Kelsidavis-WoWee/include
Kelsi 949a6e0182 feat(pipeline): WPHM player movement-to-animation map (127th open format)
Novel replacement for the implicit movementState->animation
binding that vanilla WoW baked into per-race M2 model files.
Each WPHM entry binds one (raceId, genderId, movementState)
tuple to a base M2 animation sequence id, an optional variant
sequence (drunk-walk, wounded-run), and a blend transition
duration in milliseconds.

8-state machine: Idle / Walk / Run / Swim / Fly / Sit / Mount /
Death. Three presets each emit the full 16 bindings (M+F):
  --gen-phm-human   16 bindings with drunk-walk variant on Walk
  --gen-phm-orc     16 bindings with AttackRun variant on Run
                    for war-stance flavor
  --gen-phm-undead  16 bindings with canonical shambling variant
                    (anim 38) on Run for low-health renderer
                    override + slower swim transition (undead are
                    awkward in water)

Validator catches: id required, raceId 1..10, genderId 0..1,
movementState 0..7, no duplicate mapIds, no duplicate
(race,gender,state) triples (renderer dispatch ambiguity),
baseAnimId=0 forbidden on non-Idle states (model would freeze
when entering that state). Warns on variantAnimId==baseAnimId
(no-op overhead) and transitionMs > 2000 (would feel like
animation hang).

Format count 126 -> 127. CLI flag count 1337 -> 1344.
2026-05-10 03:44:31 -07:00
..
addons chore(lua): refactor addon Lua engine API + progress docs 2026-04-03 07:31:06 +03:00
audio fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
auth fix(render): code quality cleanup 2026-04-06 22:43:13 +03:00
core refactor: decompose world map into modular component architecture 2026-04-12 09:52:51 +03:00
game fix(movement): reject server teleports to corrupted near-origin positions 2026-04-24 17:48:49 -07:00
math refactor: extract spline math, consolidate packet parsing, decompose TransportManager 2026-04-11 08:30:28 +03:00
network memory, threading, network hardening 2026-04-06 21:19:37 +03:00
pipeline feat(pipeline): WPHM player movement-to-animation map (127th open format) 2026-05-10 03:44:31 -07:00
platform Fix all remaining build warnings and eliminate UB in binary parsers 2026-02-23 19:58:38 -08:00
rendering fix(camera): NaN/range guards on Camera setters 2026-05-06 08:57:31 -07:00
third_party Fix cross-platform FSR3 compile path and Path-A runtime wiring 2026-03-09 04:24:24 -07:00
ui refactor(chat): extract ItemTooltipRenderer, slim render(), consolidate utils 2026-04-12 15:46:03 +03:00