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The golden tint rect was drawn before rendering with a hardcoded single- line height. Multi-line wrapped messages only had the first line highlighted. Now drawn after EndGroup() using GetItemRectMin/Max so the rect covers all wrapped lines. Also fixes std::tolower(char) UB at two call sites — negative char values (extended ASCII) are undefined behavior without unsigned cast. |
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| .. | ||
| auth_screen.cpp | ||
| character_create_screen.cpp | ||
| character_screen.cpp | ||
| game_screen.cpp | ||
| inventory_screen.cpp | ||
| keybinding_manager.cpp | ||
| quest_log_screen.cpp | ||
| realm_screen.cpp | ||
| spellbook_screen.cpp | ||
| talent_screen.cpp | ||
| ui_manager.cpp | ||