())
assetPaths.push_back(fs::relative(entry.path(), dataDir).string());
}
}
if (assetPaths.empty() && assetManager_) {
for (const auto& [path, _] : assetManager_->getManifest().getEntries())
assetPaths.push_back(path);
LOG_INFO("Batch convert: using manifest (", assetPaths.size(), " entries)");
}
for (const auto& relPath : assetPaths) {
std::string ext;
auto dot = relPath.rfind('.');
if (dot != std::string::npos) ext = relPath.substr(dot);
for (char& c : ext) c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
if (ext == ".m2") {
auto wom = pipeline::WoweeModelLoader::fromM2(relPath, assetManager_.get());
if (wom.isValid()) {
std::string outPath = relPath;
auto dot = outPath.rfind('.');
if (dot != std::string::npos) outPath = outPath.substr(0, dot);
pipeline::WoweeModelLoader::save(wom, "output/models/" + outPath);
converted++;
}
} else if (ext == ".wmo") {
auto wmoData = assetManager_->readFile(relPath);
if (!wmoData.empty()) {
auto wmoModel = pipeline::WMOLoader::load(wmoData);
if (wmoModel.nGroups > 0) {
std::string wmoBase = relPath;
if (wmoBase.size() > 4) wmoBase = wmoBase.substr(0, wmoBase.size() - 4);
for (uint32_t gi = 0; gi < wmoModel.nGroups; gi++) {
char suffix[16];
snprintf(suffix, sizeof(suffix), "_%03u.wmo", gi);
auto gd = assetManager_->readFile(wmoBase + suffix);
if (!gd.empty()) pipeline::WMOLoader::loadGroup(gd, wmoModel, gi);
}
}
auto wob = pipeline::WoweeBuildingLoader::fromWMO(wmoModel, relPath);
if (wob.isValid()) {
std::string outPath = relPath;
auto dot = outPath.rfind('.');
if (dot != std::string::npos) outPath = outPath.substr(0, dot);
pipeline::WoweeBuildingLoader::save(wob, "output/buildings/" + outPath);
converted++;
}
}
}
}
LOG_INFO("Batch converted ", converted, " assets from ", dataDir);
return converted;
}
void EditorApp::resetCamera() {
camera_.setPosition(glm::vec3(0.0f, 0.0f, 300.0f));
camera_.setYawPitch(0.0f, -30.0f);
}
void EditorApp::setWireframe(bool enabled) {
viewport_.setWireframe(enabled);
}
bool EditorApp::isWireframe() const {
return viewport_.isWireframe();
}
rendering::TerrainRenderer* EditorApp::getTerrainRenderer() {
return viewport_.getTerrainRenderer();
}
void EditorApp::initImGui() {
auto* vkCtx = window_->getVkContext();
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
io.IniFilename = "wowee_editor_layout.ini";
ImGui::StyleColorsDark();
ImGuiStyle& style = ImGui::GetStyle();
style.WindowRounding = 4.0f;
style.FrameRounding = 2.0f;
style.GrabRounding = 2.0f;
ImVec4* colors = style.Colors;
colors[ImGuiCol_WindowBg] = ImVec4(0.12f, 0.12f, 0.14f, 0.95f);
colors[ImGuiCol_TitleBg] = ImVec4(0.10f, 0.10f, 0.12f, 1.00f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.18f, 0.18f, 0.25f, 1.00f);
colors[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.18f, 1.00f);
colors[ImGuiCol_Button] = ImVec4(0.24f, 0.28f, 0.40f, 1.00f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.30f, 0.35f, 0.50f, 1.00f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.20f, 0.24f, 0.36f, 1.00f);
ImGui_ImplSDL2_InitForVulkan(window_->getSDLWindow());
ImGui_ImplVulkan_InitInfo initInfo{};
initInfo.ApiVersion = VK_API_VERSION_1_1;
initInfo.Instance = vkCtx->getInstance();
initInfo.PhysicalDevice = vkCtx->getPhysicalDevice();
initInfo.Device = vkCtx->getDevice();
initInfo.QueueFamily = vkCtx->getGraphicsQueueFamily();
initInfo.Queue = vkCtx->getGraphicsQueue();
initInfo.DescriptorPool = vkCtx->getImGuiDescriptorPool();
initInfo.MinImageCount = 2;
initInfo.ImageCount = vkCtx->getSwapchainImageCount();
initInfo.PipelineInfoMain.RenderPass = vkCtx->getImGuiRenderPass();
initInfo.PipelineInfoMain.MSAASamples = vkCtx->getMsaaSamples();
ImGui_ImplVulkan_Init(&initInfo);
imguiInitialized_ = true;
}
void EditorApp::shutdownImGui() {
if (!imguiInitialized_) return;
ImGui_ImplVulkan_Shutdown();
ImGui_ImplSDL2_Shutdown();
ImGui::DestroyContext();
imguiInitialized_ = false;
}
} // namespace editor
} // namespace wowee