Kelsidavis-WoWee/tests/test_entity.cpp
Paul e58f9b4b40 feat(animation): 452 named constants, 30-phase character animation state machine
Add animation_ids.hpp/cpp with all 452 WoW animation ID constants (anim::STAND,
anim::RUN, anim::FIRE_BOW, ... anim::FLY_BACKWARDS, etc.), nameFromId() O(1)
lookup, and flyVariant() compact 218-element ground→FLY_* resolver.

Expand AnimationController into a full state machine with 20+ named states:
spell cast (directed→omni→cast fallback chain, instant one-shot release),
hit reactions (WOUND/CRIT/DODGE/BLOCK/SHIELD_BLOCK), stun, wounded idle,
stealth animation substitution, loot, fishing channel, sit/sleep/kneel
down→loop→up transitions, sheathe/unsheathe combat enter/exit, ranged weapons
(BOW/GUN/CROSSBOW/THROWN with reload states), game object OPEN/CLOSE/DESTROY,
vehicle enter/exit, mount flight directionals (FLY_LEFT/RIGHT/UP/DOWN/BACKWARDS),
emote state variants, off-hand/pierce/dual-wield alternation, NPC
birth/spawn/drown/rise, sprint aura override, totem idle, NPC greeting/farewell.

Add spell_defines.hpp with SpellEffect (~45 constants) and SpellMissInfo
(12 constants) namespaces; replace all magic numbers in spell_handler.cpp.

Add GAMEOBJECT_BYTES_1 to update field table (all 4 expansion JSONs) and wire
GameObjectStateCallback. Add DBC cross-validation on world entry.

Expand tools/_ANIM_NAMES from ~35 to 452 entries in m2_viewer.py and
asset_pipeline_gui.py. Add tests/test_animation_ids.cpp.

Bug fixes included:
- Stand state 1 was animating READY_2H(27) — fixed to SITTING(97)
- Spell casts ended freeze-frame — add one-shot release animation
- NPC 2H swing probe chain missing ATTACK_2H_LOOSE (polearm/staff)
- Chair sits (states 2/4/5/6) incorrectly played floor-sit transition
- STOP(3) used for all spell casts — replaced with model-aware chain
2026-04-04 23:02:53 +03:00

220 lines
5.5 KiB
C++

// Entity, Unit, Player, GameObject, EntityManager tests
#include <catch_amalgamated.hpp>
#include "game/entity.hpp"
#include <memory>
using namespace wowee::game;
TEST_CASE("Entity default construction", "[entity]") {
Entity e;
REQUIRE(e.getGuid() == 0);
REQUIRE(e.getType() == ObjectType::OBJECT);
REQUIRE(e.getX() == 0.0f);
REQUIRE(e.getY() == 0.0f);
REQUIRE(e.getZ() == 0.0f);
REQUIRE(e.getOrientation() == 0.0f);
}
TEST_CASE("Entity GUID constructor", "[entity]") {
Entity e(0xDEADBEEF);
REQUIRE(e.getGuid() == 0xDEADBEEF);
}
TEST_CASE("Entity position set/get", "[entity]") {
Entity e;
e.setPosition(1.0f, 2.0f, 3.0f, 1.57f);
REQUIRE(e.getX() == Catch::Approx(1.0f));
REQUIRE(e.getY() == Catch::Approx(2.0f));
REQUIRE(e.getZ() == Catch::Approx(3.0f));
REQUIRE(e.getOrientation() == Catch::Approx(1.57f));
}
TEST_CASE("Entity field set/get/has", "[entity]") {
Entity e;
REQUIRE_FALSE(e.hasField(10));
e.setField(10, 0xCAFE);
REQUIRE(e.hasField(10));
REQUIRE(e.getField(10) == 0xCAFE);
// Overwrite
e.setField(10, 0xBEEF);
REQUIRE(e.getField(10) == 0xBEEF);
// Non-existent returns 0
REQUIRE(e.getField(999) == 0);
}
TEST_CASE("Unit construction and type", "[entity]") {
Unit u;
REQUIRE(u.getType() == ObjectType::UNIT);
Unit u2(0x123);
REQUIRE(u2.getGuid() == 0x123);
REQUIRE(u2.getType() == ObjectType::UNIT);
}
TEST_CASE("Unit name", "[entity]") {
Unit u;
REQUIRE(u.getName().empty());
u.setName("Hogger");
REQUIRE(u.getName() == "Hogger");
}
TEST_CASE("Unit health", "[entity]") {
Unit u;
REQUIRE(u.getHealth() == 0);
REQUIRE(u.getMaxHealth() == 0);
u.setHealth(500);
u.setMaxHealth(1000);
REQUIRE(u.getHealth() == 500);
REQUIRE(u.getMaxHealth() == 1000);
}
TEST_CASE("Unit power by type", "[entity]") {
Unit u;
u.setPowerType(0); // mana
u.setPower(200);
u.setMaxPower(500);
REQUIRE(u.getPower() == 200);
REQUIRE(u.getMaxPower() == 500);
REQUIRE(u.getPowerByType(0) == 200);
REQUIRE(u.getMaxPowerByType(0) == 500);
// Set rage (type 1)
u.setPowerByType(1, 50);
u.setMaxPowerByType(1, 100);
REQUIRE(u.getPowerByType(1) == 50);
REQUIRE(u.getMaxPowerByType(1) == 100);
// Out of bounds clamps
REQUIRE(u.getPowerByType(7) == 0);
REQUIRE(u.getMaxPowerByType(7) == 0);
}
TEST_CASE("Unit level, entry, displayId", "[entity]") {
Unit u;
REQUIRE(u.getLevel() == 1); // default
u.setLevel(80);
REQUIRE(u.getLevel() == 80);
u.setEntry(1234);
REQUIRE(u.getEntry() == 1234);
u.setDisplayId(5678);
REQUIRE(u.getDisplayId() == 5678);
}
TEST_CASE("Unit flags", "[entity]") {
Unit u;
u.setUnitFlags(0x01);
REQUIRE(u.getUnitFlags() == 0x01);
u.setDynamicFlags(0x02);
REQUIRE(u.getDynamicFlags() == 0x02);
u.setNpcFlags(0x04);
REQUIRE(u.getNpcFlags() == 0x04);
REQUIRE(u.isInteractable());
u.setNpcFlags(0);
REQUIRE_FALSE(u.isInteractable());
}
TEST_CASE("Unit faction and hostility", "[entity]") {
Unit u;
u.setFactionTemplate(14); // Undercity
REQUIRE(u.getFactionTemplate() == 14);
REQUIRE_FALSE(u.isHostile());
u.setHostile(true);
REQUIRE(u.isHostile());
}
TEST_CASE("Unit mount display ID", "[entity]") {
Unit u;
REQUIRE(u.getMountDisplayId() == 0);
u.setMountDisplayId(14374);
REQUIRE(u.getMountDisplayId() == 14374);
}
TEST_CASE("Player inherits Unit", "[entity]") {
Player p(0xABC);
REQUIRE(p.getType() == ObjectType::PLAYER);
REQUIRE(p.getGuid() == 0xABC);
// Player inherits Unit name — regression test for the shadowed-field fix
p.setName("Arthas");
REQUIRE(p.getName() == "Arthas");
p.setLevel(80);
REQUIRE(p.getLevel() == 80);
}
TEST_CASE("GameObject construction", "[entity]") {
GameObject go(0x999);
REQUIRE(go.getType() == ObjectType::GAMEOBJECT);
REQUIRE(go.getGuid() == 0x999);
go.setName("Mailbox");
REQUIRE(go.getName() == "Mailbox");
go.setEntry(42);
REQUIRE(go.getEntry() == 42);
go.setDisplayId(100);
REQUIRE(go.getDisplayId() == 100);
}
TEST_CASE("EntityManager add/get/has/remove", "[entity]") {
EntityManager mgr;
REQUIRE(mgr.getEntityCount() == 0);
auto unit = std::make_shared<Unit>(1);
unit->setName("TestUnit");
mgr.addEntity(1, unit);
REQUIRE(mgr.getEntityCount() == 1);
REQUIRE(mgr.hasEntity(1));
REQUIRE_FALSE(mgr.hasEntity(2));
auto retrieved = mgr.getEntity(1);
REQUIRE(retrieved != nullptr);
REQUIRE(retrieved->getGuid() == 1);
mgr.removeEntity(1);
REQUIRE_FALSE(mgr.hasEntity(1));
REQUIRE(mgr.getEntityCount() == 0);
}
TEST_CASE("EntityManager clear", "[entity]") {
EntityManager mgr;
mgr.addEntity(1, std::make_shared<Entity>(1));
mgr.addEntity(2, std::make_shared<Entity>(2));
REQUIRE(mgr.getEntityCount() == 2);
mgr.clear();
REQUIRE(mgr.getEntityCount() == 0);
}
TEST_CASE("EntityManager null entity rejected", "[entity]") {
EntityManager mgr;
mgr.addEntity(1, nullptr);
// Null should be rejected (logged warning, not stored)
REQUIRE(mgr.getEntityCount() == 0);
}
TEST_CASE("EntityManager getEntities returns all", "[entity]") {
EntityManager mgr;
mgr.addEntity(10, std::make_shared<Unit>(10));
mgr.addEntity(20, std::make_shared<Player>(20));
mgr.addEntity(30, std::make_shared<GameObject>(30));
const auto& all = mgr.getEntities();
REQUIRE(all.size() == 3);
REQUIRE(all.count(10) == 1);
REQUIRE(all.count(20) == 1);
REQUIRE(all.count(30) == 1);
}