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Previously the move-flags callback only tracked SWIMMING and WALKING, so flying players/mounts always played Run(5) or Stand(0) animations instead of Fly(61)/FlyIdle(60). Changes: - Add creatureFlyingState_ (mirroring creatureSwimmingState_) set by the FLYING flag (0x01000000) in unitMoveFlagsCallback_. - Update animation selection: moving+flying → 61 (Fly/FlyForward), idle+flying → 60 (FlyIdle/hover). Flying takes priority over swim in the priority chain: fly > swim > walk > run. - Clear creatureFlyingState_ on world reset. |
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| .. | ||
| application.hpp | ||
| coordinates.hpp | ||
| input.hpp | ||
| logger.hpp | ||
| memory_monitor.hpp | ||
| spawn_presets.hpp | ||
| window.hpp | ||