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Use latest authoritative target coordinates for melee range checks and add heartbeat resync while auto-attack intent is active but hits are not confirmed. Details: - Switch melee distance calculations from interpolated entity position to getLatestX/Y/Z in start, periodic auto-attack checks, and NOTINRANGE retry gating. - Send MSG_MOVE_HEARTBEAT during melee sync ticks when facing is already aligned but server hasn’t confirmed active swings yet (or target is marked out-of-range), preventing 'step forward to start hitting' behavior. - Keep existing warning throttling and stop logic intact. |
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| .. | ||
| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| rendering | ||
| ui | ||
| main.cpp | ||