Kelsidavis-WoWee/tests/test_blp_loader.cpp
Paul 2cb47bf126 chore(testing): add unit tests and update core render/network pipelines
- add new tests:
  - test_blp_loader.cpp
  - test_dbc_loader.cpp
  - test_entity.cpp
  - test_frustum.cpp
  - test_m2_structs.cpp
  - test_opcode_table.cpp
  - test_packet.cpp
  - test_srp.cpp
  - CMakeLists.txt
- add docs and progress tracking:
  - TESTING.md
  - perf_baseline.md
- update project config/build:
  - .gitignore
  - CMakeLists.txt
  - test.sh
- core engine updates:
  - application.cpp
  - game_handler.cpp
  - world_socket.cpp
  - adt_loader.cpp
  - asset_manager.cpp
  - m2_renderer.cpp
  - post_process_pipeline.cpp
  - renderer.cpp
  - terrain_manager.cpp
  - game_screen.cpp
- add profiler header:
  - profiler.hpp
2026-04-03 09:41:34 +03:00

92 lines
3.2 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// Phase 0 BLP loader tests: isValid, format names, invalid data handling
#include <catch_amalgamated.hpp>
#include "pipeline/blp_loader.hpp"
using wowee::pipeline::BLPLoader;
using wowee::pipeline::BLPImage;
using wowee::pipeline::BLPFormat;
using wowee::pipeline::BLPCompression;
TEST_CASE("BLPImage default is invalid", "[blp]") {
BLPImage img;
REQUIRE_FALSE(img.isValid());
REQUIRE(img.width == 0);
REQUIRE(img.height == 0);
REQUIRE(img.format == BLPFormat::UNKNOWN);
REQUIRE(img.compression == BLPCompression::NONE);
}
TEST_CASE("BLPImage isValid with data", "[blp]") {
BLPImage img;
img.width = 64;
img.height = 64;
img.data.resize(64 * 64 * 4, 0xFF); // RGBA
REQUIRE(img.isValid());
}
TEST_CASE("BLPImage isValid requires non-empty data", "[blp]") {
BLPImage img;
img.width = 64;
img.height = 64;
// data is empty
REQUIRE_FALSE(img.isValid());
}
TEST_CASE("BLPLoader::load empty data returns invalid", "[blp]") {
std::vector<uint8_t> empty;
auto img = BLPLoader::load(empty);
REQUIRE_FALSE(img.isValid());
}
TEST_CASE("BLPLoader::load too small data returns invalid", "[blp]") {
std::vector<uint8_t> tiny = {0x42, 0x4C, 0x50}; // BLP but truncated
auto img = BLPLoader::load(tiny);
REQUIRE_FALSE(img.isValid());
}
TEST_CASE("BLPLoader::load invalid magic returns invalid", "[blp]") {
// Provide enough bytes but with wrong magic
std::vector<uint8_t> bad(256, 0);
bad[0] = 'N'; bad[1] = 'O'; bad[2] = 'T'; bad[3] = '!';
auto img = BLPLoader::load(bad);
REQUIRE_FALSE(img.isValid());
}
TEST_CASE("BLPLoader getFormatName returns non-null", "[blp]") {
REQUIRE(BLPLoader::getFormatName(BLPFormat::UNKNOWN) != nullptr);
REQUIRE(BLPLoader::getFormatName(BLPFormat::BLP1) != nullptr);
REQUIRE(BLPLoader::getFormatName(BLPFormat::BLP2) != nullptr);
// Check that names are distinct
REQUIRE(std::string(BLPLoader::getFormatName(BLPFormat::BLP1)) !=
std::string(BLPLoader::getFormatName(BLPFormat::BLP2)));
}
TEST_CASE("BLPLoader getCompressionName returns non-null", "[blp]") {
REQUIRE(BLPLoader::getCompressionName(BLPCompression::NONE) != nullptr);
REQUIRE(BLPLoader::getCompressionName(BLPCompression::DXT1) != nullptr);
REQUIRE(BLPLoader::getCompressionName(BLPCompression::DXT3) != nullptr);
REQUIRE(BLPLoader::getCompressionName(BLPCompression::DXT5) != nullptr);
REQUIRE(BLPLoader::getCompressionName(BLPCompression::PALETTE) != nullptr);
REQUIRE(BLPLoader::getCompressionName(BLPCompression::ARGB8888) != nullptr);
// Check that DXT names differ
REQUIRE(std::string(BLPLoader::getCompressionName(BLPCompression::DXT1)) !=
std::string(BLPLoader::getCompressionName(BLPCompression::DXT5)));
}
TEST_CASE("BLPImage mipmap storage", "[blp]") {
BLPImage img;
img.width = 128;
img.height = 128;
img.data.resize(128 * 128 * 4, 0);
img.mipLevels = 3;
// Add mipmap data
img.mipmaps.push_back(std::vector<uint8_t>(64 * 64 * 4, 0));
img.mipmaps.push_back(std::vector<uint8_t>(32 * 32 * 4, 0));
img.mipmaps.push_back(std::vector<uint8_t>(16 * 16 * 4, 0));
REQUIRE(img.isValid());
REQUIRE(img.mipmaps.size() == 3);
}