Kelsidavis-WoWee/test_splash_sounds.sh
Kelsi d8002955a3 Add debug logging for GameObject spawns to diagnose duplicate cathedral
Added detailed logging in spawnOnlineGameObject() to help identify duplicate
game object spawns. Logs displayId, guid, model path, and position for both
new spawns and position updates. This will help diagnose the floating
cathedral model issue in Stormwind by showing which GUIDs are being spawned
and their coordinates.
2026-02-09 18:04:20 -08:00

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Executable file

#!/bin/bash
# Test if splash sounds load properly
echo "Testing splash sound files..."
echo ""
for file in \
"Sound\\Character\\Footsteps\\EnterWaterSplash\\EnterWaterSmallA.wav" \
"Sound\\Character\\Footsteps\\EnterWaterSplash\\EnterWaterMediumA.wav" \
"Sound\\Character\\Footsteps\\EnterWaterSplash\\EnterWaterGiantA.wav" \
"Sound\\Character\\Footsteps\\WaterSplash\\FootStepsMediumWaterA.wav"
do
echo -n "Checking: $file ... "
if ./list_mpq Data/common.MPQ "$file" 2>/dev/null | grep -q "wav"; then
echo "✓ EXISTS"
else
echo "✗ NOT FOUND"
fi
done
echo ""
echo "Now run the game and check for:"
echo " Activity SFX loaded: jump=X splash=8 swimLoop=X"
echo ""
echo "If splash=0, the files aren't being loaded by ActivitySoundManager"