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Add game_interfaces.hpp with five narrow domain contracts that GameHandler now publishes to its domain handlers, replacing the previous friend-class anti-pattern. Changes: - include/game/game_interfaces.hpp (new): IConnectionState, ITargetingState, IEntityAccess, ISocialState, IPvpState — each interface exposes only the state its consumer legitimately needs - include/game/game_handler.hpp: GameHandler inherits all five interfaces; include of game_interfaces.hpp added - include/game/movement_handler.hpp: remove `friend class GameHandler`; add public named accessors for previously-private fields (monsterMovePacketsThisTickRef, timeSinceLastMoveHeartbeatRef, resetMovementClock, setFalling, setFallStartMs) - include/game/spell_handler.hpp: remove `friend class GameHandler/InventoryHandler/ CombatHandler/EntityController`; promote private packet handlers (handlePetSpells, handleListStabledPets, pet stable commands, DBC loaders) to public; add accessor methods for aura cache, known spells, and player aura slot mutation - src/game/game_handler.cpp, game_handler_callbacks.cpp, game_handler_packets.cpp: replace direct private field access with the new accessor API (e.g. casting_ → isCasting(), monsterMovePacketsThisTick_ → ...ThisTickRef()) - src/game/inventory_handler.cpp, combat_handler.cpp, entity_controller.cpp: replace friend-class private access with public accessor calls No behaviour change. All 13 test suites pass. Zero build warnings.
344 lines
14 KiB
C++
344 lines
14 KiB
C++
#pragma once
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#include "game/world_packets.hpp"
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#include "game/opcode_table.hpp"
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#include "game/spell_defines.hpp"
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#include "game/handler_types.hpp"
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#include "network/packet.hpp"
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#include <array>
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#include <chrono>
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#include <functional>
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#include <map>
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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#include <vector>
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namespace wowee {
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namespace game {
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class GameHandler;
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class SpellHandler {
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public:
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using PacketHandler = std::function<void(network::Packet&)>;
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using DispatchTable = std::unordered_map<LogicalOpcode, PacketHandler>;
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explicit SpellHandler(GameHandler& owner);
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void registerOpcodes(DispatchTable& table);
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// Talent data structures (aliased from handler_types.hpp)
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using TalentEntry = game::TalentEntry;
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using TalentTabEntry = game::TalentTabEntry;
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// --- Spell book tabs ---
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struct SpellBookTab {
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std::string name;
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std::string texture; // icon path
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std::vector<uint32_t> spellIds; // spells in this tab
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};
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// Unit cast state (aliased from handler_types.hpp)
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using UnitCastState = game::UnitCastState;
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// Equipment set info (aliased from handler_types.hpp)
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using EquipmentSetInfo = game::EquipmentSetInfo;
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// --- Public API (delegated from GameHandler) ---
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void castSpell(uint32_t spellId, uint64_t targetGuid = 0);
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void cancelCast();
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void cancelAura(uint32_t spellId);
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// Known spells
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const std::unordered_set<uint32_t>& getKnownSpells() const { return knownSpells_; }
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const std::unordered_map<uint32_t, float>& getSpellCooldowns() const { return spellCooldowns_; }
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float getSpellCooldown(uint32_t spellId) const;
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// Cast state
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bool isCasting() const { return casting_; }
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bool isChanneling() const { return casting_ && castIsChannel_; }
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bool isGameObjectInteractionCasting() const;
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uint32_t getCurrentCastSpellId() const { return currentCastSpellId_; }
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float getCastProgress() const { return castTimeTotal_ > 0 ? (castTimeTotal_ - castTimeRemaining_) / castTimeTotal_ : 0.0f; }
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float getCastTimeRemaining() const { return castTimeRemaining_; }
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float getCastTimeTotal() const { return castTimeTotal_; }
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// Repeat-craft queue
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void startCraftQueue(uint32_t spellId, int count);
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void cancelCraftQueue();
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int getCraftQueueRemaining() const { return craftQueueRemaining_; }
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uint32_t getCraftQueueSpellId() const { return craftQueueSpellId_; }
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// Spell queue (400ms window)
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uint32_t getQueuedSpellId() const { return queuedSpellId_; }
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void cancelQueuedSpell() { queuedSpellId_ = 0; queuedSpellTarget_ = 0; }
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// Unit cast state (tracked per GUID for target frame + boss frames)
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const UnitCastState* getUnitCastState(uint64_t guid) const {
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auto it = unitCastStates_.find(guid);
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return (it != unitCastStates_.end() && it->second.casting) ? &it->second : nullptr;
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}
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void clearUnitCastStates() { unitCastStates_.clear(); }
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void removeUnitCastState(uint64_t guid) { unitCastStates_.erase(guid); }
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// Aura cache mutation (formerly accessed via friend)
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void clearUnitAurasCache() { unitAurasCache_.clear(); }
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void removeUnitAuraCache(uint64_t guid) { unitAurasCache_.erase(guid); }
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// Known spells mutation (formerly accessed via friend)
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void addKnownSpell(uint32_t spellId) { knownSpells_.insert(spellId); }
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bool hasKnownSpell(uint32_t spellId) const { return knownSpells_.count(spellId) > 0; }
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// Target aura mutation (formerly accessed via friend)
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void clearTargetAuras() { for (auto& slot : targetAuras_) slot = AuraSlot{}; }
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// Player aura mutation (formerly accessed via friend)
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void resetPlayerAuras(size_t capacity) { playerAuras_.clear(); playerAuras_.resize(capacity); }
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AuraSlot& getPlayerAuraSlotRef(size_t slot) { return playerAuras_[slot]; }
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std::vector<AuraSlot>& getPlayerAurasMut() { return playerAuras_; }
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// Target cast helpers
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bool isTargetCasting() const;
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uint32_t getTargetCastSpellId() const;
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float getTargetCastProgress() const;
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float getTargetCastTimeRemaining() const;
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bool isTargetCastInterruptible() const;
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// Talents
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uint8_t getActiveTalentSpec() const { return activeTalentSpec_; }
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uint8_t getUnspentTalentPoints() const { return unspentTalentPoints_[activeTalentSpec_]; }
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uint8_t getUnspentTalentPoints(uint8_t spec) const { return spec < 2 ? unspentTalentPoints_[spec] : 0; }
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const std::unordered_map<uint32_t, uint8_t>& getLearnedTalents() const { return learnedTalents_[activeTalentSpec_]; }
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const std::unordered_map<uint32_t, uint8_t>& getLearnedTalents(uint8_t spec) const {
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static std::unordered_map<uint32_t, uint8_t> empty;
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return spec < 2 ? learnedTalents_[spec] : empty;
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}
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static constexpr uint8_t MAX_GLYPH_SLOTS = 6;
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const std::array<uint16_t, MAX_GLYPH_SLOTS>& getGlyphs() const { return learnedGlyphs_[activeTalentSpec_]; }
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const std::array<uint16_t, MAX_GLYPH_SLOTS>& getGlyphs(uint8_t spec) const {
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static std::array<uint16_t, MAX_GLYPH_SLOTS> empty{};
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return spec < 2 ? learnedGlyphs_[spec] : empty;
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}
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uint8_t getTalentRank(uint32_t talentId) const {
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auto it = learnedTalents_[activeTalentSpec_].find(talentId);
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return (it != learnedTalents_[activeTalentSpec_].end()) ? it->second : 0;
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}
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void learnTalent(uint32_t talentId, uint32_t requestedRank);
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void switchTalentSpec(uint8_t newSpec);
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// Talent DBC access
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const TalentEntry* getTalentEntry(uint32_t talentId) const {
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auto it = talentCache_.find(talentId);
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return (it != talentCache_.end()) ? &it->second : nullptr;
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}
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const TalentTabEntry* getTalentTabEntry(uint32_t tabId) const {
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auto it = talentTabCache_.find(tabId);
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return (it != talentTabCache_.end()) ? &it->second : nullptr;
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}
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const std::unordered_map<uint32_t, TalentEntry>& getAllTalents() const { return talentCache_; }
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const std::unordered_map<uint32_t, TalentTabEntry>& getAllTalentTabs() const { return talentTabCache_; }
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void loadTalentDbc();
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// Auras
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const std::vector<AuraSlot>& getPlayerAuras() const { return playerAuras_; }
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const std::vector<AuraSlot>& getTargetAuras() const { return targetAuras_; }
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const std::vector<AuraSlot>* getUnitAuras(uint64_t guid) const {
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auto it = unitAurasCache_.find(guid);
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return (it != unitAurasCache_.end()) ? &it->second : nullptr;
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}
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// Global Cooldown (GCD)
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float getGCDRemaining() const {
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if (gcdTotal_ <= 0.0f) return 0.0f;
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auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::steady_clock::now() - gcdStartedAt_).count() / 1000.0f;
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float rem = gcdTotal_ - elapsed;
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return rem > 0.0f ? rem : 0.0f;
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}
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float getGCDTotal() const { return gcdTotal_; }
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bool isGCDActive() const { return getGCDRemaining() > 0.0f; }
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// Spell book tabs
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const std::vector<SpellBookTab>& getSpellBookTabs();
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// Talent wipe confirm dialog
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bool showTalentWipeConfirmDialog() const { return talentWipePending_; }
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uint32_t getTalentWipeCost() const { return talentWipeCost_; }
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void confirmTalentWipe();
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void cancelTalentWipe() { talentWipePending_ = false; }
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// Pet talent respec confirm
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bool showPetUnlearnDialog() const { return petUnlearnPending_; }
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uint32_t getPetUnlearnCost() const { return petUnlearnCost_; }
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void confirmPetUnlearn();
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void cancelPetUnlearn() { petUnlearnPending_ = false; }
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// Item use
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void useItemBySlot(int backpackIndex);
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void useItemInBag(int bagIndex, int slotIndex);
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void useItemById(uint32_t itemId);
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// Equipment sets — canonical data owned by InventoryHandler;
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// GameHandler::getEquipmentSets() delegates to inventoryHandler_.
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// Pet spells
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void sendPetAction(uint32_t action, uint64_t targetGuid = 0);
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void dismissPet();
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void togglePetSpellAutocast(uint32_t spellId);
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void renamePet(const std::string& newName);
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// Spell DBC accessors
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const int32_t* getSpellEffectBasePoints(uint32_t spellId) const;
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float getSpellDuration(uint32_t spellId) const;
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const std::string& getSpellName(uint32_t spellId) const;
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const std::string& getSpellRank(uint32_t spellId) const;
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const std::string& getSpellDescription(uint32_t spellId) const;
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std::string getEnchantName(uint32_t enchantId) const;
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uint8_t getSpellDispelType(uint32_t spellId) const;
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bool isSpellInterruptible(uint32_t spellId) const;
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uint32_t getSpellSchoolMask(uint32_t spellId) const;
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const std::string& getSkillLineName(uint32_t spellId) const;
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// Cast state
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void stopCasting();
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void resetCastState();
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void resetTalentState();
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// Full per-character reset (spells, cooldowns, auras, cast state, talents).
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// Called from GameHandler::selectCharacter so spell state doesn't bleed between characters.
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void resetAllState();
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void clearUnitCaches();
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// Aura duration
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void handleUpdateAuraDuration(uint8_t slot, uint32_t durationMs);
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// Skill DBC
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void loadSkillLineDbc();
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void extractSkillFields(const std::map<uint16_t, uint32_t>& fields);
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void extractExploredZoneFields(const std::map<uint16_t, uint32_t>& fields);
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// Update per-frame timers (call from GameHandler::update)
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void updateTimers(float dt);
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// Packet handlers dispatched from GameHandler's opcode table
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void handlePetSpells(network::Packet& packet);
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void handleListStabledPets(network::Packet& packet);
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// Pet stable commands (called via GameHandler delegation)
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void requestStabledPetList();
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void stablePet(uint8_t slot);
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void unstablePet(uint32_t petNumber);
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// DBC cache loading (called from GameHandler during login)
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void loadSpellNameCache() const;
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void loadSkillLineAbilityDbc();
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void categorizeTrainerSpells();
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private:
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// --- Packet handlers ---
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void handleInitialSpells(network::Packet& packet);
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void handleCastFailed(network::Packet& packet);
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void handleSpellStart(network::Packet& packet);
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void handleSpellGo(network::Packet& packet);
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void handleSpellCooldown(network::Packet& packet);
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void handleCooldownEvent(network::Packet& packet);
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void handleAuraUpdate(network::Packet& packet, bool isAll);
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void handleLearnedSpell(network::Packet& packet);
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void handleCastResult(network::Packet& packet);
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void handleSpellFailedOther(network::Packet& packet);
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void handleClearCooldown(network::Packet& packet);
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void handleModifyCooldown(network::Packet& packet);
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void handlePlaySpellVisual(network::Packet& packet);
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void handleSpellModifier(network::Packet& packet, bool isFlat);
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void handleSpellDelayed(network::Packet& packet);
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void handleSpellLogMiss(network::Packet& packet);
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void handleSpellFailure(network::Packet& packet);
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void handleItemCooldown(network::Packet& packet);
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void handleDispelFailed(network::Packet& packet);
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void handleTotemCreated(network::Packet& packet);
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void handlePeriodicAuraLog(network::Packet& packet);
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void handleSpellEnergizeLog(network::Packet& packet);
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void handleExtraAuraInfo(network::Packet& packet, bool isInit);
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void handleSpellDispelLog(network::Packet& packet);
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void handleSpellStealLog(network::Packet& packet);
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void handleSpellChanceProcLog(network::Packet& packet);
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void handleSpellInstaKillLog(network::Packet& packet);
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void handleSpellLogExecute(network::Packet& packet);
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void handleClearExtraAuraInfo(network::Packet& packet);
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void handleItemEnchantTimeUpdate(network::Packet& packet);
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void handleResumeCastBar(network::Packet& packet);
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void handleChannelStart(network::Packet& packet);
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void handleChannelUpdate(network::Packet& packet);
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// --- Internal helpers ---
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// Find the on-use spell for an item (trigger=0 Use or trigger=5 NoDelay).
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// CMSG_USE_ITEM requires a valid spellId or the server silently ignores it.
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uint32_t findOnUseSpellId(uint32_t itemId) const;
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void handleSupercededSpell(network::Packet& packet);
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void handleRemovedSpell(network::Packet& packet);
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void handleUnlearnSpells(network::Packet& packet);
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void handleTalentsInfo(network::Packet& packet);
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void handleAchievementEarned(network::Packet& packet);
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GameHandler& owner_;
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// --- Spell state ---
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std::unordered_set<uint32_t> knownSpells_;
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std::unordered_map<uint32_t, float> spellCooldowns_; // spellId -> remaining seconds
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uint8_t castCount_ = 0;
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bool casting_ = false;
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bool castIsChannel_ = false;
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uint32_t currentCastSpellId_ = 0;
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float castTimeRemaining_ = 0.0f;
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float castTimeTotal_ = 0.0f;
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// Repeat-craft queue
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uint32_t craftQueueSpellId_ = 0;
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int craftQueueRemaining_ = 0;
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// Spell queue (400ms window)
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uint32_t queuedSpellId_ = 0;
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uint64_t queuedSpellTarget_ = 0;
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// Per-unit cast state
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std::unordered_map<uint64_t, UnitCastState> unitCastStates_;
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// Talents (dual-spec support)
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uint8_t activeTalentSpec_ = 0;
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uint8_t unspentTalentPoints_[2] = {0, 0};
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std::unordered_map<uint32_t, uint8_t> learnedTalents_[2];
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std::array<std::array<uint16_t, MAX_GLYPH_SLOTS>, 2> learnedGlyphs_{};
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std::unordered_map<uint32_t, TalentEntry> talentCache_;
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std::unordered_map<uint32_t, TalentTabEntry> talentTabCache_;
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bool talentDbcLoaded_ = false;
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bool talentsInitialized_ = false;
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// Auras
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std::vector<AuraSlot> playerAuras_;
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std::vector<AuraSlot> targetAuras_;
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std::unordered_map<uint64_t, std::vector<AuraSlot>> unitAurasCache_;
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// Global Cooldown
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float gcdTotal_ = 0.0f;
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std::chrono::steady_clock::time_point gcdStartedAt_{};
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// Spell book tabs
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std::vector<SpellBookTab> spellBookTabs_;
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size_t lastSpellCount_ = 0;
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bool spellBookTabsDirty_ = true;
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// Talent wipe confirm dialog
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bool talentWipePending_ = false;
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uint64_t talentWipeNpcGuid_ = 0;
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uint32_t talentWipeCost_ = 0;
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// Pet talent respec confirm dialog
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bool petUnlearnPending_ = false;
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uint64_t petUnlearnGuid_ = 0;
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uint32_t petUnlearnCost_ = 0;
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};
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} // namespace game
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} // namespace wowee
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