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Foundation for WoW-compatible addon support: - Vendor Lua 5.1.5 source as a static library (extern/lua-5.1.5) - TocParser: parses .toc files (## directives + file lists) - LuaEngine: Lua 5.1 VM with sandboxed stdlib (no io/os/debug), WoW-compatible print() that outputs to chat, GetTime() stub - AddonManager: scans Data/interface/AddOns/ for .toc files, loads .lua files on world entry, skips LoadOnDemand addons - /run <code> slash command for inline Lua execution - HelloWorld test addon that prints to chat on load Integration: AddonManager initialized after asset manager, addons loaded once on first world entry, reset on logout. XML frame parsing is deferred to a future step.
37 lines
1.3 KiB
Text
37 lines
1.3 KiB
Text
README for Lua 5.1
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See INSTALL for installation instructions.
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See HISTORY for a summary of changes since the last released version.
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* What is Lua?
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------------
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Lua is a powerful, light-weight programming language designed for extending
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applications. Lua is also frequently used as a general-purpose, stand-alone
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language. Lua is free software.
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For complete information, visit Lua's web site at http://www.lua.org/ .
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For an executive summary, see http://www.lua.org/about.html .
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Lua has been used in many different projects around the world.
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For a short list, see http://www.lua.org/uses.html .
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* Availability
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------------
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Lua is freely available for both academic and commercial purposes.
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See COPYRIGHT and http://www.lua.org/license.html for details.
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Lua can be downloaded at http://www.lua.org/download.html .
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* Installation
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------------
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Lua is implemented in pure ANSI C, and compiles unmodified in all known
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platforms that have an ANSI C compiler. In most Unix-like platforms, simply
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do "make" with a suitable target. See INSTALL for detailed instructions.
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* Origin
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------
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Lua is developed at Lua.org, a laboratory of the Department of Computer
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Science of PUC-Rio (the Pontifical Catholic University of Rio de Janeiro
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in Brazil).
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For more information about the authors, see http://www.lua.org/authors.html .
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(end of README)
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