Kelsidavis-WoWee/include/core/profiler.hpp
Paul 2cb47bf126 chore(testing): add unit tests and update core render/network pipelines
- add new tests:
  - test_blp_loader.cpp
  - test_dbc_loader.cpp
  - test_entity.cpp
  - test_frustum.cpp
  - test_m2_structs.cpp
  - test_opcode_table.cpp
  - test_packet.cpp
  - test_srp.cpp
  - CMakeLists.txt
- add docs and progress tracking:
  - TESTING.md
  - perf_baseline.md
- update project config/build:
  - .gitignore
  - CMakeLists.txt
  - test.sh
- core engine updates:
  - application.cpp
  - game_handler.cpp
  - world_socket.cpp
  - adt_loader.cpp
  - asset_manager.cpp
  - m2_renderer.cpp
  - post_process_pipeline.cpp
  - renderer.cpp
  - terrain_manager.cpp
  - game_screen.cpp
- add profiler header:
  - profiler.hpp
2026-04-03 09:41:34 +03:00

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C++

// Thin wrapper around Tracy profiler.
// When TRACY_ENABLE is not defined, all macros expand to nothing (zero overhead).
#pragma once
#ifdef TRACY_ENABLE
#include <tracy/Tracy.hpp>
#else
// No-op replacements when Tracy is disabled.
#define ZoneScoped
#define ZoneScopedN(x)
#define ZoneScopedC(x)
#define ZoneScopedNC(x, y)
#define FrameMark
#define FrameMarkNamed(x)
#define FrameMarkStart(x)
#define FrameMarkEnd(x)
#define TracyPlot(x, y)
#define TracyMessageL(x)
#endif