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Walks every WOM in a zone, collects texture references from each model's texturePaths, and checks whether each path resolves to a real file. Tries 4 candidate paths per ref (as-is, relative to zone, in textures/, alongside the WOM) before flagging as missing. Catches "WOM was added but its texture wasn't copied into textures/" mistakes before runtime. Exits 1 if any reference is unresolved — suitable for CI. |
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| .. | ||
| asset_extract | ||
| auth_login_probe | ||
| auth_probe | ||
| blp_convert | ||
| dbc_to_csv | ||
| editor | ||
| asset_pipeline_gui.py | ||
| backup_assets.sh | ||
| diff_classic_turtle_opcodes.py | ||
| gen_opcode_registry.py | ||
| generate_ffx_sdk_vk_permutations.sh | ||
| m2_viewer.py | ||
| opcode_map_utils.py | ||
| validate_opcode_maps.py | ||