Kelsidavis-WoWee/src
Kelsi 30fda3d3cc Improve melee out-of-range handling and hit sync
Use latest authoritative target coordinates for melee range checks and add heartbeat resync while auto-attack intent is active but hits are not confirmed.

Details:

- Switch melee distance calculations from interpolated entity position to getLatestX/Y/Z in start, periodic auto-attack checks, and NOTINRANGE retry gating.

- Send MSG_MOVE_HEARTBEAT during melee sync ticks when facing is already aligned but server hasn’t confirmed active swings yet (or target is marked out-of-range), preventing 'step forward to start hitting' behavior.

- Keep existing warning throttling and stop logic intact.
2026-02-20 17:47:10 -08:00
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audio Fix combat vocalizations with correct MPQ paths, add combat idle stance 2026-02-19 21:50:32 -08:00
auth Fix movement/warden packet noise and party kill opcode mapping 2026-02-20 02:19:17 -08:00
core Hide post-login world hitch behind loading screen 2026-02-20 17:29:09 -08:00
game Improve melee out-of-range handling and hit sync 2026-02-20 17:47:10 -08:00
network Hide post-login world hitch behind loading screen 2026-02-20 17:29:09 -08:00
pipeline Remove hardcoded WotLK defaults, use JSON as single source of truth for opcodes/fields/DBC layouts 2026-02-20 00:39:20 -08:00
rendering Adjust selection ring layering: visible through terrain, behind M2s 2026-02-20 16:07:54 -08:00
ui Fix bag bar drag/drop with container bags 2026-02-20 17:41:19 -08:00
main.cpp Add Windows build support via MSYS2 and fix platform-specific code 2026-02-18 17:38:08 -08:00