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- Parse SMSG_LOOT_ROLL: if rollType==128 and it's our player, store pending roll (itemId, slot, name from itemInfoCache_) and show popup; otherwise show chat notification of another player's roll result - Parse SMSG_LOOT_ROLL_WON: show winner announcement in chat with item name and roll type/value - sendLootRoll() sends CMSG_LOOT_ROLL (objectGuid+slot+rollType) and clears pending roll state - SMSG_LOOT_MASTER_LIST consumed silently (no UI yet) - renderLootRollPopup(): ImGui window with Need/Greed/Disenchant/Pass buttons; item name colored by quality (poor/common/uncommon/rare/epic/ legendary color scale) |
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| audio | ||
| auth | ||
| core | ||
| game | ||
| network | ||
| pipeline | ||
| platform | ||
| rendering | ||
| third_party | ||
| ui | ||