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hasPendingGroupInvite() and getPendingInviterName() were inline getters reading GameHandler's stale copies. SocialHandler owns the canonical pendingGroupInvite/pendingInviterName state. Players were auto-added to groups without seeing the accept/decline popup. Now delegates to socialHandler_. |
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| addons | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| third_party | ||
| ui | ||