Kelsidavis-WoWee/src/core
Paul 2cb47bf126 chore(testing): add unit tests and update core render/network pipelines
- add new tests:
  - test_blp_loader.cpp
  - test_dbc_loader.cpp
  - test_entity.cpp
  - test_frustum.cpp
  - test_m2_structs.cpp
  - test_opcode_table.cpp
  - test_packet.cpp
  - test_srp.cpp
  - CMakeLists.txt
- add docs and progress tracking:
  - TESTING.md
  - perf_baseline.md
- update project config/build:
  - .gitignore
  - CMakeLists.txt
  - test.sh
- core engine updates:
  - application.cpp
  - game_handler.cpp
  - world_socket.cpp
  - adt_loader.cpp
  - asset_manager.cpp
  - m2_renderer.cpp
  - post_process_pipeline.cpp
  - renderer.cpp
  - terrain_manager.cpp
  - game_screen.cpp
- add profiler header:
  - profiler.hpp
2026-04-03 09:41:34 +03:00
..
appearance_composer.cpp chore(application): extract entity spawner + composer, apply app and UI updates 2026-04-01 13:31:48 +03:00
application.cpp chore(testing): add unit tests and update core render/network pipelines 2026-04-03 09:41:34 +03:00
entity_spawner.cpp chore(application): refactor app lifecycle and add entity spawner module 2026-03-31 22:01:55 +03:00
input.cpp fix: UB in mouse button polling, null deref in BigNum formatting 2026-03-30 15:37:38 -07:00
logger.cpp perf: eliminate ~70 unnecessary sqrt ops per frame, optimize caches and threading 2026-03-27 16:33:16 -07:00
memory_monitor.cpp refactor: name memory/taxi constants, add camera jitter why-comment 2026-03-30 15:07:55 -07:00
window.cpp fix: guard fsPath underflow, name WMO doodad mask, add why-comments 2026-03-30 14:33:08 -07:00
world_loader.cpp "Fix and refine app initialization flow 2026-04-01 20:06:26 +03:00