mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-07 17:43:51 +00:00
Two convenience commands for the common "fix imported mesh" cases: --center-mesh <wom-base> Translates the mesh so the bounds center lands at the origin. Useful when an OBJ comes in with its pivot in some weird corner and the user wants center-pivoted placement. Pure translation — shape unchanged, radius preserved. --flip-mesh-normals <wom-base> Inverts every vertex normal. Use case: an OBJ with flipped winding renders inside-out — flipping normals fixes shading without re-winding the index buffer (which would also need batch-aware care). Also useful for skybox-like inside-facing meshes. Verified: cube translated to (5,0,0) → center brings it back to ±0.5 with shift line "(-5, -0, -0)" reported; flip reports 24 vertices touched. Brings command count to 221 (kArgRequired 202). |
||
|---|---|---|
| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||