Kelsidavis-WoWee/include/ui/chat/chat_tab_manager.hpp
Pavel Okhlopkov 42f1bb98ea refactor(chat): decompose into modular architecture, add GM commands, fix protocol
- Extract ChatPanel monolith into 15+ focused modules under ui/chat/
  (ChatInput, ChatTabManager, ChatTabCompleter, ChatMarkupParser,
  ChatMarkupRenderer, ChatCommandRegistry, ChatBubbleManager,
  ChatSettings, MacroEvaluator, GameStateAdapter, InputModifierAdapter)
- Split 2700-line chat_panel_commands.cpp into 11 command modules
- Add GM command handling: 190-command data table, dot-prefix interception,
  tab-completion, /gmhelp with category filter
- Fix ChatType enum to match WoW wire protocol (SAY=0x01 not 0x00);
  values 0x00-0x1B shared across Vanilla/TBC/WotLK
- Fix BG_SYSTEM_* values from 82-84 (UB in bitmask shifts) to 0x24-0x26
- Fix infinite Enter key loop after teleport (disable TOGGLE_CHAT repeat,
  add 2-frame input cooldown)
- Add tests: chat_markup_parser, chat_tab_completer, gm_commands,
  macro_evaluator

Signed-off-by: Pavel Okhlopkov <pavel.okhlopkov@flant.com>
2026-04-12 14:59:56 +03:00

54 lines
1.5 KiB
C++

#pragma once
#include "game/world_packets.hpp"
#include <imgui.h>
#include <cstdint>
#include <deque>
#include <string>
#include <vector>
namespace wowee {
namespace ui {
/**
* Chat tab definitions, unread tracking, type colors, and type names.
*
* Extracted from ChatPanel (Phase 1.3 of chat_panel_ref.md).
* Owns the tab configuration, unread badge counts, and message filtering.
*/
class ChatTabManager {
public:
ChatTabManager();
// ---- Tab access ----
int getTabCount() const { return static_cast<int>(tabs_.size()); }
const std::string& getTabName(int idx) const { return tabs_[idx].name; }
uint64_t getTabTypeMask(int idx) const { return tabs_[idx].typeMask; }
// ---- Unread tracking ----
int getUnreadCount(int idx) const;
void clearUnread(int idx);
/** Scan new messages since last call and increment unread counters for non-active tabs. */
void updateUnread(const std::deque<game::MessageChatData>& history, int activeTab);
// ---- Message filtering ----
bool shouldShowMessage(const game::MessageChatData& msg, int tabIndex) const;
// ---- Chat type helpers (static, no state needed) ----
static const char* getChatTypeName(game::ChatType type);
static ImVec4 getChatTypeColor(game::ChatType type);
private:
struct ChatTab {
std::string name;
uint64_t typeMask;
};
std::vector<ChatTab> tabs_;
std::vector<int> unread_;
size_t seenCount_ = 0;
void initTabs();
};
} // namespace ui
} // namespace wowee