Kelsidavis-WoWee/src/ui
Kelsi 27b2322444 fix: chat mention highlight only covered first line of wrapped messages
The golden tint rect was drawn before rendering with a hardcoded single-
line height. Multi-line wrapped messages only had the first line
highlighted. Now drawn after EndGroup() using GetItemRectMin/Max so the
rect covers all wrapped lines.

Also fixes std::tolower(char) UB at two call sites — negative char
values (extended ASCII) are undefined behavior without unsigned cast.
2026-03-29 19:43:38 -07:00
..
auth_screen.cpp fix: return UINT32_MAX from findMemType on failure, add [[nodiscard]] 2026-03-27 14:53:29 -07:00
character_create_screen.cpp refactor: promote 7 more static const arrays to constexpr 2026-03-27 14:46:31 -07:00
character_screen.cpp refactor: deduplicate class color functions, add 9 color constants 2026-03-27 14:07:36 -07:00
game_screen.cpp fix: chat mention highlight only covered first line of wrapped messages 2026-03-29 19:43:38 -07:00
inventory_screen.cpp fix: backpack window jumps position when selling items (missing ##id in title) 2026-03-28 14:42:21 -07:00
keybinding_manager.cpp refactor: promote remaining static const arrays to constexpr across UI 2026-03-27 14:47:58 -07:00
quest_log_screen.cpp cleanup: remove dead pos=0 reassignment and demote chat logs to DEBUG 2026-03-29 18:11:49 -07:00
realm_screen.cpp refactor: replace 8 more inline color literals with existing constants 2026-03-27 10:14:47 -07:00
spellbook_screen.cpp refactor: replace 8 more inline color literals with existing constants 2026-03-27 10:14:47 -07:00
talent_screen.cpp refactor: add kCastGreen/kQueueGreen constants, remove dead code 2026-03-27 15:01:12 -07:00
ui_manager.cpp Add configurable MSAA anti-aliasing, update auth screen and terrain shader 2026-02-22 02:59:24 -08:00